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Merge branch 'main' into skelanime_init_arraycount

This commit is contained in:
Dragorn421 2025-06-07 12:09:04 +02:00
commit f825f62b14
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GPG key ID: 381AEBAF3D429335
1682 changed files with 25637 additions and 16846 deletions

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#include "array_count.h"
#include "gfx.h"
#include "z64player.h"
#include "player.h"
// Eyes textures

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#include "ultra64.h"
#include "tex_len.h"
#include "z64animation.h"
#include "animation.h"
#define LINK_ADULT_EYES_TEX_WIDTH 64
#define LINK_ADULT_EYES_TEX_HEIGHT 32

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#include "array_count.h"
#include "gfx.h"
#include "z64player.h"
#include "player.h"
// Eyes textures

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#include "ultra64.h"
#include "tex_len.h"
#include "z64animation.h"
#include "animation.h"
#define LINK_CHILD_EYES_TEX_WIDTH 64
#define LINK_CHILD_EYES_TEX_HEIGHT 32

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#include "ultra64.h"
#include "tex_len.h"
#include "z64interface.h"
#include "interface.h"
extern u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
extern u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];

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#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
#include "tex_len.h"
#include "versions.h"
#include "z64interface.h"
#include "interface.h"
extern u64 gItemIconDekuStickTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
extern u64 gItemIconDekuNutTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64item.h"
#include "item.h"
#if OOT_NTSC

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gForestTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gForestTempleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gForestTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gForestTempleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gForestTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gForestTempleTitleCardGERTex.ia8.inc.c"
};
u64 gForestTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gForestTempleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gShadowTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShadowTempleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gShadowTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShadowTempleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gShadowTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShadowTempleTitleCardGERTex.ia8.inc.c"
};
u64 gShadowTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShadowTempleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gFireTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFireTempleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gFireTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFireTempleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gFireTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFireTempleTitleCardGERTex.ia8.inc.c"
};
u64 gFireTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFireTempleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gWaterTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gWaterTempleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gWaterTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gWaterTempleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gWaterTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gWaterTempleTitleCardGERTex.ia8.inc.c"
};
u64 gWaterTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gWaterTempleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gSpiritTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSpiritTempleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gSpiritTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSpiritTempleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gSpiritTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSpiritTempleTitleCardGERTex.ia8.inc.c"
};
u64 gSpiritTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSpiritTempleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gDekuTreeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDekuTreeTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gDekuTreeTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDekuTreeTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gDekuTreeTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDekuTreeTitleCardGERTex.ia8.inc.c"
};
u64 gDekuTreeTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDekuTreeTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gJabuJabuTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gJabuJabuTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gJabuJabuTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gJabuJabuTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gJabuJabuTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gJabuJabuTitleCardGERTex.ia8.inc.c"
};
u64 gJabuJabuTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gJabuJabuTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gDodongosCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDodongosCavernTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gDodongosCavernTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDodongosCavernTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gDodongosCavernTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDodongosCavernTitleCardGERTex.ia8.inc.c"
};
u64 gDodongosCavernTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDodongosCavernTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gInsideGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gInsideGanonsCastleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gInsideGanonsCastleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardGERTex.ia8.inc.c"
};
u64 gInsideGanonsCastleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gIceCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gIceCavernTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gIceCavernTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gIceCavernTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gIceCavernTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gIceCavernTitleCardGERTex.ia8.inc.c"
};
u64 gIceCavernTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gIceCavernTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudoTrainingGroundTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGERudoTrainingGroundTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGERudoTrainingGroundTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardGERTex.ia8.inc.c"
};
u64 gGERudoTrainingGroundTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gCastleCourtyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gCastleCourtyardTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gCastleCourtyardTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardGERTex.ia8.inc.c"
};
u64 gCastleCourtyardTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGreatFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGreatFairysFountainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGreatFairysFountainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardGERTex.ia8.inc.c"
};
u64 gGreatFairysFountainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gChamberOfTheSagesTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gChamberOfTheSagesTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gChamberOfTheSagesTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardGERTex.ia8.inc.c"
};
u64 gChamberOfTheSagesTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gShootingGalleryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShootingGalleryTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gShootingGalleryTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShootingGalleryTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gShootingGalleryTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShootingGalleryTitleCardGERTex.ia8.inc.c"
};
u64 gShootingGalleryTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShootingGalleryTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gTempleOfTimeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gTempleOfTimeTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gTempleOfTimeTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardGERTex.ia8.inc.c"
};
u64 gTempleOfTimeTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gMarketTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gMarketTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gMarketTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gMarketTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gMarketTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gMarketTitleCardGERTex.ia8.inc.c"
};
u64 gMarketTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gMarketTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gBackAlleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBackAlleyTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gBackAlleyTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBackAlleyTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gBackAlleyTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBackAlleyTitleCardGERTex.ia8.inc.c"
};
u64 gBackAlleyTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBackAlleyTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gKokiriShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gKokiriShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gKokiriShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriShopTitleCardGERTex.ia8.inc.c"
};
u64 gKokiriShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGoronShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGoronShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGoronShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronShopTitleCardGERTex.ia8.inc.c"
};
u64 gGoronShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gZoraShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZoraShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gZoraShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZoraShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gZoraShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZoraShopTitleCardGERTex.ia8.inc.c"
};
u64 gZoraShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZoraShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gHouseOfSkulltulaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gHouseOfSkulltulaTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gHouseOfSkulltulaTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardGERTex.ia8.inc.c"
};
u64 gHouseOfSkulltulaTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gBazaarTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBazaarTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gBazaarTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBazaarTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gBazaarTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBazaarTitleCardGERTex.ia8.inc.c"
};
u64 gBazaarTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBazaarTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gPotionShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gPotionShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gPotionShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gPotionShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gPotionShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gPotionShopTitleCardGERTex.ia8.inc.c"
};
u64 gPotionShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gPotionShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGravekeepersHutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGravekeepersHutTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGravekeepersHutTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardGERTex.ia8.inc.c"
};
u64 gGravekeepersHutTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gLakesideLaboratoryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gLakesideLaboratoryTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gLakesideLaboratoryTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardGERTex.ia8.inc.c"
};
u64 gLakesideLaboratoryTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gHyruleFieldTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleFieldTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gHyruleFieldTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleFieldTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gHyruleFieldTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleFieldTitleCardGERTex.ia8.inc.c"
};
u64 gHyruleFieldTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleFieldTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gKakarikoVillageTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gKakarikoVillageTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gKakarikoVillageTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardGERTex.ia8.inc.c"
};
u64 gKakarikoVillageTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGraveyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGraveyardTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGraveyardTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGraveyardTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGraveyardTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGraveyardTitleCardGERTex.ia8.inc.c"
};
u64 gGraveyardTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGraveyardTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasRiverTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasRiverTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gZorasRiverTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasRiverTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gZorasRiverTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasRiverTitleCardGERTex.ia8.inc.c"
};
u64 gZorasRiverTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasRiverTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gKokiriForestTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriForestTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gKokiriForestTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriForestTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gKokiriForestTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriForestTitleCardGERTex.ia8.inc.c"
};
u64 gKokiriForestTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriForestTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gLakeHyliaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakeHyliaTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gLakeHyliaTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakeHyliaTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gLakeHyliaTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakeHyliaTitleCardGERTex.ia8.inc.c"
};
u64 gLakeHyliaTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakeHyliaTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasDomainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasDomainTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gZorasDomainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasDomainTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gZorasDomainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasDomainTitleCardGERTex.ia8.inc.c"
};
u64 gZorasDomainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasDomainTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasFountainTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gZorasFountainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasFountainTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gZorasFountainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasFountainTitleCardGERTex.ia8.inc.c"
};
u64 gZorasFountainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasFountainTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudoValleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoValleyTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGERudoValleyTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoValleyTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGERudoValleyTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoValleyTitleCardGERTex.ia8.inc.c"
};
u64 gGERudoValleyTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoValleyTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gLostWoodsTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLostWoodsTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gLostWoodsTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLostWoodsTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gLostWoodsTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLostWoodsTitleCardGERTex.ia8.inc.c"
};
u64 gLostWoodsTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLostWoodsTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gHauntedWastelandTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gHauntedWastelandTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gHauntedWastelandTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardGERTex.ia8.inc.c"
};
u64 gHauntedWastelandTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gHyruleCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleCastleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gHyruleCastleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleCastleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gHyruleCastleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleCastleTitleCardGERTex.ia8.inc.c"
};
u64 gHyruleCastleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleCastleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gDeathMountainTrailTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gDeathMountainTrailTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gDeathMountainTrailTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardGERTex.ia8.inc.c"
};
u64 gDeathMountainTrailTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gDeathMountainCraterTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gDeathMountainCraterTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gDeathMountainCraterTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardGERTex.ia8.inc.c"
};
u64 gDeathMountainCraterTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGoronCityTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronCityTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGoronCityTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronCityTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGoronCityTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronCityTitleCardGERTex.ia8.inc.c"
};
u64 gGoronCityTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronCityTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gLonLonRanchTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLonLonRanchTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gLonLonRanchTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLonLonRanchTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gLonLonRanchTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLonLonRanchTitleCardGERTex.ia8.inc.c"
};
u64 gLonLonRanchTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLonLonRanchTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGanonsCastleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGanonsCastleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGanonsCastleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGanonsCastleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGanonsCastleTitleCardGERTex.ia8.inc.c"
};
u64 gGanonsCastleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGanonsCastleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gRoyalFamilysTombTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gRoyalFamilysTombTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gRoyalFamilysTombTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardGERTex.ia8.inc.c"
};
u64 gRoyalFamilysTombTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFairysFountainTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gFairysFountainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFairysFountainTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gFairysFountainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFairysFountainTitleCardGERTex.ia8.inc.c"
};
u64 gFairysFountainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFairysFountainTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gFishingPondTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFishingPondTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gFishingPondTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFishingPondTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gFishingPondTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFishingPondTitleCardGERTex.ia8.inc.c"
};
u64 gFishingPondTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFishingPondTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gBombchuBowlingAlleyCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardJPNTex.ia8.inc.c"
};
#endif
u64 gBombchuBowlingAlleyCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gBombchuBowlingAlleyCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardGERTex.ia8.inc.c"
};
u64 gBombchuBowlingAlleyCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gStableTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gStableTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gStableTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gStableTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gStableTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gStableTitleCardGERTex.ia8.inc.c"
};
u64 gStableTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gStableTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gThievesHideoutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gThievesHideoutTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gThievesHideoutTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gThievesHideoutTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gThievesHideoutTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gThievesHideoutTitleCardGERTex.ia8.inc.c"
};
u64 gThievesHideoutTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gThievesHideoutTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gHappyMaskShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gHappyMaskShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gHappyMaskShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardGERTex.ia8.inc.c"
};
u64 gHappyMaskShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gTreasureBoxShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gTreasureBoxShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gTreasureBoxShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardGERTex.ia8.inc.c"
};
u64 gTreasureBoxShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gSacredForestMeadowTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gSacredForestMeadowTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gSacredForestMeadowTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardGERTex.ia8.inc.c"
};
u64 gSacredForestMeadowTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudosFortressTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudosFortressTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGERudosFortressTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudosFortressTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGERudosFortressTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudosFortressTitleCardGERTex.ia8.inc.c"
};
u64 gGERudosFortressTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudosFortressTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gBottomOfTheWellTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gBottomOfTheWellTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gBottomOfTheWellTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardGERTex.ia8.inc.c"
};
u64 gBottomOfTheWellTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gDesertColossusTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDesertColossusTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gDesertColossusTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDesertColossusTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gDesertColossusTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDesertColossusTitleCardGERTex.ia8.inc.c"
};
u64 gDesertColossusTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDesertColossusTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gBombchuShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gBombchuShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gBombchuShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuShopTitleCardGERTex.ia8.inc.c"
};
u64 gBombchuShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuShopTitleCardFRATex.ia8.inc.c"
};
#endif

View file

@ -0,0 +1,24 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gQuestionMarkTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gQuestionMarkTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gQuestionMarkTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gQuestionMarkTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gQuestionMarkTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gQuestionMarkTitleCardGERTex.ia8.inc.c"
};
u64 gQuestionMarkTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gQuestionMarkTitleCardFRATex.ia8.inc.c"
};
#endif

View file

@ -1,9 +1,9 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle">
<Texture Name="sTransCircleNormalTex" OutName="trans_circle_normal" Format="i8" Width="16" Height="64" Offset="0x0"/>
<Texture Name="sTransCircleWaveTex" OutName="trans_circle_wave" Format="i8" Width="16" Height="64" Offset="0x400"/>
<Texture Name="sTransCircleRippleTex" OutName="trans_circle_ripple" Format="i8" Width="16" Height="64" Offset="0x800"/>
<Texture Name="sTransCircleStarburstTex" OutName="trans_circle_starburst" Format="i8" Width="16" Height="64" Offset="0xC00"/>
<File Name="code">
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0x0"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x400"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x800"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xC00"/>
<Array Name="sTransCircleVtx" Count="34" Offset="0x1000">
<Vtx/>
</Array>

View file

@ -1,5 +1,5 @@
<Root>
<File Name="code" OutName="z_fbdemo_triforce">
<File Name="code">
<DList Name="sTransTriforceDL" Offset="0x0"/>
<Array Name="sTransTriforceVtx" Count="10" Offset="0x30">
<Vtx/>

View file

@ -1,9 +1,9 @@
<Root>
<File Name="code" OutName="z_fbdemo_wipe1">
<File Name="code">
<Array Name="sTransWipeVtx" Count="25" Offset="0x0">
<Vtx/>
</Array>
<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x190"/>
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0x190"/>
<DList Name="sTransWipeDL" Offset="0x990"/>
</File>
</Root>

View file

@ -1,8 +1,8 @@
<Root>
<File Name="n64dd" OutName="n64dd_error_textures">
<Texture Name="gN64DDError41JPNTex" OutName="n64dd_error_41_jpn" Format="i4" Width="192" Height="16" Offset="0x0"/>
<Texture Name="gN64DDError41ENGTex" OutName="n64dd_error_41_eng" Format="i4" Width="192" Height="16" Offset="0x600"/>
<Texture Name="gN64DDPleaseReadManualJPNTex" OutName="n64dd_please_read_manual_jpn" Format="i4" Width="320" Height="64" Offset="0xC00"/>
<Texture Name="gN64DDPleaseReadManualENGTex" OutName="n64dd_please_read_manual_eng" Format="i4" Width="320" Height="64" Offset="0x3400"/>
<File Name="n64dd">
<Texture Name="gN64DDError41JPNTex" Format="i4" Width="192" Height="16" Offset="0x0"/>
<Texture Name="gN64DDError41ENGTex" Format="i4" Width="192" Height="16" Offset="0x600"/>
<Texture Name="gN64DDPleaseReadManualJPNTex" Format="i4" Width="320" Height="64" Offset="0xC00"/>
<Texture Name="gN64DDPleaseReadManualENGTex" Format="i4" Width="320" Height="64" Offset="0x3400"/>
</File>
</Root>

View file

@ -1,5 +1,7 @@
<Root>
<File Name="gameplay_dangeon_keep" Segment="5">
<Texture Name="gameplay_dangeon_keep_000000_Tex" Format="i8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="gameplay_dangeon_keep_000200_Tex" Format="i8" Width="16" Height="32" Offset="0x200"/>
<Array Name="gUnusedCandleVtx" Count="4" Offset="0x400">
<Vtx/>
</Array>
@ -8,7 +10,8 @@
<Vtx/>
</Array>
<DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<Texture Name="gameplay_dangeon_keep_0005C0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5C0"/>
<Texture Name="gUnusedStoneTex" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<Array Name="gDoorLockVtx" Count="20" Offset="0xFC0">
<Vtx/>
</Array>
@ -17,15 +20,16 @@
<Vtx/>
</Array>
<DList Name="gDoorChainDL" Offset="0x11F0"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<Texture Name="gameplay_dangeon_keep_001280_Tex" Format="rgba16" Width="32" Height="32" Offset="0x1280"/>
<Texture Name="gUnusedGoldLockTex" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<Array Name="gUnusedBombBagVtx" Count="4" Offset="0x3280">
<Vtx/>
</Array>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
<Texture Name="gPushBlockGrayTex" OutName="block_gray" Format="i4" Width="64" Height="64" Offset="0x4350"/>
<Texture Name="gPushBlockSilverTex" Format="i4" Width="64" Height="64" Offset="0x3350"/>
<Texture Name="gPushBlockBaseTex" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
<Texture Name="gPushBlockGrayTex" Format="i4" Width="64" Height="64" Offset="0x4350"/>
<Array Name="gPushBlockVtx" Count="24" Offset="0x4B50">
<Vtx/>
</Array>
@ -104,20 +108,39 @@
<Vtx/>
</Array>
<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
<Texture Name="gameplay_dangeon_keep_0078A0_Tex" Format="i8" Width="32" Height="32" Offset="0x78A0"/>
<Texture Name="gameplay_dangeon_keep_007CA0_Tex" Format="i8" Width="32" Height="32" Offset="0x7CA0"/>
<Texture Name="gameplay_dangeon_keep_0080A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x80A0"/>
<Texture Name="gameplay_dangeon_keep_0088A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x88A0"/>
<Texture Name="gEyeSwitchGoldClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gEyeSwitchGoldOpeningTex" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
<Texture Name="gEyeSwitchGoldClosingTex" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
<Texture Name="gEyeSwitchGoldOpenTex" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
<Texture Name="gEyeSwitchSilverOpenTex" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
<Texture Name="gEyeSwitchSilverHalfTex" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
<Texture Name="gEyeSwitchSilverClosedTex" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gDungeonkeepTex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
<Texture Name="gameplay_dangeon_keep_00D8A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xD8A0"/>
<Texture Name="gameplay_dangeon_keep_00E0A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xE0A0"/>
<Texture Name="gDungeonKeepTex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
<Texture Name="gDungeonKeepTex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
<Texture Name="gDungeonKeepTex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
<Texture Name="gameplay_dangeon_keep_00F8A0_Tex" Format="rgba16" Width="64" Height="32" Offset="0xF8A0"/>
<Texture Name="gameplay_dangeon_keep_0108A0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x108A0"/>
<Texture Name="gameplay_dangeon_keep_0118A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x118A0"/>
<Texture Name="gameplay_dangeon_keep_011AA0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x11AA0"/>
<Texture Name="gameplay_dangeon_keep_011CA0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x11CA0"/>
<Texture Name="gameplay_dangeon_keep_012CA0_Tex" Format="rgba16" Width="64" Height="16" Offset="0x12CA0"/>
<Texture Name="gameplay_dangeon_keep_0134A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x134A0"/>
<Texture Name="gameplay_dangeon_keep_013CA0_Tex" Format="ia8" Width="4" Height="4" Offset="0x13CA0"/>
<Texture Name="gameplay_dangeon_keep_013CB0_Tex" Format="i4" Width="64" Height="64" Offset="0x13CB0"/>
<Texture Name="gCrstalSwitchRedTex" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
<Texture Name="gCrstalSwitchBlueTex" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
<Texture Name="gameplay_dangeon_keep_0154B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x154B0"/>
<Texture Name="gameplay_dangeon_keep_015CB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x15CB0"/>
<Texture Name="gameplay_dangeon_keep_0164B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x164B0"/>
<Texture Name="gameplay_dangeon_keep_016CB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x16CB0"/>
<Array Name="gPotVtx" Count="60" Offset="0x174B0">
<Vtx/>
</Array>

View file

@ -8,55 +8,72 @@
<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
<Texture Name="gHanaFlowerTex" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
<DList Name="gHanaDL" Offset="0x500"/>
<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
<DList Name="gGrottoDL" Offset="0x1390"/>
<Texture Name="gGrottoTex" OutName="grotto_tex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
<Texture Name="gGrottoTex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
<DList Name="gButterflyDL_002480" Offset="0x2480"/>
<DList Name="gButterflyDL_002520" Offset="0x2520"/>
<DList Name="gButterflyDL_002580" Offset="0x2580"/>
<DList Name="gButterflyDL_002620" Offset="0x2620"/>
<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
<Texture Name="gButterflyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
<Animation Name="gButterflyAnim" Offset="0x2470"/>
<Texture Name="gBgBombwallTLUT" OutName="bombwall_tlut" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<Texture Name="gBgBombwallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallNormalTex" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i4" Width="64" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
<Texture Name="gFieldDoor1Tex" Format="i4" Width="64" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
<Texture Name="gFieldUnusedFishTex" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
<DList Name="gSilverRockDL" Offset="0xA3B8"/>
<DList Name="gFieldKakeraDL" Offset="0xA880"/>
<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
<Texture Name="gFieldKakeraTex" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
<DList Name="gFieldBushDL" Offset="0xB9D0"/>
<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
<Texture Name="gFieldBushTex" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_tlut" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
<Texture Name="gFieldBeehiveTex" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldSilverRockTex" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
<Texture Name="gFieldSilverRockTLUT" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
<Texture Name="gFieldSandstorm1Tex" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
<Texture Name="gFieldSandstorm2Tex" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
<Texture Name="gFieldKeepTex_00CB30" OutName="gFieldKeep_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
<Texture Name="gFieldKeepTex_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
<DList Name="gameplay_field_keep_002530_DL" Offset="0x2530"/>
<DList Name="gameplay_field_keep_002630_DL" Offset="0x2630"/>
<Limb Name="gameplay_field_keep_003680_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_003680" Offset="0x3680"/>
<Limb Name="gameplay_field_keep_00368C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_00368C" Offset="0x368C"/>
<Limb Name="gameplay_field_keep_003698_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_003698" Offset="0x3698"/>
<Limb Name="gameplay_field_keep_0036A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036A4" Offset="0x36A4"/>
<Limb Name="gameplay_field_keep_0036B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036B0" Offset="0x36B0"/>
<Limb Name="gameplay_field_keep_0036BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036BC" Offset="0x36BC"/>
<Limb Name="gameplay_field_keep_0036C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036C8" Offset="0x36C8"/>
<DList Name="gameplay_field_keep_0061F8_DL" Offset="0x61F8"/>
<DList Name="gameplay_field_keep_006458_DL" Offset="0x6458"/>
<Limb Name="gameplay_field_keep_0088A8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088A8" Offset="0x88A8"/>
<Limb Name="gameplay_field_keep_0088B4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088B4" Offset="0x88B4"/>
<Limb Name="gameplay_field_keep_0088C0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088C0" Offset="0x88C0"/>
<Limb Name="gameplay_field_keep_0088CC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088CC" Offset="0x88CC"/>
<Limb Name="gameplay_field_keep_0088D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088D8" Offset="0x88D8"/>
</File>
</Root>

File diff suppressed because it is too large Load diff

View file

@ -1,16 +1,16 @@
<Root>
<ExternalFile OutPath="assets/misc/link_animetion/"/>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
<Texture Name="gHilite1Tex" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gDekuStickTex" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
<Texture Name="gLinkHairTex" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkTunic1Tex" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
<Texture Name="gLinkTunic2Tex" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic3Tex" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
<Array Name="gLinkPauseChildJointTable" Count="24" Offset="0x2040">
<Vector Type="s16" Dimensions="3"/>
</Array>
@ -603,366 +603,705 @@
<!-- Probably a file boundary here. -->
<Array Name="gDebugPyramidVtx" Count="12" Offset="0x3500">
<Vtx/>
</Array>
<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
<Texture Name="gDebugCircleTex" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
<Texture Name="gDebugBallTex" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
<Texture Name="gDebugCursorTex" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
<Texture Name="gDebugCrossTex" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
<DList Name="gDebugArrowDL" Offset="0x39F0"/>
<Array Name="gDebugArrowVtx" Count="36" Offset="0x3A50">
<Vtx/>
</Array>
<DList Name="gDebugCameraDL" Offset="0x3C90"/>
<Array Name="gDebugCameraVtx" Count="40" Offset="0x3D08">
<Vtx/>
</Array>
<Array Name="gDebugCheckeredFloorVtx" Count="4" Offset="0x3F88">
<Vtx/>
</Array>
<DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
<Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
<Texture Name="gDebugCheckeredFloorTex" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
<Array Name="gDebugSpriteVtx" Count="4" Offset="0x4258">
<Vtx/>
</Array>
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
<Animation Name="gArrow1Anim" Offset="0x4310"/>
<Animation Name="gArrow2Anim" Offset="0x436C"/>
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
<Texture Name="gArrowShaftTex" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
<Array Name="gArrowNearVtx" Count="50" Offset="0x5780">
<Vtx/>
</Array>
<DList Name="gArrowNearDL" Offset="0x5AA0"/>
<Array Name="gArrowFarVtx" Count="26" Offset="0x5C80">
<Vtx/>
</Array>
<DList Name="gArrowFarDL" Offset="0x5E20"/>
<Limb Name="gameplay_keep_005FC0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FC0" Offset="0x5FC0"/>
<Limb Name="gameplay_keep_005FD0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FD0" Offset="0x5FD0"/>
<Limb Name="gameplay_keep_005FE0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FE0" Offset="0x5FE0"/>
<Limb Name="gameplay_keep_005FF0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FF0" Offset="0x5FF0"/>
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<Texture Name="gUnknownEffBlureTex" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<Array Name="gBombBodyVtx" Count="4" Offset="0x7820">
<Vtx/>
</Array>
<DList Name="gBombBodyDL" Offset="0x7860"/>
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
<Texture Name="gBombCapTex" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
<Array Name="gBombCapVtx" Count="14" Offset="0x7970">
<Vtx/>
</Array>
<DList Name="gBombCapDL" Offset="0x7A50"/>
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
<Texture Name="gBombchuBodyTex" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
<Array Name="gBombchuVtx" Count="40" Offset="0x7B90">
<Vtx/>
</Array>
<DList Name="gBombchuDL" Offset="0x7E10"/>
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
<Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
<Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
<Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
<Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
<Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
<Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
<Texture Name="gEffBombExplosion1Tex" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
<Texture Name="gEffBombExplosion3Tex" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
<Texture Name="gEffBombExplosion4Tex" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
<Texture Name="gEffBombExplosion5Tex" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
<Texture Name="gEffBombExplosion6Tex" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
<Texture Name="gEffBombExplosion7Tex" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
<Texture Name="gEffBombExplosion8Tex" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
<Array Name="gEffBombExplosionVtx" Count="4" Offset="0xC058">
<Vtx/>
</Array>
<Array Name="gEffFragments1Vtx" Count="3" Offset="0xC0A0">
<Vtx/>
</Array>
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
<Texture Name="gWitheredLeafTex" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
<Array Name="gBoomerangVtx" Count="51" Offset="0xC360">
<Vtx/>
</Array>
<DList Name="gUnknownBlankDL" Offset="0xC690"/>
<DList Name="gBoomerangDL" Offset="0xC698"/>
<DList Name="gBoomerangRefDL" Offset="0xC808"/>
<DList Name="gCompassArrowDL" Offset="0xC820"/>
<Array Name="gCompassArrowVtx" Count="3" Offset="0xC848">
<Vtx/>
</Array>
<Array Name="gLockOnArrowVtx" Count="47" Offset="0xC880">
<Vtx/>
</Array>
<DList Name="gLockOnArrowDL" Offset="0xCB70"/>
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
<Texture Name="gHilite3Tex" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
<Array Name="gEffFragments2Vtx" Count="12" Offset="0xCCC0">
<Vtx/>
</Array>
<DList Name="gEffFragments2DL" Offset="0xCD80"/>
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
<Texture Name="gSelectionCursorTex" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
<Texture Name="gControlStickTex" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
<Texture Name="gArrowCursorTex" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
<Array Name="gUnusedRockFragmentVtx" Count="24" Offset="0xD0C0">
<Vtx/>
</Array>
<DList Name="gUnusedRockFragmentDL" Offset="0xD240"/>
<DList Name="gBoulderFragmentsDL" Offset="0xD340"/>
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
<Array Name="gBoulderFragmentsVtx" Count="12" Offset="0xD418">
<Vtx/>
</Array>
<Texture Name="gRockFragment1Tex" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
<Texture Name="gRockFragment2Tex" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
<Animation Name="gDoorChildOpeningLeftAnim" Offset="0xE5B4"/>
<Animation Name="gDoorChildOpeningRightAnim" Offset="0xE6A0"/>
<Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xE758"/>
<Array Name="gDoorLeftVtx" Count="34" Offset="0xE770">
<Vtx/>
</Array>
<Array Name="gDoorRightVtx" Count="34" Offset="0xE990">
<Vtx/>
</Array>
<Array Name="gDoorFrameVtx" Count="8" Offset="0xEBB0">
<Vtx/>
</Array>
<DList Name="gDoorFrameDL" Offset="0xEC30"/>
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
<DList Name="gDoorRightDL" Offset="0xEE00"/>
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
<Texture Name="gWoodenDoorTex" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
<Limb Name="gameplay_keep_00FF38_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF38" Offset="0xFF38"/>
<Limb Name="gameplay_keep_00FF44_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF44" Offset="0xFF44"/>
<Limb Name="gameplay_keep_00FF50_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF50" Offset="0xFF50"/>
<Limb Name="gameplay_keep_00FF5C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF5C" Offset="0xFF5C"/>
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0xFF78"/>
<Animation Name="gDoorAdultOpeningRightAnim" Offset="0x10038"/>
<DList Name="gEffDustDL" Offset="0x10050"/>
<Array Name="gEffDustVtx" Count="4" Offset="0x100A8">
<Vtx/>
</Array>
<Array Name="gEffFlashVtx" Count="4" Offset="0x100F0">
<Vtx/>
</Array>
<DList Name="gEffFlash1DL" Offset="0x10130"/>
<DList Name="gEffFlash2DL" Offset="0x101A8"/>
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x10228"/>
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x11230"/>
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
<Texture Name="gFlashTex" Format="i8" Width="64" Height="64" Offset="0x10228"/>
<Texture Name="gTorchFlameTex" Format="i8" Width="64" Height="32" Offset="0x11230"/>
<Texture Name="gEffUnknown1Tex" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
<Array Name="gSpinAttack1Vtx" Count="26" Offset="0x12230">
<Vtx/>
</Array>
<Array Name="gSpinAttack2Vtx" Count="26" Offset="0x123D0">
<Vtx/>
</Array>
<DList Name="gSpinAttack1DL" Offset="0x12570"/>
<DList Name="gSpinAttack2DL" Offset="0x12690"/>
<Array Name="gSpinAttack3Vtx" Count="26" Offset="0x127B0">
<Vtx/>
</Array>
<Array Name="gSpinAttack4Vtx" Count="26" Offset="0x12950">
<Vtx/>
</Array>
<DList Name="gSpinAttack3DL" Offset="0x12AF0"/>
<DList Name="gSpinAttack4DL" Offset="0x12C10"/>
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x13130"/>
<Texture Name="gFlameWall1Tex" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
<Texture Name="gFlameWall2Tex" Format="i8" Width="32" Height="32" Offset="0x13130"/>
<Array Name="gSpinAttackChargingVtx" Count="14" Offset="0x13530">
<Vtx/>
</Array>
<DList Name="gSpinAttackChargingDL" Offset="0x13610"/>
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13700"/>
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
<Texture Name="gEffUnknown2Tex" Format="i8" Width="32" Height="64" Offset="0x13700"/>
<Texture Name="gEffUnknown3Tex" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
<Array Name="gUnusedBeamBladeVtx" Count="44" Offset="0x14700">
<Vtx/>
</Array>
<DList Name="gUnusedBeamBladeDL" Offset="0x149C0"/>
<Animation Name="gFairyAnim" Offset="0x14BA4"/>
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
<Texture Name="gFairyWingTex" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
<Array Name="gFairyWing1Vtx" Count="4" Offset="0x153C0">
<Vtx/>
</Array>
<DList Name="gFairyWing1DL" Offset="0x15400"/>
<Array Name="gFairyWing2Vtx" Count="4" Offset="0x15488">
<Vtx/>
</Array>
<DList Name="gFairyWing2DL" Offset="0x154C8"/>
<Array Name="gFairyWing3Vtx" Count="4" Offset="0x15550">
<Vtx/>
</Array>
<DList Name="gFairyWing3DL" Offset="0x15590"/>
<Array Name="gFairyWing4Vtx" Count="4" Offset="0x15618">
<Vtx/>
</Array>
<DList Name="gFairyWing4DL" Offset="0x15658"/>
<Array Name="gGlowCircleVtx" Count="4" Offset="0x156E0">
<Vtx/>
</Array>
<DList Name="gGlowCircleTextureLoadDL" Offset="0x15720"/>
<DList Name="gGlowCircleDL" Offset="0x15760"/>
<DList Name="gGlowCircleSmallDL" Offset="0x15780"/>
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
<Array Name="gGlowCircleSmallVtx" Count="8" Offset="0x158E8">
<Vtx/>
</Array>
<Texture Name="gUnusedFairyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
<Limb Name="gameplay_keep_016968_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016968" Offset="0x16968"/>
<Limb Name="gameplay_keep_016974_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016974" Offset="0x16974"/>
<Limb Name="gameplay_keep_016980_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016980" Offset="0x16980"/>
<Limb Name="gameplay_keep_01698C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_01698C" Offset="0x1698C"/>
<Limb Name="gameplay_keep_016998_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016998" Offset="0x16998"/>
<Limb Name="gameplay_keep_0169A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169A4" Offset="0x169A4"/>
<Limb Name="gameplay_keep_0169B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169B0" Offset="0x169B0"/>
<Limb Name="gameplay_keep_0169BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169BC" Offset="0x169BC"/>
<Limb Name="gameplay_keep_0169C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169C8" Offset="0x169C8"/>
<Limb Name="gameplay_keep_0169D4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169D4" Offset="0x169D4"/>
<Limb Name="gameplay_keep_0169E0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169E0" Offset="0x169E0"/>
<Limb Name="gameplay_keep_0169EC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169EC" Offset="0x169EC"/>
<Limb Name="gameplay_keep_0169F8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169F8" Offset="0x169F8"/>
<Limb Name="gameplay_keep_016A04_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016A04" Offset="0x16A04"/>
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
<Texture Name="gUnknownCircle3Tex" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
<Texture Name="gUnknownCircle4Tex" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
<Texture Name="gHilite4Tex" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
<Texture Name="gEffUnknown4Tex" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
<Texture Name="gEffUnknown5Tex" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
<Array Name="gEffFireCircleVtx" Count="14" Offset="0x183D0">
<Vtx/>
</Array>
<DList Name="gEffFireCircleDL" Offset="0x184B0"/>
<Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
<Array Name="gameplay_keep_Vtx_018610" Count="4" Offset="0x18610">
<Vtx/>
</Array>
<Array Name="gameplay_keep_Vtx_018650" Count="16" Offset="0x18650">
<Vtx/>
</Array>
<Array Name="gameplay_keep_Vtx_018750" Count="22" Offset="0x18750">
<Vtx/>
</Array>
<DList Name="gameplay_keep_0188B0_DL" Offset="0x188B0"/>
<DList Name="gameplay_keep_018950_DL" Offset="0x18950"/>
<DList Name="gameplay_keep_018A68_DL" Offset="0x18A68"/>
<Texture Name="gFishTailTex" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
<Limb Name="gameplay_keep_018F80_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F80" Offset="0x18F80"/>
<Limb Name="gameplay_keep_018F8C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F8C" Offset="0x18F8C"/>
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<Texture Name="gEffEnemyDeathFlame6Tex" Format="i8" Width="32" Height="64" Offset="0x2F7E0"/>
<Texture Name="gEffEnemyDeathFlame7Tex" Format="i8" Width="32" Height="64" Offset="0x2FFE0"/>
<Texture Name="gEffEnemyDeathFlame8Tex" Format="i8" Width="32" Height="64" Offset="0x307E0"/>
<Texture Name="gEffEnemyDeathFlame9Tex" Format="i8" Width="32" Height="64" Offset="0x30FE0"/>
<Texture Name="gEffEnemyDeathFlame10Tex" Format="i8" Width="32" Height="64" Offset="0x317E0"/>
<DList Name="gEffEnemyDeathFlameDL" Offset="0x31FE0"/>
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32090"/>
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
<Array Name="gEffEnemyDeathFlameVtx" Count="4" Offset="0x32048">
<Vtx/>
</Array>
<Texture Name="gEffUnknown9Tex" Format="i8" Width="32" Height="32" Offset="0x32090"/>
<Texture Name="gEffUnknown10Tex" Format="i8" Width="32" Height="32" Offset="0x32490"/>
<Texture Name="gEffUnknown11Tex" Format="i8" Width="32" Height="32" Offset="0x32890"/>
<Texture Name="gEffUnknown12Tex" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
<Texture Name="gUnknownWoodBoardTex" Format="i8" Width="32" Height="32" Offset="0x33090"/>
<Array Name="gEffIceFragmentVtx" Count="41" Offset="0x33490">
<Vtx/>
</Array>
<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
<Array Name="gEffIceFragment3Vtx" Count="93" Offset="0x33910">
<Vtx/>
</Array>
<DList Name="gEffIceFragment3DL" Offset="0x33EE0"/>
<Animation Name="gBugCrawlAnim" Offset="0x341FC"/>
<DList Name="gBugLimb1DL" Offset="0x34210"/>
<DList Name="gBugLimb1WrapperDL" Offset="0x342B0"/>
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x342C0"/>
<Array Name="gBugLimb1Vtx" Count="3" Offset="0x342D0">
<Vtx/>
</Array>
<DList Name="gBugLimb2DL" Offset="0x34300"/>
<DList Name="gBugLimb2WrapperDL" Offset="0x343A0"/>
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x343B0"/>
<Array Name="gBugLimb2Vtx" Count="3" Offset="0x343C0">
<Vtx/>
</Array>
<DList Name="gBugLimb3DL" Offset="0x343F0"/>
<DList Name="gBugLimb3WrapperDL" Offset="0x34490"/>
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x344A0"/>
<Array Name="gBugLimb3Vtx" Count="3" Offset="0x344B0">
<Vtx/>
</Array>
<DList Name="gBugLimb4DL" Offset="0x344E0"/>
<DList Name="gBugLimb4WrapperDL" Offset="0x34580"/>
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34590"/>
<Array Name="gBugLimb4Vtx" Count="3" Offset="0x345A0">
<Vtx/>
</Array>
<DList Name="gBugLimb5DL" Offset="0x345D0"/>
<DList Name="gBugLimb5WrapperDL" Offset="0x34670"/>
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34680"/>
<Array Name="gBugLimb5Vtx" Count="3" Offset="0x34690">
<Vtx/>
</Array>
<DList Name="gBugLimb6DL" Offset="0x346C0"/>
<DList Name="gBugLimb6WrapperDL" Offset="0x34760"/>
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34770"/>
<Array Name="gBugLimb6Vtx" Count="3" Offset="0x34780">
<Vtx/>
</Array>
<DList Name="gBugLimb7DL" Offset="0x347B0"/>
<DList Name="gBugLimb7WrapperDL" Offset="0x34850"/>
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34860"/>
<Array Name="gBugLimb7Vtx" Count="3" Offset="0x34870">
<Vtx/>
</Array>
<DList Name="gBugLimb8DL" Offset="0x348A0"/>
<DList Name="gBugLimb8WrapperDL" Offset="0x34940"/>
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34950"/>
<Array Name="gBugLimb8Vtx" Count="3" Offset="0x34960">
<Vtx/>
</Array>
<DList Name="gBugLimb9DL" Offset="0x34990"/>
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34A60">
<Vtx/>
</Array>
<Texture Name="gBugBodyTex" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
<Limb Name="gameplay_keep_035420_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035420" Offset="0x35420"/>
<Limb Name="gameplay_keep_03542C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03542C" Offset="0x3542C"/>
<Limb Name="gameplay_keep_035438_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035438" Offset="0x35438"/>
<Limb Name="gameplay_keep_035444_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035444" Offset="0x35444"/>
<Limb Name="gameplay_keep_035450_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035450" Offset="0x35450"/>
<Limb Name="gameplay_keep_03545C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03545C" Offset="0x3545C"/>
<Limb Name="gameplay_keep_035468_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035468" Offset="0x35468"/>
<Limb Name="gameplay_keep_035474_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035474" Offset="0x35474"/>
<Limb Name="gameplay_keep_035480_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035480" Offset="0x35480"/>
<Limb Name="gameplay_keep_03548C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03548C" Offset="0x3548C"/>
<Limb Name="gameplay_keep_035498_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035498" Offset="0x35498"/>
<Limb Name="gameplay_keep_0354A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354A4" Offset="0x354A4"/>
<Limb Name="gameplay_keep_0354B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354B0" Offset="0x354B0"/>
<Limb Name="gameplay_keep_0354BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354BC" Offset="0x354BC"/>
<Limb Name="gameplay_keep_0354C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354C8" Offset="0x354C8"/>
<Limb Name="gameplay_keep_0354D4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354D4" Offset="0x354D4"/>
<Limb Name="gameplay_keep_0354E0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354E0" Offset="0x354E0"/>
<Limb Name="gameplay_keep_0354EC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354EC" Offset="0x354EC"/>
<Limb Name="gameplay_keep_0354F8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354F8" Offset="0x354F8"/>
<Limb Name="gameplay_keep_035504_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035504" Offset="0x35504"/>
<Limb Name="gameplay_keep_035510_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035510" Offset="0x35510"/>
<Limb Name="gameplay_keep_03551C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03551C" Offset="0x3551C"/>
<Limb Name="gameplay_keep_035528_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035528" Offset="0x35528"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
<Array Name="gCuttableShrubStalkVtx" Count="4" Offset="0x355A0">
<Vtx/>
</Array>
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
<Array Name="gCuttableShrubTipVtx" Count="3" Offset="0x35670">
<Vtx/>
</Array>
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36730"/>
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
<Texture Name="gLensFlareCircleTex" Format="i4" Width="64" Height="64" Offset="0x36730"/>
<Texture Name="gLensFlareRingTex" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
<DList Name="gLensFlareCircleDL" Offset="0x37730"/>
<DList Name="gLensFlareRingDL" Offset="0x37798"/>
<Array Name="gLensFlareVtx" Count="4" Offset="0x37800">
<Vtx/>
</Array>
<Array Name="gEffSparklesVtx" Count="4" Offset="0x37840">
<Vtx/>
</Array>
<DList Name="gEffSparklesDL" Offset="0x37880"/>
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
<Texture Name="gEffSparklesTex" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
<Texture Name="gEffUnknown13Tex" Format="i8" Width="16" Height="32" Offset="0x37960"/>
<Texture Name="gEffUnknown14Tex" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
<Array Name="gHoverBootsCircleVtx" Count="13" Offset="0x37D60">
<Vtx/>
</Array>
<DList Name="gHoverBootsCircleDL" Offset="0x37E30"/>
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
<Texture Name="gMoonTex" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
<DList Name="gMoonDL" Offset="0x38F00"/>
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
<Array Name="gMoonVtx" Count="4" Offset="0x38F70">
<Vtx/>
</Array>
<Texture Name="gUnknownCircle6Tex" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
<Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
<Array Name="gLiftableRockVtx" Count="24" Offset="0x394E0">
<Vtx/>
</Array>
<DList Name="gLiftableRockDL" Offset="0x39660"/>
<!-- unused in game -->
<Array Name="gUnusedRockRectangularPrism1Vtx" Count="24" Offset="0x39710">
<Vtx/>
</Array>
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x39890"/>
<Collision Name="gWideTallBlockCol" Offset="0x39A48"/>
<Array Name="gFlatBlockVtx" Count="24" Offset="0x39A80">
<Vtx/>
</Array>
<DList Name="gFlatBlockDL" Offset="0x39C00"/>
<Collision Name="gTallBlockCol" Offset="0x39DC0"/>
<Array Name="gUnusedRockRectangularPrism3Vtx" Count="24" Offset="0x39DF0">
<Vtx/>
</Array>
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x39F70"/>
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A120"/>
<Array Name="gFlatRotBlockVtx" Count="24" Offset="0x3A150">
<Vtx/>
</Array>
<DList Name="gFlatRotBlockDL" Offset="0x3A2D0"/>
<Collision Name="gLargerFlatBlockCol" Offset="0x3A480"/>
<Array Name="gSmallCubeVtx" Count="24" Offset="0x3A4B0">
<Vtx/>
</Array>
<DList Name="gSmallCubeDL" Offset="0x3A630"/>
<Collision Name="gSmallerCubeCol" Offset="0x3A7F0"/>
<Array Name="gTreeStumpVtx" Count="25" Offset="0x3A820">
<Vtx/>
</Array>
<DList Name="gTreeStumpDL" Offset="0x3A9B0"/>
<Array Name="gGrassBladesVtx" Count="12" Offset="0x3AAC0">
<Vtx/>
</Array>
<DList Name="gGrassBladesDL" Offset="0x3AB80"/>
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
<Texture Name="gHeartShapeTex" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
<Array Name="gHeartPieceInteriorVtx" Count="48" Offset="0x3AD30">
<Vtx/>
</Array>
<DList Name="gHeartPieceInteriorDL" Offset="0x3B030"/>
<Array Name="gHeartPieceExteriorVtx" Count="80" Offset="0x3B1E0">
<Vtx/>
</Array>
<Array Name="gHeartContainerInteriorVtx" Count="76" Offset="0x3B6E0">
<Vtx/>
</Array>
<DList Name="gHeartPieceExteriorDL" Offset="0x3BBA0"/>
<DList Name="gHeartContainerInteriorDL" Offset="0x3BCD8"/>
<Array Name="gSignRectangularVtx" Count="39" Offset="0x3BDE0">
<Vtx/>
</Array>
<DList Name="gSignRectangularDL" Offset="0x3C050"/>
<Array Name="gSignDirectionalVtx" Count="45" Offset="0x3C2E0">
<Vtx/>
</Array>
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
<Texture Name="gDropArrows2Tex" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
<Texture Name="gDropArrows3Tex" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
<Texture Name="gDropBombTex" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
<DList Name="gItemDropDL" Offset="0x3F070"/>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
<Array Name="gItemDropVtx" Count="4" Offset="0x3F0F8">
<Vtx/>
</Array>
<Texture Name="gDropKeySmallTex" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
<Texture Name="gDropDekuSeedsTex" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
<Texture Name="gDropDekuStickTex" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
<Texture Name="gDropMagicLargeTex" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
<Texture Name="gRupeeGreenTex" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeeOrangeTex" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeePinkTex" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeSilverTex" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
<Array Name="gRupeeVtx" Count="36" Offset="0x42200">
<Vtx/>
</Array>
<DList Name="gRupeeDL" Offset="0x42440"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
<Texture Name="gRupeeLightRedTex" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
<Texture Name="gUnknownStone2Tex" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
<Texture Name="gUnusedTreeStumpTopTex" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
<Texture Name="gUnusedTreeStumpBarkTex" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
<Texture Name="gUnusedGrassBladesTex" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
<Texture Name="gUnusedStoneHookshotTargetTex" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
<Texture Name="gUnknownStone3Tex" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
<Texture Name="gSignRectangularSideTex" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
<Texture Name="gSignRectangularFrontTex" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
<Array Name="gRaindropVtx" Count="3" Offset="0x48130">
<Vtx/>
</Array>
<DList Name="gRaindropDL" Offset="0x48160"/>
<DList Name="gFootShadowDL" Offset="0x48180"/>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
<Array Name="gFootShadowVtx" Count="3" Offset="0x481E0">
<Vtx/>
</Array>
<Texture Name="gFootShadowTex" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
<DList Name="gCircleShadowDL" Offset="0x49210"/>
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
<Array Name="gCircleShadowVtx" Count="3" Offset="0x49260">
<Vtx/>
</Array>
<Texture Name="gCircleShadowTex" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
<Array Name="gHorseShadowVtx" Count="4" Offset="0x49A90">
<Vtx/>
</Array>
<DList Name="gHorseShadowDL" Offset="0x49AD0"/>
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
<Texture Name="gHorseShadowTex" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
<Array Name="gDungeonDoorVtx" Count="12" Offset="0x49F20">
<Vtx/>
</Array>
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<Texture Name="gDoorMetalBarsTex" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<Array Name="gDoorMetalBarsVtx" Count="4" Offset="0x4B090">
<Vtx/>
</Array>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x4C540"/>
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="16" Offset="0x4C740"/>
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x4C960"/>
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x4CD40"/>
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="16" Offset="0x4CF40"/>
<Texture Name="gGenericDungeonDoorTex" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSun1Tex" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
<Texture Name="gSun2Tex" Format="i4" Width="64" Height="16" Offset="0x4C540"/>
<Texture Name="gSun3Tex" Format="i4" Width="64" Height="16" Offset="0x4C740"/>
<Texture Name="gSunEvening1Tex" Format="i4" Width="64" Height="31" Offset="0x4C960"/>
<Texture Name="gSunEvening2Tex" Format="i4" Width="64" Height="16" Offset="0x4CD40"/>
<Texture Name="gSunEvening3Tex" Format="i4" Width="64" Height="16" Offset="0x4CF40"/>
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
<DList Name="gSunDL" Offset="0x4D1C0"/>
<Array Name="gSunVtx" Count="12" Offset="0x4D348">
<Vtx/>
</Array>
<Array Name="gKokiriDustMoteModelVtx" Count="4" Offset="0x4D408">
<Vtx/>
</Array>
<DList Name="gLockOnReticleTriangleDL" Offset="0x4D450"/>
<Array Name="gLockOnReticleTriangleVtx" Count="3" Offset="0x4D468">
<Vtx/>
</Array>
<Array Name="gEffFireVtx" Count="4" Offset="0x4D4A0">
<Vtx/>
</Array>
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
<DList Name="gEffFire2DL" Offset="0x4D5A0"/>
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
<Texture Name="gDecorativeFlameMaskTex" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
<Texture Name="gDecorativeFlameTex" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
<Array Name="gUnusedUnknownShape1Vtx" Count="197" Offset="0x4E660">
<Vtx/>
</Array>
<DList Name="gUnusedUnknownShape1DL" Offset="0x4F2B0"/>
<DList Name="gUnusedUnknownShape1RefDL" Offset="0x4F630"/>
<Array Name="gUnusedUnknownShape2Vtx" Count="202" Offset="0x4F640">
<Vtx/>
</Array>
<DList Name="gUnusedUnknownShape2DL" Offset="0x502E0"/>
<DList Name="gUnusedUnknownShape2RefDL" Offset="0x50600"/>
<Array Name="gUnusedUnknownShape3Vtx" Count="199" Offset="0x50610">
<Vtx/>
</Array>
<DList Name="gUnusedUnknownShape3DL" Offset="0x51280"/>
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x51598"/>
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
<Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
<Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
<Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
<Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
<Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
<Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
<Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
<Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
<Texture Name="gUnusedUpsideDownZeldaTex" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
<Texture Name="gDust1Tex" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
<Texture Name="gDust2Tex" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
<Texture Name="gDust3Tex" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
<Texture Name="gDust4Tex" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
<Texture Name="gDust5Tex" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
<Texture Name="gDust6Tex" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
<Texture Name="gDust7Tex" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
<Texture Name="gDust8Tex" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
<Texture Name="gCircleGlowLTex" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
<Texture Name="gCircleGlowRTex" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
<Texture Name="gCircleGlowSLTex" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
<Texture Name="gCircleGlowSRTex" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
<Texture Name="gEffBubble1Tex" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
<Texture Name="gEffBubble2Tex" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
<Texture Name="gEffSpark1Tex" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
<Texture Name="gEffSpark2Tex" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
<Texture Name="gEffSpark3Tex" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
<Texture Name="gEffSpark4Tex" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
</File>
</Root>

View file

@ -27,14 +27,14 @@
<DList Name="object_Bb_DL_000E08" Offset="0xE08"/>
<DList Name="object_Bb_DL_001100" Offset="0x1100"/>
<DList Name="object_Bb_DL_001190" Offset="0x1190"/>
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
<Texture Name="object_Bb_Tex_001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
<Limb Name="object_Bb_Limb_001940" LimbType="Standard" Offset="0x1940"/>
<Limb Name="object_Bb_Limb_00194C" LimbType="Standard" Offset="0x194C"/>
<Limb Name="object_Bb_Limb_001958" LimbType="Standard" Offset="0x1958"/>

View file

@ -21,19 +21,66 @@
<!-- Textures -->
<!-- 32-bit aligned textures. -->
<Texture Name="gHylianMan1TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinHairTex" OutName="bearded_skin_hair" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedHairTex" OutName="bearded_hair" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEarTex" OutName="bearded_ear" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinTex" OutName="bearded_skin" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeOpenTex" OutName="bearded_eye_open" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeHalfTex" OutName="bearded_eye_half" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeClosedTex" OutName="bearded_eye_closed" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1ShirtTex" OutName="shirt" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="gHylianMan1ShoesTex" OutName="shoes" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="gHylianMan1PantsTex" OutName="pants" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1PantsBeltTex" OutName="pants_belt" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1TLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinHairTex" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedHairTex" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEarTex" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinTex" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeOpenTex" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeHalfTex" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeClosedTex" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1FingersTex" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1ShirtTex" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="gHylianMan1ShoesTex" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="gHylianMan1PantsTex" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1PantsBeltTex" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<!-- Vertices -->
<Array Name="gHylianMan1BeardedHeadVtx" Count="126" Offset="0xD00">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftHandVtx" Count="47" Offset="0x14E0">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftForearmVtx" Count="24" Offset="0x17D0">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftUpperArmVtx" Count="25" Offset="0x1950">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightHandVtx" Count="47" Offset="0x1AE0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightForearmVtx" Count="24" Offset="0x1DD0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightUpperArmVtx" Count="25" Offset="0x1F50">
<Vtx/>
</Array>
<Array Name="gHylianMan1TorsoVtx" Count="61" Offset="0x20E0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightFootVtx" Count="34" Offset="0x24B0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightShinVtx" Count="24" Offset="0x26D0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightThighVtx" Count="26" Offset="0x2850">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftFootVtx" Count="34" Offset="0x29F0">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftShinVtx" Count="24" Offset="0x2C10">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftThighVtx" Count="26" Offset="0x2D90">
<Vtx/>
</Array>
<Array Name="gHylianMan1PelvisVtx" Count="28" Offset="0x2F30">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianMan1BeardedHeadDL" Offset="0x30F0"/>
@ -53,13 +100,19 @@
<DList Name="gHylianMan1PelvisDL" Offset="0x4628"/>
<!-- Alternate Heads Textures -->
<Texture Name="gHylianMan1ShavedBowlCutTLUT" OutName="shaved_bowl_cut_tlut" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlSkinEarTex" OutName="shaved_bowl_cut_skin_ear" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlMouthTex" OutName="shaved_bowl_cut_mouth" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlEyeTex" OutName="shaved_bowl_cut_eye" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1BowlCutHairTex" OutName="bowl_cut_hair" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlCutTLUT" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlSkinEarTex" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlMouthTex" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlEyeTex" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1BowlCutHairTex" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<!-- Alternate Heads DLs -->
<!-- Alternate Heads -->
<Array Name="gHylianMan1ShavedHeadVtx" Count="62" Offset="0x4D08">
<Vtx/>
</Array>
<Array Name="gHylianMan1BowlCutHeadVtx" Count="66" Offset="0x50E8">
<Vtx/>
</Array>
<DList Name="gHylianMan1ShavedHeadDL" Offset="0x5508"/>
<DList Name="gHylianMan1BowlCutHeadDL" Offset="0x5728"/>
</File>

View file

@ -6,5 +6,54 @@
<Animation Name="gArmosDamagedAnim" Offset="0x5B3C"/>
<Collision Name="gArmosCol" Offset="0x118"/>
<DList Name="gArmosUnusedDL" Offset="0x7A8"/>
<!-- Vertices -->
<Array Name="object_am_Vtx_000350" Count="40" Offset="0x350">
<Vtx/>
</Array>
<Array Name="gArmosUnusedVtx" Count="12" Offset="0x6E8">
<Vtx/>
</Array>
<Array Name="object_am_Vtx_000838" Count="233" Offset="0x838">
<Vtx/>
</Array>
<Array Name="object_am_Vtx_001EA8" Count="61" Offset="0x1EA8">
<Vtx/>
</Array>
<Array Name="object_am_Vtx_002440" Count="17" Offset="0x2440">
<Vtx/>
</Array>
<Blob Name="object_am_000010_Blob" Size="0x10" Offset="0x10"/>
<DList Name="object_am_0005D0_DL" Offset="0x5D0"/>
<DList Name="object_am_0016C8_DL" Offset="0x16C8"/>
<DList Name="object_am_002278_DL" Offset="0x2278"/>
<DList Name="object_am_002550_DL" Offset="0x2550"/>
<Texture Name="object_am_002638_Tex" Format="i4" Width="32" Height="32" Offset="0x2638"/>
<Texture Name="object_am_002838_Tex" Format="i4" Width="16" Height="32" Offset="0x2838"/>
<Texture Name="object_am_002938_Tex" Format="rgba16" Width="16" Height="32" Offset="0x2938"/>
<Texture Name="object_am_002D38_Tex" Format="i4" Width="16" Height="32" Offset="0x2D38"/>
<Texture Name="object_am_002E38_Tex" Format="i4" Width="32" Height="32" Offset="0x2E38"/>
<Texture Name="object_am_003038_Tex" Format="i4" Width="32" Height="32" Offset="0x3038"/>
<Texture Name="object_am_003238_Tex" Format="rgba16" Width="32" Height="32" Offset="0x3238"/>
<Texture Name="object_am_003A38_Tex" Format="rgba16" Width="16" Height="16" Offset="0x3A38"/>
<Texture Name="object_am_003C38_Tex" Format="rgba16" Width="32" Height="32" Offset="0x3C38"/>
<Texture Name="object_am_004438_Tex" Format="rgba16" Width="32" Height="32" Offset="0x4438"/>
<Texture Name="object_am_004C38_Tex" Format="rgba16" Width="32" Height="32" Offset="0x4C38"/>
<Texture Name="object_am_005438_Tex" Format="i4" Width="16" Height="8" Offset="0x5438"/>
<Texture Name="object_am_005478_Tex" Format="rgba16" Width="16" Height="32" Offset="0x5478"/>
<Limb Name="object_am_005878_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_005878" Offset="0x5878"/>
<Limb Name="object_am_005884_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_005884" Offset="0x5884"/>
<Limb Name="object_am_005890_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_005890" Offset="0x5890"/>
<Limb Name="object_am_00589C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_00589C" Offset="0x589C"/>
<Limb Name="object_am_0058A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058A8" Offset="0x58A8"/>
<Limb Name="object_am_0058B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058B4" Offset="0x58B4"/>
<Limb Name="object_am_0058C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058C0" Offset="0x58C0"/>
<Limb Name="object_am_0058CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058CC" Offset="0x58CC"/>
<Limb Name="object_am_0058D8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058D8" Offset="0x58D8"/>
<Limb Name="object_am_0058E4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058E4" Offset="0x58E4"/>
<Limb Name="object_am_0058F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058F0" Offset="0x58F0"/>
<Limb Name="object_am_0058FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058FC" Offset="0x58FC"/>
<Limb Name="object_am_005908_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_005908" Offset="0x5908"/>
</File>
</Root>

View file

@ -38,22 +38,69 @@
<DList Name="gCuccoLadyHeadDL" Offset="0x54D8"/>
<!-- Palettes -->
<Texture Name="gCuccoLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<Texture Name="gCuccoLadyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<!-- Textures -->
<Texture Name="gCuccoLadyHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyTex_0388" OutName="tex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
<Texture Name="gCuccoLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyShirtButtonTex" OutName="shirt_button" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyWaistTex" OutName="waist" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySkirtTex" OutName="skirt" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyHairTex" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyTex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyEarTex" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyMouthTex" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
<Texture Name="gCuccoLadyBackOfHandTex" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySleeveTex" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyShirtButtonTex" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyWaistTex" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySkirtTex" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
<!-- Eye Textures -->
<Texture Name="gCuccoLadyEyeOpenTex" OutName="cucco_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
<Texture Name="gCuccoLadyEyeHalfTex" OutName="cucco_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
<Texture Name="gCuccoLadyEyeClosedTex" OutName="cucco_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
<Texture Name="gCuccoLadyEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
<Texture Name="gCuccoLadyEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
<Texture Name="gCuccoLadyEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
<!-- Vertices -->
<Array Name="gCuccoLadyHeadVtx" Count="234" Offset="0x2788">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_003628" Count="41" Offset="0x3628">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_0038B8" Count="24" Offset="0x38B8">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_003A38" Count="29" Offset="0x3A38">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_003C08" Count="41" Offset="0x3C08">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_003E98" Count="24" Offset="0x3E98">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_004018" Count="29" Offset="0x4018">
<Vtx/>
</Array>
<Array Name="gCuccoLadyTorsoVtx" Count="107" Offset="0x41E8">
<Vtx/>
</Array>
<Array Name="gCuccoLadyShoe2Vtx" Count="53" Offset="0x4898">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_004BE8" Count="8" Offset="0x4BE8">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_004C68" Count="3" Offset="0x4C68">
<Vtx/>
</Array>
<Array Name="gCuccoLadyShoe1Vtx" Count="53" Offset="0x4C98">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_004FE8" Count="8" Offset="0x4FE8">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_005068" Count="3" Offset="0x5068">
<Vtx/>
</Array>
<Array Name="gCuccoLadyDressVtx" Count="68" Offset="0x5098">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -38,31 +38,78 @@
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes -->
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<Texture Name="gRoofMan1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<!-- Roof Man DisplayList Textures -->
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
<Texture Name="gRoofManForearmGradientTex" OutName="roof_man_forearm_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<Texture Name="gRoofManHandBackTex" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
<Texture Name="gRoofManForearmGradientTex" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
<Texture Name="gRoofManThighGradientTex" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
<Texture Name="gRoofManSandalBuckleTex" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="object_ani_0011D8_Tex" Format="ci8" Width="16" Height="16" Offset="0x11D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManSkinGradientTex" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<!-- Kakariko Roof Man Unused Textures -->
<Texture Name="gRoofManUnusedTex" OutName="roof_man_unused" Format="ci8" Width="16" Height="16" Offset="0x308" TlutOffset="0x00108"/>
<Texture Name="gRoofManUnusedTex" Format="ci8" Width="16" Height="16" Offset="0x308" TlutOffset="0x00108"/>
<!-- Kakariko Roof Man Eye Textures -->
<Texture Name="gRoofManEyeOpenTex" OutName="roof_man_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
<Texture Name="gRoofManEyeHalfTex" OutName="roof_man_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
<Texture Name="gRoofManEyeClosedTex" OutName="roof_man_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
<Texture Name="gRoofManEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
<Texture Name="gRoofManEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
<Texture Name="gRoofManEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
<!-- Kakariko Roof Man Animations -->
<Animation Name="gRoofManKnockbackAnim" Offset="0x67B8"/>
<Animation Name="gRoofManGettingUpAfterKnockbackAnim" Offset="0x70F0"/>
<Animation Name="gRoofManIdleAnim" Offset="0x76EC"/>
<!-- Vertices -->
<Array Name="gRoofManHeadVtx" Count="124" Offset="0x2518">
<Vtx/>
</Array>
<Array Name="gRoofManLeftHandVtx" Count="32" Offset="0x2FA8">
<Vtx/>
</Array>
<Array Name="gRoofManLeftForearmVtx" Count="26" Offset="0x31A8">
<Vtx/>
</Array>
<Array Name="gRoofManLeftUpperArmVtx" Count="26" Offset="0x3348">
<Vtx/>
</Array>
<Array Name="gRoofManRightHandVtx" Count="32" Offset="0x34E8">
<Vtx/>
</Array>
<Array Name="gRoofManRightForearmVtx" Count="26" Offset="0x36E8">
<Vtx/>
</Array>
<Array Name="gRoofManRightUpperArmVtx" Count="26" Offset="0x3888">
<Vtx/>
</Array>
<Array Name="gRoofManTorsoVtx" Count="80" Offset="0x3A28">
<Vtx/>
</Array>
<Array Name="gRoofManLeftFootVtx" Count="16" Offset="0x3F28">
<Vtx/>
</Array>
<Array Name="gRoofManLeftLegVtx" Count="41" Offset="0x4028">
<Vtx/>
</Array>
<Array Name="gRoofManLeftThighVtx" Count="23" Offset="0x42B8">
<Vtx/>
</Array>
<Array Name="gRoofManRightFootVtx" Count="16" Offset="0x4428">
<Vtx/>
</Array>
<Array Name="gRoofManRightLegVtx" Count="45" Offset="0x4528">
<Vtx/>
</Array>
<Array Name="gRoofManRightThighVtx" Count="23" Offset="0x47F8">
<Vtx/>
</Array>
<Array Name="gRoofManWaistVtx" Count="16" Offset="0x4968">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -16,5 +16,73 @@
<!-- I think those might be for taking damage or something -->
<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
<!-- Vertices -->
<Array Name="object_anubice_Vtx_001B10" Count="62" Offset="0x1B10">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_001EF0" Count="20" Offset="0x1EF0">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_002030" Count="20" Offset="0x2030">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_002170" Count="20" Offset="0x2170">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_0022B0" Count="17" Offset="0x22B0">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_0023C0" Count="5" Offset="0x23C0">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_002410" Count="16" Offset="0x2410">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_002510" Count="115" Offset="0x2510">
<Vtx/>
</Array>
<Array Name="gAnubiceEyesVtx" Count="10" Offset="0x2C40">
<Vtx/>
</Array>
<Array Name="gAnubiceFireAttackVtx" Count="4" Offset="0x3590">
<Vtx/>
</Array>
<Array Name="gAnubiceUnusedParticleModelVtx" Count="4" Offset="0x35D0">
<Vtx/>
</Array>
<Texture Name="object_anubice_000F90_Tex" Format="rgba16" Width="8" Height="16" Offset="0xF90"/>
<Texture Name="object_anubice_001090_Tex" Format="rgba16" Width="4" Height="16" Offset="0x1090"/>
<Texture Name="object_anubice_001110_Tex" Format="rgba16" Width="16" Height="32" Offset="0x1110"/>
<Texture Name="object_anubice_001510_Tex" Format="rgba16" Width="8" Height="8" Offset="0x1510"/>
<Texture Name="object_anubice_001590_Tex" Format="rgba16" Width="8" Height="8" Offset="0x1590"/>
<Texture Name="object_anubice_001610_Tex" Format="rgba16" Width="4" Height="16" Offset="0x1610"/>
<Texture Name="object_anubice_001690_Tex" Format="ia16" Width="32" Height="16" Offset="0x1690"/>
<Texture Name="object_anubice_001A90_Tex" Format="rgba16" Width="8" Height="8" Offset="0x1A90"/>
<DList Name="object_anubice_002CE0_DL" Offset="0x2CE0"/>
<DList Name="object_anubice_002E30_DL" Offset="0x2E30"/>
<DList Name="object_anubice_002EE0_DL" Offset="0x2EE0"/>
<DList Name="object_anubice_002F90_DL" Offset="0x2F90"/>
<DList Name="object_anubice_003040_DL" Offset="0x3040"/>
<DList Name="object_anubice_003108_DL" Offset="0x3108"/>
<DList Name="object_anubice_0031A0_DL" Offset="0x31A0"/>
<DList Name="object_anubice_003288_DL" Offset="0x3288"/>
<Texture Name="object_anubice_0036A0_Tex" Format="i4" Width="32" Height="32" Offset="0x36A0"/>
<Limb Name="object_anubice_0038A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038A0" Offset="0x38A0"/>
<Limb Name="object_anubice_0038AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038AC" Offset="0x38AC"/>
<Limb Name="object_anubice_0038B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038B8" Offset="0x38B8"/>
<Limb Name="object_anubice_0038C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038C4" Offset="0x38C4"/>
<Limb Name="object_anubice_0038D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038D0" Offset="0x38D0"/>
<Limb Name="object_anubice_0038DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038DC" Offset="0x38DC"/>
<Limb Name="object_anubice_0038E8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038E8" Offset="0x38E8"/>
<Limb Name="object_anubice_0038F4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038F4" Offset="0x38F4"/>
<Limb Name="object_anubice_003900_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003900" Offset="0x3900"/>
<Limb Name="object_anubice_00390C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_00390C" Offset="0x390C"/>
<Limb Name="object_anubice_003918_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003918" Offset="0x3918"/>
<Limb Name="object_anubice_003924_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003924" Offset="0x3924"/>
<Limb Name="object_anubice_003930_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003930" Offset="0x3930"/>
<Limb Name="object_anubice_00393C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_00393C" Offset="0x393C"/>
<Limb Name="object_anubice_003948_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003948" Offset="0x3948"/>
</File>
</Root>

View file

@ -38,21 +38,68 @@
<DList Name="gHylianWoman1HeadDL" Offset="0x3C88"/>
<!-- TLUTs -->
<Texture Name="gHylianWoman1TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<Texture Name="gHylianWoman1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<!-- Textures -->
<Texture Name="gHylianWoman1HairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1SkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1EarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1MouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1NostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1SleevesTex" OutName="sleeves" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1DressTex" OutName="dress" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1HairTex" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1SkinTex" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1EarTex" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1MouthTex" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1NostrilTex" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1FingersTex" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1SleevesTex" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1DressTex" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
<!-- Eye Textures -->
<Texture Name="gHylianWoman1EyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
<Texture Name="gHylianWoman1EyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
<Texture Name="gHylianWoman1EyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
<Texture Name="gHylianWoman1EyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
<Texture Name="gHylianWoman1EyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
<Texture Name="gHylianWoman1EyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
<!-- Vertices -->
<Array Name="gHylianWoman1HeadVtx" Count="174" Offset="0x1F48">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftHandVtx" Count="45" Offset="0x2A28">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftForearmVtx" Count="24" Offset="0x2CF8">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftUpperArmVtx" Count="25" Offset="0x2E78">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightHandVtx" Count="45" Offset="0x3008">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightForearmVtx" Count="24" Offset="0x32D8">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightUpperArmVtx" Count="25" Offset="0x3458">
<Vtx/>
</Array>
<Array Name="gHylianWoman1TorsoVtx" Count="68" Offset="0x35E8">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftFootVtx" Count="3" Offset="0x3A28">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftShinVtx" Count="3" Offset="0x3A58">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftThighVtx" Count="3" Offset="0x3A88">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightFootVtx" Count="3" Offset="0x3AB8">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightShinVtx" Count="3" Offset="0x3AE8">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightThighVtx" Count="3" Offset="0x3B18">
<Vtx/>
</Array>
<Array Name="gHylianWoman1PelvisVtx" Count="20" Offset="0x3B48">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -8,7 +8,7 @@
</Array>
<DList Name="object_b_heart_DL_000240" Offset="0x240"/>
<DList Name="object_b_heart_DL_000348" Offset="0x348"/>
<Texture Name="object_b_heart_Tex_0003C0" OutName="tex_000003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
<Texture Name="object_b_heart_Tex_0005C0" OutName="tex_000005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
<Texture Name="object_b_heart_Tex_0003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
<Texture Name="object_b_heart_Tex_0005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
</File>
</Root>

View file

@ -19,16 +19,63 @@
<Skeleton Name="gHylianOldWomanSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<Texture Name="gHylianOldWomanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianOldWomanMouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="gHylianOldWomanFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanCollarSleevesTex" OutName="collar_sleeves" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkirtTex" OutName="skirt" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanTLUT" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianOldWomanMouthTex" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkinTex" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanHairTex" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEarTex" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEyeTex" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="gHylianOldWomanFingersTex" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanCollarSleevesTex" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanShirtTex" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkirtTex" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<!-- Vertices -->
<Array Name="gHylianOldWomanHeadVtx" Count="160" Offset="0x1008">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftHandVtx" Count="23" Offset="0x1A08">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftForearmVtx" Count="19" Offset="0x1B78">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftUpperArmVtx" Count="24" Offset="0x1CA8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightHandVtx" Count="23" Offset="0x1E28">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightForearmVtx" Count="19" Offset="0x1F98">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightUpperArmVtx" Count="24" Offset="0x20C8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanTorsoVtx" Count="70" Offset="0x2248">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightFootVtx" Count="3" Offset="0x26A8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightShinVtx" Count="3" Offset="0x26D8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightThighVtx" Count="3" Offset="0x2708">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftFootVtx" Count="3" Offset="0x2738">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftShinVtx" Count="3" Offset="0x2768">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftThighVtx" Count="3" Offset="0x2798">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanPelvisVtx" Count="24" Offset="0x27C8">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianOldWomanHeadDL" Offset="0x2948"/>

View file

@ -1,39 +1,41 @@
<Root>
<File Name="object_bdan_objects" Segment="6">
<!-- Textures -->
<Texture Name="gJabuObjectsTex_00140" OutName="jabu_objects_tex_00000140" Format="ci8" Width="32" Height="32" Offset="0x0140" TlutOffset="0x0000"/>
<Texture Name="gJabuObjectsTex_007A0" OutName="jabu_objects_tex_000007A0" Format="ci8" Width="32" Height="32" Offset="0x07A0" TlutOffset="0x0660"/>
<Texture Name="gJabuObjectsTex_00E00" OutName="jabu_objects_tex_00000E00" Format="ci8" Width="32" Height="32" Offset="0x0E00" TlutOffset="0x0CC0"/>
<Texture Name="gJabuObjectsTex_01460" OutName="jabu_objects_tex_00001460" Format="ci8" Width="32" Height="32" Offset="0x1460" TlutOffset="0x1320"/>
<Texture Name="gJabuObjectsTex_01AC0" OutName="jabu_objects_tex_00001AC0" Format="ci8" Width="32" Height="32" Offset="0x1AC0" TlutOffset="0x1980"/>
<Texture Name="gJabuObjectsTex_02120" OutName="jabu_objects_tex_00002120" Format="ci8" Width="32" Height="32" Offset="0x2120" TlutOffset="0x1FE0"/>
<Texture Name="gJabuObjectsTex_02780" OutName="jabu_objects_tex_00002780" Format="ci8" Width="32" Height="32" Offset="0x2780" TlutOffset="0x2640"/>
<Texture Name="gJabuObjectsTex_02DE0" OutName="jabu_objects_tex_00002DE0" Format="ci8" Width="32" Height="32" Offset="0x2DE0" TlutOffset="0x2CA0"/>
<Texture Name="gJabuObjectsTex_03498" OutName="jabu_objects_tex_00003498" Format="ci8" Width="32" Height="32" Offset="0x3498" TlutOffset="0x3300"/>
<Texture Name="gJabuObjectsTex_03BB8" OutName="jabu_objects_tex_00003BB8" Format="ci8" Width="32" Height="64" Offset="0x3BB8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_043B8" OutName="jabu_objects_tex_000043B8" Format="ci8" Width="32" Height="32" Offset="0x43B8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_06748" OutName="jabu_objects_tex_00006748" Format="ci8" Width="32" Height="32" Offset="0x6748" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_06B48" OutName="jabu_objects_tex_00006B48" Format="ci8" Width="32" Height="64" Offset="0x6B48" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_07348" OutName="jabu_objects_tex_00007348" Format="ci8" Width="32" Height="64" Offset="0x7348" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_08D10" OutName="jabu_objects_tex_00008D10" Format="rgba16" Width="32" Height="64" Offset="0x8D10"/>
<Texture Name="gJabuObjectsTex_09D10" OutName="jabu_objects_tex_00009D10" Format="rgba16" Width="32" Height="32" Offset="0x9D10"/>
<Texture Name="gJabuObjectsTex_0A510" OutName="jabu_objects_tex_0000A510" Format="rgba16" Width="32" Height="64" Offset="0xA510"/>
<Texture Name="gJabuObjectsTex_0B510" OutName="jabu_objects_tex_0000B510" Format="rgba16" Width="32" Height="32" Offset="0xB510"/>
<Texture Name="gJabuObjectsTex_0BD10" OutName="jabu_objects_tex_0000BD10" Format="rgba16" Width="32" Height="32" Offset="0xBD10"/>
<Texture Name="gJabuObjectsTex_0C510" OutName="jabu_objects_tex_0000C510" Format="rgba16" Width="32" Height="32" Offset="0xC510"/>
<Texture Name="gJabuObjectsTex_00140" Format="ci8" Width="32" Height="32" Offset="0x0140" TlutOffset="0x0000"/>
<Texture Name="gJabuObjectsTex_007A0" Format="ci8" Width="32" Height="32" Offset="0x07A0" TlutOffset="0x0660"/>
<Texture Name="gJabuObjectsTex_00E00" Format="ci8" Width="32" Height="32" Offset="0x0E00" TlutOffset="0x0CC0"/>
<Texture Name="gJabuObjectsTex_01460" Format="ci8" Width="32" Height="32" Offset="0x1460" TlutOffset="0x1320"/>
<Texture Name="gJabuObjectsTex_01AC0" Format="ci8" Width="32" Height="32" Offset="0x1AC0" TlutOffset="0x1980"/>
<Texture Name="gJabuObjectsTex_02120" Format="ci8" Width="32" Height="32" Offset="0x2120" TlutOffset="0x1FE0"/>
<Texture Name="gJabuObjectsTex_02780" Format="ci8" Width="32" Height="32" Offset="0x2780" TlutOffset="0x2640"/>
<Texture Name="gJabuObjectsTex_02DE0" Format="ci8" Width="32" Height="32" Offset="0x2DE0" TlutOffset="0x2CA0"/>
<Texture Name="gJabuObjectsTex_03498" Format="ci8" Width="32" Height="32" Offset="0x3498" TlutOffset="0x3300"/>
<Texture Name="gJabuObjectsTex_03BB8" Format="ci8" Width="32" Height="64" Offset="0x3BB8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_043B8" Format="ci8" Width="32" Height="32" Offset="0x43B8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_06748" Format="ci8" Width="32" Height="32" Offset="0x6748" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_06B48" Format="ci8" Width="32" Height="64" Offset="0x6B48" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_07348" Format="ci8" Width="32" Height="64" Offset="0x7348" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_08D10" Format="rgba16" Width="32" Height="64" Offset="0x8D10"/>
<Texture Name="gJabuObjectsTex_09D10" Format="rgba16" Width="32" Height="32" Offset="0x9D10"/>
<Texture Name="gJabuObjectsTex_0A510" Format="rgba16" Width="32" Height="64" Offset="0xA510"/>
<Texture Name="gJabuObjectsTex_0B510" Format="rgba16" Width="32" Height="32" Offset="0xB510"/>
<Texture Name="gJabuObjectsTex_0BD10" Format="rgba16" Width="32" Height="32" Offset="0xBD10"/>
<Texture Name="gJabuObjectsTex_0C510" Format="rgba16" Width="32" Height="32" Offset="0xC510"/>
<!-- Palettes -->
<Texture Name="gJabuObjects1TLUT" OutName="jabu_objects_1_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0000"/>
<Texture Name="gJabuObjects2TLUT" OutName="jabu_objects_2_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0660"/>
<Texture Name="gJabuObjects3TLUT" OutName="jabu_objects_3_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0CC0"/>
<Texture Name="gJabuObjects4TLUT" OutName="jabu_objects_4_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1320"/>
<Texture Name="gJabuObjects5TLUT" OutName="jabu_objects_5_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1980"/>
<Texture Name="gJabuObjects6TLUT" OutName="jabu_objects_6_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1FE0"/>
<Texture Name="gJabuObjects7TLUT" OutName="jabu_objects_7_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2640"/>
<Texture Name="gJabuObjects8TLUT" OutName="jabu_objects_8_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2CA0"/>
<Texture Name="gJabuObjects9TLUT" OutName="jabu_objects_9_tlut" Format="rgba16" Width="204" Height="1" Offset="0x3300"/>
<Texture Name="gJabuObjects10TLUT" OutName="jabu_objects_10_tlut" Format="rgba16" Width="16" Height="16" Offset="0x39B0"/>
<Texture Name="gJabuObjects11TLUT" OutName="jabu_objects_11_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6540"/>
<Texture Name="gJabuObjects1TLUT" Format="rgba16" Width="160" Height="1" Offset="0x0000"/>
<Texture Name="gJabuObjects2TLUT" Format="rgba16" Width="160" Height="1" Offset="0x0660"/>
<Texture Name="gJabuObjects3TLUT" Format="rgba16" Width="160" Height="1" Offset="0x0CC0"/>
<Texture Name="gJabuObjects4TLUT" Format="rgba16" Width="160" Height="1" Offset="0x1320"/>
<Texture Name="gJabuObjects5TLUT" Format="rgba16" Width="160" Height="1" Offset="0x1980"/>
<Texture Name="gJabuObjects6TLUT" Format="rgba16" Width="160" Height="1" Offset="0x1FE0"/>
<Texture Name="gJabuObjects7TLUT" Format="rgba16" Width="160" Height="1" Offset="0x2640"/>
<Texture Name="gJabuObjects8TLUT" Format="rgba16" Width="160" Height="1" Offset="0x2CA0"/>
<Texture Name="gJabuObjects9TLUT" Format="rgba16" Width="204" Height="1" Offset="0x3300"/>
<Texture Name="gJabuObjects10TLUT" Format="rgba16" Width="16" Height="16" Offset="0x39B0"/>
<Blob Name="object_bdan_objects_003BB0_Blob" Size="0x8" Offset="0x3BB0"/>
<Texture Name="gJabuObjects11TLUT" Format="rgba16" Width="16" Height="16" Offset="0x6540"/>
<Blob Name="object_bdan_objects_006740_Blob" Size="0x8" Offset="0x6740"/>
<!-- DLists -->
<DList Name="gJabuDoorSection1DL" Offset="0x0590"/>
@ -57,5 +59,52 @@
<Collision Name="gJabuLoweringPlatformCol" Offset="0x5580"/>
<Collision Name="gJabuFloorSwitchCol" Offset="0x5CF8"/>
<Collision Name="gJabuBigOctoPlatformCol" Offset="0x8CE0"/>
<!-- Vertices -->
<Array Name="gJabuDoorSection1Vtx" Count="5" Offset="0x540">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection2Vtx" Count="5" Offset="0xBA0">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection3Vtx" Count="5" Offset="0x1200">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection4Vtx" Count="5" Offset="0x1860">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection5Vtx" Count="5" Offset="0x1EC0">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection6Vtx" Count="5" Offset="0x2520">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection7Vtx" Count="5" Offset="0x2B80">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection8Vtx" Count="5" Offset="0x31E0">
<Vtx/>
</Array>
<Array Name="gJabuWaterVtx" Count="5" Offset="0x3898">
<Vtx/>
</Array>
<Array Name="gJabuElevatorPlatformVtx" Count="67" Offset="0x47B8">
<Vtx/>
</Array>
<Array Name="gJabuFallingPlatformVtx" Count="24" Offset="0x5080">
<Vtx/>
</Array>
<Array Name="gJabuBlueFloorSwitchVtx" Count="71" Offset="0x55B0">
<Vtx/>
</Array>
<Array Name="gJabuYellowFloorSwitchVtx" Count="71" Offset="0x5D30">
<Vtx/>
</Array>
<Array Name="gJabuWebDoorVtx" Count="16" Offset="0x6360">
<Vtx/>
</Array>
<Array Name="gJabuObjectsLargeRotatingSpikePlatformVtx" Count="173" Offset="0x7B48">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -2,21 +2,30 @@
<ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6">
<!-- One of the Boss Door Textures -->
<Texture Name="gBossDoorGanonsCastleTex" OutName="boss_door_ganons_castle" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<Texture Name="gBossDoorGanonsCastleTex" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<!-- Boss Door, Lock, and Chain DisplayLists -->
<!-- Boss Door, Lock, and Chain -->
<Array Name="gBossDoorVtx" Count="12" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="gBossDoorDL" Offset="0x10C0"/> <!-- Original name is "bossdoor_model" -->
<Array Name="gBossDoorLockVtx" Count="40" Offset="0x1180">
<Vtx/>
</Array>
<DList Name="gBossDoorLockDL" Offset="0x1400"/> <!-- Original name is "doorkagiboss_model" -->
<Array Name="gBossDoorChainVtx" Count="4" Offset="0x14F0">
<Vtx/>
</Array>
<DList Name="gBossDoorChainDL" Offset="0x1530"/> <!-- Original name is "doorkusariboss_model" -->
<!-- The rest of the Boss Door Textures -->
<Texture Name="gBossDoorSpiritTex" OutName="boss_door_spirit" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="gBossDoorForestTex" OutName="boss_door_forest" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="gBossDoorFireTex" OutName="boss_door_fire" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="gBossDoorShadowTex" OutName="boss_door_shadow" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="gBossDoorWaterTex" OutName="boss_door_water" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<Texture Name="gBossDoorSpiritTex" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="gBossDoorForestTex" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="gBossDoorFireTex" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="gBossDoorShadowTex" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="gBossDoorWaterTex" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<!-- A default texture only used if a Boss Door is present outside of the six adult dungeons, which is never the case in the final game. -->
<Texture Name="gBossDoorDefaultTex" OutName="boss_door_unused" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
<Texture Name="gBossDoorDefaultTex" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File>
</Root>

View file

@ -34,17 +34,47 @@
<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
<!-- Bombchu Bowling Girl limb textures -->
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
<Texture Name="gChuGirlMouthTex" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
<Texture Name="gChuGirlSkinGradientTex" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
<Texture Name="gChuGirlSweaterTex" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
<Texture Name="gChuGirlUmbEarLicusTex" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
<Texture Name="gChuGirlHairTex" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
<!-- Bombchu Bowling Girl eye textures -->
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
<Texture Name="gChuGirlEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
<Texture Name="gChuGirlEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
<!-- Vertices -->
<Array Name="gChuGirlHeadVtx" Count="221" Offset="0x720">
<Vtx/>
</Array>
<Array Name="gChuGirlNeckVtx" Count="31" Offset="0x14F0">
<Vtx/>
</Array>
<Array Name="gChuGirlLeftHandVtx" Count="38" Offset="0x16E0">
<Vtx/>
</Array>
<Array Name="gChuGirlLeftForearmVtx" Count="29" Offset="0x1940">
<Vtx/>
</Array>
<Array Name="gChuGirlLeftUpperArmVtx" Count="53" Offset="0x1B10">
<Vtx/>
</Array>
<Array Name="gChuGirlRightHandVtx" Count="36" Offset="0x1E60">
<Vtx/>
</Array>
<Array Name="gChuGirlRightForearmVtx" Count="29" Offset="0x20A0">
<Vtx/>
</Array>
<Array Name="gChuGirlRightUpperArmVtx" Count="49" Offset="0x2270">
<Vtx/>
</Array>
<Array Name="gChuGirlTorsoVtx" Count="137" Offset="0x2580">
<Vtx/>
</Array>
<Array Name="gChuGirlWaistVtx" Count="13" Offset="0x2E10">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -81,16 +81,16 @@
<DList Name="object_bigokuta_DL_005710" Offset="0x5710"/>
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0"/>
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0"/>
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
<Texture Name="object_bigokuta_Tex_005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
<Texture Name="object_bigokuta_Tex_005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
<Texture Name="object_bigokuta_Tex_006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
<Texture Name="object_bigokuta_Tex_006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
<Texture Name="object_bigokuta_Tex_006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
<Texture Name="object_bigokuta_Tex_006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
<Texture Name="object_bigokuta_Tex_006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
<Limb Name="object_bigokuta_Limb_006A90" LimbType="Standard" Offset="0x6A90"/>
<Limb Name="object_bigokuta_Limb_006A9C" LimbType="Standard" Offset="0x6A9C"/>
<Limb Name="object_bigokuta_Limb_006AA8" LimbType="Standard" Offset="0x6AA8"/>

View file

@ -4,18 +4,27 @@
<DList Name="gBirdLeftWingDL" Offset="0x80"/>
<DList Name="gBirdLeftWingWrapper1DL" Offset="0x120"/>
<DList Name="gBirdLeftWingWrapper2DL" Offset="0x130"/>
<Array Name="gBirdLeftWingVtx" Count="4" Offset="0x140">
<Vtx/>
</Array>
<DList Name="gBirdRightWingDL" Offset="0x180"/>
<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
<Array Name="gBirdRightWingVtx" Count="4" Offset="0x240">
<Vtx/>
</Array>
<DList Name="gBirdBodyDL" Offset="0x280"/>
<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
<Array Name="gBirdBodyVtx" Count="17" Offset="0x3F0">
<Vtx/>
</Array>
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" OutName="wing" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
<Texture Name="gBirdFaceTex" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>

View file

@ -21,17 +21,64 @@
<!-- Textures -->
<!-- 32-bit aligned textures. -->
<Texture Name="gHylianOldManTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianOldManHairTex" OutName="hair" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManForeheadTex" OutName="forehead" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManMouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManNoseTex" OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManClothesCapTex" OutName="clothes_cap" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Texture Name="gHylianOldManEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManClothesSideTex" OutName="clothes_side" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<Texture Name="gHylianOldManTLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianOldManHairTex" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManSkinTex" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManForeheadTex" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManMouthTex" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManNoseTex" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManClothesCapTex" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Texture Name="gHylianOldManEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManClothesSideTex" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<!-- Vertices -->
<Array Name="gHylianOldManLeftFootVtx" Count="3" Offset="0x1240">
<Vtx/>
</Array>
<Array Name="gHylianOldManLeftShinVtx" Count="3" Offset="0x1270">
<Vtx/>
</Array>
<Array Name="gHylianOldManLeftThighVtx" Count="3" Offset="0x12A0">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightFootVtx" Count="3" Offset="0x12D0">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightShinVtx" Count="3" Offset="0x1300">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightThighVtx" Count="3" Offset="0x1330">
<Vtx/>
</Array>
<Array Name="gHylianOldManHeadVtx" Count="112" Offset="0x1360">
<Vtx/>
</Array>
<Array Name="gHylianOldManLeftHandVtx" Count="3" Offset="0x1A60">
<Vtx/>
</Array>
<Array Name="gHylianOldManLeftForearmVtx" Count="19" Offset="0x1A90">
<Vtx/>
</Array>
<Array Name="gHylianOldManLeftUpperArmVtx" Count="24" Offset="0x1BC0">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightHandVtx" Count="3" Offset="0x1D40">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightForearmVtx" Count="19" Offset="0x1D70">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightUpperArmVtx" Count="24" Offset="0x1EA0">
<Vtx/>
</Array>
<Array Name="gHylianOldManTorsoVtx" Count="57" Offset="0x2020">
<Vtx/>
</Array>
<Array Name="gHylianOldManPelvisVtx" Count="27" Offset="0x23B0">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianOldManHeadDL" Offset="0x2560"/>
@ -51,11 +98,14 @@
<DList Name="gHylianOldManPelvisDL" Offset="0x37D8"/>
<!-- Bald Head Textures -->
<Texture Name="gHylianOldManBaldSkinEarTex" OutName="bald_skin_ear" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
<Texture Name="gHylianOldManBaldFacialHairTex" OutName="bald_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
<Texture Name="gHylianOldManBaldEyeTex" OutName="bald_eye" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
<Texture Name="gHylianOldManBaldSkinEarTex" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
<Texture Name="gHylianOldManBaldFacialHairTex" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
<Texture Name="gHylianOldManBaldEyeTex" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
<!-- Bald Head DL -->
<Array Name="gHylianOldManBaldHeadVtx" Count="78" Offset="0x3A88">
<Vtx/>
</Array>
<DList Name="gHylianOldManBaldHeadDL" Offset="0x3F68"/>
</File>
</Root>

View file

@ -5,22 +5,33 @@
<Animation Name="gBiriClimbAnim" Offset="0x64"/>
<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
<!-- Vertices -->
<Array Name="gBiriTentaclesVtx" Count="4" Offset="0xC0">
<Vtx/>
</Array>
<Array Name="gBiriInnerHoodVtx" Count="14" Offset="0x100">
<Vtx/>
</Array>
<Array Name="gBiriOuterHoodVtx" Count="29" Offset="0x1E0">
<Vtx/>
</Array>
<!-- Biri DLists -->
<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
<!-- Biri Textures -->
<Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
<Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
<Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
<Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
<Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
<Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
<Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
<Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<Texture Name="gBiriOuterHoodTex" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Texture Name="gBiriTentacles0Tex" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
<Texture Name="gBiriTentacles1Tex" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
<Texture Name="gBiriTentacles2Tex" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
<Texture Name="gBiriTentacles3Tex" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
<Texture Name="gBiriTentacles4Tex" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
<Texture Name="gBiriTentacles5Tex" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
<Texture Name="gBiriTentacles6Tex" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
<Texture Name="gBiriTentacles7Tex" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
<Texture Name="gBiriInnerHoodTex" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<!-- Biri Limbs and Skeleton -->
<Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>

View file

@ -3,13 +3,47 @@
<!-- Illusion Room Collision -->
<Collision Name="gIllusionRoomCol" Offset="0x7564"/>
<!-- Illusion Room Vertices -->
<Array Name="gIllusionRoomNormalVtx" Count="334" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gIllusionRoomIllusionVtx" Count="842" Offset="0x1F30">
<Vtx/>
</Array>
<!-- Illusion Room DLists -->
<DList Name="gIllusionRoomNormalDL" Offset="0x14E0"/>
<DList Name="gIllusionRoomIllusionDL" Offset="0x53D0"/>
<!-- Unused Content -->
<!-- Illusion room DLists -->
<Array Name="gIllusionRoomTreeVtx" Count="146" Offset="0x7590">
<Vtx/>
</Array>
<DList Name="gIllusionRoomTreeDL" Offset="0x7EB0"/>
<Texture Name="object_blkobj_008090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x8090"/>
<Texture Name="object_blkobj_008890_Tex" Format="rgba16" Width="32" Height="32" Offset="0x8890"/>
<Texture Name="object_blkobj_009090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x9090"/>
<Texture Name="object_blkobj_009890_Tex" Format="rgba16" Width="32" Height="32" Offset="0x9890"/>
<Texture Name="object_blkobj_00A090_Tex" Format="ia16" Width="32" Height="32" Offset="0xA090"/>
<Texture Name="object_blkobj_00A890_Tex" Format="rgba16" Width="32" Height="32" Offset="0xA890"/>
<Texture Name="object_blkobj_00B090_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB090"/>
<Texture Name="object_blkobj_00B890_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB890"/>
<Texture Name="object_blkobj_00C090_Tex" Format="rgba16" Width="32" Height="32" Offset="0xC090"/>
<Texture Name="object_blkobj_00C890_Tex" Format="rgba16" Width="32" Height="32" Offset="0xC890"/>
<Texture Name="object_blkobj_00D090_Tex" Format="rgba16" Width="32" Height="32" Offset="0xD090"/>
<Texture Name="object_blkobj_00D890_Tex" Format="rgba16" Width="32" Height="32" Offset="0xD890"/>
<Texture Name="object_blkobj_00E090_Tex" Format="rgba16" Width="32" Height="32" Offset="0xE090"/>
<Texture Name="object_blkobj_00E890_Tex" Format="rgba16" Width="32" Height="64" Offset="0xE890"/>
<Texture Name="object_blkobj_00F890_Tex" Format="rgba16" Width="32" Height="32" Offset="0xF890"/>
<Texture Name="object_blkobj_010090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x10090"/>
<Texture Name="object_blkobj_010890_Tex" Format="rgba16" Width="32" Height="32" Offset="0x10890"/>
<Texture Name="object_blkobj_011090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x11090"/>
<Texture Name="object_blkobj_011890_Tex" Format="rgba16" Width="32" Height="32" Offset="0x11890"/>
<Texture Name="object_blkobj_012090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x12090"/>
<Texture Name="object_blkobj_012890_Tex" Format="rgba16" Width="32" Height="32" Offset="0x12890"/>
<Texture Name="object_blkobj_013090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x13090"/>
</File>
</Root>

View file

@ -19,18 +19,65 @@
<Skeleton Name="gHylianWoman2Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<Texture Name="gHylianWoman2TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianWoman2SkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2HairTex" OutName="hair" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2MouthTex" OutName="mouth" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
<Texture Name="gHylianWoman2EyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
<Texture Name="gHylianWoman2EyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
<Texture Name="gHylianWoman2FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2ShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2CollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2DressTex" OutName="dress" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2TLUT" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianWoman2SkinTex" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2HairTex" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2MouthTex" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EarTex" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
<Texture Name="gHylianWoman2EyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
<Texture Name="gHylianWoman2EyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
<Texture Name="gHylianWoman2FingersTex" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2ShirtTex" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2CollarTex" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2DressTex" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
<!-- Vertices -->
<Array Name="gHylianWoman2HeadVtx" Count="125" Offset="0x2308">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftHandVtx" Count="40" Offset="0x2AD8">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftForearmVtx" Count="21" Offset="0x2D58">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftUpperArmVtx" Count="23" Offset="0x2EA8">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightHandVtx" Count="40" Offset="0x3018">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightForearmVtx" Count="21" Offset="0x3298">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightUpperArmVtx" Count="23" Offset="0x33E8">
<Vtx/>
</Array>
<Array Name="gHylianWoman2TorsoVtx" Count="66" Offset="0x3558">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftFootVtx" Count="3" Offset="0x3978">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftShinVtx" Count="3" Offset="0x39A8">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftThighVtx" Count="3" Offset="0x39D8">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightFootVtx" Count="3" Offset="0x3A08">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightShinVtx" Count="3" Offset="0x3A38">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightThighVtx" Count="3" Offset="0x3A68">
<Vtx/>
</Array>
<Array Name="gHylianWoman2PelvisVtx" Count="14" Offset="0x3A98">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianWoman2HeadDL" Offset="0x3B78"/>

View file

@ -21,18 +21,65 @@
<!-- Textures -->
<!-- 32-bit aligned textures. -->
<Texture Name="gHylianMan2TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianMan2MustachedHairTex" OutName="mustached_hair" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedSkinTex" OutName="mustached_skin" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedMouthTex" OutName="mustached_mouth" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEarTex" OutName="mustached_ear" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeOpenTex" OutName="mustached_eye_open" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeHalfTex" OutName="mustached_eye_half" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeClosedTex" OutName="mustached_eye_closed" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2FingersTex" OutName="fingers" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2ShirtTex" OutName="shirt" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="gHylianMan2BeltShoeTex" OutName="belt_shoe" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2PantsTex" OutName="pants" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<Texture Name="gHylianMan2TLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianMan2MustachedHairTex" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedSkinTex" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedMouthTex" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEarTex" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeOpenTex" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeHalfTex" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeClosedTex" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2FingersTex" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2ShirtTex" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="gHylianMan2BeltShoeTex" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2PantsTex" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<!-- Vertices -->
<Array Name="gHylianMan2MustachedHeadVtx" Count="83" Offset="0xAC0">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftHandVtx" Count="28" Offset="0xFF0">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftForearmVtx" Count="24" Offset="0x11B0">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftUpperArmVtx" Count="26" Offset="0x1330">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightHandVtx" Count="28" Offset="0x14D0">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightForearmVtx" Count="24" Offset="0x1690">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightUpperArmVtx" Count="26" Offset="0x1810">
<Vtx/>
</Array>
<Array Name="gHylianMan2TorsoVtx" Count="42" Offset="0x19B0">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftFootVtx" Count="18" Offset="0x1C50">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftShinVtx" Count="27" Offset="0x1D70">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftThighVtx" Count="23" Offset="0x1F20">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightFootVtx" Count="18" Offset="0x2090">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightShinVtx" Count="27" Offset="0x21B0">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightThighVtx" Count="23" Offset="0x2360">
<Vtx/>
</Array>
<Array Name="gHylianMan2PelvisVtx" Count="34" Offset="0x24D0">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianMan2MustachedHeadDL" Offset="0x26F0"/>
@ -52,16 +99,31 @@
<DList Name="gHylianMan2PelvisDL" Offset="0x39B0"/>
<!-- Alternate Head Textures -->
<Texture Name="gHylianMan2AltTLUT" OutName="alt_tlut" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="gHylianMan2AltEarTex" OutName="alt_ear" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldEyeTex" OutName="bald_eye" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldMouthTex" OutName="bald_mouth" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltHairBagTex" OutName="alt_hair_bag" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2LongHairMouthTex" OutName="long_hair_mouth" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldLongHairAltMustachedNoseTex" OutName="bald_long_hair_alt_mustached_nose" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltMustachedBeardedEyeTex" OutName="alt_mustached_bearded_eye" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltTLUT" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="gHylianMan2AltEarTex" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldEyeTex" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldMouthTex" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltHairBagTex" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2LongHairMouthTex" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldLongHairAltMustachedNoseTex" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltMustachedBeardedEyeTex" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<!-- Alternate Head DLs -->
<Array Name="gHylianMan2BaldHeadVtx" Count="52" Offset="0x4350">
<Vtx/>
</Array>
<Array Name="gHylianMan2LongHairHeadVtx" Count="46" Offset="0x4690">
<Vtx/>
</Array>
<Array Name="gHylianMan2AltMustachedHeadVtx" Count="71" Offset="0x4970">
<Vtx/>
</Array>
<Array Name="gHylianMan2BeardedHeadVtx" Count="71" Offset="0x4DE0">
<Vtx/>
</Array>
<Array Name="gHylianMan2BagVtx" Count="9" Offset="0x5250">
<Vtx/>
</Array>
<DList Name="gHylianMan2BaldHeadDL" Offset="0x52E0"/>
<DList Name="gHylianMan2LongHairHeadDL" Offset="0x5528"/>
<DList Name="gHylianMan2AltMustachedHeadDL" Offset="0x5738"/>

View file

@ -1,10 +1,10 @@
<Root>
<File Name="object_bombf" Segment="6">
<!-- Bomb Flower DisplayList Textures -->
<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
<Texture Name="gBombFlowerLeafOutwardsTex" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
<Texture Name="gBombFlowerLeafUpwardsTex" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
<Texture Name="gBombFlowerBombTex" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
<Texture Name="gBombFlowerFuseTex" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
<!-- Bomb Flower DisplayLists -->
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
<Texture Name="object_bombiwa_TLUT_000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
<Array Name="object_bombiwa_Vtx_000820" Count="28" Offset="0x820">
<Vtx/>
</Array>

View file

@ -1,9 +1,9 @@
<Root>
<File Name="object_bowl" Segment="6">
<!-- Bombchu Bowling DisplayList Textures -->
<Texture Name="gBowlingWoodPanelTex" OutName="bowling_wood_panel" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
<Texture Name="gBowlingStoneWallTex" OutName="bowling_stone_wall" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
<Texture Name="gBowlingStripesTex" OutName="bowling_stripes" Format="i4" Width="16" Height="16" Offset="0x3470"/>
<Texture Name="gBowlingWoodPanelTex" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
<Texture Name="gBowlingStoneWallTex" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
<Texture Name="gBowlingStripesTex" Format="i4" Width="16" Height="16" Offset="0x3470"/>
<!-- Bombchu Bowling DisplayLists -->
<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
@ -14,5 +14,16 @@
<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
<!-- Vertices -->
<Array Name="gBowlingRound1WallVtx" Count="97" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gBowlingRound2WallVtx" Count="106" Offset="0xCF0">
<Vtx/>
</Array>
<Array Name="object_bowl_Vtx_001B30" Count="5" Offset="0x1B30">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -9,19 +9,47 @@
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
<Blob Name="object_box_zeroes_Blob_00044C" Size="0x64" Offset="0x044C"/>
<Array Name="gTreasureChestChestFrontVtx" Count="36" Offset="0x4B0">
<Vtx/>
</Array>
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
<Texture Name="gTreasureChestFrontTex" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
<Array Name="gTreasureChestBossKeyChestFrontVtx" Count="36" Offset="0x8A8">
<Vtx/>
</Array>
<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
<Texture Name="gTreasureChestBossKeyFrontTex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
<Array Name="gTreasureChestChestSideAndLidVtx" Count="66" Offset="0xCA0">
<Vtx/>
</Array>
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
<Texture Name="gTreasureChestSideAndTopTex" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
<Array Name="gTreasureChestBossKeyChestSideAndTopVtx" Count="66" Offset="0x1258">
<Vtx/>
</Array>
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
<Skeleton Name="gTreasureChestSkel" Type="Flex" LimbType="Standard" Offset="0x47D8"/>
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
<Array Name="object_box_Vtx_005780" Count="21" Offset="0x5780">
<Vtx/>
</Array>
<Array Name="object_box_Vtx_0058D0" Count="4" Offset="0x58D0">
<Vtx/>
</Array>
<Array Name="object_box_Vtx_005910" Count="4" Offset="0x5910">
<Vtx/>
</Array>
<Array Name="object_box_Vtx_005950" Count="4" Offset="0x5950">
<Vtx/>
</Array>
<Array Name="object_box_Vtx_005990" Count="4" Offset="0x5990">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -21,7 +21,7 @@
<DList Name="gBrobMiddleSegmentDL" Offset="0x9D0"/>
<DList Name="gBrobUpperSegmentDL" Offset="0xAE8"/>
<DList Name="gBrobTopSegmentDL" Offset="0xC00"/>
<Texture Name="gBrobFleshTex" OutName="flesh" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Texture Name="gBrobFleshTex" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="gBrobRootLimb" LimbType="Standard" Offset="0x1548"/>
<Limb Name="gBrobBaseSegmentRootLimb" LimbType="Standard" Offset="0x1554"/>
<Limb Name="gBrobBaseSegmentLimb" LimbType="Standard" Offset="0x1560"/>

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_bubble" Segment="6">
<Texture Name="gBubbleTex" OutName="bubble" Format="ia8" Width="64" Height="64" Offset="0x0"/>
<Texture Name="gBubbleTex" Format="ia8" Width="64" Height="64" Offset="0x0"/>
<DList Name="gBubbleDL" Offset="0x1000"/>
</File>
</Root>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_bv" Segment="6">
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="ia8" Width="128" Height="80" Offset="0x1230"/>
<Texture Name="gBarinadeTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_bv" Segment="6">
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="ia8" Width="128" Height="120" Offset="0x1230"/>
<Texture Name="gBarinadeTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>

View file

@ -3,19 +3,34 @@
<!-- Torch Slug Animation -->
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/> <!-- Original name is "bw_aruku" ("to walk"). Used for when the Torch Slug moves around. -->
<!-- Torch Slug Limb DisplayLists -->
<!-- Torch Slug Limb Vertices and DisplayLists -->
<Array Name="gTorchSlugLeftLowerEyestalkVtx" Count="8" Offset="0x240">
<Vtx/>
</Array>
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
<Array Name="gTorchSlugLeftUpperEyestalkVtx" Count="9" Offset="0x358">
<Vtx/>
</Array>
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
<Array Name="gTorchSlugRightLowerEyestalkVtx" Count="8" Offset="0x4D8">
<Vtx/>
</Array>
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
<Array Name="gTorchSlugRightUpperEyestalkVtx" Count="9" Offset="0x5F0">
<Vtx/>
</Array>
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
<Array Name="gTorchSlugBodyVtx" Count="142" Offset="0x770">
<Vtx/>
</Array>
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
<!-- Torch Slug Textures -->
<Texture Name="gTorchSlugEyestalkTex" OutName="torch_slug_eyestalk" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="gTorchSlugEyeTex" OutName="torch_slug_eye" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="gTorchSlugBodyTLUT" OutName="torch_slug_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="gTorchSlugBody1Tex" OutName="torch_slug_body_1" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="gTorchSlugBody2Tex" OutName="torch_slug_body_2" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<Texture Name="gTorchSlugEyestalkTex" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="gTorchSlugEyeTex" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="gTorchSlugBodyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="gTorchSlugBody1Tex" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="gTorchSlugBody2Tex" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<!-- Torch Slug Limbs -->
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>

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