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Decompile graph.c
- decompile `graph.c` (2 non-matchings left) - decompile `z_game_dlftbls.c` - add noop macros in `gbi.h`
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685 changed files with 3310 additions and 3503 deletions
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@ -338,7 +338,7 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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Gfx* gfxArr[4];
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func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_demo_go.c", 732);
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Graph_OpenDisp(gfxArr, globalCtx->state.gfxCtx, "../z_demo_go.c", 732);
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func_80093D18(globalCtx->state.gfxCtx);
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gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(srcSegment8));
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@ -347,7 +347,7 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) {
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SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->actorDrawTbl, skelAnime->dListCount, NULL, NULL,
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&this->actor);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_demo_go.c", 746);
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Graph_CloseDisp(gfxArr, globalCtx->state.gfxCtx, "../z_demo_go.c", 746);
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}
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void DemoGo_Draw(DemoGo* this, GlobalContext* globalCtx) {
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