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Delete macros.h; Delete global.h (#2516)
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128 changed files with 0 additions and 256 deletions
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@ -11,7 +11,6 @@
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "macros.h"
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#include "one_point_cutscene.h"
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#include "rand.h"
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#include "rumble.h"
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@ -34,8 +34,6 @@
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#include "z64save.h"
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#include "z64skin_matrix.h"
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#include "global.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_mo/object_mo.h"
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@ -23,8 +23,6 @@
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#include "z64player.h"
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#include "z64save.h"
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#include "global.h"
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#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
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#include "assets/objects/object_fr/object_fr.h"
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@ -23,10 +23,6 @@
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#include "z64player.h"
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#include "z64save.h"
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#if PLATFORM_N64
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#include "global.h"
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#endif
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#include "assets/objects/object_zl2/object_zl2.h"
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#include "assets/objects/object_zl2_anime1/object_zl2_anime1.h"
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@ -7,7 +7,6 @@
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#include "gfx_setupdl.h"
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#include "language_array.h"
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#include "letterbox.h"
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#include "macros.h"
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#include "main.h"
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#include "map_select_state.h"
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#include "memory_utils.h"
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@ -34,8 +33,6 @@
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#include "z64ss_sram.h"
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#include "z64view.h"
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#include "global.h"
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#if OOT_PAL_N64
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#include "assets/objects/object_mag/object_mag.h"
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#endif
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@ -9,8 +9,6 @@
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#include "z64save.h"
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#include "z64sram.h"
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#include "macros.h"
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// In iQue versions, this file contains many workarounds for EGCS internal
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// compiler errors (see docs/compilers.md)
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@ -16,9 +16,6 @@
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#include "z64audio.h"
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#include "z64save.h"
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#include "macros.h"
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#include "global.h"
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#include "assets/textures/title_static/title_static.h"
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#include "assets/overlays/ovl_file_choose/ovl_file_choose.h"
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@ -29,8 +29,6 @@
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#include "z64save.h"
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#include "z64sram.h"
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#include "macros.h"
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void MapSelect_LoadTitle(MapSelectState* this) {
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this->state.running = false;
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SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState);
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@ -29,8 +29,6 @@
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#include "z64environment.h"
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#include "z64save.h"
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#include "global.h"
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#include "assets/textures/nintendo_rogo_static/nintendo_rogo_static.h"
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#if DEBUG_FEATURES
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@ -10,8 +10,6 @@
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#include "z64play.h"
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#include "z64save.h"
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#include "global.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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#include "assets/textures/icon_item_static/icon_item_static.h"
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@ -12,8 +12,6 @@
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#include "z64play.h"
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#include "z64save.h"
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#include "global.h"
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#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
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#if OOT_NTSC
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#include "assets/textures/icon_item_jpn_static/icon_item_jpn_static.h"
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@ -27,8 +27,6 @@
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#include "z64player.h"
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#include "z64save.h"
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#include "global.h"
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#include "assets/textures/icon_item_static/icon_item_static.h"
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#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
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#if OOT_NTSC
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@ -7,8 +7,6 @@
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#include "z_lib.h"
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#include "z64play.h"
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#include "global.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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typedef struct PauseMapMarkInfo {
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