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Fix misc 13 (#1244)

* Squared variables fixup

* `sAnimSoundFrames` fixup

* `ocElemFlags` fixup

* `toucherFlags` fixup

* `bumperFlags` fixup

* `atFlags` fixup

* `acFlags` fixup

* `ocFlags1` fixup

* `ocFlags2` fixup

* `&=`

* `TOUCH_SFX_NONE` -> `_MASK` in `CollisionCheck_HitSolid`
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Dragorn421 2022-05-31 11:48:41 -07:00 committed by GitHub
parent d6a7d43735
commit fa1ea37d54
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35 changed files with 126 additions and 124 deletions

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@ -1559,7 +1559,7 @@ void CollisionCheck_RedBloodUnused(PlayState* play, Collider* collider, Vec3f* v
* Plays sound effects and displays hitmarks for solid-type AC colliders (METAL, WOOD, HARD, and TREE)
*/
void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* collider, Vec3f* hitPos) {
s32 flags = info->toucherFlags & TOUCH_SFX_NONE;
s32 flags = info->toucherFlags & TOUCH_SFX_MASK;
if (flags == TOUCH_SFX_NORMAL && collider->colType != COLTYPE_METAL) {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);