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mainSubState -> mainState

This commit is contained in:
Dragorn421 2022-10-23 04:58:58 +02:00
parent 9bbdbcc83f
commit f8589bbda3
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GPG key ID: 32B53D2D16FC4118
9 changed files with 91 additions and 92 deletions

View file

@ -62,7 +62,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
HREG(80) = 7;
HREG(82) = 3;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_DRAW;
pauseCtx->mainSubState = PAUSE_MAIN_STATE_IDLE;
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
pauseCtx->savePromptSubState = PAUSE_SAVE_PROMPT_STATE_APPEARING;
pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1; // PAUSE_STATE_WAIT_BG_PRERENDER
}
@ -70,7 +70,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
HREG(80) = 7;
HREG(82) = 3;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_DRAW;
pauseCtx->mainSubState = PAUSE_MAIN_STATE_IDLE;
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
pauseCtx->savePromptSubState = PAUSE_SAVE_PROMPT_STATE_APPEARING;
pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1; // PAUSE_STATE_9
} else if ((pauseCtx->state == PAUSE_STATE_WAIT_BG_PRERENDER) || (pauseCtx->state == PAUSE_STATE_9)) {

View file

@ -62,7 +62,7 @@ void KaleidoSetup_Update(PlayState* play) {
R_PAUSE_CURSOR_RIGHT_X = 155;
pauseCtx->switchPageTimer = 0;
pauseCtx->mainSubState = PAUSE_MAIN_STATE_SWITCHING_PAGE; // irrelevant
pauseCtx->mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE; // irrelevant
if (R_START_LABEL_DD(0) == 0) {
// Never reached, unused, and the data would be wrong anyway
@ -105,7 +105,7 @@ void KaleidoSetup_Init(PlayState* play) {
pauseCtx->debugState = 0;
pauseCtx->alpha = 0;
pauseCtx->switchPageTimer = 0;
pauseCtx->mainSubState = PAUSE_MAIN_STATE_IDLE;
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
pauseCtx->nextPageMode = 0;
pauseCtx->pageIndex = PAUSE_ITEM;

View file

@ -3323,7 +3323,7 @@ void Interface_Draw(PlayState* play) {
func_8008A994(interfaceCtx);
if ((pauseCtx->state == PAUSE_STATE_MAIN) && (pauseCtx->mainSubState == PAUSE_MAIN_STATE_3)) {
if ((pauseCtx->state == PAUSE_STATE_MAIN) && (pauseCtx->mainState == PAUSE_MAIN_STATE_3)) {
// Inventory Equip Effects
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
Gfx_SetupDL_42Overlay(play->state.gfxCtx);