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[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)

* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI

* bss fixes from Jenkins
This commit is contained in:
cadmic 2024-09-28 17:52:45 -07:00 committed by GitHub
parent 04498f808f
commit f7f38ff874
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GPG key ID: B5690EEEBB952194
30 changed files with 71 additions and 48 deletions

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@ -1,6 +1,6 @@
#if PLATFORM_N64
#pragma increment_block_number "ntsc-1.2:128"
#pragma increment_block_number "ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#include "global.h"
#include "fault.h"
@ -8,7 +8,7 @@
#include "stack.h"
#include "terminal.h"
#pragma increment_block_number "ntsc-1.2:96"
#pragma increment_block_number "ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
typedef struct FaultMgr {
OSThread thread;

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@ -8,7 +8,7 @@
#define GFXPOOL_TAIL_MAGIC 0x5678
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:192"
"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
/**
* The time at which the previous `Graph_Update` ended.

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@ -4,7 +4,7 @@
extern uintptr_t gSegments[NUM_SEGMENTS];
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
"ntsc-1.2:128"
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
extern struct PreNmiBuff* gAppNmiBufferPtr;
extern struct Scheduler gScheduler;
@ -23,7 +23,7 @@ extern struct IrqMgr gIrqMgr;
#endif
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
"ntsc-1.2:156"
"ntsc-1.2:156 pal-1.0:154 pal-1.1:154"
extern u8 _buffersSegmentEnd[];

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@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:128"
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#include "global.h"
#include "terminal.h"

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@ -1,6 +1,7 @@
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"pal-1.1:128"
uintptr_t sSysCfbFbPtr[2];
uintptr_t sSysCfbEnd;

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@ -6,7 +6,7 @@
#include "sys_math3d.h"
#pragma increment_block_number "gc-eu:104 gc-eu-mq:104 gc-jp:104 gc-jp-ce:104 gc-jp-mq:104 gc-us:104 gc-us-mq:104" \
"ntsc-1.2:79"
"ntsc-1.2:79 pal-1.0:80 pal-1.1:80"
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);

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@ -19,7 +19,8 @@ MtxF gMtxFClear = {
};
// clang-format on
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"pal-1.1:128"
MtxF* sMatrixStack; // "Matrix_stack"
MtxF* sCurrentMatrix; // "Matrix_now"

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@ -12,7 +12,7 @@
#include "assets/objects/object_bdoor/object_bdoor.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:0"
"ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;
@ -2071,7 +2071,8 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
return false;
}
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22 ntsc-1.2:22"
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22" \
"ntsc-1.2:22 pal-1.0:22 pal-1.1:22"
// Local data used for Farore's Wind light (stored in BSS)
LightInfo D_8015BC00;

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@ -5,7 +5,7 @@
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ntsc-1.2:192"
"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@ -3638,7 +3638,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:98"
"ntsc-1.2:98 pal-1.0:96 pal-1.1:96"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

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@ -5,7 +5,8 @@
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:208"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:208" \
"pal-1.0:208 pal-1.1:208"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
@ -2201,7 +2202,7 @@ void CollisionCheck_ATTrisVsACCyl(PlayState* play, CollisionCheckContext* colChk
}
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
"ntsc-1.2:252"
"ntsc-1.2:252 pal-1.0:252 pal-1.1:252"
void CollisionCheck_ATCylVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol, Collider* acCol) {
static TriNorm tri1;

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@ -3,7 +3,7 @@
#include "versions.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:192"
"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
ALIGNED(16) SaveContext gSaveContext;
u32 D_8015FA88;

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@ -13,7 +13,7 @@ typedef struct InputCombo {
} InputCombo; // size = 0x4
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:128"
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
RegEditor* gRegEditor;

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@ -125,7 +125,7 @@ u16 gCamEyePointAppliedFrame;
u16 gCamAtPointAppliedFrame;
#pragma increment_block_number "gc-eu:192 gc-eu-mq:176 gc-jp:192 gc-jp-ce:192 gc-jp-mq:176 gc-us:192 gc-us-mq:176" \
"ntsc-1.2:80"
"ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
// Cam ID to return to when a scripted cutscene is finished
s16 sReturnToCamId;

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@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:248 gc-eu-mq:248 gc-jp:240 gc-jp-ce:240 gc-jp-mq:240 gc-us:240 gc-us-mq:240" \
"ntsc-1.2:0"
"ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#include "global.h"
#include "ultra64.h"
@ -214,7 +214,7 @@ s16 sSunDepthTestX;
s16 sSunDepthTestY;
#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
"ntsc-1.2:216"
"ntsc-1.2:216 pal-1.0:240 pal-1.1:240"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;

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@ -4,7 +4,7 @@
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25 | ACTOR_FLAG_26)
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:128"
"ntsc-1.2:128 pal-1.1:128"
void (*sPlayerCallInitFunc)(Actor* thisx, PlayState* play);
void (*sPlayerCallDestroyFunc)(Actor* thisx, PlayState* play);

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@ -1,6 +1,7 @@
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"pal-1.1:128"
MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn