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Decompile graph.c
- decompile `graph.c` (2 non-matchings left) - decompile `z_game_dlftbls.c` - add noop macros in `gbi.h`
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685 changed files with 3310 additions and 3503 deletions
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@ -285,7 +285,7 @@ static void EnBoom_Draw(EnBoom* this, GlobalContext* globalCtx) {
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Gfx* gfxArr[4];
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_en_boom.c", 567);
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Graph_OpenDisp(gfxArr, globalCtx->state.gfxCtx, "../z_en_boom.c", 567);
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Matrix_RotateY(this->actor.posRot.rot.y * 0.0000958738f, MTXMODE_APPLY);
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Matrix_RotateZ(0.7669904f, MTXMODE_APPLY);
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Matrix_RotateX(this->actor.posRot.rot.x * 0.0000958738f, MTXMODE_APPLY);
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@ -303,5 +303,5 @@ static void EnBoom_Draw(EnBoom* this, GlobalContext* globalCtx) {
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyOpa.p++, &D_0400C808);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_en_boom.c", 604);
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Graph_CloseDisp(gfxArr, globalCtx->state.gfxCtx, "../z_en_boom.c", 604);
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}
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