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Fix most compiler warnings in the boot and code segments (#674)

* Less warnings in boot & code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -> 1

* f31 -> 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 <maximilianc64@gmail.com>
This commit is contained in:
Tharo 2021-02-14 00:49:40 +00:00 committed by GitHub
parent d615ec4f31
commit f9d96d9f73
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GPG key ID: 4AEE18F83AFDEB23
208 changed files with 1702 additions and 1846 deletions

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@ -238,9 +238,7 @@ void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha) {
void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 alpha;
alpha = 255 - maxAlpha;
s16 alpha = 255 - maxAlpha;
switch (gSaveContext.unk_13E8) {
case 1:
@ -600,9 +598,7 @@ void func_80083108(GlobalContext* globalCtx) {
Player* player = PLAYER;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 i;
s16 sp28;
sp28 = 0;
s16 sp28 = 0;
if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
@ -760,22 +756,21 @@ void func_80083108(GlobalContext* globalCtx) {
}
}
} else {
do {
sp28 = 1;
sp28 = 1;
if ((gSaveContext.equips.buttonItems[0] == ITEM_NONE) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW)) {
if ((gSaveContext.equips.buttonItems[0] == ITEM_NONE) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW)) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
} else {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
}
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
} else {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
}
} while (0); // Necessary to match
}
if (1) {} // Necessary to match
}
if (sp28) {
@ -1788,10 +1783,9 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
u8 Item_CheckObtainability(u8 item) {
s16 i;
s16 slot;
s16 slot = SLOT(item);
s32 temp;
slot = SLOT(item);
if (item >= ITEM_STICKS_5) {
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
}
@ -2009,12 +2003,10 @@ void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 button) {
}
s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) {
s32 bottleSlot;
s32 bottleSlot = SLOT(ITEM_FAIRY);
s16 i;
s16 j;
bottleSlot = SLOT(ITEM_FAIRY);
for (i = 0; i < 4; i++) {
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_FAIRY) {
for (j = 1; j < 4; j++) {