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Fix most compiler warnings in the boot and code segments (#674)
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
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parent
d615ec4f31
commit
f9d96d9f73
208 changed files with 1702 additions and 1846 deletions
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@ -13,10 +13,9 @@ void GameAlloc_Log(GameAlloc* this) {
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}
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void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, s32 line) {
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GameAllocEntry* ptr;
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GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), file, line);
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ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), file, line);
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if (ptr) {
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if (ptr != NULL) {
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ptr->size = size;
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ptr->prev = this->head;
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this->head->next = ptr;
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@ -30,10 +29,9 @@ void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, s32 lin
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}
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void* GameAlloc_Malloc(GameAlloc* this, u32 size) {
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GameAllocEntry* ptr;
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GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), "../gamealloc.c", 93);
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ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), "../gamealloc.c", 93);
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if (ptr) {
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if (ptr != NULL) {
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ptr->size = size;
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ptr->prev = this->head;
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this->head->next = ptr;
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@ -49,7 +47,7 @@ void* GameAlloc_Malloc(GameAlloc* this, u32 size) {
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void GameAlloc_Free(GameAlloc* this, void* data) {
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GameAllocEntry* ptr;
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if (data) {
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if (data != NULL) {
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ptr = &((GameAllocEntry*)data)[-1];
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LogUtils_CheckNullPointer("ptr->prev", ptr->prev, "../gamealloc.c", 120);
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LogUtils_CheckNullPointer("ptr->next", ptr->next, "../gamealloc.c", 121);
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@ -61,10 +59,9 @@ void GameAlloc_Free(GameAlloc* this, void* data) {
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}
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void GameAlloc_Cleanup(GameAlloc* this) {
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GameAllocEntry* next;
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GameAllocEntry* next = this->base.next;
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GameAllocEntry* cur;
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next = this->base.next;
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while (&this->base != next) {
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cur = next;
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next = next->next;
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