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Fix misc 13 (#1244)
* Squared variables fixup * `sAnimSoundFrames` fixup * `ocElemFlags` fixup * `toucherFlags` fixup * `bumperFlags` fixup * `atFlags` fixup * `acFlags` fixup * `ocFlags1` fixup * `ocFlags2` fixup * `&=` * `TOUCH_SFX_NONE` -> `_MASK` in `CollisionCheck_HitSolid`
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35 changed files with 126 additions and 124 deletions
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@ -1236,12 +1236,12 @@ void BossDodongo_UpdateDamage(BossDodongo* this, PlayState* play) {
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if (this->unk_1C0 == 0) {
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if (this->actionFunc == BossDodongo_Inhale) {
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for (i = 0; i < 19; i++) {
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if (this->collider.elements[i].info.bumperFlags & 2) {
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if (this->collider.elements[i].info.bumperFlags & BUMP_HIT) {
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item1 = this->collider.elements[i].info.acHitInfo;
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item2 = item1;
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if ((item2->toucher.dmgFlags & 0x10) || (item2->toucher.dmgFlags & 4)) {
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this->collider.elements[i].info.bumperFlags &= ~2;
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this->collider.elements[i].info.bumperFlags &= ~BUMP_HIT;
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this->unk_1C0 = 2;
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BossDodongo_SetupWalk(this);
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this->unk_1DA = 0x32;
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@ -1251,8 +1251,8 @@ void BossDodongo_UpdateDamage(BossDodongo* this, PlayState* play) {
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}
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}
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if (this->collider.elements->info.bumperFlags & 2) {
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this->collider.elements->info.bumperFlags &= ~2;
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if (this->collider.elements->info.bumperFlags & BUMP_HIT) {
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this->collider.elements->info.bumperFlags &= ~BUMP_HIT;
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item1 = this->collider.elements[0].info.acHitInfo;
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if ((this->actionFunc == BossDodongo_Vulnerable) || (this->actionFunc == BossDodongo_LayDown)) {
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swordDamage = damage = CollisionCheck_GetSwordDamage(item1->toucher.dmgFlags);
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