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Decompile graph.c

- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
This commit is contained in:
Random 2020-04-04 18:12:59 +02:00
parent b96c016948
commit f818fb5299
685 changed files with 3310 additions and 3503 deletions

View file

@ -468,7 +468,7 @@ static void EnDog_Draw(EnDog* this, GlobalContext* globalCtx) {
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_en_dog.c", 972);
Graph_OpenDisp(gfxArr, globalCtx->state.gfxCtx, "../z_en_dog.c", 972);
func_80093D18(globalCtx->state.gfxCtx);
gDPPipeSync(gfxCtx->polyOpa.p++);
@ -477,5 +477,5 @@ static void EnDog_Draw(EnDog* this, GlobalContext* globalCtx) {
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
EnDog_Callback1, EnDog_Callback2, &this->actor);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_en_dog.c", 994);
Graph_CloseDisp(gfxArr, globalCtx->state.gfxCtx, "../z_en_dog.c", 994);
}