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mainSubState -> mainState

This commit is contained in:
Dragorn421 2022-10-23 04:58:58 +02:00
parent 9bbdbcc83f
commit f8589bbda3
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GPG key ID: 32B53D2D16FC4118
9 changed files with 91 additions and 92 deletions

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@ -3323,7 +3323,7 @@ void Interface_Draw(PlayState* play) {
func_8008A994(interfaceCtx);
if ((pauseCtx->state == PAUSE_STATE_MAIN) && (pauseCtx->mainSubState == PAUSE_MAIN_STATE_3)) {
if ((pauseCtx->state == PAUSE_STATE_MAIN) && (pauseCtx->mainState == PAUSE_MAIN_STATE_3)) {
// Inventory Equip Effects
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
Gfx_SetupDL_42Overlay(play->state.gfxCtx);