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Poe Actor Decomps (#463)
* Poe actors progress * Some more progress, En_Poh almost matching * Further progress * Fix merge * Decompile data * Actor struct cleanups * More functions OK * Progress * Last function decompiled, some nonmatchings left * Few more OK, skelanime_init definition changes * Progress * Style improvements, OPEN/CLOSE_DISPS, few more OK * Few more style improvements, function prototype additions/changes, another function OK * Remove unused asm, begin documentation * Use generated reloc * Cleanup, format * Remove a few no longer needed comments * PR suggestions * DISP macros * Missed some FrameUpdateMatrix != 0 replacements * EnPoField_InteractWithSoul -> EnPoField_SoulInteract, eyeImageIdx -> eyeTextureIdx * Fix merge, reformat * Review Suggestions Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Further review suggestions * Ran formatter * Less DECR usage Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -98,7 +98,8 @@ typedef struct {
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/* 0x0E9C */ s32 gsFlags[6];
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/* 0x0EB4 */ char unk_EB4[0x10];
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/* 0x0EC4 */ s32 horseRaceRecord;
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/* 0x0EC8 */ char unk_EC8[0x0C];
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/* 0x0EC8 */ char unk_EC8[0x08];
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/* 0x0ED0 */ s32 dampeRaceTime;
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/* 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
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/* 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
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/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
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