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Fix most compiler warnings in the boot and code segments (#674)
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
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d615ec4f31
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208 changed files with 1702 additions and 1846 deletions
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@ -8,12 +8,11 @@ s32 gZeldaArenaLogSeverity = LOG_SEVERITY_ERROR;
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Arena sZeldaArena;
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void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) {
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if (!ptr) {
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if (ptr == NULL) {
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if (gZeldaArenaLogSeverity >= LOG_SEVERITY_ERROR) {
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// "%s: %u bytes %s failed\n"
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osSyncPrintf("%s: %u バイトの%sに失敗しました\n", name, size, action);
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__osDisplayArena(&sZeldaArena);
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return;
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}
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} else if (gZeldaArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
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// "%s: %u bytes %s succeeded\n"
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@ -22,29 +21,29 @@ void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char*
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}
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void* ZeldaArena_Malloc(u32 size) {
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void* ptr;
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ptr = __osMalloc(&sZeldaArena, size);
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void* ptr = __osMalloc(&sZeldaArena, size);
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ZeldaArena_CheckPointer(ptr, size, "zelda_malloc", "確保"); // Secure
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return ptr;
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}
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void* ZeldaArena_MallocDebug(u32 size, const char* file, s32 line) {
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void* ptr;
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ptr = __osMallocDebug(&sZeldaArena, size, file, line);
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void* ptr = __osMallocDebug(&sZeldaArena, size, file, line);
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ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_DEBUG", "確保"); // Secure
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return ptr;
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}
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void* ZeldaArena_MallocR(u32 size) {
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void* ptr;
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ptr = __osMallocR(&sZeldaArena, size);
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void* ptr = __osMallocR(&sZeldaArena, size);
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ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_r", "確保"); // Secure
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return ptr;
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}
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void* ZeldaArena_MallocRDebug(u32 size, const char* file, s32 line) {
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void* ptr;
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ptr = __osMallocRDebug(&sZeldaArena, size, file, line);
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void* ptr = __osMallocRDebug(&sZeldaArena, size, file, line);
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ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_r_DEBUG", "確保"); // Secure
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return ptr;
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}
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@ -71,11 +70,10 @@ void ZeldaArena_FreeDebug(void* ptr, const char* file, s32 line) {
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void* ZeldaArena_Calloc(u32 num, u32 size) {
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void* ret;
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u32 n;
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u32 n = num * size;
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n = num * size;
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ret = __osMalloc(&sZeldaArena, n);
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if (ret) {
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if (ret != NULL) {
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bzero(ret, n);
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}
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