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Decompile graph.c

- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
This commit is contained in:
Random 2020-04-04 18:12:59 +02:00
parent b96c016948
commit f818fb5299
685 changed files with 3310 additions and 3503 deletions

View file

@ -101,7 +101,7 @@ void MapMark_Draw(GlobalContext* globalCtx) {
mapMarkData = &sLoadedMarkDataTable[dungeonId][interfaceCtx->roomNum][0];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_map_mark.c", 303);
Graph_OpenDisp(gfxArr, globalCtx->state.gfxCtx, "../z_map_mark.c", 303);
while (1) {
if (mapMarkData->markType == -1) {
@ -134,7 +134,7 @@ void MapMark_Draw(GlobalContext* globalCtx) {
mapMarkData++;
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_map_mark.c", 339);
Graph_CloseDisp(gfxArr, globalCtx->state.gfxCtx, "../z_map_mark.c", 339);
}
void MapMark_DrawConditionally(GlobalContext* globalCtx) {