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Decompile graph.c

- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
This commit is contained in:
Random 2020-04-04 18:12:59 +02:00
parent b96c016948
commit f818fb5299
685 changed files with 3310 additions and 3503 deletions

View file

@ -338,7 +338,7 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* gfxArr[4];
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_demo_go.c", 732);
Graph_OpenDisp(gfxArr, globalCtx->state.gfxCtx, "../z_demo_go.c", 732);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(srcSegment8));
@ -347,7 +347,7 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) {
SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->actorDrawTbl, skelAnime->dListCount, NULL, NULL,
&this->actor);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_demo_go.c", 746);
Graph_CloseDisp(gfxArr, globalCtx->state.gfxCtx, "../z_demo_go.c", 746);
}
void DemoGo_Draw(DemoGo* this, GlobalContext* globalCtx) {