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Decompile graph.c

- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
This commit is contained in:
Random 2020-04-04 18:12:59 +02:00
parent b96c016948
commit f818fb5299
685 changed files with 3310 additions and 3503 deletions

View file

@ -285,7 +285,7 @@ static void EnBoom_Draw(EnBoom* this, GlobalContext* globalCtx) {
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_en_boom.c", 567);
Graph_OpenDisp(gfxArr, globalCtx->state.gfxCtx, "../z_en_boom.c", 567);
Matrix_RotateY(this->actor.posRot.rot.y * 0.0000958738f, MTXMODE_APPLY);
Matrix_RotateZ(0.7669904f, MTXMODE_APPLY);
Matrix_RotateX(this->actor.posRot.rot.x * 0.0000958738f, MTXMODE_APPLY);
@ -303,5 +303,5 @@ static void EnBoom_Draw(EnBoom* this, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyOpa.p++, &D_0400C808);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_en_boom.c", 604);
Graph_CloseDisp(gfxArr, globalCtx->state.gfxCtx, "../z_en_boom.c", 604);
}