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Fix most compiler warnings in the boot and code segments (#674)

* Less warnings in boot & code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -> 1

* f31 -> 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 <maximilianc64@gmail.com>
This commit is contained in:
Tharo 2021-02-14 00:49:40 +00:00 committed by GitHub
parent d615ec4f31
commit f9d96d9f73
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GPG key ID: 4AEE18F83AFDEB23
208 changed files with 1702 additions and 1846 deletions

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@ -204,7 +204,7 @@ void Gameplay_Init(GameState* thisx) {
}
SystemArena_Display();
GameState_Realloc(globalCtx, 0x1D4790);
GameState_Realloc(&globalCtx->state, 0x1D4790);
KaleidoManager_Init(globalCtx);
View_Init(&globalCtx->view, gfxCtx);
func_800F6828(0);
@ -456,7 +456,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
osSyncPrintf("fbdemo_init呼出し失敗\n"); // "fbdemo_init call failed!"
gTrnsnUnkState = 0;
} else {
sTrnsnUnk.zBuffer = gZBuffer;
sTrnsnUnk.zBuffer = (u16*)gZBuffer;
gTrnsnUnkState = 3;
R_UPDATE_RATE = 1;
}
@ -1276,10 +1276,10 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if ((R_PAUSE_MENU_MODE == 1) || (gTrnsnUnkState == 1)) {
Gfx* sp70 = gfxCtx->overlay.p;
globalCtx->preRenderCtx.fbuf = gfxCtx->curFrameBuffer;
globalCtx->preRenderCtx.fbufSave = gZBuffer;
globalCtx->preRenderCtx.fbufSave = (u16*)gZBuffer;
func_800C1F20(&globalCtx->preRenderCtx, &sp70);
if (R_PAUSE_MENU_MODE == 1) {
globalCtx->preRenderCtx.cvgSave = gfxCtx->curFrameBuffer;
globalCtx->preRenderCtx.cvgSave = (u8*)gfxCtx->curFrameBuffer;
func_800C20B4(&globalCtx->preRenderCtx, &sp70);
R_PAUSE_MENU_MODE = 2;
} else {