diff --git a/assets/xml/objects/object_cow.xml b/assets/xml/objects/object_cow.xml index 5d067c329f..3cdad5ef93 100644 --- a/assets/xml/objects/object_cow.xml +++ b/assets/xml/objects/object_cow.xml @@ -1,14 +1,14 @@ - + - - - - - + + + + + @@ -18,14 +18,14 @@ - + - - - - - + + + + + diff --git a/include/regs.h b/include/regs.h index 732f16ac0c..7806afc966 100644 --- a/include/regs.h +++ b/include/regs.h @@ -106,6 +106,7 @@ #define R_MESSAGE_DEBUGGER_TEXTID YREG(79) #define R_C_UP_ICON_X YREG(88) #define R_C_UP_ICON_Y YREG(89) +#define R_EPONAS_SONG_PLAYED DREG(53) #define R_MAGIC_FILL_COLOR(i) ZREG(0 + (i)) #define R_C_BTN_COLOR(i) ZREG(39 + (i)) #define R_B_BTN_COLOR(i) ZREG(43 + (i)) diff --git a/include/z64save.h b/include/z64save.h index 071bf59a58..c7eb9a65af 100644 --- a/include/z64save.h +++ b/include/z64save.h @@ -387,7 +387,7 @@ typedef enum { #define EVENTCHKINF_1B 0x1B #define EVENTCHKINF_1C 0x1C #define EVENTCHKINF_1D 0x1D -#define EVENTCHKINF_1E 0x1E +#define EVENTCHKINF_HORSE_RACE_COW_UNLOCK 0x1E #define EVENTCHKINF_20 0x20 #define EVENTCHKINF_21 0x21 #define EVENTCHKINF_22 0x22 diff --git a/src/code/z_message_PAL.c b/src/code/z_message_PAL.c index db98375693..36a1333ed3 100644 --- a/src/code/z_message_PAL.c +++ b/src/code/z_message_PAL.c @@ -2486,7 +2486,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) { } else { Message_CloseTextbox(play); if (msgCtx->lastPlayedSong == OCARINA_SONG_EPONAS) { - DREG(53) = 1; + R_EPONAS_SONG_PLAYED = true; } osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("☆☆☆ocarina=%d message->ocarina_no=%d ", msgCtx->lastPlayedSong, diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.c b/src/overlays/actors/ovl_En_Cow/z_en_cow.c index c3879516eb..0f42827ed0 100644 --- a/src/overlays/actors/ovl_En_Cow/z_en_cow.c +++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.c @@ -5,7 +5,6 @@ */ #include "z_en_cow.h" -#include "assets/objects/object_cow/object_cow.h" #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3) @@ -13,17 +12,19 @@ void EnCow_Init(Actor* thisx, PlayState* play); void EnCow_Destroy(Actor* thisx, PlayState* play); void EnCow_Update(Actor* thisx, PlayState* play2); void EnCow_Draw(Actor* thisx, PlayState* play); -void func_809DFE98(Actor* thisx, PlayState* play); -void func_809E0070(Actor* thisx, PlayState* play); -void func_809DF494(EnCow* this, PlayState* play); -void func_809DF6BC(EnCow* this, PlayState* play); -void func_809DF778(EnCow* this, PlayState* play); -void func_809DF7D8(EnCow* this, PlayState* play); -void func_809DF870(EnCow* this, PlayState* play); -void func_809DF8FC(EnCow* this, PlayState* play); -void func_809DF96C(EnCow* this, PlayState* play); -void func_809DFA84(EnCow* this, PlayState* play); +void EnCow_TalkEnd(EnCow* this, PlayState* play); +void EnCow_GiveMilkEnd(EnCow* this, PlayState* play); +void EnCow_GiveMilkWait(EnCow* this, PlayState* play); +void EnCow_GiveMilk(EnCow* this, PlayState* play); +void EnCow_CheckForEmptyBottle(EnCow* this, PlayState* play); +void EnCow_UpdateAnimation(EnCow* this, PlayState* play); +void EnCow_Talk(EnCow* this, PlayState* play); +void EnCow_Idle(EnCow* this, PlayState* play); + +void EnCow_DrawTail(Actor* thisx, PlayState* play); +void EnCow_UpdateTail(Actor* thisx, PlayState* play); +void EnCow_IdleTail(EnCow* this, PlayState* play); ActorInit En_Cow_InitVars = { ACTOR_EN_COW, @@ -57,45 +58,50 @@ static ColliderCylinderInit sCylinderInit = { { 30, 40, 0, { 0, 0, 0 } }, }; -static Vec3f D_809E010C = { 0.0f, -1300.0f, 1100.0f }; +static Vec3f sHeadFocusOffset = { 0.0f, -1300.0f, 1100.0f }; -void func_809DEE00(Vec3f* vec, s16 rotY) { +void EnCow_RotateY(Vec3f* vec, s16 rotY) { f32 xCalc; f32 rotCalcTemp; rotCalcTemp = Math_CosS(rotY); xCalc = (Math_SinS(rotY) * vec->z) + (rotCalcTemp * vec->x); rotCalcTemp = Math_SinS(rotY); + vec->z = (Math_CosS(rotY) * vec->z) + (-rotCalcTemp * vec->x); vec->x = xCalc; } -void func_809DEE9C(EnCow* this) { +void EnCow_SetColliderPos(EnCow* this) { Vec3f vec; vec.y = 0.0f; vec.x = 0.0f; vec.z = 30.0f; - func_809DEE00(&vec, this->actor.shape.rot.y); - this->colliders[0].dim.pos.x = this->actor.world.pos.x + vec.x; - this->colliders[0].dim.pos.y = this->actor.world.pos.y; - this->colliders[0].dim.pos.z = this->actor.world.pos.z + vec.z; + + EnCow_RotateY(&vec, this->actor.shape.rot.y); + + this->colliders[COW_COLLIDER_FRONT].dim.pos.x = this->actor.world.pos.x + vec.x; + this->colliders[COW_COLLIDER_FRONT].dim.pos.y = this->actor.world.pos.y; + this->colliders[COW_COLLIDER_FRONT].dim.pos.z = this->actor.world.pos.z + vec.z; vec.x = 0.0f; vec.y = 0.0f; vec.z = -20.0f; - func_809DEE00(&vec, this->actor.shape.rot.y); - this->colliders[1].dim.pos.x = this->actor.world.pos.x + vec.x; - this->colliders[1].dim.pos.y = this->actor.world.pos.y; - this->colliders[1].dim.pos.z = this->actor.world.pos.z + vec.z; + + EnCow_RotateY(&vec, this->actor.shape.rot.y); + + this->colliders[COW_COLLIDER_REAR].dim.pos.x = this->actor.world.pos.x + vec.x; + this->colliders[COW_COLLIDER_REAR].dim.pos.y = this->actor.world.pos.y; + this->colliders[COW_COLLIDER_REAR].dim.pos.z = this->actor.world.pos.z + vec.z; } -void func_809DEF94(EnCow* this) { +void EnCow_SetTailPos(EnCow* this) { Vec3f vec; VEC_SET(vec, 0.0f, 57.0f, -36.0f); + EnCow_RotateY(&vec, this->actor.shape.rot.y); - func_809DEE00(&vec, this->actor.shape.rot.y); this->actor.world.pos.x += vec.x; this->actor.world.pos.y += vec.y; this->actor.world.pos.z += vec.z; @@ -106,188 +112,216 @@ void EnCow_Init(Actor* thisx, PlayState* play) { s32 pad; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 72.0f); - switch (this->actor.params) { - case 0: - SkelAnime_InitFlex(play, &this->skelAnime, &gCowBodySkel, NULL, this->jointTable, this->morphTable, 6); + + switch (COW_GET_TYPE(this)) { + case COW_TYPE_BODY: + SkelAnime_InitFlex(play, &this->skelAnime, &gCowBodySkel, NULL, this->jointTable, this->morphTable, + COW_LIMB_MAX); Animation_PlayLoop(&this->skelAnime, &gCowBodyChewAnim); - Collider_InitCylinder(play, &this->colliders[0]); - Collider_SetCylinder(play, &this->colliders[0], &this->actor, &sCylinderInit); - Collider_InitCylinder(play, &this->colliders[1]); - Collider_SetCylinder(play, &this->colliders[1], &this->actor, &sCylinderInit); - func_809DEE9C(this); - this->actionFunc = func_809DF96C; + + Collider_InitCylinder(play, &this->colliders[COW_COLLIDER_FRONT]); + Collider_SetCylinder(play, &this->colliders[COW_COLLIDER_FRONT], &this->actor, &sCylinderInit); + + Collider_InitCylinder(play, &this->colliders[COW_COLLIDER_REAR]); + Collider_SetCylinder(play, &this->colliders[COW_COLLIDER_REAR], &this->actor, &sCylinderInit); + + EnCow_SetColliderPos(this); + + this->actionFunc = EnCow_Idle; + if (play->sceneId == SCENE_LINKS_HOUSE) { if (!LINK_IS_ADULT) { Actor_Kill(&this->actor); return; } - if (!GET_EVENTCHKINF(EVENTCHKINF_1E)) { + + if (!GET_EVENTCHKINF(EVENTCHKINF_HORSE_RACE_COW_UNLOCK)) { Actor_Kill(&this->actor); return; } } + Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_COW, this->actor.world.pos.x, - this->actor.world.pos.y, this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, 1); - this->unk_278 = Rand_ZeroFloat(1000.0f) + 40.0f; - this->unk_27A = 0; + this->actor.world.pos.y, this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, + COW_TYPE_TAIL); + this->animationTimer = Rand_ZeroFloat(1000.0f) + 40.0f; + this->breathTimer = 0; this->actor.targetMode = 6; - DREG(53) = 0; + R_EPONAS_SONG_PLAYED = false; break; - case 1: - SkelAnime_InitFlex(play, &this->skelAnime, &gCowTailSkel, NULL, this->jointTable, this->morphTable, 6); + + case COW_TYPE_TAIL: + SkelAnime_InitFlex(play, &this->skelAnime, &gCowTailSkel, NULL, this->jointTable, this->morphTable, + COW_TAIL_LIMB_MAX); Animation_PlayLoop(&this->skelAnime, &gCowTailIdleAnim); - this->actor.update = func_809DFE98; - this->actor.draw = func_809E0070; - this->actionFunc = func_809DFA84; - func_809DEF94(this); + this->actor.update = EnCow_UpdateTail; + this->actor.draw = EnCow_DrawTail; + this->actionFunc = EnCow_IdleTail; + EnCow_SetTailPos(this); this->actor.flags &= ~ACTOR_FLAG_0; - this->unk_278 = ((u32)(Rand_ZeroFloat(1000.0f)) & 0xFFFF) + 40.0f; + this->animationTimer = (u16)Rand_ZeroFloat(1000.0f) + 40.0f; break; } + this->actor.colChkInfo.mass = MASS_IMMOVABLE; Actor_SetScale(&this->actor, 0.01f); - this->unk_276 = 0; + this->cowFlags = 0; } void EnCow_Destroy(Actor* thisx, PlayState* play) { EnCow* this = (EnCow*)thisx; - if (this->actor.params == 0) { - Collider_DestroyCylinder(play, &this->colliders[0]); - Collider_DestroyCylinder(play, &this->colliders[1]); + if (COW_GET_TYPE(this) == COW_TYPE_BODY) { + Collider_DestroyCylinder(play, &this->colliders[COW_COLLIDER_FRONT]); + Collider_DestroyCylinder(play, &this->colliders[COW_COLLIDER_REAR]); } } -void func_809DF494(EnCow* this, PlayState* play) { - if (this->unk_278 > 0) { - this->unk_278--; +void EnCow_UpdateAnimation(EnCow* this, PlayState* play) { + if (this->animationTimer > 0) { + this->animationTimer--; } else { - this->unk_278 = Rand_ZeroFloat(500.0f) + 40.0f; + this->animationTimer = Rand_ZeroFloat(500.0f) + 40.0f; Animation_Change(&this->skelAnime, &gCowBodyChewAnim, 1.0f, this->skelAnime.curFrame, Animation_GetLastFrame(&gCowBodyChewAnim), ANIMMODE_ONCE, 1.0f); } - if ((this->actor.xzDistToPlayer < 150.0f) && !(this->unk_276 & 2)) { - this->unk_276 |= 2; - if (this->skelAnime.animation == &gCowBodyChewAnim) { - this->unk_278 = 0; + if (this->actor.xzDistToPlayer < 150.0f) { + if (!(this->cowFlags & COW_FLAG_PLAYER_NEARBY)) { + this->cowFlags |= COW_FLAG_PLAYER_NEARBY; + + if (this->skelAnime.animation == &gCowBodyChewAnim) { + this->animationTimer = 0; + } } } - this->unk_27A++; - if (this->unk_27A > 48) { - this->unk_27A = 0; + this->breathTimer++; + + if (this->breathTimer > 48) { + this->breathTimer = 0; } - // (1.0f / 100.0f) instead of 0.01f below is necessary so 0.01f doesn't get reused mistakenly - if (this->unk_27A < 0x20) { - this->actor.scale.x = ((Math_SinS(this->unk_27A << 0xA) * (1.0f / 100.0f)) + 1.0f) * 0.01f; + if (this->breathTimer < 32) { + this->actor.scale.x = ((Math_SinS(this->breathTimer * 0x0400) * (1.0f / 100.0f)) + 1.0f) * 0.01f; } else { this->actor.scale.x = 0.01f; } - if (this->unk_27A >= 0x11) { - this->actor.scale.y = ((Math_SinS((this->unk_27A << 0xA) - 0x4000) * (1.0f / 100.0f)) + 1.0f) * 0.01f; + if (this->breathTimer > 16) { + this->actor.scale.y = ((Math_SinS((this->breathTimer * 0x0400) - 0x4000) * (1.0f / 100.0f)) + 1.0f) * 0.01f; } else { this->actor.scale.y = 0.01f; } } -void func_809DF6BC(EnCow* this, PlayState* play) { +void EnCow_TalkEnd(EnCow* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { this->actor.flags &= ~ACTOR_FLAG_16; Message_CloseTextbox(play); - this->actionFunc = func_809DF96C; + this->actionFunc = EnCow_Idle; } } -void func_809DF730(EnCow* this, PlayState* play) { +void EnCow_GiveMilkEnd(EnCow* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { this->actor.flags &= ~ACTOR_FLAG_16; - this->actionFunc = func_809DF96C; + this->actionFunc = EnCow_Idle; } } -void func_809DF778(EnCow* this, PlayState* play) { +void EnCow_GiveMilkWait(EnCow* this, PlayState* play) { if (Actor_HasParent(&this->actor, play)) { this->actor.parent = NULL; - this->actionFunc = func_809DF730; + this->actionFunc = EnCow_GiveMilkEnd; } else { Actor_OfferGetItem(&this->actor, play, GI_MILK, 10000.0f, 100.0f); } } -void func_809DF7D8(EnCow* this, PlayState* play) { +void EnCow_GiveMilk(EnCow* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { this->actor.flags &= ~ACTOR_FLAG_16; Message_CloseTextbox(play); - this->actionFunc = func_809DF778; + this->actionFunc = EnCow_GiveMilkWait; Actor_OfferGetItem(&this->actor, play, GI_MILK, 10000.0f, 100.0f); } } -void func_809DF870(EnCow* this, PlayState* play) { +void EnCow_CheckForEmptyBottle(EnCow* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { if (Inventory_HasEmptyBottle()) { Message_ContinueTextbox(play, 0x2007); - this->actionFunc = func_809DF7D8; + this->actionFunc = EnCow_GiveMilk; } else { Message_ContinueTextbox(play, 0x2013); - this->actionFunc = func_809DF6BC; + this->actionFunc = EnCow_TalkEnd; } } } -void func_809DF8FC(EnCow* this, PlayState* play) { +void EnCow_Talk(EnCow* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, play)) { - this->actionFunc = func_809DF870; + this->actionFunc = EnCow_CheckForEmptyBottle; } else { this->actor.flags |= ACTOR_FLAG_16; func_8002F2CC(&this->actor, play, 170.0f); this->actor.textId = 0x2006; } - func_809DF494(this, play); + + EnCow_UpdateAnimation(this, play); } -void func_809DF96C(EnCow* this, PlayState* play) { +void EnCow_Idle(EnCow* this, PlayState* play) { if ((play->msgCtx.ocarinaMode == OCARINA_MODE_00) || (play->msgCtx.ocarinaMode == OCARINA_MODE_04)) { - if (DREG(53) != 0) { - if (this->unk_276 & 4) { - this->unk_276 &= ~0x4; - DREG(53) = 0; + // There is a complex interaction between `R_EPONAS_SONG_PLAYED` and `COW_FLAG_FAILED_TO_GIVE_MILK` to allow + // multiple cows to try and give milk on the same frame. + // `COW_FLAG_FAILED_TO_GIVE_MILK` gets set if this cow is not in range with the player to interact. + // In the case of a failure, `R_EPONAS_SONG_PLAYED` is not set to false in case another cow can succeed. + // On the following frame, if both `R_EPONAS_SONG_PLAYED` and `COW_FLAG_FAILED_TO_GIVE_MILK` are set, the + // first cow that updates can assume all other cows also failed and can safely unset `R_EPONAS_SONG_PLAYED`. + // All cows also unset their own `COW_FLAG_FAILED_TO_GIVE_MILK` flag. + if (R_EPONAS_SONG_PLAYED) { + if (this->cowFlags & COW_FLAG_FAILED_TO_GIVE_MILK) { + this->cowFlags &= ~COW_FLAG_FAILED_TO_GIVE_MILK; + R_EPONAS_SONG_PLAYED = false; } else { if ((this->actor.xzDistToPlayer < 150.0f) && - (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x61A8)) { - DREG(53) = 0; - this->actionFunc = func_809DF8FC; + (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 25000)) { + R_EPONAS_SONG_PLAYED = false; + this->actionFunc = EnCow_Talk; this->actor.flags |= ACTOR_FLAG_16; func_8002F2CC(&this->actor, play, 170.0f); this->actor.textId = 0x2006; } else { - this->unk_276 |= 4; + this->cowFlags |= COW_FLAG_FAILED_TO_GIVE_MILK; } } } else { - this->unk_276 &= ~0x4; + this->cowFlags &= ~COW_FLAG_FAILED_TO_GIVE_MILK; } } - func_809DF494(this, play); + + EnCow_UpdateAnimation(this, play); } -void func_809DFA84(EnCow* this, PlayState* play) { - if (this->unk_278 > 0) { - this->unk_278--; +void EnCow_IdleTail(EnCow* this, PlayState* play) { + if (this->animationTimer > 0) { + this->animationTimer--; } else { - this->unk_278 = Rand_ZeroFloat(200.0f) + 40.0f; + this->animationTimer = Rand_ZeroFloat(200.0f) + 40.0f; Animation_Change(&this->skelAnime, &gCowTailIdleAnim, 1.0f, this->skelAnime.curFrame, Animation_GetLastFrame(&gCowTailIdleAnim), ANIMMODE_ONCE, 1.0f); } if ((this->actor.xzDistToPlayer < 150.0f) && - (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) >= 0x61A9) && !(this->unk_276 & 2)) { - this->unk_276 |= 2; - if (this->skelAnime.animation == &gCowTailIdleAnim) { - this->unk_278 = 0; + (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) > 25000)) { + if (!(this->cowFlags & COW_FLAG_PLAYER_NEARBY)) { + this->cowFlags |= COW_FLAG_PLAYER_NEARBY; + + if (this->skelAnime.animation == &gCowTailIdleAnim) { + this->animationTimer = 0; + } } } } @@ -299,10 +333,12 @@ void EnCow_Update(Actor* thisx, PlayState* play2) { s16 targetY; Player* player = GET_PLAYER(play); - CollisionCheck_SetOC(play, &play->colChkCtx, &this->colliders[0].base); - CollisionCheck_SetOC(play, &play->colChkCtx, &this->colliders[1].base); + CollisionCheck_SetOC(play, &play->colChkCtx, &this->colliders[COW_COLLIDER_FRONT].base); + CollisionCheck_SetOC(play, &play->colChkCtx, &this->colliders[COW_COLLIDER_REAR].base); + Actor_MoveXZGravity(thisx); Actor_UpdateBgCheckInfo(play, thisx, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2); + if (SkelAnime_Update(&this->skelAnime)) { if (this->skelAnime.animation == &gCowBodyChewAnim) { Actor_PlaySfx(thisx, NA_SE_EV_COW_CRY); @@ -313,7 +349,9 @@ void EnCow_Update(Actor* thisx, PlayState* play2) { ANIMMODE_LOOP, 1.0f); } } + this->actionFunc(this, play); + if ((thisx->xzDistToPlayer < 150.0f) && (ABS(Math_Vec3f_Yaw(&thisx->world.pos, &player->actor.world.pos)) < 0xC000)) { targetX = Math_Vec3f_Pitch(&thisx->focus.pos, &player->actor.focus.pos); @@ -330,16 +368,16 @@ void EnCow_Update(Actor* thisx, PlayState* play2) { } else if (targetY < -0x2500) { targetY = -0x2500; } - } else { targetY = 0; targetX = 0; } - Math_SmoothStepToS(&this->someRot.x, targetX, 0xA, 0xC8, 0xA); - Math_SmoothStepToS(&this->someRot.y, targetY, 0xA, 0xC8, 0xA); + + Math_SmoothStepToS(&this->headRot.x, targetX, 10, 200, 10); + Math_SmoothStepToS(&this->headRot.y, targetY, 10, 200, 10); } -void func_809DFE98(Actor* thisx, PlayState* play) { +void EnCow_UpdateTail(Actor* thisx, PlayState* play) { EnCow* this = (EnCow*)thisx; s32 pad; @@ -352,27 +390,30 @@ void func_809DFE98(Actor* thisx, PlayState* play) { ANIMMODE_LOOP, 1.0f); } } + this->actionFunc(this, play); } s32 EnCow_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { EnCow* this = (EnCow*)thisx; - if (limbIndex == 2) { - rot->y += this->someRot.y; - rot->x += this->someRot.x; + if (limbIndex == COW_LIMB_HEAD) { + rot->y += this->headRot.y; + rot->x += this->headRot.x; } - if (limbIndex == 5) { + + if (limbIndex == COW_LIMB_NOSE_RING) { *dList = NULL; } + return false; } void EnCow_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { EnCow* this = (EnCow*)thisx; - if (limbIndex == 2) { - Matrix_MultVec3f(&D_809E010C, &this->actor.focus.pos); + if (limbIndex == COW_LIMB_HEAD) { + Matrix_MultVec3f(&sHeadFocusOffset, &this->actor.focus.pos); } } @@ -384,7 +425,7 @@ void EnCow_Draw(Actor* thisx, PlayState* play) { EnCow_OverrideLimbDraw, EnCow_PostLimbDraw, this); } -void func_809E0070(Actor* thisx, PlayState* play) { +void EnCow_DrawTail(Actor* thisx, PlayState* play) { EnCow* this = (EnCow*)thisx; Gfx_SetupDL_37Opa(play->state.gfxCtx); diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.h b/src/overlays/actors/ovl_En_Cow/z_en_cow.h index 9fcc67c797..145d937f68 100644 --- a/src/overlays/actors/ovl_En_Cow/z_en_cow.h +++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.h @@ -3,6 +3,23 @@ #include "ultra64.h" #include "global.h" +#include "assets/objects/object_cow/object_cow.h" + +#define COW_FLAG_PLAYER_NEARBY (1 << 1) +#define COW_FLAG_FAILED_TO_GIVE_MILK (1 << 2) + +#define COW_GET_TYPE(thisx) ((thisx)->actor.params) + +typedef enum { + /* 0 */ COW_TYPE_BODY, + /* 1 */ COW_TYPE_TAIL +} CowType; + +typedef enum { + /* 0 */ COW_COLLIDER_FRONT, + /* 1 */ COW_COLLIDER_REAR, + /* 2 */ COW_COLLIDER_MAX +} CowCollider; struct EnCow; @@ -10,14 +27,14 @@ typedef void (*EnCowActionFunc)(struct EnCow*, PlayState*); typedef struct EnCow { /* 0x0000 */ Actor actor; - /* 0x014C */ ColliderCylinder colliders[2]; + /* 0x014C */ ColliderCylinder colliders[COW_COLLIDER_MAX]; /* 0x01E4 */ SkelAnime skelAnime; - /* 0x0228 */ Vec3s jointTable[6]; - /* 0x024C */ Vec3s morphTable[6]; - /* 0x0270 */ Vec3s someRot; - /* 0x0276 */ u16 unk_276; - /* 0x0278 */ u16 unk_278; - /* 0x027A */ u16 unk_27A; + /* 0x0228 */ Vec3s jointTable[COW_LIMB_MAX]; + /* 0x024C */ Vec3s morphTable[COW_LIMB_MAX]; + /* 0x0270 */ Vec3s headRot; + /* 0x0276 */ u16 cowFlags; + /* 0x0278 */ u16 animationTimer; + /* 0x027A */ u16 breathTimer; /* 0x027C */ EnCowActionFunc actionFunc; } EnCow; // size = 0x0280 diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index edeb55195c..cd87b114a8 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -743,7 +743,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) { AREG(6) = 0; Actor_ProcessInitChain(&this->actor, sInitChain); EnHorse_ClearDustFlags(&this->dustFlags); - DREG(53) = 0; + R_EPONAS_SONG_PLAYED = false; this->riderPos = this->actor.world.pos; this->noInputTimer = 0; this->noInputTimerMax = 0; @@ -1735,8 +1735,8 @@ void EnHorse_SetFollowAnimation(EnHorse* this, PlayState* play); void EnHorse_Inactive(EnHorse* this, PlayState* play2) { PlayState* play = play2; - if (DREG(53) != 0 && this->type == HORSE_EPONA) { - DREG(53) = 0; + if (R_EPONAS_SONG_PLAYED && this->type == HORSE_EPONA) { + R_EPONAS_SONG_PLAYED = false; if (EnHorse_Spawn(this, play) != 0) { Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); @@ -1810,8 +1810,8 @@ void EnHorse_Idle(EnHorse* this, PlayState* play) { this->actor.speed = 0.0f; EnHorse_IdleAnimSounds(this, play); - if (DREG(53) && this->type == HORSE_EPONA) { - DREG(53) = 0; + if (R_EPONAS_SONG_PLAYED && this->type == HORSE_EPONA) { + R_EPONAS_SONG_PLAYED = false; if (!func_80A5BBBC(play, this, &this->actor.world.pos)) { if (EnHorse_Spawn(this, play)) { Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, @@ -1905,7 +1905,7 @@ void EnHorse_FollowPlayer(EnHorse* this, PlayState* play) { f32 distToPlayer; f32 angleDiff; - DREG(53) = 0; + R_EPONAS_SONG_PLAYED = false; distToPlayer = Actor_WorldDistXZToActor(&this->actor, &GET_PLAYER(play)->actor); // First rotate if the player is behind @@ -2597,7 +2597,7 @@ void EnHorse_FleePlayer(EnHorse* this, PlayState* play) { s32 animFinished; s16 yaw; - if (DREG(53) || this->type == HORSE_HNI) { + if (R_EPONAS_SONG_PLAYED || this->type == HORSE_HNI) { EnHorse_StartIdleRidable(this); Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); diff --git a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c index 13d0cc410c..64c15537dd 100644 --- a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c +++ b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c @@ -358,7 +358,7 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) { return; } - if ((GET_EVENTCHKINF(EVENTCHKINF_16) && (DREG(53) != 0)) || + if ((GET_EVENTCHKINF(EVENTCHKINF_16) && R_EPONAS_SONG_PLAYED) || ((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == 0xFFF1))) { func_80A6A4DC(this); } else { @@ -434,7 +434,7 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) { void func_80A6A4DC(EnHorseLinkChild* this) { this->action = 5; this->animationIdx = Rand_ZeroOne() > 0.5f ? 0 : 1; - DREG(53) = 0; + R_EPONAS_SONG_PLAYED = false; Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f, Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f); } @@ -442,8 +442,8 @@ void func_80A6A4DC(EnHorseLinkChild* this) { void func_80A6A5A4(EnHorseLinkChild* this, PlayState* play) { s16 yawDiff; - if (DREG(53) != 0) { - DREG(53) = 0; + if (R_EPONAS_SONG_PLAYED) { + R_EPONAS_SONG_PLAYED = false; Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); func_80A6A724(this); diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c index 43c19df76f..caccc853f3 100644 --- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c +++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c @@ -87,7 +87,7 @@ u16 EnMa3_GetTextId(PlayState* play, Actor* thisx) { HIGH_SCORE(HS_HORSE_RACE) = 180; } - if (!GET_EVENTCHKINF(EVENTCHKINF_1E) && (((void)0, gSaveContext.timerSeconds) < 50)) { + if (!GET_EVENTCHKINF(EVENTCHKINF_HORSE_RACE_COW_UNLOCK) && (((void)0, gSaveContext.timerSeconds) < 50)) { return 0x208F; } @@ -128,7 +128,7 @@ s16 EnMa3_UpdateTalkState(PlayState* play, Actor* thisx) { if (Message_ShouldAdvance(play)) { SET_INFTABLE(INFTABLE_B9); if (play->msgCtx.choiceIndex == 0) { - if (GET_EVENTCHKINF(EVENTCHKINF_1E)) { + if (GET_EVENTCHKINF(EVENTCHKINF_HORSE_RACE_COW_UNLOCK)) { Message_ContinueTextbox(play, 0x2091); } else if (HIGH_SCORE(HS_HORSE_RACE) == 0) { Message_ContinueTextbox(play, 0x2092); @@ -145,7 +145,7 @@ s16 EnMa3_UpdateTalkState(PlayState* play, Actor* thisx) { talkState = NPC_TALK_STATE_IDLE; break; case 0x208F: - SET_EVENTCHKINF(EVENTCHKINF_1E); + SET_EVENTCHKINF(EVENTCHKINF_HORSE_RACE_COW_UNLOCK); FALLTHROUGH; case 0x2004: case 0x2012: diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c index dd9a4da1fd..8c05a3636d 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -229,7 +229,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) { case 0xD: case 0xE: Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit2); - if (play->sceneId == SCENE_LINKS_HOUSE && !GET_EVENTCHKINF(EVENTCHKINF_1E)) { + if (play->sceneId == SCENE_LINKS_HOUSE && !GET_EVENTCHKINF(EVENTCHKINF_HORSE_RACE_COW_UNLOCK)) { Actor_Kill(&this->actor); } break;