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Fix most compiler warnings in the boot and code segments (#674)

* Less warnings in boot & code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -> 1

* f31 -> 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 <maximilianc64@gmail.com>
This commit is contained in:
Tharo 2021-02-14 00:49:40 +00:00 committed by GitHub
parent d615ec4f31
commit f9d96d9f73
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GPG key ID: 4AEE18F83AFDEB23
208 changed files with 1702 additions and 1846 deletions

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@ -8,12 +8,11 @@ s32 gZeldaArenaLogSeverity = LOG_SEVERITY_ERROR;
Arena sZeldaArena;
void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) {
if (!ptr) {
if (ptr == NULL) {
if (gZeldaArenaLogSeverity >= LOG_SEVERITY_ERROR) {
// "%s: %u bytes %s failed\n"
osSyncPrintf("%s: %u バイトの%sに失敗しました\n", name, size, action);
__osDisplayArena(&sZeldaArena);
return;
}
} else if (gZeldaArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
// "%s: %u bytes %s succeeded\n"
@ -22,29 +21,29 @@ void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char*
}
void* ZeldaArena_Malloc(u32 size) {
void* ptr;
ptr = __osMalloc(&sZeldaArena, size);
void* ptr = __osMalloc(&sZeldaArena, size);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc", "確保"); // Secure
return ptr;
}
void* ZeldaArena_MallocDebug(u32 size, const char* file, s32 line) {
void* ptr;
ptr = __osMallocDebug(&sZeldaArena, size, file, line);
void* ptr = __osMallocDebug(&sZeldaArena, size, file, line);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_DEBUG", "確保"); // Secure
return ptr;
}
void* ZeldaArena_MallocR(u32 size) {
void* ptr;
ptr = __osMallocR(&sZeldaArena, size);
void* ptr = __osMallocR(&sZeldaArena, size);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_r", "確保"); // Secure
return ptr;
}
void* ZeldaArena_MallocRDebug(u32 size, const char* file, s32 line) {
void* ptr;
ptr = __osMallocRDebug(&sZeldaArena, size, file, line);
void* ptr = __osMallocRDebug(&sZeldaArena, size, file, line);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_r_DEBUG", "確保"); // Secure
return ptr;
}
@ -71,11 +70,10 @@ void ZeldaArena_FreeDebug(void* ptr, const char* file, s32 line) {
void* ZeldaArena_Calloc(u32 num, u32 size) {
void* ret;
u32 n;
u32 n = num * size;
n = num * size;
ret = __osMalloc(&sZeldaArena, n);
if (ret) {
if (ret != NULL) {
bzero(ret, n);
}