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Use ACTORTYPE_ENEMY
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1 changed files with 1 additions and 1 deletions
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@ -745,7 +745,7 @@ void func_80A75C38(EnIk* this, GlobalContext* globalCtx) {
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}
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}
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} else {
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} else {
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if (prevHealth == 50) {
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if (prevHealth == 50) {
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Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, 5);
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Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_ENEMY);
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}
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}
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goto block_23;
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goto block_23;
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}
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}
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