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PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
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11 changed files with 60 additions and 59 deletions
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@ -6609,7 +6609,7 @@ s32 Camera_Demo5(Camera* camera) {
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sp4A = playerhead.rot.y - playerTargetGeo.yaw;
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if (camera->target->category == ACTORCAT_PLAYER) {
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framesDiff = camera->play->state.frames - sDemo5PrevAction12Frame;
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if (player->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
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if (player->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) {
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// holding object over head.
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Player_SetCsActionWithHaltedActors(camera->play, camera->target, PLAYER_CSACTION_8);
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} else if (ABS(framesDiff) > 3000) {
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