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This commit is contained in:
chandler 2020-04-07 10:57:04 -04:00
parent ec5ba3ec98
commit fa7874137b
4 changed files with 424 additions and 29 deletions

4
spec
View file

@ -2206,9 +2206,7 @@ endseg
beginseg
name "ovl_En_Ani"
include "build/src/overlays/actors/ovl_En_Ani/z_en_ani.o"
include "build/data/overlays/actors/z_en_ani.data.o"
include "build/data/overlays/actors/z_en_ani.rodata.o"
include "build/data/overlays/actors/z_en_ani.reloc.o"
include "build/src/overlays/actors/ovl_En_Ani/z_en_ani_reloc.o"
endseg
beginseg

View file

@ -1,15 +1,35 @@
#include "z_en_ani.h"
#define ROOM 0x00
#define ROOM 0x00
#define FLAGS 0x00000009
void func_809B0370(EnAni* this, ActorFunc actionFunc);
void EnAni_Init(EnAni* this, GlobalContext* globalCtx);
void EnAni_Destroy(EnAni* this, GlobalContext* globalCtx);
s32 func_809B04B4(EnAni* this, GlobalContext* globalCtx, u16 arg2);
void func_809B04F0(EnAni* this, GlobalContext* globalCtx);
void func_809B0524(EnAni* this, GlobalContext* globalCtx);
void func_809B0558(EnAni* this, GlobalContext* globalCtx);
void func_809B05F0(EnAni* this, GlobalContext* globalCtx);
void func_809B064C(EnAni* this, GlobalContext* globalCtx);
void func_809B07F8(EnAni* this, GlobalContext* globalCtx);
void func_809B0988(EnAni* this, GlobalContext* globalCtx);
void func_809B0994(EnAni* this, GlobalContext* globalCtx);
void func_809B0A28(EnAni* this, GlobalContext* globalCtx);
void func_809B0A6C(EnAni* this, GlobalContext* globalCtx);
void EnAni_Update(EnAni* this, GlobalContext* globalCtx);
s32 func_809B0D90(s32 arg0, s32 arg1, s32 arg2, s32 arg3, Vec3s* arg4, EnAni* arg5);
void func_809B0DD4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, EnAni* this);
void EnAni_Draw(EnAni* this, GlobalContext* globalCtx);
/*
const ActorInit En_Ani_InitVars = {
extern SkeletonHeader D_060000F0;
extern AnimationHeader D_060067B8;
extern AnimationHeader D_060070F0;
extern AnimationHeader D_060076EC;
extern void* D_8002B5EC; //shadowDrawFunc
const ActorInit En_Ani_InitVars =
{
ACTOR_EN_ANI,
ACTORTYPE_NPC,
ROOM,
@ -21,39 +41,398 @@ const ActorInit En_Ani_InitVars = {
(ActorFunc)EnAni_Update,
(ActorFunc)EnAni_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0370.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/EnAni_Init.s")
static ColliderCylinderInit cylinderInitData = {
0x0A, 0x00, 0x11, 0x39,
0x10, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00000000,
0x00, 0x00, 0x00, 0x00,
0xFFCFFFFF,
0x00, 0x00, 0x00, 0x00,
0x00, 0x01, 0x01, 0x00,
0x001E, 0x0028,
0x00000000000000000000,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/EnAni_Destroy.s")
static InitChainEntry initChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 10, ICHAIN_CONTINUE),
ICHAIN_F32(unk_F4, 850, ICHAIN_STOP),
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B04B4.s")
static Vec3f EnAniVec = {
800.0f, 500.0f, 0.0f,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B04F0.s")
UNK_PTR D_809B0F80[] = {
0x06000408,
0x06001518,
0x06001D18,
0x00000000,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0524.s")
//EnAni_SetupAction
void func_809B0370(EnAni* this, ActorFunc actionFunc)
{
this->actionFunc = actionFunc;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0558.s")
void EnAni_Init(EnAni* this, GlobalContext* globalCtx)
{
AnimationHeader* anim;
u32 pad;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B05F0.s")
anim = &D_060076EC;
Actor_ProcessInitChain(&this->actor, initChain);
ActorShape_Init(&this->actor.shape, -2800.0f, &D_8002B5EC, 36.0f);
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_060000F0, anim, &this->unk_1DC, &this->unk_23C, 0x10);
SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, anim);
ActorCollider_AllocCylinder(globalCtx, &this->collider);
ActorCollider_InitCylinder(globalCtx, &this->collider, &this->actor, &cylinderInitData);
this->actor.sub_98.mass = 0xFF;
if (LINK_IS_CHILD)
{
func_809B0370(this, func_809B064C);
}
else
{
func_809B0370(this, func_809B07F8);
}
this->unk_2AA = 0;
this->unk_2A8 = 0;
this->actor.minVelocityY = -1.0f;
this->actor.velocity.y = -1.0f;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B064C.s")
void EnAni_Destroy(EnAni* this, GlobalContext* globalCtx)
{
ColliderCylinderMain *new_var;
new_var = &this->collider;
ActorCollider_FreeCylinder(globalCtx, &this->collider);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B07F8.s")
s32 func_809B04B4(EnAni* this, GlobalContext* globalCtx, u16 textId)
{
this->actor.textId = textId;
this->unk_2A8 = (this->unk_2A8 | 1);
func_8002F2CC(&this->actor, globalCtx, 100.0f);
return 0;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0988.s")
void func_809B04F0(EnAni* this, GlobalContext* globalCtx)
{
if (func_8002F334(&this->actor, globalCtx) != 0)
{
func_809B0370(this, func_809B064C);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0994.s")
void func_809B0524(EnAni* this, GlobalContext* globalCtx)
{
if (func_8002F334(&this->actor, globalCtx) != 0)
{
func_809B0370(this, func_809B07F8);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0A28.s")
void func_809B0558(EnAni* this, GlobalContext* globalCtx)
{
if (func_8002F410(&this->actor, globalCtx) != 0)
{
this->actor.attachedA = 0;
if (LINK_IS_CHILD)
{
func_809B0370(this, func_809B04F0);
}
else
{
func_809B0370(this, func_809B0524);
}
gSaveContext.item_get_inf[1] = gSaveContext.item_get_inf[1] | 0x20;
return;
}
func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0A6C.s")
void func_809B05F0(EnAni* this, GlobalContext* globalCtx)
{
if (func_8002F334(this, globalCtx) != 0)
{
func_809B0370(this, func_809B0558);
}
func_8002F434(this, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/EnAni_Update.s")
void func_809B064C(EnAni* this, GlobalContext* globalCtx)
{
u16 phi_a2;
s16 temp_v1;
s32 temp_ret;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0D90.s")
temp_ret = Text_GetFaceReaction(globalCtx, 0xA);
phi_a2 = temp_ret & 0xffff;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0DD4.s")
if (!phi_a2) {}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/EnAni_Draw.s")
if (temp_ret == 0)
{
phi_a2 = gSaveContext.night_flag ? 0x5051U : 0x5050U;
}
temp_v1 = (this->actor.rotTowardsLinkY - this->actor.shape.rot.y);
if (func_8002F194(&this->actor, globalCtx) != 0)
{
if (this->actor.textId == 0x5056) // "To get a good view..."
{
func_809B0370(this, func_809B04F0);
return;
}
if (this->actor.textId == 0x5055) // "...I'll give you this as a memento."
{
func_809B0370(this, func_809B05F0);
return;
}
func_809B0370(this, func_809B04F0);
return;
}
if (temp_v1 >= -0x36AF)
{
if (temp_v1 < 0)
{
if (this->actor.xzDistanceFromLink < 150.0f)
{
if (-80.0f < this->actor.yDistanceFromLink)
{
if ((gSaveContext.item_get_inf[1] & 0x20) != 0)
{
func_809B04B4(this, globalCtx, 0x5056); // "To get a good view..."
return;
}
func_809B04B4(this, globalCtx, 0x5055); // "...I'll give you this as a memento."
return;
}
}
}
}
if (temp_v1 >= -0x3e7)
{
if (temp_v1 < 0x36b0)
{
if (this->actor.xzDistanceFromLink < 350.0f)
{
func_809B04B4(this, globalCtx, phi_a2);
}
}
}
}
void func_809B07F8(EnAni* this, GlobalContext* globalCtx)
{
s16 pad;
s16 rotDiff;
u16 textId;
rotDiff = (this->actor.rotTowardsLinkY - this->actor.shape.rot.y);
if (func_8002F194(&this->actor, globalCtx) != 0)
{
if (this->actor.textId == 0x5056) // "To get a good view..."
{
func_809B0370(this, func_809B0524);
return;
}
if (this->actor.textId == 0x5055) // "...I'll give you this as a memento."
{
func_809B0370(this, func_809B05F0);
return;
}
func_809B0370(this, func_809B0524);
return;
}
if (rotDiff >= -0x36AF)
{
if (rotDiff < 0)
{
if (this->actor.xzDistanceFromLink < 150.0f)
{
if (-80.0f < this->actor.yDistanceFromLink)
{
if ((gSaveContext.item_get_inf[1] & 0x20) != 0)
{
func_809B04B4(this, globalCtx, 0x5056); // "To get a good view..."
return;
}
func_809B04B4(this, globalCtx, 0x5055); // "...I'll give you this as a memento."
return;
}
}
}
}
if (rotDiff >= -0x3E7)
{
if (rotDiff < 0x36B0)
{
if (this->actor.xzDistanceFromLink < 350.0f)
{
if ((gSaveContext.event_chk_inf[2] & 0x8000) == 0)
{
textId = 0x5052; // "...Something is happening on Death Mountain!"
}
else
{
textId = (gSaveContext.item_get_inf[1] & 0x20) ? 0x5054 : 0x5053; // "I don't feel like getting down..."
// "...Death Mountain is back to normal!"
}
func_809B04B4(this, globalCtx, textId);
}
}
}
}
void func_809B0988(EnAni* this, GlobalContext* globalCtx) { }
void func_809B0994(EnAni* this, GlobalContext* globalCtx)
{
GenericAnimationHeader *objSegFrameCount = &D_060070F0.genericHeader;
AnimationHeader *objSegChangeAnime = &D_060070F0;
if (globalCtx->csCtx.actorActions[0]->action == 4)
{
SkelAnime_ChangeAnim(&this->skelAnime, objSegChangeAnime, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(objSegFrameCount), 2, -4.0f);
this->unk_2AA += 1;
this->actor.shape.shadowDrawFunc = &D_8002B5EC;
}
}
void func_809B0A28(EnAni* this, GlobalContext* globalCtx)
{
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0)
{
this->unk_2AA += 1;
}
}
void func_809B0A6C(EnAni* this, GlobalContext* globalCtx)
{
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0)
{
this->skelAnime.animCurrentFrame = 0.0f;
}
if (globalCtx->csCtx.actorActions[0]->action == 2)
{
SkelAnime_ChangeAnim(&this->skelAnime, &D_060067B8, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060067B8.genericHeader), 2, 0.0f);
this->actor.shape.shadowDrawFunc = NULL;
this->unk_2AA++;
}
}
void EnAni_Update(EnAni* this, GlobalContext* globalCtx)
{
ColliderCylinderMain* temp_a2;
u32 phi_v0;
u32 pad;
u32 pad2;
temp_a2 = &this->collider;
ActorCollider_Cylinder_Update(&this->actor, temp_a2);
Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, temp_a2);
Actor_MoveForward(&this->actor);
func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.actorActions[0] != 0))
{
switch(this->unk_2AA){
case 0 : func_809B0A6C(this, globalCtx); break;
case 1 : func_809B0A28(this, globalCtx); break;
case 2 : func_809B0994(this, globalCtx); break;
case 3 : func_809B0A28(this, globalCtx); break;
case 4 : func_809B0988(this, globalCtx); break;
}
if (globalCtx->csCtx.frames == 0x64)
{
func_800788CC(NA_SE_IT_EARTHQUAKE);
}
}
else
{
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0)
{
this->skelAnime.animCurrentFrame = 0.0f;
}
this->actionFunc(this, globalCtx);
}
if ((this->unk_2A8 & 1) != 0)
{
func_80038290(globalCtx, &this->actor, &this->unk_29C, &this->unk_2A2, this->actor.posRot2.pos);
this->unk_2A2.z = 0;
this->unk_2A2.y = this->unk_2A2.z;
this->unk_2A2.x = this->unk_2A2.z;
}
else
{
Math_SmoothScaleMaxMinS(&this->unk_29C.x, 0, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&this->unk_29C.y, 0, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&this->unk_2A2.x, 0, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&this->unk_2A2.y, 0, 6, 6200, 100);
}
if (this->unk_2AE == 0) {
phi_v0 = 0;
}
else {
this->unk_2AE -= 1;
phi_v0 = this->unk_2AE;
}
if (phi_v0 == 0)
{
this->unk_2AE = Math_Rand_S16Offset(0x3c, 0x3c);
}
this->unk_2AC = this->unk_2AE;
if (this->unk_2AC >= 3)
{
this->unk_2AC = 0;
}
}
s32 func_809B0D90(s32 arg0, s32 arg1, s32 arg2, s32 arg3, Vec3s* arg4, EnAni* arg5)
{
EnAni *new_var;
new_var = arg5;
if (arg1 == 0xf)
{
arg4->x += arg5->unk_29C.y;
arg4->z += arg5->unk_29C.x;
}
return 0;
}
void func_809B0DD4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, EnAni* this)
{
if (arg1 == 0xf)
{
Matrix_MultVec3f(&EnAniVec, &this->actor.posRot2.pos);
}
}
void EnAni_Draw(EnAni* this, GlobalContext* globalCtx)
{
UNK_PTR* temp;
u32 pad;
GraphicsContext* gfxCtx;
Gfx* dispRefs[4];
temp = D_809B0F80;
gfxCtx = globalCtx->state.gfxCtx;
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ani.c", 0x2CF);
func_800943C8(globalCtx->state.gfxCtx);
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_2AC]));
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.actorDrawTbl,
this->skelAnime.dListCount, func_809B0D90, func_809B0DD4, &this->actor);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ani.c", 0x2E0);
}

View file

@ -4,11 +4,22 @@
#include <ultra64.h>
#include <global.h>
typedef struct {
typedef struct
{
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x168];
/* 0x014C */ ColliderCylinderMain collider;
/* 0x0198 */ SkelAnime skelAnime;
/* 0x01DC */ u8 unk_1DC;
/* 0x01DD */ char unk_1DD[0x5F];
/* 0x023C */ u16 unk_23C;
/* 0x023E */ char unk_23E[0x5E];
/* 0x029C */ Vec3s unk_29C;
/* 0x02A2 */ Vec3s unk_2A2;
/* 0x02A8 */ u16 unk_2A8;
/* 0x02AA */ u16 unk_2AA;
/* 0x02AC */ s16 unk_2AC;
/* 0x02AE */ s16 unk_2AE;
/* 0x02B0 */ ActorFunc actionFunc;
} EnAni; // size = 0x02B4
extern const ActorInit En_Ani_InitVars;
#endif

View file

@ -480,3 +480,10 @@ D_060012C0 = 0x060012C0;
// z_obj_comb
D_050095B0 = 0x050095B0;
D_05009940 = 0x05009940;
// z_en_ani
D_060067B8 = 0x060067B8;
D_060070F0 = 0x060070F0;
D_8002B5EC = 0x8002B5EC;
D_060076EC = 0x060076EC;
D_060000F0 = 0x060000F0;