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Merge branch 'main' into doc_pause_menu

This commit is contained in:
Dragorn421 2025-06-06 11:42:14 +02:00
commit f90847ad8a
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1416 changed files with 11741 additions and 4162 deletions

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#include "array_count.h"
#include "gfx.h"
#include "z64player.h"
#include "player.h"
// Eyes textures

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#include "ultra64.h"
#include "tex_len.h"
#include "z64animation.h"
#include "animation.h"
#define LINK_ADULT_EYES_TEX_WIDTH 64
#define LINK_ADULT_EYES_TEX_HEIGHT 32

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#include "array_count.h"
#include "gfx.h"
#include "z64player.h"
#include "player.h"
// Eyes textures

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#include "ultra64.h"
#include "tex_len.h"
#include "z64animation.h"
#include "animation.h"
#define LINK_CHILD_EYES_TEX_WIDTH 64
#define LINK_CHILD_EYES_TEX_HEIGHT 32

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#include "ultra64.h"
#include "tex_len.h"
#include "z64interface.h"
#include "interface.h"
extern u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
extern u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];

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#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
#include "tex_len.h"
#include "versions.h"
#include "z64interface.h"
#include "interface.h"
extern u64 gItemIconDekuStickTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
extern u64 gItemIconDekuNutTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64item.h"
#include "item.h"
#if OOT_NTSC

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gForestTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gForestTempleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gForestTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gForestTempleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gForestTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gForestTempleTitleCardGERTex.ia8.inc.c"
};
u64 gForestTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gForestTempleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gShadowTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShadowTempleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gShadowTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShadowTempleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gShadowTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShadowTempleTitleCardGERTex.ia8.inc.c"
};
u64 gShadowTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShadowTempleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gFireTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFireTempleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gFireTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFireTempleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gFireTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFireTempleTitleCardGERTex.ia8.inc.c"
};
u64 gFireTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFireTempleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gWaterTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gWaterTempleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gWaterTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gWaterTempleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gWaterTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gWaterTempleTitleCardGERTex.ia8.inc.c"
};
u64 gWaterTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gWaterTempleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gSpiritTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSpiritTempleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gSpiritTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSpiritTempleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gSpiritTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSpiritTempleTitleCardGERTex.ia8.inc.c"
};
u64 gSpiritTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSpiritTempleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gDekuTreeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDekuTreeTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gDekuTreeTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDekuTreeTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gDekuTreeTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDekuTreeTitleCardGERTex.ia8.inc.c"
};
u64 gDekuTreeTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDekuTreeTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gJabuJabuTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gJabuJabuTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gJabuJabuTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gJabuJabuTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gJabuJabuTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gJabuJabuTitleCardGERTex.ia8.inc.c"
};
u64 gJabuJabuTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gJabuJabuTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gDodongosCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDodongosCavernTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gDodongosCavernTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDodongosCavernTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gDodongosCavernTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDodongosCavernTitleCardGERTex.ia8.inc.c"
};
u64 gDodongosCavernTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDodongosCavernTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gInsideGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gInsideGanonsCastleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gInsideGanonsCastleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardGERTex.ia8.inc.c"
};
u64 gInsideGanonsCastleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gIceCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gIceCavernTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gIceCavernTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gIceCavernTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gIceCavernTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gIceCavernTitleCardGERTex.ia8.inc.c"
};
u64 gIceCavernTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gIceCavernTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudoTrainingGroundTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGERudoTrainingGroundTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGERudoTrainingGroundTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardGERTex.ia8.inc.c"
};
u64 gGERudoTrainingGroundTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gCastleCourtyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gCastleCourtyardTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gCastleCourtyardTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardGERTex.ia8.inc.c"
};
u64 gCastleCourtyardTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGreatFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGreatFairysFountainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGreatFairysFountainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardGERTex.ia8.inc.c"
};
u64 gGreatFairysFountainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gChamberOfTheSagesTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gChamberOfTheSagesTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gChamberOfTheSagesTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardGERTex.ia8.inc.c"
};
u64 gChamberOfTheSagesTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gShootingGalleryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShootingGalleryTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gShootingGalleryTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShootingGalleryTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gShootingGalleryTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShootingGalleryTitleCardGERTex.ia8.inc.c"
};
u64 gShootingGalleryTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gShootingGalleryTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gTempleOfTimeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gTempleOfTimeTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gTempleOfTimeTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardGERTex.ia8.inc.c"
};
u64 gTempleOfTimeTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gMarketTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gMarketTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gMarketTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gMarketTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gMarketTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gMarketTitleCardGERTex.ia8.inc.c"
};
u64 gMarketTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gMarketTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gBackAlleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBackAlleyTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gBackAlleyTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBackAlleyTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gBackAlleyTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBackAlleyTitleCardGERTex.ia8.inc.c"
};
u64 gBackAlleyTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBackAlleyTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gKokiriShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gKokiriShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gKokiriShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriShopTitleCardGERTex.ia8.inc.c"
};
u64 gKokiriShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGoronShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGoronShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGoronShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronShopTitleCardGERTex.ia8.inc.c"
};
u64 gGoronShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gZoraShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZoraShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gZoraShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZoraShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gZoraShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZoraShopTitleCardGERTex.ia8.inc.c"
};
u64 gZoraShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZoraShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gHouseOfSkulltulaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gHouseOfSkulltulaTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gHouseOfSkulltulaTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardGERTex.ia8.inc.c"
};
u64 gHouseOfSkulltulaTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gBazaarTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBazaarTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gBazaarTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBazaarTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gBazaarTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBazaarTitleCardGERTex.ia8.inc.c"
};
u64 gBazaarTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBazaarTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gPotionShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gPotionShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gPotionShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gPotionShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gPotionShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gPotionShopTitleCardGERTex.ia8.inc.c"
};
u64 gPotionShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gPotionShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGravekeepersHutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGravekeepersHutTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGravekeepersHutTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardGERTex.ia8.inc.c"
};
u64 gGravekeepersHutTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gLakesideLaboratoryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gLakesideLaboratoryTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gLakesideLaboratoryTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardGERTex.ia8.inc.c"
};
u64 gLakesideLaboratoryTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gHyruleFieldTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleFieldTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gHyruleFieldTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleFieldTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gHyruleFieldTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleFieldTitleCardGERTex.ia8.inc.c"
};
u64 gHyruleFieldTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleFieldTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gKakarikoVillageTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gKakarikoVillageTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gKakarikoVillageTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardGERTex.ia8.inc.c"
};
u64 gKakarikoVillageTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGraveyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGraveyardTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGraveyardTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGraveyardTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGraveyardTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGraveyardTitleCardGERTex.ia8.inc.c"
};
u64 gGraveyardTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGraveyardTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasRiverTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasRiverTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gZorasRiverTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasRiverTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gZorasRiverTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasRiverTitleCardGERTex.ia8.inc.c"
};
u64 gZorasRiverTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasRiverTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gKokiriForestTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriForestTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gKokiriForestTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriForestTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gKokiriForestTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriForestTitleCardGERTex.ia8.inc.c"
};
u64 gKokiriForestTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gKokiriForestTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gLakeHyliaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakeHyliaTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gLakeHyliaTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakeHyliaTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gLakeHyliaTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakeHyliaTitleCardGERTex.ia8.inc.c"
};
u64 gLakeHyliaTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLakeHyliaTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasDomainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasDomainTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gZorasDomainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasDomainTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gZorasDomainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasDomainTitleCardGERTex.ia8.inc.c"
};
u64 gZorasDomainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasDomainTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasFountainTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gZorasFountainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasFountainTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gZorasFountainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasFountainTitleCardGERTex.ia8.inc.c"
};
u64 gZorasFountainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gZorasFountainTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudoValleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoValleyTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGERudoValleyTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoValleyTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGERudoValleyTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoValleyTitleCardGERTex.ia8.inc.c"
};
u64 gGERudoValleyTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudoValleyTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gLostWoodsTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLostWoodsTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gLostWoodsTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLostWoodsTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gLostWoodsTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLostWoodsTitleCardGERTex.ia8.inc.c"
};
u64 gLostWoodsTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLostWoodsTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gHauntedWastelandTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gHauntedWastelandTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gHauntedWastelandTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardGERTex.ia8.inc.c"
};
u64 gHauntedWastelandTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gHyruleCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleCastleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gHyruleCastleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleCastleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gHyruleCastleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleCastleTitleCardGERTex.ia8.inc.c"
};
u64 gHyruleCastleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHyruleCastleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gDeathMountainTrailTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gDeathMountainTrailTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gDeathMountainTrailTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardGERTex.ia8.inc.c"
};
u64 gDeathMountainTrailTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gDeathMountainCraterTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gDeathMountainCraterTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gDeathMountainCraterTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardGERTex.ia8.inc.c"
};
u64 gDeathMountainCraterTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGoronCityTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronCityTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGoronCityTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronCityTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGoronCityTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronCityTitleCardGERTex.ia8.inc.c"
};
u64 gGoronCityTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGoronCityTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gLonLonRanchTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLonLonRanchTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gLonLonRanchTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLonLonRanchTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gLonLonRanchTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLonLonRanchTitleCardGERTex.ia8.inc.c"
};
u64 gLonLonRanchTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gLonLonRanchTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGanonsCastleTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGanonsCastleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGanonsCastleTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGanonsCastleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGanonsCastleTitleCardGERTex.ia8.inc.c"
};
u64 gGanonsCastleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGanonsCastleTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gRoyalFamilysTombTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gRoyalFamilysTombTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gRoyalFamilysTombTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardGERTex.ia8.inc.c"
};
u64 gRoyalFamilysTombTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFairysFountainTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gFairysFountainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFairysFountainTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gFairysFountainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFairysFountainTitleCardGERTex.ia8.inc.c"
};
u64 gFairysFountainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFairysFountainTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gFishingPondTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFishingPondTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gFishingPondTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFishingPondTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gFishingPondTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFishingPondTitleCardGERTex.ia8.inc.c"
};
u64 gFishingPondTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gFishingPondTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gBombchuBowlingAlleyCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardJPNTex.ia8.inc.c"
};
#endif
u64 gBombchuBowlingAlleyCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gBombchuBowlingAlleyCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardGERTex.ia8.inc.c"
};
u64 gBombchuBowlingAlleyCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gStableTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gStableTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gStableTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gStableTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gStableTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gStableTitleCardGERTex.ia8.inc.c"
};
u64 gStableTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gStableTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gThievesHideoutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gThievesHideoutTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gThievesHideoutTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gThievesHideoutTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gThievesHideoutTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gThievesHideoutTitleCardGERTex.ia8.inc.c"
};
u64 gThievesHideoutTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gThievesHideoutTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gHappyMaskShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gHappyMaskShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gHappyMaskShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardGERTex.ia8.inc.c"
};
u64 gHappyMaskShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gTreasureBoxShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gTreasureBoxShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gTreasureBoxShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardGERTex.ia8.inc.c"
};
u64 gTreasureBoxShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gSacredForestMeadowTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gSacredForestMeadowTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gSacredForestMeadowTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardGERTex.ia8.inc.c"
};
u64 gSacredForestMeadowTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudosFortressTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudosFortressTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gGERudosFortressTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudosFortressTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gGERudosFortressTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudosFortressTitleCardGERTex.ia8.inc.c"
};
u64 gGERudosFortressTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gGERudosFortressTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gBottomOfTheWellTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gBottomOfTheWellTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gBottomOfTheWellTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardGERTex.ia8.inc.c"
};
u64 gBottomOfTheWellTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gDesertColossusTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDesertColossusTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gDesertColossusTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDesertColossusTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gDesertColossusTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDesertColossusTitleCardGERTex.ia8.inc.c"
};
u64 gDesertColossusTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gDesertColossusTitleCardFRATex.ia8.inc.c"
};
#endif

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#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gBombchuShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuShopTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gBombchuShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuShopTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gBombchuShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuShopTitleCardGERTex.ia8.inc.c"
};
u64 gBombchuShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gBombchuShopTitleCardFRATex.ia8.inc.c"
};
#endif

View file

@ -0,0 +1,24 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "actor.h"
#if OOT_NTSC
u64 gQuestionMarkTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gQuestionMarkTitleCardJPNTex.ia8.inc.c"
};
#endif
u64 gQuestionMarkTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gQuestionMarkTitleCardENGTex.ia8.inc.c"
};
#if OOT_PAL
u64 gQuestionMarkTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gQuestionMarkTitleCardGERTex.ia8.inc.c"
};
u64 gQuestionMarkTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
#include "assets/textures/place_title_cards/gQuestionMarkTitleCardFRATex.ia8.inc.c"
};
#endif

View file

@ -1,5 +1,7 @@
<Root>
<File Name="gameplay_dangeon_keep" Segment="5">
<Texture Name="gameplay_dangeon_keep_000000_Tex" Format="i8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="gameplay_dangeon_keep_000200_Tex" Format="i8" Width="16" Height="32" Offset="0x200"/>
<Array Name="gUnusedCandleVtx" Count="4" Offset="0x400">
<Vtx/>
</Array>
@ -8,6 +10,7 @@
<Vtx/>
</Array>
<DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gameplay_dangeon_keep_0005C0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5C0"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<Array Name="gDoorLockVtx" Count="20" Offset="0xFC0">
<Vtx/>
@ -17,6 +20,7 @@
<Vtx/>
</Array>
<DList Name="gDoorChainDL" Offset="0x11F0"/>
<Texture Name="gameplay_dangeon_keep_001280_Tex" Format="rgba16" Width="32" Height="32" Offset="0x1280"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<Array Name="gUnusedBombBagVtx" Count="4" Offset="0x3280">
@ -104,6 +108,10 @@
<Vtx/>
</Array>
<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
<Texture Name="gameplay_dangeon_keep_0078A0_Tex" Format="i8" Width="32" Height="32" Offset="0x78A0"/>
<Texture Name="gameplay_dangeon_keep_007CA0_Tex" Format="i8" Width="32" Height="32" Offset="0x7CA0"/>
<Texture Name="gameplay_dangeon_keep_0080A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x80A0"/>
<Texture Name="gameplay_dangeon_keep_0088A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x88A0"/>
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
@ -113,11 +121,26 @@
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
<Texture Name="gameplay_dangeon_keep_00D8A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xD8A0"/>
<Texture Name="gameplay_dangeon_keep_00E0A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xE0A0"/>
<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
<Texture Name="gameplay_dangeon_keep_00F8A0_Tex" Format="rgba16" Width="64" Height="32" Offset="0xF8A0"/>
<Texture Name="gameplay_dangeon_keep_0108A0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x108A0"/>
<Texture Name="gameplay_dangeon_keep_0118A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x118A0"/>
<Texture Name="gameplay_dangeon_keep_011AA0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x11AA0"/>
<Texture Name="gameplay_dangeon_keep_011CA0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x11CA0"/>
<Texture Name="gameplay_dangeon_keep_012CA0_Tex" Format="rgba16" Width="64" Height="16" Offset="0x12CA0"/>
<Texture Name="gameplay_dangeon_keep_0134A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x134A0"/>
<Texture Name="gameplay_dangeon_keep_013CA0_Tex" Format="ia8" Width="4" Height="4" Offset="0x13CA0"/>
<Texture Name="gameplay_dangeon_keep_013CB0_Tex" Format="i4" Width="64" Height="64" Offset="0x13CB0"/>
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
<Texture Name="gameplay_dangeon_keep_0154B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x154B0"/>
<Texture Name="gameplay_dangeon_keep_015CB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x15CB0"/>
<Texture Name="gameplay_dangeon_keep_0164B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x164B0"/>
<Texture Name="gameplay_dangeon_keep_016CB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x16CB0"/>
<Array Name="gPotVtx" Count="60" Offset="0x174B0">
<Vtx/>
</Array>

View file

@ -603,29 +603,63 @@
<!-- Probably a file boundary here. -->
<Array Name="gDebugPyramidVtx" Count="12" Offset="0x3500">
<Vtx/>
</Array>
<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
<DList Name="gDebugArrowDL" Offset="0x39F0"/>
<Array Name="gDebugArrowVtx" Count="36" Offset="0x3A50">
<Vtx/>
</Array>
<DList Name="gDebugCameraDL" Offset="0x3C90"/>
<Array Name="gDebugCameraVtx" Count="40" Offset="0x3D08">
<Vtx/>
</Array>
<Array Name="gDebugCheckeredFloorVtx" Count="4" Offset="0x3F88">
<Vtx/>
</Array>
<DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
<Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
<Array Name="gDebugSpriteVtx" Count="4" Offset="0x4258">
<Vtx/>
</Array>
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
<Animation Name="gArrow1Anim" Offset="0x4310"/>
<Animation Name="gArrow2Anim" Offset="0x436C"/>
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
<Array Name="gArrowNearVtx" Count="50" Offset="0x5780">
<Vtx/>
</Array>
<DList Name="gArrowNearDL" Offset="0x5AA0"/>
<Array Name="gArrowFarVtx" Count="26" Offset="0x5C80">
<Vtx/>
</Array>
<DList Name="gArrowFarDL" Offset="0x5E20"/>
<Limb Name="gameplay_keep_005FC0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FC0" Offset="0x5FC0"/>
<Limb Name="gameplay_keep_005FD0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FD0" Offset="0x5FD0"/>
<Limb Name="gameplay_keep_005FE0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FE0" Offset="0x5FE0"/>
<Limb Name="gameplay_keep_005FF0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FF0" Offset="0x5FF0"/>
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<Array Name="gBombBodyVtx" Count="4" Offset="0x7820">
<Vtx/>
</Array>
<DList Name="gBombBodyDL" Offset="0x7860"/>
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
<Array Name="gBombCapVtx" Count="14" Offset="0x7970">
<Vtx/>
</Array>
<DList Name="gBombCapDL" Offset="0x7A50"/>
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
<Array Name="gBombchuVtx" Count="40" Offset="0x7B90">
<Vtx/>
</Array>
<DList Name="gBombchuDL" Offset="0x7E10"/>
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
@ -638,17 +672,38 @@
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
<Array Name="gEffBombExplosionVtx" Count="4" Offset="0xC058">
<Vtx/>
</Array>
<Array Name="gEffFragments1Vtx" Count="3" Offset="0xC0A0">
<Vtx/>
</Array>
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
<Array Name="gBoomerangVtx" Count="51" Offset="0xC360">
<Vtx/>
</Array>
<DList Name="gUnknownBlankDL" Offset="0xC690"/>
<DList Name="gBoomerangDL" Offset="0xC698"/>
<DList Name="gBoomerangRefDL" Offset="0xC808"/>
<DList Name="gCompassArrowDL" Offset="0xC820"/>
<Array Name="gCompassArrowVtx" Count="3" Offset="0xC848">
<Vtx/>
</Array>
<Array Name="gameplay_keep_Vtx_00C880" Count="3" Offset="0xC880">
<Vtx/>
</Array>
<DList Name="gGameplayKeepDL_C8B0" Offset="0xC8B0"/>
<Array Name="gLockOnArrowVtx" Count="47" Offset="0xC920">
<Vtx/>
</Array>
<DList Name="gLockOnArrowDL" Offset="0xCC10"/>
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCD20"/>
<Array Name="gEffFragments2Vtx" Count="12" Offset="0xCD60">
<Vtx/>
</Array>
<DList Name="gEffFragments2DL" Offset="0xCE20"/>
<Texture Name="gGameplayKeepTex_CE60" OutName="gameplay_keep_tex_CE60" Format="ia8" Width="32" Height="32" Offset="0xCE60"/>
@ -656,55 +711,151 @@
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xD260"/>
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xD2E0"/>
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xD3E0"/>
<Array Name="gUnusedRockFragmentVtx" Count="24" Offset="0xD560">
<Vtx/>
</Array>
<DList Name="gUnusedRockFragmentDL" Offset="0xD6E0"/>
<DList Name="gBoulderFragmentsDL" Offset="0xD7E0"/>
<Array Name="gBoulderFragmentsVtx" Count="12" Offset="0xD8B8">
<Vtx/>
</Array>
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD980"/>
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xE180"/>
<Animation Name="gDoorChildOpeningLeftAnim" Offset="0xEA54"/>
<Animation Name="gDoorChildOpeningRightAnim" Offset="0xEB40"/>
<Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xEBF8"/>
<Array Name="gDoorLeftVtx" Count="34" Offset="0xEC10">
<Vtx/>
</Array>
<Array Name="gDoorRightVtx" Count="34" Offset="0xEE30">
<Vtx/>
</Array>
<Array Name="gDoorFrameVtx" Count="8" Offset="0xF050">
<Vtx/>
</Array>
<DList Name="gDoorFrameDL" Offset="0xF0D0"/>
<DList Name="gDoorLeftDL" Offset="0xF158"/>
<DList Name="gDoorRightDL" Offset="0xF2A0"/>
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xF3D8"/>
<Limb Name="gameplay_keep_0103D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103D8" Offset="0x103D8"/>
<Limb Name="gameplay_keep_0103E4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103E4" Offset="0x103E4"/>
<Limb Name="gameplay_keep_0103F0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103F0" Offset="0x103F0"/>
<Limb Name="gameplay_keep_0103FC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103FC" Offset="0x103FC"/>
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x10418"/>
<Animation Name="gDoorAdultOpeningRightAnim" Offset="0x104D8"/>
<DList Name="gEffDustDL" Offset="0x104F0"/>
<Array Name="gEffDustVtx" Count="4" Offset="0x10548">
<Vtx/>
</Array>
<Array Name="gEffFlashVtx" Count="4" Offset="0x10590">
<Vtx/>
</Array>
<DList Name="gEffFlash1DL" Offset="0x105D0"/>
<DList Name="gEffFlash2DL" Offset="0x10648"/>
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x106C8"/>
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x116D0"/>
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11ED0"/>
<Array Name="gSpinAttack1Vtx" Count="26" Offset="0x126D0">
<Vtx/>
</Array>
<Array Name="gSpinAttack2Vtx" Count="26" Offset="0x12870">
<Vtx/>
</Array>
<DList Name="gSpinAttack1DL" Offset="0x12A10"/>
<DList Name="gSpinAttack2DL" Offset="0x12B30"/>
<Array Name="gSpinAttack3Vtx" Count="26" Offset="0x12C50">
<Vtx/>
</Array>
<Array Name="gSpinAttack4Vtx" Count="26" Offset="0x12DF0">
<Vtx/>
</Array>
<DList Name="gSpinAttack3DL" Offset="0x12F90"/>
<DList Name="gSpinAttack4DL" Offset="0x130B0"/>
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x131D0"/>
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x135D0"/>
<Array Name="gSpinAttackChargingVtx" Count="14" Offset="0x139D0">
<Vtx/>
</Array>
<DList Name="gSpinAttackChargingDL" Offset="0x13AB0"/>
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13BA0"/>
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x143A0"/>
<Array Name="gUnusedBeamBladeVtx" Count="44" Offset="0x14BA0">
<Vtx/>
</Array>
<DList Name="gUnusedBeamBladeDL" Offset="0x14E60"/>
<Animation Name="gFairyAnim" Offset="0x15044"/>
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x15060"/>
<Array Name="gFairyWing1Vtx" Count="4" Offset="0x15860">
<Vtx/>
</Array>
<DList Name="gFairyWing1DL" Offset="0x158A0"/>
<Array Name="gFairyWing2Vtx" Count="4" Offset="0x15928">
<Vtx/>
</Array>
<DList Name="gFairyWing2DL" Offset="0x15968"/>
<Array Name="gFairyWing3Vtx" Count="4" Offset="0x159F0">
<Vtx/>
</Array>
<DList Name="gFairyWing3DL" Offset="0x15A30"/>
<Array Name="gFairyWing4Vtx" Count="4" Offset="0x15AB8">
<Vtx/>
</Array>
<DList Name="gFairyWing4DL" Offset="0x15AF8"/>
<Array Name="gGlowCircleVtx" Count="4" Offset="0x15B80">
<Vtx/>
</Array>
<DList Name="gGlowCircleTextureLoadDL" Offset="0x15BC0"/>
<DList Name="gGlowCircleDL" Offset="0x15C00"/>
<DList Name="gGlowCircleSmallDL" Offset="0x15C20"/>
<Array Name="gGlowCircleSmallVtx" Count="8" Offset="0x15D88">
<Vtx/>
</Array>
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15E08"/>
<Limb Name="gameplay_keep_016E08_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E08" Offset="0x16E08"/>
<Limb Name="gameplay_keep_016E14_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E14" Offset="0x16E14"/>
<Limb Name="gameplay_keep_016E20_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E20" Offset="0x16E20"/>
<Limb Name="gameplay_keep_016E2C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E2C" Offset="0x16E2C"/>
<Limb Name="gameplay_keep_016E38_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E38" Offset="0x16E38"/>
<Limb Name="gameplay_keep_016E44_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E44" Offset="0x16E44"/>
<Limb Name="gameplay_keep_016E50_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E50" Offset="0x16E50"/>
<Limb Name="gameplay_keep_016E5C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E5C" Offset="0x16E5C"/>
<Limb Name="gameplay_keep_016E68_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E68" Offset="0x16E68"/>
<Limb Name="gameplay_keep_016E74_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E74" Offset="0x16E74"/>
<Limb Name="gameplay_keep_016E80_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E80" Offset="0x16E80"/>
<Limb Name="gameplay_keep_016E8C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E8C" Offset="0x16E8C"/>
<Limb Name="gameplay_keep_016E98_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E98" Offset="0x16E98"/>
<Limb Name="gameplay_keep_016EA4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016EA4" Offset="0x16EA4"/>
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16EE8"/>
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16EF0"/>
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16F70"/>
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x17070"/>
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x17870"/>
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x18070"/>
<Array Name="gEffFireCircleVtx" Count="14" Offset="0x18870">
<Vtx/>
</Array>
<DList Name="gEffFireCircleDL" Offset="0x18950"/>
<Animation Name="gFishOutOfWaterAnim" Offset="0x18A9C"/>
<Array Name="gameplay_keep_Vtx_018AB0" Count="4" Offset="0x18AB0">
<Vtx/>
</Array>
<Array Name="gameplay_keep_Vtx_018AF0" Count="16" Offset="0x18AF0">
<Vtx/>
</Array>
<Array Name="gameplay_keep_Vtx_018BF0" Count="22" Offset="0x18BF0">
<Vtx/>
</Array>
<DList Name="gameplay_keep_018D50_DL" Offset="0x18D50"/>
<DList Name="gameplay_keep_018DF0_DL" Offset="0x18DF0"/>
<DList Name="gameplay_keep_018F08_DL" Offset="0x18F08"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x19020"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x19220"/>
<Limb Name="gameplay_keep_019420_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019420" Offset="0x19420"/>
<Limb Name="gameplay_keep_01942C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_01942C" Offset="0x1942C"/>
<Limb Name="gameplay_keep_019438_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019438" Offset="0x19438"/>
<Limb Name="gameplay_keep_019444_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019444" Offset="0x19444"/>
<Limb Name="gameplay_keep_019450_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019450" Offset="0x19450"/>
<Limb Name="gameplay_keep_01945C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_01945C" Offset="0x1945C"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x19480"/>
<Animation Name="gFishInWaterAnim" Offset="0x1953C"/>
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x19550"/>
@ -713,6 +864,9 @@
<Vtx/>
</Array>
<DList Name="gEffBubbleDL" Offset="0x1A600"/>
<Array Name="gEffBubbleVtx" Count="4" Offset="0x1A678">
<Vtx/>
</Array>
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A6C0"/>
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1AAC0"/>
@ -723,6 +877,9 @@
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BEC0"/>
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
<DList Name="gEffFireFootprintDL" Offset="0x1C6C0"/>
<Array Name="gEffFireFootprintVtx" Count="4" Offset="0x1C720">
<Vtx/>
</Array>
<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C760"/>
<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1CB60"/>
<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CF60"/>
@ -732,6 +889,9 @@
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DF60"/>
<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1E360"/>
<DList Name="gEffUnusedBubblesDL" Offset="0x1E760"/>
<Array Name="gEffUnusedBubblesVtx" Count="4" Offset="0x1E7D0">
<Vtx/>
</Array>
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E810"/>
<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F810"/>
<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F990"/>
@ -758,6 +918,9 @@
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21910"/>
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x21A90"/>
<DList Name="gEffHitMarkDL" Offset="0x21C10"/>
<Array Name="gEffHitMarkVtx" Count="4" Offset="0x21C68">
<Vtx/>
</Array>
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21CB0"/>
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i4" Width="64" Height="64" Offset="0x224B0"/>
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22CB0"/>
@ -770,9 +933,18 @@
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x245B0"/>
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24730"/>
<DList Name="gEffMagmaBubbleDL" Offset="0x248B0"/>
<Array Name="gEffMagmaBubbleVtx" Count="4" Offset="0x24910">
<Vtx/>
</Array>
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x24950"/>
<DList Name="gEffWaterRippleDL" Offset="0x25950"/>
<Array Name="gEffWaterRippleVtx" Count="4" Offset="0x259B0">
<Vtx/>
</Array>
<DList Name="gEffSparkDL" Offset="0x259F0"/>
<Array Name="gEffSparkVtx" Count="4" Offset="0x25A50">
<Vtx/>
</Array>
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x25A90"/>
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25F90"/>
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x26490"/>
@ -782,6 +954,9 @@
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x27890"/>
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x27D90"/>
<DList Name="gEffWaterSplashDL" Offset="0x28290"/>
<Array Name="gEffWaterSplashVtx" Count="4" Offset="0x282F0">
<Vtx/>
</Array>
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x28330"/>
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28730"/>
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28B30"/>
@ -791,6 +966,9 @@
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29B30"/>
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29F30"/>
<DList Name="gUnknownEffStoneDL" Offset="0x2A330"/>
<Array Name="gUnknownEffStoneVtx" Count="4" Offset="0x2A390">
<Vtx/>
</Array>
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x2A3D0"/>
<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A9D0"/>
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AFD0"/>
@ -800,6 +978,9 @@
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C7D0"/>
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2CDD0"/>
<DList Name="gEffLightningDL" Offset="0x2D3D0"/>
<Array Name="gEffLightningVtx" Count="4" Offset="0x2D438">
<Vtx/>
</Array>
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2D480"/>
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2DC80"/>
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2E480"/>
@ -811,46 +992,111 @@
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x31480"/>
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x31C80"/>
<DList Name="gEffEnemyDeathFlameDL" Offset="0x32480"/>
<Array Name="gEffEnemyDeathFlameVtx" Count="4" Offset="0x324E8">
<Vtx/>
</Array>
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32530"/>
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32930"/>
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32D30"/>
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x33130"/>
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33530"/>
<Array Name="gEffIceFragmentVtx" Count="41" Offset="0x33930">
<Vtx/>
</Array>
<DList Name="gEffIceFragment1DL" Offset="0x33BC0"/>
<DList Name="gEffIceFragment2DL" Offset="0x33CB8"/>
<Array Name="gEffIceFragment3Vtx" Count="93" Offset="0x33DB0">
<Vtx/>
</Array>
<DList Name="gEffIceFragment3DL" Offset="0x34380"/>
<Animation Name="gBugCrawlAnim" Offset="0x3469C"/>
<DList Name="gBugLimb1DL" Offset="0x346B0"/>
<DList Name="gBugLimb1WrapperDL" Offset="0x34750"/>
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x34760"/>
<Array Name="gBugLimb1Vtx" Count="3" Offset="0x34770">
<Vtx/>
</Array>
<DList Name="gBugLimb2DL" Offset="0x347A0"/>
<DList Name="gBugLimb2WrapperDL" Offset="0x34840"/>
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x34850"/>
<Array Name="gBugLimb2Vtx" Count="3" Offset="0x34860">
<Vtx/>
</Array>
<DList Name="gBugLimb3DL" Offset="0x34890"/>
<DList Name="gBugLimb3WrapperDL" Offset="0x34930"/>
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x34940"/>
<Array Name="gBugLimb3Vtx" Count="3" Offset="0x34950">
<Vtx/>
</Array>
<DList Name="gBugLimb4DL" Offset="0x34980"/>
<DList Name="gBugLimb4WrapperDL" Offset="0x34A20"/>
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34A30"/>
<Array Name="gBugLimb4Vtx" Count="3" Offset="0x34A40">
<Vtx/>
</Array>
<DList Name="gBugLimb5DL" Offset="0x34A70"/>
<DList Name="gBugLimb5WrapperDL" Offset="0x34B10"/>
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34B20"/>
<Array Name="gBugLimb5Vtx" Count="3" Offset="0x34B30">
<Vtx/>
</Array>
<DList Name="gBugLimb6DL" Offset="0x34B60"/>
<DList Name="gBugLimb6WrapperDL" Offset="0x34C00"/>
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34C10"/>
<Array Name="gBugLimb6Vtx" Count="3" Offset="0x34C20">
<Vtx/>
</Array>
<DList Name="gBugLimb7DL" Offset="0x34C50"/>
<DList Name="gBugLimb7WrapperDL" Offset="0x34CF0"/>
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34D00"/>
<Array Name="gBugLimb7Vtx" Count="3" Offset="0x34D10">
<Vtx/>
</Array>
<DList Name="gBugLimb8DL" Offset="0x34D40"/>
<DList Name="gBugLimb8WrapperDL" Offset="0x34DE0"/>
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34DF0"/>
<Array Name="gBugLimb8Vtx" Count="3" Offset="0x34E00">
<Vtx/>
</Array>
<DList Name="gBugLimb9DL" Offset="0x34E30"/>
<DList Name="gBugLimb9WrapperDL" Offset="0x34EE0"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34EF0"/>
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34F00">
<Vtx/>
</Array>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x357C0"/>
<Limb Name="gameplay_keep_0358C0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358C0" Offset="0x358C0"/>
<Limb Name="gameplay_keep_0358CC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358CC" Offset="0x358CC"/>
<Limb Name="gameplay_keep_0358D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358D8" Offset="0x358D8"/>
<Limb Name="gameplay_keep_0358E4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358E4" Offset="0x358E4"/>
<Limb Name="gameplay_keep_0358F0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358F0" Offset="0x358F0"/>
<Limb Name="gameplay_keep_0358FC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358FC" Offset="0x358FC"/>
<Limb Name="gameplay_keep_035908_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035908" Offset="0x35908"/>
<Limb Name="gameplay_keep_035914_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035914" Offset="0x35914"/>
<Limb Name="gameplay_keep_035920_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035920" Offset="0x35920"/>
<Limb Name="gameplay_keep_03592C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03592C" Offset="0x3592C"/>
<Limb Name="gameplay_keep_035938_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035938" Offset="0x35938"/>
<Limb Name="gameplay_keep_035944_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035944" Offset="0x35944"/>
<Limb Name="gameplay_keep_035950_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035950" Offset="0x35950"/>
<Limb Name="gameplay_keep_03595C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03595C" Offset="0x3595C"/>
<Limb Name="gameplay_keep_035968_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035968" Offset="0x35968"/>
<Limb Name="gameplay_keep_035974_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035974" Offset="0x35974"/>
<Limb Name="gameplay_keep_035980_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035980" Offset="0x35980"/>
<Limb Name="gameplay_keep_03598C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03598C" Offset="0x3598C"/>
<Limb Name="gameplay_keep_035998_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035998" Offset="0x35998"/>
<Limb Name="gameplay_keep_0359A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0359A4" Offset="0x359A4"/>
<Limb Name="gameplay_keep_0359B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0359B0" Offset="0x359B0"/>
<Limb Name="gameplay_keep_0359BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0359BC" Offset="0x359BC"/>
<Limb Name="gameplay_keep_0359C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0359C8" Offset="0x359C8"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35A30"/>
<Array Name="gCuttableShrubStalkVtx" Count="4" Offset="0x35A40">
<Vtx/>
</Array>
<DList Name="gCuttableShrubStalkDL" Offset="0x35A80"/>
<Array Name="gCuttableShrubTipVtx" Count="3" Offset="0x35B10">
<Vtx/>
</Array>
<DList Name="gCuttableShrubTipDL" Offset="0x35B40"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35BD0"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x363D0"/>
@ -858,47 +1104,119 @@
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x373D0"/>
<DList Name="gLensFlareCircleDL" Offset="0x37BD0"/>
<DList Name="gLensFlareRingDL" Offset="0x37C38"/>
<Array Name="gLensFlareVtx" Count="4" Offset="0x37CA0">
<Vtx/>
</Array>
<Array Name="gEffSparklesVtx" Count="4" Offset="0x37CE0">
<Vtx/>
</Array>
<DList Name="gEffSparklesDL" Offset="0x37D20"/>
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x37D80"/>
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37E00"/>
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x38000"/>
<Array Name="gHoverBootsCircleVtx" Count="13" Offset="0x38200">
<Vtx/>
</Array>
<DList Name="gHoverBootsCircleDL" Offset="0x382D0"/>
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x383A0"/>
<DList Name="gMoonDL" Offset="0x393A0"/>
<Array Name="gMoonVtx" Count="4" Offset="0x39410">
<Vtx/>
</Array>
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x39450"/>
<Array Name="gameplay_keep_Vtx_039850" Count="4" Offset="0x39850">
<Vtx/>
</Array>
<DList Name="gGameplayKeepDL_39890" Offset="0x39890"/>
<Array Name="gameplay_keep_Vtx_039970" Count="4" Offset="0x39970">
<Vtx/>
</Array>
<DList Name="gGameplayKeepDL_399B0" Offset="0x399B0"/>
<Array Name="gameplay_keep_Vtx_039A40" Count="4" Offset="0x39A40">
<Vtx/>
</Array>
<DList Name="gGameplayKeepDL_39A80" Offset="0x39A80"/>
<Array Name="gameplay_keep_Vtx_039B10" Count="4" Offset="0x39B10">
<Vtx/>
</Array>
<DList Name="gGameplayKeepDL_39B50" Offset="0x39B50"/>
<Collision Name="gLargerCubeCol" Offset="0x39CE0"/> <!-- unused in game -->
<Array Name="gLiftableRockVtx" Count="24" Offset="0x39D10">
<Vtx/>
</Array>
<DList Name="gLiftableRockDL" Offset="0x39E90"/>
<!-- unused in game -->
<Array Name="gUnusedRockRectangularPrism1Vtx" Count="24" Offset="0x39F40">
<Vtx/>
</Array>
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x3A0C0"/>
<Collision Name="gWideTallBlockCol" Offset="0x3A278"/>
<Array Name="gFlatBlockVtx" Count="24" Offset="0x3A2B0">
<Vtx/>
</Array>
<DList Name="gFlatBlockDL" Offset="0x3A430"/>
<Collision Name="gTallBlockCol" Offset="0x3A5F0"/>
<Array Name="gUnusedRockRectangularPrism3Vtx" Count="24" Offset="0x3A620">
<Vtx/>
</Array>
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x3A7A0"/>
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A950"/>
<Array Name="gFlatRotBlockVtx" Count="24" Offset="0x3A980">
<Vtx/>
</Array>
<DList Name="gFlatRotBlockDL" Offset="0x3AB00"/>
<Collision Name="gLargerFlatBlockCol" Offset="0x3ACB0"/>
<Array Name="gSmallCubeVtx" Count="24" Offset="0x3ACE0">
<Vtx/>
</Array>
<DList Name="gSmallCubeDL" Offset="0x3AE60"/>
<Collision Name="gSmallerCubeCol" Offset="0x3B020"/>
<Array Name="gTreeStumpVtx" Count="25" Offset="0x3B050">
<Vtx/>
</Array>
<DList Name="gTreeStumpDL" Offset="0x3B1E0"/>
<Array Name="gGrassBladesVtx" Count="12" Offset="0x3B2F0">
<Vtx/>
</Array>
<DList Name="gGrassBladesDL" Offset="0x3B3B0"/>
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3B460"/>
<Array Name="gHeartPieceInteriorVtx" Count="48" Offset="0x3B560">
<Vtx/>
</Array>
<DList Name="gHeartPieceInteriorDL" Offset="0x3B860"/>
<Array Name="gHeartPieceExteriorVtx" Count="80" Offset="0x3BA10">
<Vtx/>
</Array>
<Array Name="gHeartContainerInteriorVtx" Count="76" Offset="0x3BF10">
<Vtx/>
</Array>
<DList Name="gHeartPieceExteriorDL" Offset="0x3C3D0"/>
<DList Name="gHeartContainerInteriorDL" Offset="0x3C508"/>
<Array Name="gameplay_keep_Vtx_03C610" Count="80" Offset="0x3C610">
<Vtx/>
</Array>
<Array Name="gameplay_keep_Vtx_03CB10" Count="76" Offset="0x3CB10">
<Vtx/>
</Array>
<DList Name="gGameplayKeepDL_3CFD0" Offset="0x3CFD0"/>
<DList Name="gGameplayKeepDL_3D108" Offset="0x3D108"/>
<Array Name="gameplay_keep_Vtx_03D220" Count="4" Offset="0x3D220">
<Vtx/>
</Array>
<DList Name="gGameplayKeepDL_3D260" Offset="0x3D260"/>
<Array Name="gSignRectangularVtx" Count="39" Offset="0x3D2F0">
<Vtx/>
</Array>
<DList Name="gSignRectangularDL" Offset="0x3D560"/>
<Array Name="gSignDirectionalVtx" Count="45" Offset="0x3D7F0">
<Vtx/>
</Array>
<DList Name="gSignDirectionalDL" Offset="0x3DAC0"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3DD80"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3E580"/>
@ -913,6 +1231,9 @@
<Texture Name="gGameplayKeepTex_41580" OutName="gameplay_keep_tex_41580" Format="rgba16" Width="32" Height="32" Offset="0x41580"/>
<DList Name="gItemDropDL" Offset="0x41D80"/>
<Array Name="gItemDropVtx" Count="4" Offset="0x41E08">
<Vtx/>
</Array>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x41E50"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x42650"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x42E50"/>
@ -925,6 +1246,9 @@
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x44EB0"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x44ED0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x44EF0"/>
<Array Name="gRupeeVtx" Count="36" Offset="0x44F10">
<Vtx/>
</Array>
<DList Name="gRupeeDL" Offset="0x45150"/>
<Texture Name="gGameplayKeepTex_45220" OutName="gameplay_keep_tex_45220" Format="rgba16" Width="32" Height="32" Offset="0x45220"/>
@ -948,15 +1272,33 @@
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x4BE60"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x4C260"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x4C660"/>
<Array Name="gRaindropVtx" Count="3" Offset="0x4D660">
<Vtx/>
</Array>
<DList Name="gRaindropDL" Offset="0x4D690"/>
<DList Name="gFootShadowDL" Offset="0x4D6B0"/>
<Array Name="gFootShadowVtx" Count="3" Offset="0x4D710">
<Vtx/>
</Array>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x4D740"/>
<DList Name="gCircleShadowDL" Offset="0x4E740"/>
<Array Name="gCircleShadowVtx" Count="3" Offset="0x4E790">
<Vtx/>
</Array>
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x4E7C0"/>
<Array Name="gHorseShadowVtx" Count="4" Offset="0x4EFC0">
<Vtx/>
</Array>
<DList Name="gHorseShadowDL" Offset="0x4F000"/>
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x4F050"/>
<Array Name="gDungeonDoorVtx" Count="12" Offset="0x4F450">
<Vtx/>
</Array>
<DList Name="gDungeonDoorDL" Offset="0x4F510"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4F5C0"/>
<Array Name="gDoorMetalBarsVtx" Count="4" Offset="0x505C0">
<Vtx/>
</Array>
<DList Name="gDoorMetalBarsDL" Offset="0x50600"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x50690"/>
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x51690"/>
@ -968,15 +1310,36 @@
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x52690"/>
<DList Name="gKokiriDustMoteModelDL" Offset="0x526D8"/>
<DList Name="gSunDL" Offset="0x526F0"/>
<Array Name="gSunVtx" Count="12" Offset="0x52878">
<Vtx/>
</Array>
<Array Name="gKokiriDustMoteModelVtx" Count="4" Offset="0x52938">
<Vtx/>
</Array>
<DList Name="gLockOnReticleTriangleDL" Offset="0x52980"/>
<Array Name="gLockOnReticleTriangleVtx" Count="3" Offset="0x52998">
<Vtx/>
</Array>
<Array Name="gEffFireVtx" Count="4" Offset="0x529D0">
<Vtx/>
</Array>
<DList Name="gEffFire1DL" Offset="0x52A10"/>
<DList Name="gEffFire2DL" Offset="0x52AD0"/>
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x52B90"/>
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x53390"/>
<Array Name="gUnusedUnknownShape1Vtx" Count="197" Offset="0x53B90">
<Vtx/>
</Array>
<DList Name="gUnusedUnknownShape1DL" Offset="0x547E0"/>
<DList Name="gUnusedUnknownShape1RefDL" Offset="0x54B60"/>
<Array Name="gUnusedUnknownShape2Vtx" Count="202" Offset="0x54B70">
<Vtx/>
</Array>
<DList Name="gUnusedUnknownShape2DL" Offset="0x55810"/>
<DList Name="gUnusedUnknownShape2RefDL" Offset="0x55B30"/>
<Array Name="gUnusedUnknownShape3Vtx" Count="199" Offset="0x55B40">
<Vtx/>
</Array>
<DList Name="gUnusedUnknownShape3DL" Offset="0x567B0"/>
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x56AC8"/>
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x56AE0"/>

View file

@ -603,29 +603,63 @@
<!-- Probably a file boundary here. -->
<Array Name="gDebugPyramidVtx" Count="12" Offset="0x3500">
<Vtx/>
</Array>
<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
<DList Name="gDebugArrowDL" Offset="0x39F0"/>
<Array Name="gDebugArrowVtx" Count="36" Offset="0x3A50">
<Vtx/>
</Array>
<DList Name="gDebugCameraDL" Offset="0x3C90"/>
<Array Name="gDebugCameraVtx" Count="40" Offset="0x3D08">
<Vtx/>
</Array>
<Array Name="gDebugCheckeredFloorVtx" Count="4" Offset="0x3F88">
<Vtx/>
</Array>
<DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
<Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
<Array Name="gDebugSpriteVtx" Count="4" Offset="0x4258">
<Vtx/>
</Array>
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
<Animation Name="gArrow1Anim" Offset="0x4310"/>
<Animation Name="gArrow2Anim" Offset="0x436C"/>
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
<Array Name="gArrowNearVtx" Count="50" Offset="0x5780">
<Vtx/>
</Array>
<DList Name="gArrowNearDL" Offset="0x5AA0"/>
<Array Name="gArrowFarVtx" Count="26" Offset="0x5C80">
<Vtx/>
</Array>
<DList Name="gArrowFarDL" Offset="0x5E20"/>
<Limb Name="gameplay_keep_005FC0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FC0" Offset="0x5FC0"/>
<Limb Name="gameplay_keep_005FD0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FD0" Offset="0x5FD0"/>
<Limb Name="gameplay_keep_005FE0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FE0" Offset="0x5FE0"/>
<Limb Name="gameplay_keep_005FF0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FF0" Offset="0x5FF0"/>
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<Array Name="gBombBodyVtx" Count="4" Offset="0x7820">
<Vtx/>
</Array>
<DList Name="gBombBodyDL" Offset="0x7860"/>
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
<Array Name="gBombCapVtx" Count="14" Offset="0x7970">
<Vtx/>
</Array>
<DList Name="gBombCapDL" Offset="0x7A50"/>
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
<Array Name="gBombchuVtx" Count="40" Offset="0x7B90">
<Vtx/>
</Array>
<DList Name="gBombchuDL" Offset="0x7E10"/>
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
@ -638,67 +672,181 @@
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
<Array Name="gEffBombExplosionVtx" Count="4" Offset="0xC058">
<Vtx/>
</Array>
<Array Name="gEffFragments1Vtx" Count="3" Offset="0xC0A0">
<Vtx/>
</Array>
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
<Array Name="gBoomerangVtx" Count="51" Offset="0xC360">
<Vtx/>
</Array>
<DList Name="gUnknownBlankDL" Offset="0xC690"/>
<DList Name="gBoomerangDL" Offset="0xC698"/>
<DList Name="gBoomerangRefDL" Offset="0xC808"/>
<DList Name="gCompassArrowDL" Offset="0xC820"/>
<Array Name="gCompassArrowVtx" Count="3" Offset="0xC848">
<Vtx/>
</Array>
<Array Name="gLockOnArrowVtx" Count="47" Offset="0xC880">
<Vtx/>
</Array>
<DList Name="gLockOnArrowDL" Offset="0xCB70"/>
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
<Array Name="gEffFragments2Vtx" Count="12" Offset="0xCCC0">
<Vtx/>
</Array>
<DList Name="gEffFragments2DL" Offset="0xCD80"/>
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
<Array Name="gUnusedRockFragmentVtx" Count="24" Offset="0xD0C0">
<Vtx/>
</Array>
<DList Name="gUnusedRockFragmentDL" Offset="0xD240"/>
<DList Name="gBoulderFragmentsDL" Offset="0xD340"/>
<Array Name="gBoulderFragmentsVtx" Count="12" Offset="0xD418">
<Vtx/>
</Array>
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
<Animation Name="gDoorChildOpeningLeftAnim" Offset="0xE5B4"/>
<Animation Name="gDoorChildOpeningRightAnim" Offset="0xE6A0"/>
<Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xE758"/>
<Array Name="gDoorLeftVtx" Count="34" Offset="0xE770">
<Vtx/>
</Array>
<Array Name="gDoorRightVtx" Count="34" Offset="0xE990">
<Vtx/>
</Array>
<Array Name="gDoorFrameVtx" Count="8" Offset="0xEBB0">
<Vtx/>
</Array>
<DList Name="gDoorFrameDL" Offset="0xEC30"/>
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
<DList Name="gDoorRightDL" Offset="0xEE00"/>
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
<Limb Name="gameplay_keep_00FF38_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF38" Offset="0xFF38"/>
<Limb Name="gameplay_keep_00FF44_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF44" Offset="0xFF44"/>
<Limb Name="gameplay_keep_00FF50_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF50" Offset="0xFF50"/>
<Limb Name="gameplay_keep_00FF5C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF5C" Offset="0xFF5C"/>
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0xFF78"/>
<Animation Name="gDoorAdultOpeningRightAnim" Offset="0x10038"/>
<DList Name="gEffDustDL" Offset="0x10050"/>
<Array Name="gEffDustVtx" Count="4" Offset="0x100A8">
<Vtx/>
</Array>
<Array Name="gEffFlashVtx" Count="4" Offset="0x100F0">
<Vtx/>
</Array>
<DList Name="gEffFlash1DL" Offset="0x10130"/>
<DList Name="gEffFlash2DL" Offset="0x101A8"/>
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x10228"/>
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x11230"/>
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
<Array Name="gSpinAttack1Vtx" Count="26" Offset="0x12230">
<Vtx/>
</Array>
<Array Name="gSpinAttack2Vtx" Count="26" Offset="0x123D0">
<Vtx/>
</Array>
<DList Name="gSpinAttack1DL" Offset="0x12570"/>
<DList Name="gSpinAttack2DL" Offset="0x12690"/>
<Array Name="gSpinAttack3Vtx" Count="26" Offset="0x127B0">
<Vtx/>
</Array>
<Array Name="gSpinAttack4Vtx" Count="26" Offset="0x12950">
<Vtx/>
</Array>
<DList Name="gSpinAttack3DL" Offset="0x12AF0"/>
<DList Name="gSpinAttack4DL" Offset="0x12C10"/>
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x13130"/>
<Array Name="gSpinAttackChargingVtx" Count="14" Offset="0x13530">
<Vtx/>
</Array>
<DList Name="gSpinAttackChargingDL" Offset="0x13610"/>
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13700"/>
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
<Array Name="gUnusedBeamBladeVtx" Count="44" Offset="0x14700">
<Vtx/>
</Array>
<DList Name="gUnusedBeamBladeDL" Offset="0x149C0"/>
<Animation Name="gFairyAnim" Offset="0x14BA4"/>
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
<Array Name="gFairyWing1Vtx" Count="4" Offset="0x153C0">
<Vtx/>
</Array>
<DList Name="gFairyWing1DL" Offset="0x15400"/>
<Array Name="gFairyWing2Vtx" Count="4" Offset="0x15488">
<Vtx/>
</Array>
<DList Name="gFairyWing2DL" Offset="0x154C8"/>
<Array Name="gFairyWing3Vtx" Count="4" Offset="0x15550">
<Vtx/>
</Array>
<DList Name="gFairyWing3DL" Offset="0x15590"/>
<Array Name="gFairyWing4Vtx" Count="4" Offset="0x15618">
<Vtx/>
</Array>
<DList Name="gFairyWing4DL" Offset="0x15658"/>
<Array Name="gGlowCircleVtx" Count="4" Offset="0x156E0">
<Vtx/>
</Array>
<DList Name="gGlowCircleTextureLoadDL" Offset="0x15720"/>
<DList Name="gGlowCircleDL" Offset="0x15760"/>
<DList Name="gGlowCircleSmallDL" Offset="0x15780"/>
<Array Name="gGlowCircleSmallVtx" Count="8" Offset="0x158E8">
<Vtx/>
</Array>
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
<Limb Name="gameplay_keep_016968_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016968" Offset="0x16968"/>
<Limb Name="gameplay_keep_016974_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016974" Offset="0x16974"/>
<Limb Name="gameplay_keep_016980_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016980" Offset="0x16980"/>
<Limb Name="gameplay_keep_01698C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_01698C" Offset="0x1698C"/>
<Limb Name="gameplay_keep_016998_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016998" Offset="0x16998"/>
<Limb Name="gameplay_keep_0169A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169A4" Offset="0x169A4"/>
<Limb Name="gameplay_keep_0169B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169B0" Offset="0x169B0"/>
<Limb Name="gameplay_keep_0169BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169BC" Offset="0x169BC"/>
<Limb Name="gameplay_keep_0169C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169C8" Offset="0x169C8"/>
<Limb Name="gameplay_keep_0169D4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169D4" Offset="0x169D4"/>
<Limb Name="gameplay_keep_0169E0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169E0" Offset="0x169E0"/>
<Limb Name="gameplay_keep_0169EC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169EC" Offset="0x169EC"/>
<Limb Name="gameplay_keep_0169F8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169F8" Offset="0x169F8"/>
<Limb Name="gameplay_keep_016A04_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016A04" Offset="0x16A04"/>
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
<Array Name="gEffFireCircleVtx" Count="14" Offset="0x183D0">
<Vtx/>
</Array>
<DList Name="gEffFireCircleDL" Offset="0x184B0"/>
<Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/>
<Array Name="gameplay_keep_Vtx_018610" Count="4" Offset="0x18610">
<Vtx/>
</Array>
<Array Name="gameplay_keep_Vtx_018650" Count="16" Offset="0x18650">
<Vtx/>
</Array>
<Array Name="gameplay_keep_Vtx_018750" Count="22" Offset="0x18750">
<Vtx/>
</Array>
<DList Name="gameplay_keep_0188B0_DL" Offset="0x188B0"/>
<DList Name="gameplay_keep_018950_DL" Offset="0x18950"/>
<DList Name="gameplay_keep_018A68_DL" Offset="0x18A68"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
<Limb Name="gameplay_keep_018F80_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F80" Offset="0x18F80"/>
<Limb Name="gameplay_keep_018F8C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F8C" Offset="0x18F8C"/>
<Limb Name="gameplay_keep_018F98_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F98" Offset="0x18F98"/>
<Limb Name="gameplay_keep_018FA4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018FA4" Offset="0x18FA4"/>
<Limb Name="gameplay_keep_018FB0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018FB0" Offset="0x18FB0"/>
<Limb Name="gameplay_keep_018FBC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018FBC" Offset="0x18FBC"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
@ -707,6 +855,9 @@
<Vtx/>
</Array>
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
<Array Name="gEffBubbleVtx" Count="4" Offset="0x1A1D8">
<Vtx/>
</Array>
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
@ -717,6 +868,9 @@
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BA20"/>
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1BE20"/>
<DList Name="gEffFireFootprintDL" Offset="0x1C220"/>
<Array Name="gEffFireFootprintVtx" Count="4" Offset="0x1C280">
<Vtx/>
</Array>
<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1C6C0"/>
<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CAC0"/>
@ -726,6 +880,9 @@
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/>
<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/>
<DList Name="gEffUnusedBubblesDL" Offset="0x1E2C0"/>
<Array Name="gEffUnusedBubblesVtx" Count="4" Offset="0x1E330">
<Vtx/>
</Array>
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F370"/>
<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/>
@ -752,6 +909,9 @@
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21470"/>
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x215F0"/>
<DList Name="gEffHitMarkDL" Offset="0x21770"/>
<Array Name="gEffHitMarkVtx" Count="4" Offset="0x217C8">
<Vtx/>
</Array>
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21810"/>
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i4" Width="64" Height="64" Offset="0x22010"/>
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22810"/>
@ -764,9 +924,18 @@
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x24110"/>
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24290"/>
<DList Name="gEffMagmaBubbleDL" Offset="0x24410"/>
<Array Name="gEffMagmaBubbleVtx" Count="4" Offset="0x24470">
<Vtx/>
</Array>
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x244B0"/>
<DList Name="gEffWaterRippleDL" Offset="0x254B0"/>
<Array Name="gEffWaterRippleVtx" Count="4" Offset="0x25510">
<Vtx/>
</Array>
<DList Name="gEffSparkDL" Offset="0x25550"/>
<Array Name="gEffSparkVtx" Count="4" Offset="0x255B0">
<Vtx/>
</Array>
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x255F0"/>
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25AF0"/>
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x25FF0"/>
@ -776,6 +945,9 @@
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x273F0"/>
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x278F0"/>
<DList Name="gEffWaterSplashDL" Offset="0x27DF0"/>
<Array Name="gEffWaterSplashVtx" Count="4" Offset="0x27E50">
<Vtx/>
</Array>
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x27E90"/>
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28290"/>
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28690"/>
@ -785,6 +957,9 @@
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29690"/>
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29A90"/>
<DList Name="gUnknownEffStoneDL" Offset="0x29E90"/>
<Array Name="gUnknownEffStoneVtx" Count="4" Offset="0x29EF0">
<Vtx/>
</Array>
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x29F30"/>
<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A530"/>
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AB30"/>
@ -794,6 +969,9 @@
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
<DList Name="gEffLightningDL" Offset="0x2CF30"/>
<Array Name="gEffLightningVtx" Count="4" Offset="0x2CF98">
<Vtx/>
</Array>
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2CFE0"/>
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2DFE0"/>
@ -805,46 +983,111 @@
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x30FE0"/>
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x317E0"/>
<DList Name="gEffEnemyDeathFlameDL" Offset="0x31FE0"/>
<Array Name="gEffEnemyDeathFlameVtx" Count="4" Offset="0x32048">
<Vtx/>
</Array>
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32090"/>
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
<Array Name="gEffIceFragmentVtx" Count="41" Offset="0x33490">
<Vtx/>
</Array>
<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
<Array Name="gEffIceFragment3Vtx" Count="93" Offset="0x33910">
<Vtx/>
</Array>
<DList Name="gEffIceFragment3DL" Offset="0x33EE0"/>
<Animation Name="gBugCrawlAnim" Offset="0x341FC"/>
<DList Name="gBugLimb1DL" Offset="0x34210"/>
<DList Name="gBugLimb1WrapperDL" Offset="0x342B0"/>
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x342C0"/>
<Array Name="gBugLimb1Vtx" Count="3" Offset="0x342D0">
<Vtx/>
</Array>
<DList Name="gBugLimb2DL" Offset="0x34300"/>
<DList Name="gBugLimb2WrapperDL" Offset="0x343A0"/>
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x343B0"/>
<Array Name="gBugLimb2Vtx" Count="3" Offset="0x343C0">
<Vtx/>
</Array>
<DList Name="gBugLimb3DL" Offset="0x343F0"/>
<DList Name="gBugLimb3WrapperDL" Offset="0x34490"/>
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x344A0"/>
<Array Name="gBugLimb3Vtx" Count="3" Offset="0x344B0">
<Vtx/>
</Array>
<DList Name="gBugLimb4DL" Offset="0x344E0"/>
<DList Name="gBugLimb4WrapperDL" Offset="0x34580"/>
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34590"/>
<Array Name="gBugLimb4Vtx" Count="3" Offset="0x345A0">
<Vtx/>
</Array>
<DList Name="gBugLimb5DL" Offset="0x345D0"/>
<DList Name="gBugLimb5WrapperDL" Offset="0x34670"/>
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34680"/>
<Array Name="gBugLimb5Vtx" Count="3" Offset="0x34690">
<Vtx/>
</Array>
<DList Name="gBugLimb6DL" Offset="0x346C0"/>
<DList Name="gBugLimb6WrapperDL" Offset="0x34760"/>
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34770"/>
<Array Name="gBugLimb6Vtx" Count="3" Offset="0x34780">
<Vtx/>
</Array>
<DList Name="gBugLimb7DL" Offset="0x347B0"/>
<DList Name="gBugLimb7WrapperDL" Offset="0x34850"/>
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34860"/>
<Array Name="gBugLimb7Vtx" Count="3" Offset="0x34870">
<Vtx/>
</Array>
<DList Name="gBugLimb8DL" Offset="0x348A0"/>
<DList Name="gBugLimb8WrapperDL" Offset="0x34940"/>
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34950"/>
<Array Name="gBugLimb8Vtx" Count="3" Offset="0x34960">
<Vtx/>
</Array>
<DList Name="gBugLimb9DL" Offset="0x34990"/>
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34A60">
<Vtx/>
</Array>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
<Limb Name="gameplay_keep_035420_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035420" Offset="0x35420"/>
<Limb Name="gameplay_keep_03542C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03542C" Offset="0x3542C"/>
<Limb Name="gameplay_keep_035438_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035438" Offset="0x35438"/>
<Limb Name="gameplay_keep_035444_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035444" Offset="0x35444"/>
<Limb Name="gameplay_keep_035450_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035450" Offset="0x35450"/>
<Limb Name="gameplay_keep_03545C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03545C" Offset="0x3545C"/>
<Limb Name="gameplay_keep_035468_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035468" Offset="0x35468"/>
<Limb Name="gameplay_keep_035474_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035474" Offset="0x35474"/>
<Limb Name="gameplay_keep_035480_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035480" Offset="0x35480"/>
<Limb Name="gameplay_keep_03548C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03548C" Offset="0x3548C"/>
<Limb Name="gameplay_keep_035498_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035498" Offset="0x35498"/>
<Limb Name="gameplay_keep_0354A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354A4" Offset="0x354A4"/>
<Limb Name="gameplay_keep_0354B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354B0" Offset="0x354B0"/>
<Limb Name="gameplay_keep_0354BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354BC" Offset="0x354BC"/>
<Limb Name="gameplay_keep_0354C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354C8" Offset="0x354C8"/>
<Limb Name="gameplay_keep_0354D4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354D4" Offset="0x354D4"/>
<Limb Name="gameplay_keep_0354E0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354E0" Offset="0x354E0"/>
<Limb Name="gameplay_keep_0354EC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354EC" Offset="0x354EC"/>
<Limb Name="gameplay_keep_0354F8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354F8" Offset="0x354F8"/>
<Limb Name="gameplay_keep_035504_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035504" Offset="0x35504"/>
<Limb Name="gameplay_keep_035510_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035510" Offset="0x35510"/>
<Limb Name="gameplay_keep_03551C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03551C" Offset="0x3551C"/>
<Limb Name="gameplay_keep_035528_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035528" Offset="0x35528"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
<Array Name="gCuttableShrubStalkVtx" Count="4" Offset="0x355A0">
<Vtx/>
</Array>
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
<Array Name="gCuttableShrubTipVtx" Count="3" Offset="0x35670">
<Vtx/>
</Array>
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
@ -852,36 +1095,87 @@
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
<DList Name="gLensFlareCircleDL" Offset="0x37730"/>
<DList Name="gLensFlareRingDL" Offset="0x37798"/>
<Array Name="gLensFlareVtx" Count="4" Offset="0x37800">
<Vtx/>
</Array>
<Array Name="gEffSparklesVtx" Count="4" Offset="0x37840">
<Vtx/>
</Array>
<DList Name="gEffSparklesDL" Offset="0x37880"/>
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
<Array Name="gHoverBootsCircleVtx" Count="13" Offset="0x37D60">
<Vtx/>
</Array>
<DList Name="gHoverBootsCircleDL" Offset="0x37E30"/>
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
<DList Name="gMoonDL" Offset="0x38F00"/>
<Array Name="gMoonVtx" Count="4" Offset="0x38F70">
<Vtx/>
</Array>
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
<Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
<Array Name="gLiftableRockVtx" Count="24" Offset="0x394E0">
<Vtx/>
</Array>
<DList Name="gLiftableRockDL" Offset="0x39660"/>
<!-- unused in game -->
<Array Name="gUnusedRockRectangularPrism1Vtx" Count="24" Offset="0x39710">
<Vtx/>
</Array>
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x39890"/>
<Collision Name="gWideTallBlockCol" Offset="0x39A48"/>
<Array Name="gFlatBlockVtx" Count="24" Offset="0x39A80">
<Vtx/>
</Array>
<DList Name="gFlatBlockDL" Offset="0x39C00"/>
<Collision Name="gTallBlockCol" Offset="0x39DC0"/>
<Array Name="gUnusedRockRectangularPrism3Vtx" Count="24" Offset="0x39DF0">
<Vtx/>
</Array>
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x39F70"/>
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A120"/>
<Array Name="gFlatRotBlockVtx" Count="24" Offset="0x3A150">
<Vtx/>
</Array>
<DList Name="gFlatRotBlockDL" Offset="0x3A2D0"/>
<Collision Name="gLargerFlatBlockCol" Offset="0x3A480"/>
<Array Name="gSmallCubeVtx" Count="24" Offset="0x3A4B0">
<Vtx/>
</Array>
<DList Name="gSmallCubeDL" Offset="0x3A630"/>
<Collision Name="gSmallerCubeCol" Offset="0x3A7F0"/>
<Array Name="gTreeStumpVtx" Count="25" Offset="0x3A820">
<Vtx/>
</Array>
<DList Name="gTreeStumpDL" Offset="0x3A9B0"/>
<Array Name="gGrassBladesVtx" Count="12" Offset="0x3AAC0">
<Vtx/>
</Array>
<DList Name="gGrassBladesDL" Offset="0x3AB80"/>
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
<Array Name="gHeartPieceInteriorVtx" Count="48" Offset="0x3AD30">
<Vtx/>
</Array>
<DList Name="gHeartPieceInteriorDL" Offset="0x3B030"/>
<Array Name="gHeartPieceExteriorVtx" Count="80" Offset="0x3B1E0">
<Vtx/>
</Array>
<Array Name="gHeartContainerInteriorVtx" Count="76" Offset="0x3B6E0">
<Vtx/>
</Array>
<DList Name="gHeartPieceExteriorDL" Offset="0x3BBA0"/>
<DList Name="gHeartContainerInteriorDL" Offset="0x3BCD8"/>
<Array Name="gSignRectangularVtx" Count="39" Offset="0x3BDE0">
<Vtx/>
</Array>
<DList Name="gSignRectangularDL" Offset="0x3C050"/>
<Array Name="gSignDirectionalVtx" Count="45" Offset="0x3C2E0">
<Vtx/>
</Array>
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
@ -889,6 +1183,9 @@
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
<DList Name="gItemDropDL" Offset="0x3F070"/>
<Array Name="gItemDropVtx" Count="4" Offset="0x3F0F8">
<Vtx/>
</Array>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
@ -901,6 +1198,9 @@
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
<Array Name="gRupeeVtx" Count="36" Offset="0x42200">
<Vtx/>
</Array>
<DList Name="gRupeeDL" Offset="0x42440"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
@ -914,15 +1214,33 @@
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
<Array Name="gRaindropVtx" Count="3" Offset="0x48130">
<Vtx/>
</Array>
<DList Name="gRaindropDL" Offset="0x48160"/>
<DList Name="gFootShadowDL" Offset="0x48180"/>
<Array Name="gFootShadowVtx" Count="3" Offset="0x481E0">
<Vtx/>
</Array>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
<DList Name="gCircleShadowDL" Offset="0x49210"/>
<Array Name="gCircleShadowVtx" Count="3" Offset="0x49260">
<Vtx/>
</Array>
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
<Array Name="gHorseShadowVtx" Count="4" Offset="0x49A90">
<Vtx/>
</Array>
<DList Name="gHorseShadowDL" Offset="0x49AD0"/>
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
<Array Name="gDungeonDoorVtx" Count="12" Offset="0x49F20">
<Vtx/>
</Array>
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<Array Name="gDoorMetalBarsVtx" Count="4" Offset="0x4B090">
<Vtx/>
</Array>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
@ -934,15 +1252,36 @@
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
<DList Name="gSunDL" Offset="0x4D1C0"/>
<Array Name="gSunVtx" Count="12" Offset="0x4D348">
<Vtx/>
</Array>
<Array Name="gKokiriDustMoteModelVtx" Count="4" Offset="0x4D408">
<Vtx/>
</Array>
<DList Name="gLockOnReticleTriangleDL" Offset="0x4D450"/>
<Array Name="gLockOnReticleTriangleVtx" Count="3" Offset="0x4D468">
<Vtx/>
</Array>
<Array Name="gEffFireVtx" Count="4" Offset="0x4D4A0">
<Vtx/>
</Array>
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
<DList Name="gEffFire2DL" Offset="0x4D5A0"/>
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
<Array Name="gUnusedUnknownShape1Vtx" Count="197" Offset="0x4E660">
<Vtx/>
</Array>
<DList Name="gUnusedUnknownShape1DL" Offset="0x4F2B0"/>
<DList Name="gUnusedUnknownShape1RefDL" Offset="0x4F630"/>
<Array Name="gUnusedUnknownShape2Vtx" Count="202" Offset="0x4F640">
<Vtx/>
</Array>
<DList Name="gUnusedUnknownShape2DL" Offset="0x502E0"/>
<DList Name="gUnusedUnknownShape2RefDL" Offset="0x50600"/>
<Array Name="gUnusedUnknownShape3Vtx" Count="199" Offset="0x50610">
<Vtx/>
</Array>
<DList Name="gUnusedUnknownShape3DL" Offset="0x51280"/>
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x51598"/>
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x515B0"/>

View file

@ -35,6 +35,53 @@
<Texture Name="gHylianMan1PantsTex" OutName="pants" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1PantsBeltTex" OutName="pants_belt" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<!-- Vertices -->
<Array Name="gHylianMan1BeardedHeadVtx" Count="126" Offset="0xD00">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftHandVtx" Count="47" Offset="0x14E0">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftForearmVtx" Count="24" Offset="0x17D0">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftUpperArmVtx" Count="25" Offset="0x1950">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightHandVtx" Count="47" Offset="0x1AE0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightForearmVtx" Count="24" Offset="0x1DD0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightUpperArmVtx" Count="25" Offset="0x1F50">
<Vtx/>
</Array>
<Array Name="gHylianMan1TorsoVtx" Count="61" Offset="0x20E0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightFootVtx" Count="34" Offset="0x24B0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightShinVtx" Count="24" Offset="0x26D0">
<Vtx/>
</Array>
<Array Name="gHylianMan1RightThighVtx" Count="26" Offset="0x2850">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftFootVtx" Count="34" Offset="0x29F0">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftShinVtx" Count="24" Offset="0x2C10">
<Vtx/>
</Array>
<Array Name="gHylianMan1LeftThighVtx" Count="26" Offset="0x2D90">
<Vtx/>
</Array>
<Array Name="gHylianMan1PelvisVtx" Count="28" Offset="0x2F30">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianMan1BeardedHeadDL" Offset="0x30F0"/>
<DList Name="gHylianMan1RightHandDL" Offset="0x3500"/>
@ -59,7 +106,13 @@
<Texture Name="gHylianMan1ShavedBowlEyeTex" OutName="shaved_bowl_cut_eye" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1BowlCutHairTex" OutName="bowl_cut_hair" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<!-- Alternate Heads DLs -->
<!-- Alternate Heads -->
<Array Name="gHylianMan1ShavedHeadVtx" Count="62" Offset="0x4D08">
<Vtx/>
</Array>
<Array Name="gHylianMan1BowlCutHeadVtx" Count="66" Offset="0x50E8">
<Vtx/>
</Array>
<DList Name="gHylianMan1ShavedHeadDL" Offset="0x5508"/>
<DList Name="gHylianMan1BowlCutHeadDL" Offset="0x5728"/>
</File>

View file

@ -6,5 +6,22 @@
<Animation Name="gArmosDamagedAnim" Offset="0x5B3C"/>
<Collision Name="gArmosCol" Offset="0x118"/>
<DList Name="gArmosUnusedDL" Offset="0x7A8"/>
<!-- Vertices -->
<Array Name="object_am_Vtx_000350" Count="40" Offset="0x350">
<Vtx/>
</Array>
<Array Name="gArmosUnusedVtx" Count="12" Offset="0x6E8">
<Vtx/>
</Array>
<Array Name="object_am_Vtx_000838" Count="233" Offset="0x838">
<Vtx/>
</Array>
<Array Name="object_am_Vtx_001EA8" Count="61" Offset="0x1EA8">
<Vtx/>
</Array>
<Array Name="object_am_Vtx_002440" Count="17" Offset="0x2440">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -55,5 +55,52 @@
<Texture Name="gCuccoLadyEyeOpenTex" OutName="cucco_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
<Texture Name="gCuccoLadyEyeHalfTex" OutName="cucco_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
<Texture Name="gCuccoLadyEyeClosedTex" OutName="cucco_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
<!-- Vertices -->
<Array Name="gCuccoLadyHeadVtx" Count="234" Offset="0x2788">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_003628" Count="41" Offset="0x3628">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_0038B8" Count="24" Offset="0x38B8">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_003A38" Count="29" Offset="0x3A38">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_003C08" Count="41" Offset="0x3C08">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_003E98" Count="24" Offset="0x3E98">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_004018" Count="29" Offset="0x4018">
<Vtx/>
</Array>
<Array Name="gCuccoLadyTorsoVtx" Count="107" Offset="0x41E8">
<Vtx/>
</Array>
<Array Name="gCuccoLadyShoe2Vtx" Count="53" Offset="0x4898">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_004BE8" Count="8" Offset="0x4BE8">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_004C68" Count="3" Offset="0x4C68">
<Vtx/>
</Array>
<Array Name="gCuccoLadyShoe1Vtx" Count="53" Offset="0x4C98">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_004FE8" Count="8" Offset="0x4FE8">
<Vtx/>
</Array>
<Array Name="object_ane_Vtx_005068" Count="3" Offset="0x5068">
<Vtx/>
</Array>
<Array Name="gCuccoLadyDressVtx" Count="68" Offset="0x5098">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -64,5 +64,51 @@
<Animation Name="gRoofManGettingUpAfterKnockbackAnim" Offset="0x70F0"/>
<Animation Name="gRoofManIdleAnim" Offset="0x76EC"/>
<!-- Vertices -->
<Array Name="gRoofManHeadVtx" Count="124" Offset="0x2518">
<Vtx/>
</Array>
<Array Name="gRoofManLeftHandVtx" Count="32" Offset="0x2FA8">
<Vtx/>
</Array>
<Array Name="gRoofManLeftForearmVtx" Count="26" Offset="0x31A8">
<Vtx/>
</Array>
<Array Name="gRoofManLeftUpperArmVtx" Count="26" Offset="0x3348">
<Vtx/>
</Array>
<Array Name="gRoofManRightHandVtx" Count="32" Offset="0x34E8">
<Vtx/>
</Array>
<Array Name="gRoofManRightForearmVtx" Count="26" Offset="0x36E8">
<Vtx/>
</Array>
<Array Name="gRoofManRightUpperArmVtx" Count="26" Offset="0x3888">
<Vtx/>
</Array>
<Array Name="gRoofManTorsoVtx" Count="80" Offset="0x3A28">
<Vtx/>
</Array>
<Array Name="gRoofManLeftFootVtx" Count="16" Offset="0x3F28">
<Vtx/>
</Array>
<Array Name="gRoofManLeftLegVtx" Count="41" Offset="0x4028">
<Vtx/>
</Array>
<Array Name="gRoofManLeftThighVtx" Count="23" Offset="0x42B8">
<Vtx/>
</Array>
<Array Name="gRoofManRightFootVtx" Count="16" Offset="0x4428">
<Vtx/>
</Array>
<Array Name="gRoofManRightLegVtx" Count="45" Offset="0x4528">
<Vtx/>
</Array>
<Array Name="gRoofManRightThighVtx" Count="23" Offset="0x47F8">
<Vtx/>
</Array>
<Array Name="gRoofManWaistVtx" Count="16" Offset="0x4968">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -16,5 +16,40 @@
<!-- I think those might be for taking damage or something -->
<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
<!-- Vertices -->
<Array Name="object_anubice_Vtx_001B10" Count="62" Offset="0x1B10">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_001EF0" Count="20" Offset="0x1EF0">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_002030" Count="20" Offset="0x2030">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_002170" Count="20" Offset="0x2170">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_0022B0" Count="17" Offset="0x22B0">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_0023C0" Count="5" Offset="0x23C0">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_002410" Count="16" Offset="0x2410">
<Vtx/>
</Array>
<Array Name="object_anubice_Vtx_002510" Count="115" Offset="0x2510">
<Vtx/>
</Array>
<Array Name="gAnubiceEyesVtx" Count="10" Offset="0x2C40">
<Vtx/>
</Array>
<Array Name="gAnubiceFireAttackVtx" Count="4" Offset="0x3590">
<Vtx/>
</Array>
<Array Name="gAnubiceUnusedParticleModelVtx" Count="4" Offset="0x35D0">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -54,5 +54,52 @@
<Texture Name="gHylianWoman1EyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
<Texture Name="gHylianWoman1EyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
<Texture Name="gHylianWoman1EyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
<!-- Vertices -->
<Array Name="gHylianWoman1HeadVtx" Count="174" Offset="0x1F48">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftHandVtx" Count="45" Offset="0x2A28">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftForearmVtx" Count="24" Offset="0x2CF8">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftUpperArmVtx" Count="25" Offset="0x2E78">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightHandVtx" Count="45" Offset="0x3008">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightForearmVtx" Count="24" Offset="0x32D8">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightUpperArmVtx" Count="25" Offset="0x3458">
<Vtx/>
</Array>
<Array Name="gHylianWoman1TorsoVtx" Count="68" Offset="0x35E8">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftFootVtx" Count="3" Offset="0x3A28">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftShinVtx" Count="3" Offset="0x3A58">
<Vtx/>
</Array>
<Array Name="gHylianWoman1LeftThighVtx" Count="3" Offset="0x3A88">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightFootVtx" Count="3" Offset="0x3AB8">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightShinVtx" Count="3" Offset="0x3AE8">
<Vtx/>
</Array>
<Array Name="gHylianWoman1RightThighVtx" Count="3" Offset="0x3B18">
<Vtx/>
</Array>
<Array Name="gHylianWoman1PelvisVtx" Count="20" Offset="0x3B48">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -30,6 +30,53 @@
<Texture Name="gHylianOldWomanShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkirtTex" OutName="skirt" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<!-- Vertices -->
<Array Name="gHylianOldWomanHeadVtx" Count="160" Offset="0x1008">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftHandVtx" Count="23" Offset="0x1A08">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftForearmVtx" Count="19" Offset="0x1B78">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftUpperArmVtx" Count="24" Offset="0x1CA8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightHandVtx" Count="23" Offset="0x1E28">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightForearmVtx" Count="19" Offset="0x1F98">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightUpperArmVtx" Count="24" Offset="0x20C8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanTorsoVtx" Count="70" Offset="0x2248">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightFootVtx" Count="3" Offset="0x26A8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightShinVtx" Count="3" Offset="0x26D8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightThighVtx" Count="3" Offset="0x2708">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftFootVtx" Count="3" Offset="0x2738">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftShinVtx" Count="3" Offset="0x2768">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftThighVtx" Count="3" Offset="0x2798">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanPelvisVtx" Count="24" Offset="0x27C8">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianOldWomanHeadDL" Offset="0x2948"/>
<DList Name="gHylianOldWomanRightHandDL" Offset="0x3298"/>

View file

@ -57,5 +57,52 @@
<Collision Name="gJabuLoweringPlatformCol" Offset="0x5580"/>
<Collision Name="gJabuFloorSwitchCol" Offset="0x5CF8"/>
<Collision Name="gJabuBigOctoPlatformCol" Offset="0x8CE0"/>
<!-- Vertices -->
<Array Name="gJabuDoorSection1Vtx" Count="5" Offset="0x540">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection2Vtx" Count="5" Offset="0xBA0">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection3Vtx" Count="5" Offset="0x1200">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection4Vtx" Count="5" Offset="0x1860">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection5Vtx" Count="5" Offset="0x1EC0">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection6Vtx" Count="5" Offset="0x2520">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection7Vtx" Count="5" Offset="0x2B80">
<Vtx/>
</Array>
<Array Name="gJabuDoorSection8Vtx" Count="5" Offset="0x31E0">
<Vtx/>
</Array>
<Array Name="gJabuWaterVtx" Count="5" Offset="0x3898">
<Vtx/>
</Array>
<Array Name="gJabuElevatorPlatformVtx" Count="67" Offset="0x47B8">
<Vtx/>
</Array>
<Array Name="gJabuFallingPlatformVtx" Count="24" Offset="0x5080">
<Vtx/>
</Array>
<Array Name="gJabuBlueFloorSwitchVtx" Count="71" Offset="0x55B0">
<Vtx/>
</Array>
<Array Name="gJabuYellowFloorSwitchVtx" Count="71" Offset="0x5D30">
<Vtx/>
</Array>
<Array Name="gJabuWebDoorVtx" Count="16" Offset="0x6360">
<Vtx/>
</Array>
<Array Name="gJabuObjectsLargeRotatingSpikePlatformVtx" Count="173" Offset="0x7B48">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -4,9 +4,18 @@
<!-- One of the Boss Door Textures -->
<Texture Name="gBossDoorGanonsCastleTex" OutName="boss_door_ganons_castle" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<!-- Boss Door, Lock, and Chain DisplayLists -->
<!-- Boss Door, Lock, and Chain -->
<Array Name="gBossDoorVtx" Count="12" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="gBossDoorDL" Offset="0x10C0"/> <!-- Original name is "bossdoor_model" -->
<Array Name="gBossDoorLockVtx" Count="40" Offset="0x1180">
<Vtx/>
</Array>
<DList Name="gBossDoorLockDL" Offset="0x1400"/> <!-- Original name is "doorkagiboss_model" -->
<Array Name="gBossDoorChainVtx" Count="4" Offset="0x14F0">
<Vtx/>
</Array>
<DList Name="gBossDoorChainDL" Offset="0x1530"/> <!-- Original name is "doorkusariboss_model" -->
<!-- The rest of the Boss Door Textures -->

View file

@ -45,6 +45,36 @@
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
<!-- Vertices -->
<Array Name="gChuGirlHeadVtx" Count="221" Offset="0x720">
<Vtx/>
</Array>
<Array Name="gChuGirlNeckVtx" Count="31" Offset="0x14F0">
<Vtx/>
</Array>
<Array Name="gChuGirlLeftHandVtx" Count="38" Offset="0x16E0">
<Vtx/>
</Array>
<Array Name="gChuGirlLeftForearmVtx" Count="29" Offset="0x1940">
<Vtx/>
</Array>
<Array Name="gChuGirlLeftUpperArmVtx" Count="53" Offset="0x1B10">
<Vtx/>
</Array>
<Array Name="gChuGirlRightHandVtx" Count="36" Offset="0x1E60">
<Vtx/>
</Array>
<Array Name="gChuGirlRightForearmVtx" Count="29" Offset="0x20A0">
<Vtx/>
</Array>
<Array Name="gChuGirlRightUpperArmVtx" Count="49" Offset="0x2270">
<Vtx/>
</Array>
<Array Name="gChuGirlTorsoVtx" Count="137" Offset="0x2580">
<Vtx/>
</Array>
<Array Name="gChuGirlWaistVtx" Count="13" Offset="0x2E10">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -4,14 +4,23 @@
<DList Name="gBirdLeftWingDL" Offset="0x80"/>
<DList Name="gBirdLeftWingWrapper1DL" Offset="0x120"/>
<DList Name="gBirdLeftWingWrapper2DL" Offset="0x130"/>
<Array Name="gBirdLeftWingVtx" Count="4" Offset="0x140">
<Vtx/>
</Array>
<DList Name="gBirdRightWingDL" Offset="0x180"/>
<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
<Array Name="gBirdRightWingVtx" Count="4" Offset="0x240">
<Vtx/>
</Array>
<DList Name="gBirdBodyDL" Offset="0x280"/>
<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
<Array Name="gBirdBodyVtx" Count="17" Offset="0x3F0">
<Vtx/>
</Array>
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>

View file

@ -33,6 +33,53 @@
<Texture Name="gHylianOldManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="gHylianOldManClothesSideTex" OutName="clothes_side" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<!-- Vertices -->
<Array Name="gHylianOldManLeftFootVtx" Count="3" Offset="0x1240">
<Vtx/>
</Array>
<Array Name="gHylianOldManLeftShinVtx" Count="3" Offset="0x1270">
<Vtx/>
</Array>
<Array Name="gHylianOldManLeftThighVtx" Count="3" Offset="0x12A0">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightFootVtx" Count="3" Offset="0x12D0">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightShinVtx" Count="3" Offset="0x1300">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightThighVtx" Count="3" Offset="0x1330">
<Vtx/>
</Array>
<Array Name="gHylianOldManHeadVtx" Count="112" Offset="0x1360">
<Vtx/>
</Array>
<Array Name="gHylianOldManLeftHandVtx" Count="3" Offset="0x1A60">
<Vtx/>
</Array>
<Array Name="gHylianOldManLeftForearmVtx" Count="19" Offset="0x1A90">
<Vtx/>
</Array>
<Array Name="gHylianOldManLeftUpperArmVtx" Count="24" Offset="0x1BC0">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightHandVtx" Count="3" Offset="0x1D40">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightForearmVtx" Count="19" Offset="0x1D70">
<Vtx/>
</Array>
<Array Name="gHylianOldManRightUpperArmVtx" Count="24" Offset="0x1EA0">
<Vtx/>
</Array>
<Array Name="gHylianOldManTorsoVtx" Count="57" Offset="0x2020">
<Vtx/>
</Array>
<Array Name="gHylianOldManPelvisVtx" Count="27" Offset="0x23B0">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianOldManHeadDL" Offset="0x2560"/>
<DList Name="gHylianOldManRightHandDL" Offset="0x2B88"/>
@ -56,6 +103,9 @@
<Texture Name="gHylianOldManBaldEyeTex" OutName="bald_eye" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
<!-- Bald Head DL -->
<Array Name="gHylianOldManBaldHeadVtx" Count="78" Offset="0x3A88">
<Vtx/>
</Array>
<DList Name="gHylianOldManBaldHeadDL" Offset="0x3F68"/>
</File>
</Root>

View file

@ -5,6 +5,17 @@
<Animation Name="gBiriClimbAnim" Offset="0x64"/>
<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
<!-- Vertices -->
<Array Name="gBiriTentaclesVtx" Count="4" Offset="0xC0">
<Vtx/>
</Array>
<Array Name="gBiriInnerHoodVtx" Count="14" Offset="0x100">
<Vtx/>
</Array>
<Array Name="gBiriOuterHoodVtx" Count="29" Offset="0x1E0">
<Vtx/>
</Array>
<!-- Biri DLists -->
<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
<DList Name="gBiriInnerHoodDL" Offset="0x448"/>

View file

@ -3,13 +3,23 @@
<!-- Illusion Room Collision -->
<Collision Name="gIllusionRoomCol" Offset="0x7564"/>
<!-- Illusion Room Vertices -->
<Array Name="gIllusionRoomNormalVtx" Count="334" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gIllusionRoomIllusionVtx" Count="842" Offset="0x1F30">
<Vtx/>
</Array>
<!-- Illusion Room DLists -->
<DList Name="gIllusionRoomNormalDL" Offset="0x14E0"/>
<DList Name="gIllusionRoomIllusionDL" Offset="0x53D0"/>
<!-- Unused Content -->
<!-- Illusion room DLists -->
<Array Name="gIllusionRoomTreeVtx" Count="146" Offset="0x7590">
<Vtx/>
</Array>
<DList Name="gIllusionRoomTreeDL" Offset="0x7EB0"/>
</File>
</Root>

View file

@ -32,6 +32,53 @@
<Texture Name="gHylianWoman2CollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2DressTex" OutName="dress" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
<!-- Vertices -->
<Array Name="gHylianWoman2HeadVtx" Count="125" Offset="0x2308">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftHandVtx" Count="40" Offset="0x2AD8">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftForearmVtx" Count="21" Offset="0x2D58">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftUpperArmVtx" Count="23" Offset="0x2EA8">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightHandVtx" Count="40" Offset="0x3018">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightForearmVtx" Count="21" Offset="0x3298">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightUpperArmVtx" Count="23" Offset="0x33E8">
<Vtx/>
</Array>
<Array Name="gHylianWoman2TorsoVtx" Count="66" Offset="0x3558">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftFootVtx" Count="3" Offset="0x3978">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftShinVtx" Count="3" Offset="0x39A8">
<Vtx/>
</Array>
<Array Name="gHylianWoman2LeftThighVtx" Count="3" Offset="0x39D8">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightFootVtx" Count="3" Offset="0x3A08">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightShinVtx" Count="3" Offset="0x3A38">
<Vtx/>
</Array>
<Array Name="gHylianWoman2RightThighVtx" Count="3" Offset="0x3A68">
<Vtx/>
</Array>
<Array Name="gHylianWoman2PelvisVtx" Count="14" Offset="0x3A98">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianWoman2HeadDL" Offset="0x3B78"/>
<DList Name="gHylianWoman2RightHandDL" Offset="0x3F68"/>

View file

@ -34,6 +34,53 @@
<Texture Name="gHylianMan2BeltShoeTex" OutName="belt_shoe" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2PantsTex" OutName="pants" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<!-- Vertices -->
<Array Name="gHylianMan2MustachedHeadVtx" Count="83" Offset="0xAC0">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftHandVtx" Count="28" Offset="0xFF0">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftForearmVtx" Count="24" Offset="0x11B0">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftUpperArmVtx" Count="26" Offset="0x1330">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightHandVtx" Count="28" Offset="0x14D0">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightForearmVtx" Count="24" Offset="0x1690">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightUpperArmVtx" Count="26" Offset="0x1810">
<Vtx/>
</Array>
<Array Name="gHylianMan2TorsoVtx" Count="42" Offset="0x19B0">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftFootVtx" Count="18" Offset="0x1C50">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftShinVtx" Count="27" Offset="0x1D70">
<Vtx/>
</Array>
<Array Name="gHylianMan2LeftThighVtx" Count="23" Offset="0x1F20">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightFootVtx" Count="18" Offset="0x2090">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightShinVtx" Count="27" Offset="0x21B0">
<Vtx/>
</Array>
<Array Name="gHylianMan2RightThighVtx" Count="23" Offset="0x2360">
<Vtx/>
</Array>
<Array Name="gHylianMan2PelvisVtx" Count="34" Offset="0x24D0">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianMan2MustachedHeadDL" Offset="0x26F0"/>
<DList Name="gHylianMan2RightHandDL" Offset="0x2AC8"/>
@ -62,6 +109,21 @@
<Texture Name="gHylianMan2AltMustachedBeardedEyeTex" OutName="alt_mustached_bearded_eye" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<!-- Alternate Head DLs -->
<Array Name="gHylianMan2BaldHeadVtx" Count="52" Offset="0x4350">
<Vtx/>
</Array>
<Array Name="gHylianMan2LongHairHeadVtx" Count="46" Offset="0x4690">
<Vtx/>
</Array>
<Array Name="gHylianMan2AltMustachedHeadVtx" Count="71" Offset="0x4970">
<Vtx/>
</Array>
<Array Name="gHylianMan2BeardedHeadVtx" Count="71" Offset="0x4DE0">
<Vtx/>
</Array>
<Array Name="gHylianMan2BagVtx" Count="9" Offset="0x5250">
<Vtx/>
</Array>
<DList Name="gHylianMan2BaldHeadDL" Offset="0x52E0"/>
<DList Name="gHylianMan2LongHairHeadDL" Offset="0x5528"/>
<DList Name="gHylianMan2AltMustachedHeadDL" Offset="0x5738"/>

View file

@ -14,5 +14,16 @@
<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
<!-- Vertices -->
<Array Name="gBowlingRound1WallVtx" Count="97" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gBowlingRound2WallVtx" Count="106" Offset="0xCF0">
<Vtx/>
</Array>
<Array Name="object_bowl_Vtx_001B30" Count="5" Offset="0x1B30">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -9,19 +9,47 @@
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
<Blob Name="object_box_zeroes_Blob_00044C" Size="0x64" Offset="0x044C"/>
<Array Name="gTreasureChestChestFrontVtx" Count="36" Offset="0x4B0">
<Vtx/>
</Array>
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
<Array Name="gTreasureChestBossKeyChestFrontVtx" Count="36" Offset="0x8A8">
<Vtx/>
</Array>
<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
<Array Name="gTreasureChestChestSideAndLidVtx" Count="66" Offset="0xCA0">
<Vtx/>
</Array>
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
<Array Name="gTreasureChestBossKeyChestSideAndTopVtx" Count="66" Offset="0x1258">
<Vtx/>
</Array>
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
<Skeleton Name="gTreasureChestSkel" Type="Flex" LimbType="Standard" Offset="0x47D8"/>
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
<Array Name="object_box_Vtx_005780" Count="21" Offset="0x5780">
<Vtx/>
</Array>
<Array Name="object_box_Vtx_0058D0" Count="4" Offset="0x58D0">
<Vtx/>
</Array>
<Array Name="object_box_Vtx_005910" Count="4" Offset="0x5910">
<Vtx/>
</Array>
<Array Name="object_box_Vtx_005950" Count="4" Offset="0x5950">
<Vtx/>
</Array>
<Array Name="object_box_Vtx_005990" Count="4" Offset="0x5990">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -3,11 +3,26 @@
<!-- Torch Slug Animation -->
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/> <!-- Original name is "bw_aruku" ("to walk"). Used for when the Torch Slug moves around. -->
<!-- Torch Slug Limb DisplayLists -->
<!-- Torch Slug Limb Vertices and DisplayLists -->
<Array Name="gTorchSlugLeftLowerEyestalkVtx" Count="8" Offset="0x240">
<Vtx/>
</Array>
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
<Array Name="gTorchSlugLeftUpperEyestalkVtx" Count="9" Offset="0x358">
<Vtx/>
</Array>
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
<Array Name="gTorchSlugRightLowerEyestalkVtx" Count="8" Offset="0x4D8">
<Vtx/>
</Array>
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
<Array Name="gTorchSlugRightUpperEyestalkVtx" Count="9" Offset="0x5F0">
<Vtx/>
</Array>
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
<Array Name="gTorchSlugBodyVtx" Count="142" Offset="0x770">
<Vtx/>
</Array>
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
<!-- Torch Slug Textures -->

View file

@ -30,6 +30,53 @@
<Texture Name="gHylianYoungWomanDressTex" OutName="dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gHylianYoungWomanCollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<!-- Vertices -->
<Array Name="gHylianYoungWomanLeftFootVtx" Count="3" Offset="0x500">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanLeftShinVtx" Count="3" Offset="0x530">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanLeftThighVtx" Count="3" Offset="0x560">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanRightFootVtx" Count="3" Offset="0x590">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanRightShinVtx" Count="3" Offset="0x5C0">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanRightThighVtx" Count="3" Offset="0x5F0">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanBrownHairHeadVtx" Count="69" Offset="0x620">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanLeftHandVtx" Count="6" Offset="0xA70">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanLeftForearmVtx" Count="17" Offset="0xAD0">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanLeftUpperArmVtx" Count="11" Offset="0xBE0">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanRightHandVtx" Count="6" Offset="0xC90">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanRightForearmVtx" Count="17" Offset="0xCF0">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanRightUpperArmVtx" Count="11" Offset="0xE00">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanTorsoVtx" Count="56" Offset="0xEB0">
<Vtx/>
</Array>
<Array Name="gHylianYoungWomanPelvisVtx" Count="13" Offset="0x1230">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianYoungWomanBrownHairHeadDL" Offset="0x1300"/>
<DList Name="gHylianYoungWomanRightHandDL" Offset="0x1608"/>
@ -52,6 +99,9 @@
<Texture Name="gHylianYoungWomanOrangeHairSkinTex" OutName="orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<!-- Orange Hair DL -->
<Array Name="gHylianYoungWomanOrangeHairHeadVtx" Count="49" Offset="0x2550">
<Vtx/>
</Array>
<DList Name="gHylianYoungWomanOrangeHairHeadDL" Offset="0x2860"/>
</File>
</Root>

View file

@ -8,6 +8,53 @@
<Texture Name="gHylianWoman3DressSleevesTex" OutName="dress_sleeves" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
<Texture Name="gHylianWoman3ShirtTex" OutName="shirt" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
<!-- Vertices -->
<Array Name="gHylianWoman3HeadVtx" Count="61" Offset="0x3C0">
<Vtx/>
</Array>
<Array Name="gHylianWoman3LeftHandVtx" Count="13" Offset="0x790">
<Vtx/>
</Array>
<Array Name="gHylianWoman3LeftForearmVtx" Count="20" Offset="0x860">
<Vtx/>
</Array>
<Array Name="gHylianWoman3LeftUpperArmVtx" Count="21" Offset="0x9A0">
<Vtx/>
</Array>
<Array Name="gHylianWoman3RightHandVtx" Count="13" Offset="0xAF0">
<Vtx/>
</Array>
<Array Name="gHylianWoman3RightForearmVtx" Count="20" Offset="0xBC0">
<Vtx/>
</Array>
<Array Name="gHylianWoman3RightUpperArmVtx" Count="21" Offset="0xD00">
<Vtx/>
</Array>
<Array Name="gHylianWoman3TorsoVtx" Count="46" Offset="0xE50">
<Vtx/>
</Array>
<Array Name="gHylianWoman3LeftFootVtx" Count="3" Offset="0x1130">
<Vtx/>
</Array>
<Array Name="gHylianWoman3LeftShinVtx" Count="3" Offset="0x1160">
<Vtx/>
</Array>
<Array Name="gHylianWoman3LeftThighVtx" Count="3" Offset="0x1190">
<Vtx/>
</Array>
<Array Name="gHylianWoman3RightFootVtx" Count="3" Offset="0x11C0">
<Vtx/>
</Array>
<Array Name="gHylianWoman3RightShinVtx" Count="3" Offset="0x11F0">
<Vtx/>
</Array>
<Array Name="gHylianWoman3RightThighVtx" Count="3" Offset="0x1220">
<Vtx/>
</Array>
<Array Name="gHylianWoman3PelvisVtx" Count="11" Offset="0x1250">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianWoman3HeadDL" Offset="0x1300"/>
<DList Name="gHylianWoman3RightHandDL" Offset="0x1678"/>

View file

@ -51,5 +51,37 @@
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
<!-- Vertices -->
<Array Name="gCowJawVtx" Count="21" Offset="0x1E0">
<Vtx/>
</Array>
<Array Name="gCowNoseRingVtx" Count="17" Offset="0x330">
<Vtx/>
</Array>
<Array Name="gCowNoseVtx" Count="36" Offset="0x440">
<Vtx/>
</Array>
<Array Name="gCowHeadVtx" Count="129" Offset="0x680">
<Vtx/>
</Array>
<Array Name="gCowTorsoVtx" Count="191" Offset="0xE90">
<Vtx/>
</Array>
<Array Name="gCowTailEndVtx" Count="15" Offset="0x4360">
<Vtx/>
</Array>
<Array Name="gCowTailLowerVtx" Count="12" Offset="0x4450">
<Vtx/>
</Array>
<Array Name="gCowTailMiddleVtx" Count="12" Offset="0x4510">
<Vtx/>
</Array>
<Array Name="gCowTailUpperVtx" Count="12" Offset="0x45D0">
<Vtx/>
</Array>
<Array Name="gCowTailConnectionVtx" Count="6" Offset="0x4690">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -7,5 +7,28 @@
<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>
<!-- Vertices -->
<Array Name="object_crow_Vtx_000100" Count="8" Offset="0x100">
<Vtx/>
</Array>
<Array Name="object_crow_Vtx_000180" Count="5" Offset="0x180">
<Vtx/>
</Array>
<Array Name="object_crow_Vtx_0001D0" Count="8" Offset="0x1D0">
<Vtx/>
</Array>
<Array Name="object_crow_Vtx_000250" Count="5" Offset="0x250">
<Vtx/>
</Array>
<Array Name="object_crow_Vtx_0002A0" Count="25" Offset="0x2A0">
<Vtx/>
</Array>
<Array Name="object_crow_Vtx_000430" Count="3" Offset="0x430">
<Vtx/>
</Array>
<Array Name="object_crow_Vtx_000460" Count="3" Offset="0x460">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -17,6 +17,52 @@
<Limb Name="gGraveyardKidRightHandLimb" LimbType="Standard" Offset="0x84EC"/>
<Limb Name="gGraveyardKidHeadLimb" LimbType="Standard" Offset="0x84F8"/>
<Array Name="gGraveyardKidHeadVtx" Count="119" Offset="0x3D70">
<Vtx/>
</Array>
<Array Name="gGraveyardKidLeftHandVtx" Count="43" Offset="0x44E0">
<Vtx/>
</Array>
<Array Name="gGraveyardKidLeftArmVtx" Count="23" Offset="0x4790">
<Vtx/>
</Array>
<Array Name="gGraveyardKidLeftUpperArmVtx" Count="28" Offset="0x4900">
<Vtx/>
</Array>
<Array Name="gGraveyardKidRightHandVtx" Count="61" Offset="0x4AC0">
<Vtx/>
</Array>
<Array Name="gGraveyardKidRightArmVtx" Count="23" Offset="0x4E90">
<Vtx/>
</Array>
<Array Name="gGraveyardKidRightUpperArmVtx" Count="28" Offset="0x5000">
<Vtx/>
</Array>
<Array Name="gGraveyardKidChestVtx" Count="124" Offset="0x51C0">
<Vtx/>
</Array>
<Array Name="gGraveyardKidRightFootVtx" Count="39" Offset="0x5980">
<Vtx/>
</Array>
<Array Name="gGraveyardKidRightShinVtx" Count="15" Offset="0x5BF0">
<Vtx/>
</Array>
<Array Name="gGraveyardKidRightThighVtx" Count="33" Offset="0x5CE0">
<Vtx/>
</Array>
<Array Name="gGraveyardKidLeftFootVtx" Count="39" Offset="0x5EF0">
<Vtx/>
</Array>
<Array Name="gGraveyardKidLeftShinVtx" Count="15" Offset="0x6160">
<Vtx/>
</Array>
<Array Name="gGraveyardKidLeftThighVtx" Count="33" Offset="0x6250">
<Vtx/>
</Array>
<Array Name="gGraveyardKidTorsoVtx" Count="21" Offset="0x6460">
<Vtx/>
</Array>
<DList Name="gGraveyardKidTorsoDL" Offset="0x7910"/>
<DList Name="gGraveyardKidLeftThighDL" Offset="0x7F00"/>
<DList Name="gGraveyardKidLeftShinDL" Offset="0x8050"/>

View file

@ -6,5 +6,12 @@
<DList Name="gHookshotTargetDL" Offset="0x470"/>
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
<Texture Name="gHookshotPostTex" OutName="hookshot_post" Format="i8" Width="32" Height="64" Offset="0xF60"/>
<Array Name="gHookshotPostVtx" Count="33" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gHookshotTargetVtx" Count="20" Offset="0x330">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -28,5 +28,22 @@
<Collision Name="gDodongoLowerJawCol" Offset="0x1DDC"/>
<Collision Name="gDodongoRisingPlatformCol" Offset="0x3CE0"/>
<Collision Name="gDodongoFallingStairsCol" Offset="0x4F30"/>
<!-- Vertices -->
<Array Name="gDodongoDoorVtx" Count="12" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gDodongoBarsVtx" Count="8" Offset="0x170">
<Vtx/>
</Array>
<Array Name="gDodongoLowerJawVtx" Count="116" Offset="0xC10">
<Vtx/>
</Array>
<Array Name="gDodongoRisingPlatformVtx" Count="58" Offset="0x3418">
<Vtx/>
</Array>
<Array Name="gDodongoFallingStairsVtx" Count="89" Offset="0x4318">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -4,12 +4,30 @@
<Animation Name="gDekuBabaPauseChompAnim" Offset="0x208"/>
<Animation Name="gDekuBabaFastChompAnim" Offset="0x2B8"/>
<!-- Deku Baba body DLists (not all are limb DLists) -->
<!-- Deku Baba body Vertices and DLists (not all are limb DLists) -->
<Array Name="gDekuBabaLowerJawVtx" Count="43" Offset="0x2D0">
<Vtx/>
</Array>
<DList Name="gDekuBabaLowerJawDL" Offset="0x580"/>
<Array Name="gDekuBabaUpperJawVtx" Count="76" Offset="0x6A8">
<Vtx/>
</Array>
<DList Name="gDekuBabaUpperJawDL" Offset="0xB68"/>
<Array Name="gDekuBabaBaseLeavesVtx" Count="63" Offset="0xD00">
<Vtx/>
</Array>
<DList Name="gDekuBabaBaseLeavesDL" Offset="0x10F0"/>
<Array Name="gDekuBabaStemTopVtx" Count="16" Offset="0x1230">
<Vtx/>
</Array>
<DList Name="gDekuBabaStemTopDL" Offset="0x1330"/>
<Array Name="gDekuBabaStemMiddleVtx" Count="36" Offset="0x13E8">
<Vtx/>
</Array>
<DList Name="gDekuBabaStemMiddleDL" Offset="0x1628"/>
<Array Name="gDekuBabaStemBaseVtx" Count="16" Offset="0x1728">
<Vtx/>
</Array>
<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
<!-- Deku Baba body textures -->
@ -32,6 +50,9 @@
<Skeleton Name="gDekuBabaSkel" Type="Normal" LimbType="Standard" Offset="0x2A40"/>
<!-- Deku Baba stick drop -->
<Array Name="gDekuBabaStickDropVtx" Count="98" Offset="0x2A50">
<Vtx/>
</Array>
<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
</File>

View file

@ -28,5 +28,40 @@
<!-- Deku Nut -->
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
<!-- Vertices -->
<Array Name="object_dekunuts_Vtx_001040" Count="24" Offset="0x1040">
<Vtx/>
</Array>
<Array Name="object_dekunuts_Vtx_0011C0" Count="7" Offset="0x11C0">
<Vtx/>
</Array>
<Array Name="object_dekunuts_Vtx_001230" Count="5" Offset="0x1230">
<Vtx/>
</Array>
<Array Name="object_dekunuts_Vtx_001280" Count="6" Offset="0x1280">
<Vtx/>
</Array>
<Array Name="object_dekunuts_Vtx_0012E0" Count="15" Offset="0x12E0">
<Vtx/>
</Array>
<Array Name="object_dekunuts_Vtx_0013D0" Count="5" Offset="0x13D0">
<Vtx/>
</Array>
<Array Name="object_dekunuts_Vtx_001420" Count="7" Offset="0x1420">
<Vtx/>
</Array>
<Array Name="object_dekunuts_Vtx_001490" Count="43" Offset="0x1490">
<Vtx/>
</Array>
<Array Name="object_dekunuts_Vtx_001740" Count="24" Offset="0x1740">
<Vtx/>
</Array>
<Array Name="gDekuNutsDekuNutVtx" Count="3" Offset="0x1FF8">
<Vtx/>
</Array>
<Array Name="gDekuNutsFlowerVtx" Count="30" Offset="0x20B8">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -2,41 +2,86 @@
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_demo_kekkai" Segment="6">
<!-- Demo_Kekkai -->
<Array Name="gTowerBarrierVtx" Count="46" Offset="0x4650">
<Vtx/>
</Array>
<DList Name="gTowerBarrierDL" Offset="0x4930"/>
<Array Name="gTrialBarrierFloorVtx" Count="4" Offset="0x4EC0">
<Vtx/>
</Array>
<DList Name="gTrialBarrierFloorDL" Offset="0x4F00"/>
<Array Name="gTrialBarrierEnergyVtx" Count="102" Offset="0x4FD0">
<Vtx/>
</Array>
<DList Name="gTrialBarrierEnergyDL" Offset="0x5A30"/>
<Array Name="gTrialBarrierOrbVtx" Count="64" Offset="0x5630">
<Vtx/>
</Array>
<DList Name="gTrialBarrierOrbDL" Offset="0x5CB0"/>
<!-- Bg_Gnd_Darkmeiro -->
<Array Name="gShadowTrialPathVtx" Count="48" Offset="0x85B0">
<Vtx/>
</Array>
<DList Name="gShadowTrialPathDL" Offset="0x88B0"/>
<Array Name="gClearBlockVtx" Count="24" Offset="0xBD40">
<Vtx/>
</Array>
<DList Name="gClearBlockDL" Offset="0xBEC0"/>
<Collision Name="gClearBlockCol" Offset="0xC080"/>
<!-- Bg_Gnd_Firemeiro -->
<Array Name="gFireTrialPlatformVtx" Count="150" Offset="0xD8B0">
<Vtx/>
</Array>
<DList Name="gFireTrialPlatformDL" Offset="0xE210"/>
<Collision Name="gFireTrialPlatformCol" Offset="0xECD8"/>
<!-- Bg_Gnd_Iceblock -->
<Array Name="gWaterTrialIceBlockVtx" Count="24" Offset="0x42A0">
<Vtx/>
</Array>
<DList Name="gWaterTrialIceBlockDL" Offset="0x4420"/>
<Collision Name="gWaterTrialIceBlockCol" Offset="0x4618"/>
<!-- Bg_Gnd_Nisekabe -->
<Array Name="gLightTrialFakeWallVtx" Count="6" Offset="0x91D0">
<Vtx/>
</Array>
<DList Name="gLightTrialFakeWallDL" Offset="0x9230"/>
<Array Name="gGanonsCastleUnusedFakeWallVtx" Count="12" Offset="0xA2D0">
<Vtx/>
</Array>
<DList Name="gGanonsCastleUnusedFakeWallDL" Offset="0xA390"/>
<Array Name="gGanonsCastleScrubsFakeWallVtx" Count="6" Offset="0xB440">
<Vtx/>
</Array>
<DList Name="gGanonsCastleScrubsFakeWallDL" Offset="0xB4A0"/>
<!-- Bg_Gnd_Soulmeiro -->
<Array Name="gSpiritTrialWebVtx" Count="44" Offset="0x7940">
<Vtx/>
</Array>
<DList Name="gSpiritTrialWebDL" Offset="0x7C00"/>
<Array Name="gSpiritTrialLightSourceVtx" Count="26" Offset="0x2180">
<Vtx/>
</Array>
<DList Name="gSpiritTrialLightSourceDL" Offset="0x2320"/>
<Array Name="gSpiritTrialLightFloorVtx" Count="21" Offset="0x3450">
<Vtx/>
</Array>
<DList Name="gSpiritTrialLightFloorDL" Offset="0x35A0"/>
<!-- Object_Kankyo -->
<Array Name="gDemoKekkaiVtx_005E30" Count="28" Offset="0x5E30">
<Vtx/>
</Array>
<DList Name="gDemoKekkaiDL_005FF0" Offset="0x5FF0"/>
<!-- Door_Shutter -->
<Array Name="gGanonsCastleDoorVtx" Count="13" Offset="0x2000">
<Vtx/>
</Array>
<DList Name="gGanonsCastleDoorDL" Offset="0x20D0"/>
</File>
</Root>

View file

@ -22,6 +22,44 @@
<!-- Forest Stage scrub Deku Nut (used by Nutsball) -->
<DList Name="gDntStageNutDL" Offset="0x1890"/>
<!-- Vertices -->
<Array Name="object_dnk_Vtx_000B80" Count="6" Offset="0xB80">
<Vtx/>
</Array>
<Array Name="object_dnk_Vtx_000BE0" Count="10" Offset="0xBE0">
<Vtx/>
</Array>
<Array Name="object_dnk_Vtx_000C80" Count="15" Offset="0xC80">
<Vtx/>
</Array>
<Array Name="object_dnk_Vtx_000D70" Count="28" Offset="0xD70">
<Vtx/>
</Array>
<Array Name="object_dnk_Vtx_000F30" Count="6" Offset="0xF30">
<Vtx/>
</Array>
<Array Name="object_dnk_Vtx_000F90" Count="6" Offset="0xF90">
<Vtx/>
</Array>
<Array Name="object_dnk_Vtx_000FF0" Count="4" Offset="0xFF0">
<Vtx/>
</Array>
<Array Name="object_dnk_Vtx_001030" Count="4" Offset="0x1030">
<Vtx/>
</Array>
<Array Name="object_dnk_Vtx_001070" Count="7" Offset="0x1070">
<Vtx/>
</Array>
<Array Name="object_dnk_Vtx_0010E0" Count="7" Offset="0x10E0">
<Vtx/>
</Array>
<Array Name="gDntStageNutVtx" Count="3" Offset="0x1860">
<Vtx/>
</Array>
<Array Name="gDntStageFlowerVtx" Count="30" Offset="0x1920">
<Vtx/>
</Array>
<!-- Unused Content -->
<!-- Forest Stage scrub animation -->

View file

@ -23,6 +23,50 @@
<!-- Forest Stage leader deku nut (used by NutsBall) -->
<DList Name="gDntJijiNutDL" Offset="0x2410"/>
<!-- Vertices -->
<Array Name="object_dns_Vtx_0012C0" Count="6" Offset="0x12C0">
<Vtx/>
</Array>
<Array Name="object_dns_Vtx_001320" Count="7" Offset="0x1320">
<Vtx/>
</Array>
<Array Name="object_dns_Vtx_001390" Count="7" Offset="0x1390">
<Vtx/>
</Array>
<Array Name="object_dns_Vtx_001400" Count="10" Offset="0x1400">
<Vtx/>
</Array>
<Array Name="object_dns_Vtx_0014A0" Count="15" Offset="0x14A0">
<Vtx/>
</Array>
<Array Name="object_dns_Vtx_001590" Count="29" Offset="0x1590">
<Vtx/>
</Array>
<Array Name="object_dns_Vtx_001760" Count="4" Offset="0x1760">
<Vtx/>
</Array>
<Array Name="object_dns_Vtx_0017A0" Count="4" Offset="0x17A0">
<Vtx/>
</Array>
<Array Name="object_dns_Vtx_0017E0" Count="4" Offset="0x17E0">
<Vtx/>
</Array>
<Array Name="object_dns_Vtx_001820" Count="4" Offset="0x1820">
<Vtx/>
</Array>
<Array Name="object_dns_Vtx_001860" Count="6" Offset="0x1860">
<Vtx/>
</Array>
<Array Name="object_dns_Vtx_0018C0" Count="4" Offset="0x18C0">
<Vtx/>
</Array>
<Array Name="gDntJijiFlowerVtx" Count="30" Offset="0x2130">
<Vtx/>
</Array>
<Array Name="gDntJijiNutVtx" Count="3" Offset="0x23E0">
<Vtx/>
</Array>
<!-- Unused Content -->
<!-- Forest Stage leader unused animations -->
@ -30,6 +74,5 @@
<Animation Name="gDntJijiDanceAnim" Offset="0x82C"/>
<Animation Name="gDntJijiUnkAnim" Offset="0xF98"/> <!-- This animation seems corrupted-->
<Animation Name="gDntJijiWaitAnim" Offset="0x364C"/>
</File>
</Root>

View file

@ -37,5 +37,46 @@
<!-- Fire Effect -->
<DList Name="gDodongoFireDL" Offset="0x98A0"/>
<!-- Vertices -->
<Array Name="object_dodongo_Vtx_004C30" Count="30" Offset="0x4C30">
<Vtx/>
</Array>
<Array Name="object_dodongo_Vtx_004E10" Count="29" Offset="0x4E10">
<Vtx/>
</Array>
<Array Name="object_dodongo_Vtx_004FE0" Count="19" Offset="0x4FE0">
<Vtx/>
</Array>
<Array Name="object_dodongo_Vtx_005110" Count="57" Offset="0x5110">
<Vtx/>
</Array>
<Array Name="object_dodongo_Vtx_0054A0" Count="27" Offset="0x54A0">
<Vtx/>
</Array>
<Array Name="object_dodongo_Vtx_005650" Count="19" Offset="0x5650">
<Vtx/>
</Array>
<Array Name="object_dodongo_Vtx_005780" Count="12" Offset="0x5780">
<Vtx/>
</Array>
<Array Name="object_dodongo_Vtx_005840" Count="68" Offset="0x5840">
<Vtx/>
</Array>
<Array Name="object_dodongo_Vtx_005C80" Count="78" Offset="0x5C80">
<Vtx/>
</Array>
<Array Name="object_dodongo_Vtx_006160" Count="19" Offset="0x6160">
<Vtx/>
</Array>
<Array Name="object_dodongo_Vtx_006290" Count="29" Offset="0x6290">
<Vtx/>
</Array>
<Array Name="object_dodongo_Vtx_006460" Count="30" Offset="0x6460">
<Vtx/>
</Array>
<Array Name="gDodongoFireVtx" Count="4" Offset="0x9900">
<Vtx/>
</Array>
</File>
</Root>

View file

@ -1,6 +1,9 @@
<Root>
<File Name="object_door_gerudo" Segment="6">
<Texture Name="gGerudoCellDoorTex" OutName="cell_door" Format="rgba16" Width="16" Height="64" Offset="0x1A0"/>
<Array Name="gGerudoCellDoorVtx" Count="4" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gGerudoCellDoorDL" Offset="0x40"/>
<Collision Name="gGerudoCellDoorCol" Offset="0x170"/>
</File>

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