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Decompile graph.c
- decompile `graph.c` (2 non-matchings left) - decompile `z_game_dlftbls.c` - add noop macros in `gbi.h`
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b96c016948
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685 changed files with 3310 additions and 3503 deletions
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@ -101,7 +101,7 @@ void MapMark_Draw(GlobalContext* globalCtx) {
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mapMarkData = &sLoadedMarkDataTable[dungeonId][interfaceCtx->roomNum][0];
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_map_mark.c", 303);
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Graph_OpenDisp(gfxArr, globalCtx->state.gfxCtx, "../z_map_mark.c", 303);
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while (1) {
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if (mapMarkData->markType == -1) {
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@ -134,7 +134,7 @@ void MapMark_Draw(GlobalContext* globalCtx) {
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mapMarkData++;
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}
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_map_mark.c", 339);
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Graph_CloseDisp(gfxArr, globalCtx->state.gfxCtx, "../z_map_mark.c", 339);
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}
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void MapMark_DrawConditionally(GlobalContext* globalCtx) {
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