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Decompile graph.c

- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
This commit is contained in:
Random 2020-04-04 18:12:59 +02:00
parent b96c016948
commit f818fb5299
685 changed files with 3310 additions and 3503 deletions

View file

@ -333,7 +333,7 @@ void En_A_Obj_Draw(ActorEnAObj* this, GlobalContext* globalCtx) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* gfxArr[4];
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_en_a_keep.c", 701);
Graph_OpenDisp(gfxArr, globalCtx->state.gfxCtx, "../z_en_a_keep.c", 701);
func_80093D18(globalCtx->state.gfxCtx);
@ -349,5 +349,5 @@ void En_A_Obj_Draw(ActorEnAObj* this, GlobalContext* globalCtx) {
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, D_80115484[type]);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_en_a_keep.c", 715);
Graph_CloseDisp(gfxArr, globalCtx->state.gfxCtx, "../z_en_a_keep.c", 715);
}