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Match last function in EnTp (#968)
* Data imported, 8 easy functions matched * Init only remaining nonmatching, data in * some renaming & fiddling with Init, still nonmatching * fix colours * Init still not matching * Decompile object_tp * renames * Rename func_80B20DE0 * Horrible new idea * Known equivalent, docs next * Another attempt * Finished naming in object_tp * Named functions, more enums * DrawBridge -> Drawbridge * skulltulla -> Skulltula * Name almost all struct variables * Named most of the temps * delete asm * spec * Missed data file, whoops * Review * More review changes * Match EnTp_Init * spec * Delete asm
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6 changed files with 3 additions and 235 deletions
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@ -130,16 +130,12 @@ void EnTp_SetupAction(EnTp* this, EnTpActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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#ifdef NON_MATCHING
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// Regalloc, some stack, and compiler refuses to put zero in $s4 with temp_s4; all seems to be related
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void EnTp_Init(Actor* thisx, GlobalContext* globalCtx2) {
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GlobalContext* globalCtx = globalCtx2;
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EnTp* this = THIS;
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EnTp* now;
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EnTp* next;
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s32 i;
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s64 temp_s4;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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this->actor.targetMode = 3;
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@ -163,11 +159,10 @@ void EnTp_Init(Actor* thisx, GlobalContext* globalCtx2) {
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Actor_SetScale(&this->actor, 1.5f);
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for (i = 0; i <= 6; i++) {
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temp_s4 = 0;
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next = (EnTp*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_TP, this->actor.world.pos.x,
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this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, temp_s4);
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this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0 * i);
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if (0 * i) {} // Very fake, but needed to get the s registers right
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if (next != NULL) {
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now->actor.child = &next->actor;
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next->actor.parent = &now->actor;
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@ -183,6 +178,7 @@ void EnTp_Init(Actor* thisx, GlobalContext* globalCtx2) {
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next->timer = next->unk_15C = i * -5;
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next->horizontalVariation = 6.0f - (i * 0.75f);
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now = next;
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if (0 * i) {}
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}
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}
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} else if (this->actor.params == TAILPASARAN_TAIL) {
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@ -191,9 +187,6 @@ void EnTp_Init(Actor* thisx, GlobalContext* globalCtx2) {
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EnTp_Fragment_SetupFade(this);
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Tp/EnTp_Init.s")
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#endif
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void EnTp_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnTp* this = THIS;
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