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Use ACTORTYPE_ENEMY

This commit is contained in:
Sirius902 2020-10-18 21:01:14 -07:00
parent 9d717973a7
commit f8f3899938

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@ -745,7 +745,7 @@ void func_80A75C38(EnIk* this, GlobalContext* globalCtx) {
} }
} else { } else {
if (prevHealth == 50) { if (prevHealth == 50) {
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, 5); Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_ENEMY);
} }
goto block_23; goto block_23;
} }