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Decompile graph.c

- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
This commit is contained in:
Random 2020-04-04 18:12:59 +02:00
parent b96c016948
commit f818fb5299
685 changed files with 3310 additions and 3503 deletions

View file

@ -1876,17 +1876,17 @@ void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx) {
if (BREG(0) != 0) {
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_demo.c", 4101);
Graph_OpenDisp(gfxArr, globalCtx->state.gfxCtx, "../z_demo.c", 4101);
prevDisplayList = gfxCtx->polyOpa.p;
displayList = func_800C6C20(gfxCtx->polyOpa.p);
displayList = Graph_GfxPlusOne(gfxCtx->polyOpa.p);
gSPDisplayList(gfxCtx->overlay.p++, displayList);
Cutscene_DrawDebugInfo(globalCtx, &displayList, csCtx);
gSPEndDisplayList(displayList++);
func_800C6C28(prevDisplayList, displayList);
Graph_BranchDlist(prevDisplayList, displayList);
gfxCtx->polyOpa.p = displayList;
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_demo.c", 4108);
Graph_CloseDisp(gfxArr, globalCtx->state.gfxCtx, "../z_demo.c", 4108);
}
csCtx->frames++;