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[headers] Create gfxalloc.h
, map.h
, move protos to gfx.h
, z64{player,view}.h
(#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h * oops * bss * comment on player_lib protos & format * format map.h * Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h * bss * revert move screen_width/height * bss
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16 changed files with 212 additions and 185 deletions
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@ -3638,7 +3638,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:100"
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"ntsc-1.2:98"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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