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Fix most compiler warnings in the boot and code segments (#674)

* Less warnings in boot & code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -> 1

* f31 -> 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 <maximilianc64@gmail.com>
This commit is contained in:
Tharo 2021-02-14 00:49:40 +00:00 committed by GitHub
parent d615ec4f31
commit f9d96d9f73
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208 changed files with 1702 additions and 1846 deletions

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@ -83,9 +83,7 @@ void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
CollisionHeader* colHeader = NULL;
s32 pad;
EnAObj* this = THIS;
f32 sp28;
sp28 = 6.0f;
f32 sp28 = 6.0f;
this->textId = (thisx->params >> 8) & 0xFF;
thisx->params &= 0xFF;
@ -276,10 +274,9 @@ void func_8001D4A8(EnAObj* this, GlobalContext* globalCtx) {
this->dyna.actor.shape.rot.z = this->dyna.actor.shape.rot.z + (this->dyna.actor.world.rot.z >> 1);
if ((this->dyna.actor.speedXZ != 0.0f) && (this->dyna.actor.bgCheckFlags & 0x8)) {
if (1) { // Necessary to match
this->dyna.actor.world.rot.y =
((this->dyna.actor.wallYaw - this->dyna.actor.world.rot.y) + this->dyna.actor.wallYaw) - 0x8000;
}
this->dyna.actor.world.rot.y =
((this->dyna.actor.wallYaw - this->dyna.actor.world.rot.y) + this->dyna.actor.wallYaw) - 0x8000;
if (1) {} // Necessary to match
this->dyna.actor.bgCheckFlags &= ~0x8;
}