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Fix most compiler warnings in the boot and code segments (#674)
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
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d615ec4f31
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f9d96d9f73
208 changed files with 1702 additions and 1846 deletions
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@ -1070,7 +1070,7 @@ void func_80090A28(Player* this, Vec3f* vecs) {
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void func_80090AFC(GlobalContext* globalCtx, Player* this, f32 arg2) {
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static Vec3f D_801260C8 = { -500.0f, -100.0f, 0.0f };
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CollisionPoly* sp9C;
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f32 sp98;
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s32 bgId;
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Vec3f sp8C;
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Vec3f sp80;
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Vec3f sp74;
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@ -1085,7 +1085,7 @@ void func_80090AFC(GlobalContext* globalCtx, Player* this, f32 arg2) {
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if (1) {}
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if (BgCheck_AnyLineTest3(&globalCtx->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &sp98)) {
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if (BgCheck_AnyLineTest3(&globalCtx->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &bgId)) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2572);
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OVERLAY_DISP = Gfx_CallSetupDL(OVERLAY_DISP, 0x07);
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@ -1208,7 +1208,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2712),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0);
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gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[(0, gSaveContext.linkAge)]);
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gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[((void)0, gSaveContext.linkAge)]);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2717);
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}
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@ -1339,7 +1339,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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} else if (limbIndex == PLAYER_LIMB_HEAD) {
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Matrix_MultVec3f(&D_801260D4, &this->actor.focus.pos);
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} else {
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Vec3f* vec = &D_801261E0[(0, gSaveContext.linkAge)];
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Vec3f* vec = &D_801261E0[((void)0, gSaveContext.linkAge)];
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Actor_SetFeetPos(&this->actor, limbIndex, PLAYER_LIMB_L_FOOT, vec, PLAYER_LIMB_R_FOOT, vec);
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}
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@ -1347,12 +1347,10 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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}
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u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) {
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s16 linkObjectId;
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s16 linkObjectId = gLinkObjectIds[(void)0, gSaveContext.linkAge];
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u32 size;
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void* ptr;
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linkObjectId = gLinkObjectIds[(void)0, gSaveContext.linkAge];
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size = gObjectTable[OBJECT_GAMEPLAY_KEEP].vromEnd - gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart;
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ptr = segment + 0x3800;
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DmaMgr_SendRequest1(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, "../z_player_lib.c", 2982);
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@ -1374,7 +1372,7 @@ u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) {
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u8 D_801261F8[] = { 2, 2, 5 };
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s32 func_80091880(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* pos, Vec3s* rot, void* arg) {
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s32 func_80091880(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* arg) {
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u8* ptr = arg;
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u8 modelGroup = D_801261F8[ptr[0] - 1];
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s32 type;
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@ -1424,11 +1422,8 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
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Gfx* opaRef;
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Gfx* xluRef;
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u16 perspNorm;
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Mtx* perspMtx;
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Mtx* lookAtMtx;
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perspMtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx));
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lookAtMtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx));
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Mtx* perspMtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx));
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Mtx* lookAtMtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx));
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3129);
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