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[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI * bss fixes from Jenkins
This commit is contained in:
parent
04498f808f
commit
f7f38ff874
30 changed files with 71 additions and 48 deletions
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@ -1,6 +1,6 @@
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#if PLATFORM_N64
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#pragma increment_block_number "ntsc-1.2:128"
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#pragma increment_block_number "ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#include "global.h"
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#include "fault.h"
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@ -8,7 +8,7 @@
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#include "stack.h"
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#include "terminal.h"
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#pragma increment_block_number "ntsc-1.2:96"
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#pragma increment_block_number "ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
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typedef struct FaultMgr {
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OSThread thread;
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@ -8,7 +8,7 @@
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#define GFXPOOL_TAIL_MAGIC 0x5678
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:192"
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"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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/**
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* The time at which the previous `Graph_Update` ended.
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@ -4,7 +4,7 @@
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extern uintptr_t gSegments[NUM_SEGMENTS];
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#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
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"ntsc-1.2:128"
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"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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extern struct PreNmiBuff* gAppNmiBufferPtr;
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extern struct Scheduler gScheduler;
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@ -23,7 +23,7 @@ extern struct IrqMgr gIrqMgr;
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#endif
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
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"ntsc-1.2:156"
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"ntsc-1.2:156 pal-1.0:154 pal-1.1:154"
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extern u8 _buffersSegmentEnd[];
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@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:128"
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"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#include "global.h"
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#include "terminal.h"
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@ -1,6 +1,7 @@
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#include "global.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"pal-1.1:128"
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uintptr_t sSysCfbFbPtr[2];
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uintptr_t sSysCfbEnd;
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@ -6,7 +6,7 @@
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#include "sys_math3d.h"
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#pragma increment_block_number "gc-eu:104 gc-eu-mq:104 gc-jp:104 gc-jp-ce:104 gc-jp-mq:104 gc-us:104 gc-us-mq:104" \
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"ntsc-1.2:79"
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"ntsc-1.2:79 pal-1.0:80 pal-1.1:80"
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
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@ -19,7 +19,8 @@ MtxF gMtxFClear = {
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};
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// clang-format on
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"pal-1.1:128"
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MtxF* sMatrixStack; // "Matrix_stack"
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MtxF* sCurrentMatrix; // "Matrix_now"
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@ -12,7 +12,7 @@
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#include "assets/objects/object_bdoor/object_bdoor.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:0"
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"ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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static CollisionPoly* sCurCeilingPoly;
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static s32 sCurCeilingBgId;
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return false;
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}
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#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22 ntsc-1.2:22"
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#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22" \
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"ntsc-1.2:22 pal-1.0:22 pal-1.1:22"
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// Local data used for Farore's Wind light (stored in BSS)
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LightInfo D_8015BC00;
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@ -5,7 +5,7 @@
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.2:192"
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"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:98"
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"ntsc-1.2:98 pal-1.0:96 pal-1.1:96"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@ -5,7 +5,8 @@
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#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:208"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:208" \
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"pal-1.0:208 pal-1.1:208"
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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}
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#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
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"ntsc-1.2:252"
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"ntsc-1.2:252 pal-1.0:252 pal-1.1:252"
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void CollisionCheck_ATCylVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol, Collider* acCol) {
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static TriNorm tri1;
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#include "versions.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:192"
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"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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ALIGNED(16) SaveContext gSaveContext;
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u32 D_8015FA88;
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} InputCombo; // size = 0x4
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:128"
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"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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RegEditor* gRegEditor;
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u16 gCamAtPointAppliedFrame;
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:176 gc-jp:192 gc-jp-ce:192 gc-jp-mq:176 gc-us:192 gc-us-mq:176" \
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"ntsc-1.2:80"
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"ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
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// Cam ID to return to when a scripted cutscene is finished
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s16 sReturnToCamId;
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#pragma increment_block_number "gc-eu:248 gc-eu-mq:248 gc-jp:240 gc-jp-ce:240 gc-jp-mq:240 gc-us:240 gc-us-mq:240" \
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"ntsc-1.2:0"
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"ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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#include "global.h"
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#include "ultra64.h"
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s16 sSunDepthTestY;
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#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
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"ntsc-1.2:216"
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"ntsc-1.2:216 pal-1.0:240 pal-1.1:240"
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LightNode* sNGameOverLightNode;
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LightInfo sNGameOverLightInfo;
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(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25 | ACTOR_FLAG_26)
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:128"
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"ntsc-1.2:128 pal-1.1:128"
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void (*sPlayerCallInitFunc)(Actor* thisx, PlayState* play);
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void (*sPlayerCallDestroyFunc)(Actor* thisx, PlayState* play);
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#include "global.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"pal-1.1:128"
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MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn
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