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parent
ec5ba3ec98
commit
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4 changed files with 424 additions and 29 deletions
4
spec
4
spec
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@ -2206,9 +2206,7 @@ endseg
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beginseg
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name "ovl_En_Ani"
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include "build/src/overlays/actors/ovl_En_Ani/z_en_ani.o"
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include "build/data/overlays/actors/z_en_ani.data.o"
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include "build/data/overlays/actors/z_en_ani.rodata.o"
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include "build/data/overlays/actors/z_en_ani.reloc.o"
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include "build/src/overlays/actors/ovl_En_Ani/z_en_ani_reloc.o"
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endseg
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beginseg
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@ -3,13 +3,33 @@
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#define ROOM 0x00
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#define FLAGS 0x00000009
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void func_809B0370(EnAni* this, ActorFunc actionFunc);
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void EnAni_Init(EnAni* this, GlobalContext* globalCtx);
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void EnAni_Destroy(EnAni* this, GlobalContext* globalCtx);
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s32 func_809B04B4(EnAni* this, GlobalContext* globalCtx, u16 arg2);
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void func_809B04F0(EnAni* this, GlobalContext* globalCtx);
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void func_809B0524(EnAni* this, GlobalContext* globalCtx);
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void func_809B0558(EnAni* this, GlobalContext* globalCtx);
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void func_809B05F0(EnAni* this, GlobalContext* globalCtx);
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void func_809B064C(EnAni* this, GlobalContext* globalCtx);
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void func_809B07F8(EnAni* this, GlobalContext* globalCtx);
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void func_809B0988(EnAni* this, GlobalContext* globalCtx);
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void func_809B0994(EnAni* this, GlobalContext* globalCtx);
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void func_809B0A28(EnAni* this, GlobalContext* globalCtx);
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void func_809B0A6C(EnAni* this, GlobalContext* globalCtx);
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void EnAni_Update(EnAni* this, GlobalContext* globalCtx);
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s32 func_809B0D90(s32 arg0, s32 arg1, s32 arg2, s32 arg3, Vec3s* arg4, EnAni* arg5);
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void func_809B0DD4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, EnAni* this);
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void EnAni_Draw(EnAni* this, GlobalContext* globalCtx);
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/*
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const ActorInit En_Ani_InitVars = {
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extern SkeletonHeader D_060000F0;
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extern AnimationHeader D_060067B8;
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extern AnimationHeader D_060070F0;
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extern AnimationHeader D_060076EC;
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extern void* D_8002B5EC; //shadowDrawFunc
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const ActorInit En_Ani_InitVars =
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{
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ACTOR_EN_ANI,
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ACTORTYPE_NPC,
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ROOM,
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@ -21,39 +41,398 @@ const ActorInit En_Ani_InitVars = {
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(ActorFunc)EnAni_Update,
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(ActorFunc)EnAni_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0370.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/EnAni_Init.s")
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static ColliderCylinderInit cylinderInitData = {
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0x0A, 0x00, 0x11, 0x39,
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0x10, 0x01, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00000000,
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0x00, 0x00, 0x00, 0x00,
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0xFFCFFFFF,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x01, 0x01, 0x00,
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0x001E, 0x0028,
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0x00000000000000000000,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/EnAni_Destroy.s")
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static InitChainEntry initChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 10, ICHAIN_CONTINUE),
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ICHAIN_F32(unk_F4, 850, ICHAIN_STOP),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B04B4.s")
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static Vec3f EnAniVec = {
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800.0f, 500.0f, 0.0f,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B04F0.s")
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UNK_PTR D_809B0F80[] = {
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0x06000408,
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0x06001518,
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0x06001D18,
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0x00000000,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0524.s")
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//EnAni_SetupAction
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void func_809B0370(EnAni* this, ActorFunc actionFunc)
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{
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this->actionFunc = actionFunc;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0558.s")
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void EnAni_Init(EnAni* this, GlobalContext* globalCtx)
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{
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AnimationHeader* anim;
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u32 pad;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B05F0.s")
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anim = &D_060076EC;
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Actor_ProcessInitChain(&this->actor, initChain);
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ActorShape_Init(&this->actor.shape, -2800.0f, &D_8002B5EC, 36.0f);
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_060000F0, anim, &this->unk_1DC, &this->unk_23C, 0x10);
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, anim);
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ActorCollider_AllocCylinder(globalCtx, &this->collider);
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ActorCollider_InitCylinder(globalCtx, &this->collider, &this->actor, &cylinderInitData);
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this->actor.sub_98.mass = 0xFF;
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if (LINK_IS_CHILD)
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{
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func_809B0370(this, func_809B064C);
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}
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else
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{
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func_809B0370(this, func_809B07F8);
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}
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this->unk_2AA = 0;
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this->unk_2A8 = 0;
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this->actor.minVelocityY = -1.0f;
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this->actor.velocity.y = -1.0f;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B064C.s")
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void EnAni_Destroy(EnAni* this, GlobalContext* globalCtx)
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{
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ColliderCylinderMain *new_var;
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new_var = &this->collider;
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ActorCollider_FreeCylinder(globalCtx, &this->collider);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B07F8.s")
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s32 func_809B04B4(EnAni* this, GlobalContext* globalCtx, u16 textId)
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{
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this->actor.textId = textId;
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this->unk_2A8 = (this->unk_2A8 | 1);
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func_8002F2CC(&this->actor, globalCtx, 100.0f);
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0988.s")
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void func_809B04F0(EnAni* this, GlobalContext* globalCtx)
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{
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if (func_8002F334(&this->actor, globalCtx) != 0)
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{
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func_809B0370(this, func_809B064C);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0994.s")
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void func_809B0524(EnAni* this, GlobalContext* globalCtx)
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{
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if (func_8002F334(&this->actor, globalCtx) != 0)
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{
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func_809B0370(this, func_809B07F8);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0A28.s")
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void func_809B0558(EnAni* this, GlobalContext* globalCtx)
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{
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if (func_8002F410(&this->actor, globalCtx) != 0)
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{
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this->actor.attachedA = 0;
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if (LINK_IS_CHILD)
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{
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func_809B0370(this, func_809B04F0);
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}
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else
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{
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func_809B0370(this, func_809B0524);
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}
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gSaveContext.item_get_inf[1] = gSaveContext.item_get_inf[1] | 0x20;
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return;
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}
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func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0A6C.s")
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void func_809B05F0(EnAni* this, GlobalContext* globalCtx)
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{
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if (func_8002F334(this, globalCtx) != 0)
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{
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func_809B0370(this, func_809B0558);
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}
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func_8002F434(this, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/EnAni_Update.s")
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void func_809B064C(EnAni* this, GlobalContext* globalCtx)
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{
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u16 phi_a2;
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s16 temp_v1;
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s32 temp_ret;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0D90.s")
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temp_ret = Text_GetFaceReaction(globalCtx, 0xA);
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phi_a2 = temp_ret & 0xffff;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/func_809B0DD4.s")
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if (!phi_a2) {}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ani/EnAni_Draw.s")
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if (temp_ret == 0)
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{
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phi_a2 = gSaveContext.night_flag ? 0x5051U : 0x5050U;
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}
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temp_v1 = (this->actor.rotTowardsLinkY - this->actor.shape.rot.y);
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if (func_8002F194(&this->actor, globalCtx) != 0)
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{
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if (this->actor.textId == 0x5056) // "To get a good view..."
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{
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func_809B0370(this, func_809B04F0);
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return;
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}
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if (this->actor.textId == 0x5055) // "...I'll give you this as a memento."
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{
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func_809B0370(this, func_809B05F0);
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return;
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}
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func_809B0370(this, func_809B04F0);
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return;
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}
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if (temp_v1 >= -0x36AF)
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{
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if (temp_v1 < 0)
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{
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if (this->actor.xzDistanceFromLink < 150.0f)
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{
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if (-80.0f < this->actor.yDistanceFromLink)
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{
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if ((gSaveContext.item_get_inf[1] & 0x20) != 0)
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{
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func_809B04B4(this, globalCtx, 0x5056); // "To get a good view..."
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return;
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}
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func_809B04B4(this, globalCtx, 0x5055); // "...I'll give you this as a memento."
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return;
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}
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}
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}
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}
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if (temp_v1 >= -0x3e7)
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{
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if (temp_v1 < 0x36b0)
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{
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if (this->actor.xzDistanceFromLink < 350.0f)
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{
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func_809B04B4(this, globalCtx, phi_a2);
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}
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}
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}
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}
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void func_809B07F8(EnAni* this, GlobalContext* globalCtx)
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{
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s16 pad;
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s16 rotDiff;
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u16 textId;
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rotDiff = (this->actor.rotTowardsLinkY - this->actor.shape.rot.y);
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if (func_8002F194(&this->actor, globalCtx) != 0)
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{
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if (this->actor.textId == 0x5056) // "To get a good view..."
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{
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func_809B0370(this, func_809B0524);
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return;
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}
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if (this->actor.textId == 0x5055) // "...I'll give you this as a memento."
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{
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func_809B0370(this, func_809B05F0);
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return;
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}
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func_809B0370(this, func_809B0524);
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return;
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}
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if (rotDiff >= -0x36AF)
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{
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if (rotDiff < 0)
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{
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if (this->actor.xzDistanceFromLink < 150.0f)
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{
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if (-80.0f < this->actor.yDistanceFromLink)
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{
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if ((gSaveContext.item_get_inf[1] & 0x20) != 0)
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{
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func_809B04B4(this, globalCtx, 0x5056); // "To get a good view..."
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return;
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}
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func_809B04B4(this, globalCtx, 0x5055); // "...I'll give you this as a memento."
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return;
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}
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}
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}
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}
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if (rotDiff >= -0x3E7)
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{
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if (rotDiff < 0x36B0)
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{
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if (this->actor.xzDistanceFromLink < 350.0f)
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{
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if ((gSaveContext.event_chk_inf[2] & 0x8000) == 0)
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{
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textId = 0x5052; // "...Something is happening on Death Mountain!"
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}
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else
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{
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textId = (gSaveContext.item_get_inf[1] & 0x20) ? 0x5054 : 0x5053; // "I don't feel like getting down..."
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// "...Death Mountain is back to normal!"
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}
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func_809B04B4(this, globalCtx, textId);
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}
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}
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}
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}
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void func_809B0988(EnAni* this, GlobalContext* globalCtx) { }
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void func_809B0994(EnAni* this, GlobalContext* globalCtx)
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{
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GenericAnimationHeader *objSegFrameCount = &D_060070F0.genericHeader;
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AnimationHeader *objSegChangeAnime = &D_060070F0;
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if (globalCtx->csCtx.actorActions[0]->action == 4)
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{
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SkelAnime_ChangeAnim(&this->skelAnime, objSegChangeAnime, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(objSegFrameCount), 2, -4.0f);
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this->unk_2AA += 1;
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this->actor.shape.shadowDrawFunc = &D_8002B5EC;
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}
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}
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void func_809B0A28(EnAni* this, GlobalContext* globalCtx)
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{
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0)
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{
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this->unk_2AA += 1;
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}
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}
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void func_809B0A6C(EnAni* this, GlobalContext* globalCtx)
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{
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0)
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{
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this->skelAnime.animCurrentFrame = 0.0f;
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}
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if (globalCtx->csCtx.actorActions[0]->action == 2)
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{
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SkelAnime_ChangeAnim(&this->skelAnime, &D_060067B8, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060067B8.genericHeader), 2, 0.0f);
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this->actor.shape.shadowDrawFunc = NULL;
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this->unk_2AA++;
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}
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}
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void EnAni_Update(EnAni* this, GlobalContext* globalCtx)
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{
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ColliderCylinderMain* temp_a2;
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u32 phi_v0;
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u32 pad;
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u32 pad2;
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temp_a2 = &this->collider;
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ActorCollider_Cylinder_Update(&this->actor, temp_a2);
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Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, temp_a2);
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Actor_MoveForward(&this->actor);
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func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.actorActions[0] != 0))
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{
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switch(this->unk_2AA){
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case 0 : func_809B0A6C(this, globalCtx); break;
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case 1 : func_809B0A28(this, globalCtx); break;
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case 2 : func_809B0994(this, globalCtx); break;
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case 3 : func_809B0A28(this, globalCtx); break;
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case 4 : func_809B0988(this, globalCtx); break;
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}
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if (globalCtx->csCtx.frames == 0x64)
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{
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func_800788CC(NA_SE_IT_EARTHQUAKE);
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}
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}
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else
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{
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0)
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{
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this->skelAnime.animCurrentFrame = 0.0f;
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}
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this->actionFunc(this, globalCtx);
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}
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if ((this->unk_2A8 & 1) != 0)
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{
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func_80038290(globalCtx, &this->actor, &this->unk_29C, &this->unk_2A2, this->actor.posRot2.pos);
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this->unk_2A2.z = 0;
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this->unk_2A2.y = this->unk_2A2.z;
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this->unk_2A2.x = this->unk_2A2.z;
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}
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else
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{
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Math_SmoothScaleMaxMinS(&this->unk_29C.x, 0, 6, 6200, 100);
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Math_SmoothScaleMaxMinS(&this->unk_29C.y, 0, 6, 6200, 100);
|
||||
Math_SmoothScaleMaxMinS(&this->unk_2A2.x, 0, 6, 6200, 100);
|
||||
Math_SmoothScaleMaxMinS(&this->unk_2A2.y, 0, 6, 6200, 100);
|
||||
}
|
||||
|
||||
if (this->unk_2AE == 0) {
|
||||
phi_v0 = 0;
|
||||
}
|
||||
else {
|
||||
this->unk_2AE -= 1;
|
||||
phi_v0 = this->unk_2AE;
|
||||
}
|
||||
|
||||
if (phi_v0 == 0)
|
||||
{
|
||||
this->unk_2AE = Math_Rand_S16Offset(0x3c, 0x3c);
|
||||
}
|
||||
this->unk_2AC = this->unk_2AE;
|
||||
if (this->unk_2AC >= 3)
|
||||
{
|
||||
this->unk_2AC = 0;
|
||||
}
|
||||
}
|
||||
|
||||
s32 func_809B0D90(s32 arg0, s32 arg1, s32 arg2, s32 arg3, Vec3s* arg4, EnAni* arg5)
|
||||
{
|
||||
EnAni *new_var;
|
||||
new_var = arg5;
|
||||
|
||||
if (arg1 == 0xf)
|
||||
{
|
||||
arg4->x += arg5->unk_29C.y;
|
||||
arg4->z += arg5->unk_29C.x;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void func_809B0DD4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, EnAni* this)
|
||||
{
|
||||
if (arg1 == 0xf)
|
||||
{
|
||||
Matrix_MultVec3f(&EnAniVec, &this->actor.posRot2.pos);
|
||||
}
|
||||
}
|
||||
|
||||
void EnAni_Draw(EnAni* this, GlobalContext* globalCtx)
|
||||
{
|
||||
UNK_PTR* temp;
|
||||
u32 pad;
|
||||
GraphicsContext* gfxCtx;
|
||||
Gfx* dispRefs[4];
|
||||
|
||||
temp = D_809B0F80;
|
||||
gfxCtx = globalCtx->state.gfxCtx;
|
||||
|
||||
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ani.c", 0x2CF);
|
||||
func_800943C8(globalCtx->state.gfxCtx);
|
||||
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_2AC]));
|
||||
|
||||
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.actorDrawTbl,
|
||||
this->skelAnime.dListCount, func_809B0D90, func_809B0DD4, &this->actor);
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ani.c", 0x2E0);
|
||||
}
|
||||
|
|
|
@ -4,11 +4,22 @@
|
|||
#include <ultra64.h>
|
||||
#include <global.h>
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0x168];
|
||||
/* 0x014C */ ColliderCylinderMain collider;
|
||||
/* 0x0198 */ SkelAnime skelAnime;
|
||||
/* 0x01DC */ u8 unk_1DC;
|
||||
/* 0x01DD */ char unk_1DD[0x5F];
|
||||
/* 0x023C */ u16 unk_23C;
|
||||
/* 0x023E */ char unk_23E[0x5E];
|
||||
/* 0x029C */ Vec3s unk_29C;
|
||||
/* 0x02A2 */ Vec3s unk_2A2;
|
||||
/* 0x02A8 */ u16 unk_2A8;
|
||||
/* 0x02AA */ u16 unk_2AA;
|
||||
/* 0x02AC */ s16 unk_2AC;
|
||||
/* 0x02AE */ s16 unk_2AE;
|
||||
/* 0x02B0 */ ActorFunc actionFunc;
|
||||
} EnAni; // size = 0x02B4
|
||||
|
||||
extern const ActorInit En_Ani_InitVars;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -480,3 +480,10 @@ D_060012C0 = 0x060012C0;
|
|||
// z_obj_comb
|
||||
D_050095B0 = 0x050095B0;
|
||||
D_05009940 = 0x05009940;
|
||||
|
||||
// z_en_ani
|
||||
D_060067B8 = 0x060067B8;
|
||||
D_060070F0 = 0x060070F0;
|
||||
D_8002B5EC = 0x8002B5EC;
|
||||
D_060076EC = 0x060076EC;
|
||||
D_060000F0 = 0x060000F0;
|
||||
|
|
Loading…
Reference in a new issue