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PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)

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fig02 2024-09-21 18:25:19 -04:00 committed by GitHub
parent 05b908d0eb
commit fcd5745d40
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11 changed files with 60 additions and 59 deletions

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@ -1686,7 +1686,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_Get(&sp14C);
Matrix_MtxFToYXZRotS(&sp14C, &hookedActor->world.rot, 0);
hookedActor->shape.rot = hookedActor->world.rot;
} else if (this->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
} else if (this->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) {
Vec3s spB8;
Matrix_Get(&sp14C);