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Decompile Fishing and document object_fish (#856)
* Start decompiling Fishing * Decompile more functions in Fishing * Decompile a few more functions in Fishing * Decompile func_80B6E9E0 and func_80B7825C (non matching) * Minor Fishing cleanups * Migrate fishing bss to C and match 3 functions * Decompile and match Fishing_Update * Migrate fishing data to C and minor cleanups * Fix the object_fish xml and use its symbols in Fishing * Partially document Fishing and object_fish * Add more documentation/cleanups to Fishing and object_fish * Use object_fish symbols in Demo_Ec and fix naming * Minor fixes to Fishing docs * Apply review suggestions for Fishing * Apply 2 more review suggestions for Fishing * Apply some review suggestions for Fishing
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55 changed files with 5814 additions and 20562 deletions
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@ -8,7 +8,56 @@ struct Fishing;
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typedef struct Fishing {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x404];
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/* 0x014C */ char unk_14C[0x004];
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/* 0x0150 */ u8 unk_150;
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/* 0x0151 */ u8 unk_151;
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/* 0x0152 */ u8 unk_152;
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/* 0x0154 */ s16 unk_154;
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/* 0x0156 */ u8 unk_156;
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/* 0x0157 */ u8 unk_157;
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/* 0x0158 */ s16 unk_158;
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/* 0x015A */ s16 unk_15A;
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/* 0x015C */ s16 unk_15C;
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/* 0x015E */ s16 unk_15E;
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/* 0x0160 */ s16 unk_160;
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/* 0x0162 */ s16 unk_162;
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/* 0x0164 */ s16 unk_164;
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/* 0x0166 */ s16 unk_166;
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/* 0x0168 */ s16 unk_168;
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/* 0x016A */ s16 unk_16A;
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/* 0x016C */ s16 unk_16C;
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/* 0x016E */ s16 unk_16E;
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/* 0x0170 */ s16 unk_170;
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/* 0x0172 */ s16 unk_172;
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/* 0x0174 */ s16 unk_174;
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/* 0x0176 */ s16 unk_176;
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/* 0x0178 */ s16 unk_178;
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/* 0x017A */ s16 unk_17A[4];
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/* 0x0184 */ f32 unk_184;
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/* 0x0188 */ f32 unk_188;
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/* 0x018C */ f32 unk_18C;
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/* 0x0190 */ f32 unk_190;
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/* 0x0194 */ f32 unk_194;
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/* 0x0198 */ f32 unk_198;
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/* 0x019C */ f32 unk_19C;
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/* 0x01A0 */ s16 unk_1A0;
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/* 0x01A2 */ s16 unk_1A2;
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/* 0x01A4 */ s16 unk_1A4;
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/* 0x01A8 */ f32 unk_1A8;
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/* 0x01AC */ f32 unk_1AC;
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/* 0x01B0 */ f32 unk_1B0;
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/* 0x01B4 */ Vec3f unk_1B4;
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/* 0x01C0 */ Vec3f fishMouthPos;
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/* 0x01CC */ s16 unk_1CC[3];
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/* 0x01D2 */ u8 unk_1D2;
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/* 0x01D3 */ u8 unk_1D3;
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/* 0x01D4 */ u8 unk_1D4;
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/* 0x01D5 */ u8 unk_1D5;
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/* 0x01D8 */ SkelAnime skelAnime;
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/* 0x021C */ LightNode* lightNode;
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/* 0x0220 */ LightInfo lightInfo;
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/* 0x0230 */ ColliderJntSph collider;
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/* 0x0250 */ ColliderJntSphElement colliderElements[12];
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} Fishing; // size = 0x0550
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extern const ActorInit Fishing_InitVars;
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