From f89552595f473e1e95be73892c69c2d0cc49c5e4 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Tue, 2 Aug 2022 15:01:09 +0200 Subject: [PATCH] Comment some more scene names --- include/tables/scene_table.h | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/include/tables/scene_table.h b/include/tables/scene_table.h index 1fb44982d1..d2d4160956 100644 --- a/include/tables/scene_table.h +++ b/include/tables/scene_table.h @@ -19,34 +19,34 @@ /* 0x07 */ DEFINE_SCENE(HAKAdan_scene, g_pn_02, SCENE_HAKADAN, SDC_HAKADAN, 2, 9) // SHADOW_TEMPLE /* 0x08 */ DEFINE_SCENE(HAKAdanCH_scene, g_pn_54, SCENE_HAKADANCH, SDC_HAKADAN, 2, 10) // BOTTOM_OF_THE_WELL /* 0x09 */ DEFINE_SCENE(ice_doukutu_scene, g_pn_10, SCENE_ICE_DOUKUTO, SDC_ICE_DOUKUTO, 0, 0) // ICE_CAVERN -/* 0x0A */ DEFINE_SCENE(ganon_scene, none, SCENE_GANON, SDC_DEFAULT, 2, 0) +/* 0x0A */ DEFINE_SCENE(ganon_scene, none, SCENE_GANON, SDC_DEFAULT, 2, 0) // GANONS_TOWER /* 0x0B */ DEFINE_SCENE(men_scene, g_pn_11, SCENE_MEN, SDC_MEN, 0, 0) // GERUDO_TRAINING_GROUND /* 0x0C */ DEFINE_SCENE(gerudoway_scene, g_pn_49, SCENE_GERUDOWAY, SDC_GERUDOWAY, 0, 0) // THIEVES_HIDEOUT /* 0x0D */ DEFINE_SCENE(ganontika_scene, g_pn_09, SCENE_GANONTIKA, SDC_GANONTIKA, 0, 0) // INSIDE_GANONS_CASTLE /* 0x0E */ DEFINE_SCENE(ganon_sonogo_scene, none, SCENE_GANON_SONOGO, SDC_GANON_SONOGO, 0, 0) /* 0x0F */ DEFINE_SCENE(ganontikasonogo_scene, none, SCENE_GANONTIKA_SONOGO, SDC_GANONTIKA_SONOGO, 0, 0) /* 0x10 */ DEFINE_SCENE(takaraya_scene, g_pn_51, SCENE_TAKARAYA, SDC_DEFAULT, 0, 0) // TREASURE_BOX_SHOP -/* 0x11 */ DEFINE_SCENE(ydan_boss_scene, none, SCENE_YDAN_BOSS, SDC_YDAN_BOSS, 0, 0) -/* 0x12 */ DEFINE_SCENE(ddan_boss_scene, none, SCENE_DDAN_BOSS, SDC_DEFAULT, 0, 0) -/* 0x13 */ DEFINE_SCENE(bdan_boss_scene, none, SCENE_BDAN_BOSS, SDC_BDAN, 0, 0) -/* 0x14 */ DEFINE_SCENE(moribossroom_scene, none, SCENE_MORIBOSSROOM, SDC_DEFAULT, 1, 0) -/* 0x15 */ DEFINE_SCENE(FIRE_bs_scene, none, SCENE_FIRE_BS, SDC_HIDAN, 0, 0) -/* 0x16 */ DEFINE_SCENE(MIZUsin_bs_scene, none, SCENE_MIZUSIN_BS, SDC_MIZUSIN_BS, 0, 0) -/* 0x17 */ DEFINE_SCENE(jyasinboss_scene, none, SCENE_JYASINBOSS, SDC_DEFAULT, 0, 0) -/* 0x18 */ DEFINE_SCENE(HAKAdan_bs_scene, none, SCENE_HAKADAN_BS, SDC_HAKADAN, 0, 0) +/* 0x11 */ DEFINE_SCENE(ydan_boss_scene, none, SCENE_YDAN_BOSS, SDC_YDAN_BOSS, 0, 0) // DEKU_TREE_BOSS +/* 0x12 */ DEFINE_SCENE(ddan_boss_scene, none, SCENE_DDAN_BOSS, SDC_DEFAULT, 0, 0) // DODONGOS_CAVERN_BOSS +/* 0x13 */ DEFINE_SCENE(bdan_boss_scene, none, SCENE_BDAN_BOSS, SDC_BDAN, 0, 0) // JABU_JABU_BOSS +/* 0x14 */ DEFINE_SCENE(moribossroom_scene, none, SCENE_MORIBOSSROOM, SDC_DEFAULT, 1, 0) // FOREST_TEMPLE_BOSS +/* 0x15 */ DEFINE_SCENE(FIRE_bs_scene, none, SCENE_FIRE_BS, SDC_HIDAN, 0, 0) // FIRE_TEMPLE_BOSS +/* 0x16 */ DEFINE_SCENE(MIZUsin_bs_scene, none, SCENE_MIZUSIN_BS, SDC_MIZUSIN_BS, 0, 0) // WATER_TEMPLE_BOSS +/* 0x17 */ DEFINE_SCENE(jyasinboss_scene, none, SCENE_JYASINBOSS, SDC_DEFAULT, 0, 0) // SPIRIT_TEMPLE_BOSS +/* 0x18 */ DEFINE_SCENE(HAKAdan_bs_scene, none, SCENE_HAKADAN_BS, SDC_HAKADAN, 0, 0) // SHADOW_TEMPLE_BOSS /* 0x19 */ DEFINE_SCENE(ganon_boss_scene, none, SCENE_GANON_BOSS, SDC_DEFAULT, 0, 0) /* 0x1A */ DEFINE_SCENE(ganon_final_scene, none, SCENE_GANON_FINAL, SDC_GANON_FINAL, 0, 0) -/* 0x1B */ DEFINE_SCENE(entra_scene, none, SCENE_ENTRA, SDC_DEFAULT, 0, 0) -/* 0x1C */ DEFINE_SCENE(entra_n_scene, none, SCENE_ENTRA_N, SDC_DEFAULT, 0, 0) -/* 0x1D */ DEFINE_SCENE(enrui_scene, none, SCENE_ENRUI, SDC_DEFAULT, 0, 0) +/* 0x1B */ DEFINE_SCENE(entra_scene, none, SCENE_ENTRA, SDC_DEFAULT, 0, 0) // MARKET_ENTRANCE_DAY +/* 0x1C */ DEFINE_SCENE(entra_n_scene, none, SCENE_ENTRA_N, SDC_DEFAULT, 0, 0) // MARKET_ENTRANCE_NIGHT +/* 0x1D */ DEFINE_SCENE(enrui_scene, none, SCENE_ENRUI, SDC_DEFAULT, 0, 0) // MARKET_ENTRANCE_RUINS /* 0x1E */ DEFINE_SCENE(market_alley_scene, g_pn_18, SCENE_MARKET_ALLEY, SDC_DEFAULT, 0, 0) // BACK_ALLEY_DAY /* 0x1F */ DEFINE_SCENE(market_alley_n_scene, g_pn_18, SCENE_MARKET_ALLEY_N, SDC_DEFAULT, 0, 0) // BACK_ALLEY_NIGHT /* 0x20 */ DEFINE_SCENE(market_day_scene, g_pn_17, SCENE_MARKET_DAY, SDC_DEFAULT, 0, 0) // MARKET_DAY /* 0x21 */ DEFINE_SCENE(market_night_scene, g_pn_17, SCENE_MARKET_NIGHT, SDC_DEFAULT, 0, 0) // MARKET_NIGHT /* 0x22 */ DEFINE_SCENE(market_ruins_scene, g_pn_17, SCENE_MARKET_RUINS, SDC_DEFAULT, 0, 0) // MARKET_RUINS -/* 0x23 */ DEFINE_SCENE(shrine_scene, none, SCENE_SHRINE, SDC_DEFAULT, 0, 0) -/* 0x24 */ DEFINE_SCENE(shrine_n_scene, none, SCENE_SHRINE_N, SDC_DEFAULT, 0, 0) -/* 0x25 */ DEFINE_SCENE(shrine_r_scene, none, SCENE_SHRINE_R, SDC_DEFAULT, 0, 0) +/* 0x23 */ DEFINE_SCENE(shrine_scene, none, SCENE_SHRINE, SDC_DEFAULT, 0, 0) // TEMPLE_OF_TIME_EXTERIOR_DAY +/* 0x24 */ DEFINE_SCENE(shrine_n_scene, none, SCENE_SHRINE_N, SDC_DEFAULT, 0, 0) // TEMPLE_OF_TIME_EXTERIOR_NIGHT +/* 0x25 */ DEFINE_SCENE(shrine_r_scene, none, SCENE_SHRINE_R, SDC_DEFAULT, 0, 0) // TEMPLE_OF_TIME_EXTERIOR_RUINS /* 0x26 */ DEFINE_SCENE(kokiri_home_scene, none, SCENE_KOKIRI_HOME, SDC_DEFAULT, 0, 0) /* 0x27 */ DEFINE_SCENE(kokiri_home3_scene, none, SCENE_KOKIRI_HOME3, SDC_DEFAULT, 0, 0) /* 0x28 */ DEFINE_SCENE(kokiri_home4_scene, none, SCENE_KOKIRI_HOME4, SDC_DEFAULT, 0, 0) @@ -61,17 +61,17 @@ /* 0x31 */ DEFINE_SCENE(alley_shop_scene, g_pn_24, SCENE_ALLEY_SHOP, SDC_DEFAULT, 0, 0) // POTION_SHOP_MARKET /* 0x32 */ DEFINE_SCENE(night_shop_scene, g_pn_56, SCENE_NIGHT_SHOP, SDC_DEFAULT, 0, 0) // BOMBCHU_SHOP /* 0x33 */ DEFINE_SCENE(face_shop_scene, g_pn_50, SCENE_FACE_SHOP, SDC_DEFAULT, 0, 0) // HAPPY_MASK_SHOP -/* 0x34 */ DEFINE_SCENE(link_home_scene, none, SCENE_LINK_HOME, SDC_DEFAULT, 0, 0) +/* 0x34 */ DEFINE_SCENE(link_home_scene, none, SCENE_LINK_HOME, SDC_DEFAULT, 0, 0) // LINKS_HOUSE /* 0x35 */ DEFINE_SCENE(impa_scene, none, SCENE_IMPA, SDC_DEFAULT, 0, 0) /* 0x36 */ DEFINE_SCENE(malon_stable_scene, g_pn_48, SCENE_MALON_STABLE, SDC_DEFAULT, 0, 0) // STABLE /* 0x37 */ DEFINE_SCENE(labo_scene, none, SCENE_LABO, SDC_DEFAULT, 0, 0) /* 0x38 */ DEFINE_SCENE(hylia_labo_scene, g_pn_26, SCENE_HYLIA_LABO, SDC_HYLIA_LABO, 0, 0) // LAKESIDE_LABORATORY -/* 0x39 */ DEFINE_SCENE(tent_scene, none, SCENE_TENT, SDC_DEFAULT, 0, 0) +/* 0x39 */ DEFINE_SCENE(tent_scene, none, SCENE_TENT, SDC_DEFAULT, 0, 0) // CARPENTERS_TENT /* 0x3A */ DEFINE_SCENE(hut_scene, g_pn_25, SCENE_HUT, SDC_DEFAULT, 0, 0) // GRAVEKEEPERS_HUT /* 0x3B */ DEFINE_SCENE(daiyousei_izumi_scene, g_pn_13, SCENE_DAIYOUSEI_IZUMI, SDC_GREAT_FAIRY_FOUNTAIN, 0, 0) // GREAT_FAIRYS_FOUNTAIN_MAGIC /* 0x3C */ DEFINE_SCENE(yousei_izumi_tate_scene, g_pn_45, SCENE_YOUSEI_IZUMI_TATE, SDC_FAIRY_FOUNTAIN, 0, 0) // FAIRYS_FOUNTAIN /* 0x3D */ DEFINE_SCENE(yousei_izumi_yoko_scene, g_pn_13, SCENE_YOUSEI_IZUMI_YOKO, SDC_GREAT_FAIRY_FOUNTAIN, 0, 0) // GREAT_FAIRYS_FOUNTAIN_SPELLS -/* 0x3E */ DEFINE_SCENE(kakusiana_scene, none, SCENE_KAKUSIANA, SDC_KAKUSIANA, 0, 0) +/* 0x3E */ DEFINE_SCENE(kakusiana_scene, none, SCENE_KAKUSIANA, SDC_KAKUSIANA, 0, 0) // GROTTOS /* 0x3F */ DEFINE_SCENE(hakaana_scene, none, SCENE_HAKAANA, SDC_GRAVE_EXIT_LIGHT_SHINING, 0, 0) /* 0x40 */ DEFINE_SCENE(hakaana2_scene, none, SCENE_HAKAANA2, SDC_FAIRY_FOUNTAIN, 0, 0) /* 0x41 */ DEFINE_SCENE(hakaana_ouke_scene, g_pn_44, SCENE_HAKAANA_OUKE, SDC_HAKAANA_OUKE, 0, 0) // ROYAL_FAMILYS_TOMB