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Decompile graph.c
- decompile `graph.c` (2 non-matchings left) - decompile `z_game_dlftbls.c` - add noop macros in `gbi.h`
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b96c016948
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685 changed files with 3310 additions and 3503 deletions
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@ -333,7 +333,7 @@ void En_A_Obj_Draw(ActorEnAObj* this, GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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Gfx* gfxArr[4];
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func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_en_a_keep.c", 701);
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Graph_OpenDisp(gfxArr, globalCtx->state.gfxCtx, "../z_en_a_keep.c", 701);
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func_80093D18(globalCtx->state.gfxCtx);
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@ -349,5 +349,5 @@ void En_A_Obj_Draw(ActorEnAObj* this, GlobalContext* globalCtx) {
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(gfxCtx->polyOpa.p++, D_80115484[type]);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_en_a_keep.c", 715);
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Graph_CloseDisp(gfxArr, globalCtx->state.gfxCtx, "../z_en_a_keep.c", 715);
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}
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