1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-14 11:54:39 +00:00

Merge branch 'master' into doc_pause_menu

This commit is contained in:
Dragorn421 2022-12-19 11:18:54 +01:00
commit f8e8e58d00
No known key found for this signature in database
GPG key ID: 32B53D2D16FC4118
254 changed files with 2585 additions and 2399 deletions

View file

@ -428,8 +428,8 @@ void func_8002F6D4(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4,
void func_8002F71C(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4);
void func_8002F758(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4, u32 arg5);
void func_8002F7A0(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4);
void func_8002F7DC(Actor* actor, u16 sfxId);
void Audio_PlayActorSfx2(Actor* actor, u16 sfxId);
void Player_PlaySfx(Player* player, u16 sfxId);
void Actor_PlaySfx(Actor* actor, u16 sfxId);
void func_8002F850(PlayState* play, Actor* actor);
void func_8002F8F0(Actor* actor, u16 sfxId);
void func_8002F91C(Actor* actor, u16 sfxId);
@ -640,7 +640,7 @@ s32 DynaPolyActor_IsPlayerAbove(DynaPolyActor* dynaActor);
s32 func_800435B4(DynaPolyActor* dynaActor);
s32 func_800435D8(PlayState* play, DynaPolyActor* dynaActor, s16 arg2, s16 arg3, s16 arg4);
void Camera_Init(Camera* camera, View* view, CollisionContext* colCtx, PlayState* play);
void Camera_InitPlayerSettings(Camera* camera, Player* player);
void Camera_InitDataUsingPlayer(Camera* camera, Player* player);
s16 Camera_ChangeStatus(Camera* camera, s16 status);
Vec3s Camera_Update(Camera* camera);
void Camera_Finish(Camera* camera);
@ -1317,14 +1317,14 @@ s16 Play_ChangeCameraStatus(PlayState* this, s16 camId, s16 status);
void Play_ClearCamera(PlayState* this, s16 camId);
void Play_ClearAllSubCameras(PlayState* this);
Camera* Play_GetCamera(PlayState* this, s16 camId);
s32 Play_CameraSetAtEye(PlayState* this, s16 camId, Vec3f* at, Vec3f* eye);
s32 Play_CameraSetAtEyeUp(PlayState* this, s16 camId, Vec3f* at, Vec3f* eye, Vec3f* up);
s32 Play_CameraSetFov(PlayState* this, s16 camId, f32 fov);
s32 Play_SetCameraAtEye(PlayState* this, s16 camId, Vec3f* at, Vec3f* eye);
s32 Play_SetCameraAtEyeUp(PlayState* this, s16 camId, Vec3f* at, Vec3f* eye, Vec3f* up);
s32 Play_SetCameraFov(PlayState* this, s16 camId, f32 fov);
s32 Play_SetCameraRoll(PlayState* this, s16 camId, s16 roll);
void Play_CopyCamera(PlayState* this, s16 destCamId, s16 srcCamId);
s32 func_800C0808(PlayState* this, s16 camId, Player* player, s16 setting);
s32 Play_CameraChangeSetting(PlayState* this, s16 camId, s16 setting);
void func_800C08AC(PlayState* this, s16 camId, s16 arg2);
s32 Play_InitCameraDataUsingPlayer(PlayState* this, s16 camId, Player* player, s16 setting);
s32 Play_ChangeCameraSetting(PlayState* this, s16 camId, s16 setting);
void Play_ReturnToMainCam(PlayState* this, s16 camId, s16 duration);
void Play_SaveSceneFlags(PlayState* this);
void Play_SetupRespawnPoint(PlayState* this, s32 respawnMode, s32 playerParams);
void Play_TriggerVoidOut(PlayState* this);