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Poe Actor Decomps (#463)

* Poe actors progress

* Some more progress, En_Poh almost matching

* Further progress

* Fix merge

* Decompile data

* Actor struct cleanups

* More functions OK

* Progress

* Last function decompiled, some nonmatchings left

* Few more OK, skelanime_init definition changes

* Progress

* Style improvements, OPEN/CLOSE_DISPS, few more OK

* Few more style improvements, function prototype additions/changes, another function OK

* Remove unused asm, begin documentation

* Use generated reloc

* Cleanup, format

* Remove a few no longer needed comments

* PR suggestions

* DISP macros

* Missed some FrameUpdateMatrix != 0 replacements

* EnPoField_InteractWithSoul -> EnPoField_SoulInteract, eyeImageIdx -> eyeTextureIdx

* Fix merge, reformat

* Review Suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Further review suggestions

* Ran formatter

* Less DECR usage

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Tharo 2020-12-05 00:34:27 +00:00 committed by GitHub
parent e983d2b72b
commit f85a2d10ee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
212 changed files with 4102 additions and 15655 deletions

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@ -44,7 +44,7 @@ static InitChainEntry sInitChain[] = {
static UNK_PTR D_80B43F64[] = { 0x06000AF0, 0x06000000 };
extern UNK_TYPE D_06000A60;
extern Gfx D_06000A60[];
extern Gfx D_06000970[];
void EnYukabyun_Init(Actor* thisx, GlobalContext* globalCtx) {
@ -98,7 +98,7 @@ void func_80B43B6C(EnYukabyun* this, GlobalContext* globalCtx) {
void EnYukabyun_Break(EnYukabyun* this, GlobalContext* globalCtx) {
EffectSsHahen_SpawnBurst(globalCtx, &this->actor.posRot.pos, 8.0f, 0, 1300, 300, 15, OBJECT_YUKABYUN, 10,
&D_06000A60);
D_06000A60);
Actor_Kill(&this->actor);
}