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Fix most compiler warnings in the boot and code segments (#674)
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
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208 changed files with 1702 additions and 1846 deletions
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@ -83,9 +83,7 @@ void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
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CollisionHeader* colHeader = NULL;
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s32 pad;
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EnAObj* this = THIS;
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f32 sp28;
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sp28 = 6.0f;
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f32 sp28 = 6.0f;
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this->textId = (thisx->params >> 8) & 0xFF;
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thisx->params &= 0xFF;
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@ -276,10 +274,9 @@ void func_8001D4A8(EnAObj* this, GlobalContext* globalCtx) {
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this->dyna.actor.shape.rot.z = this->dyna.actor.shape.rot.z + (this->dyna.actor.world.rot.z >> 1);
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if ((this->dyna.actor.speedXZ != 0.0f) && (this->dyna.actor.bgCheckFlags & 0x8)) {
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if (1) { // Necessary to match
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this->dyna.actor.world.rot.y =
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((this->dyna.actor.wallYaw - this->dyna.actor.world.rot.y) + this->dyna.actor.wallYaw) - 0x8000;
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}
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this->dyna.actor.world.rot.y =
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((this->dyna.actor.wallYaw - this->dyna.actor.world.rot.y) + this->dyna.actor.wallYaw) - 0x8000;
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if (1) {} // Necessary to match
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this->dyna.actor.bgCheckFlags &= ~0x8;
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}
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