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Fix misc 13 (#1244)
* Squared variables fixup * `sAnimSoundFrames` fixup * `ocElemFlags` fixup * `toucherFlags` fixup * `bumperFlags` fixup * `atFlags` fixup * `acFlags` fixup * `ocFlags1` fixup * `ocFlags2` fixup * `&=` * `TOUCH_SFX_NONE` -> `_MASK` in `CollisionCheck_HitSolid`
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35 changed files with 126 additions and 124 deletions
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@ -225,7 +225,7 @@ void BgBreakwall_WaitForObject(BgBreakwall* this, PlayState* play) {
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* despawn itself.
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*/
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void BgBreakwall_Wait(BgBreakwall* this, PlayState* play) {
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if (this->collider.base.acFlags & 2) {
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if (this->collider.base.acFlags & AC_HIT) {
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Vec3f effectPos;
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s32 wallType = ((this->dyna.actor.params >> 13) & 3) & 0xFF;
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