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z_en_kakasi3.c OK (#430)
* Decompiles z_en_kakasi3.c * EnKakasi3_Init * Some more progress * 2 remaining * func_80A918E4 * z_en_kakasi3.c OK * PR suggestions * Additional PR fixes * Removes not needed var in z_en_kakasi3.h struct * Another PR rev round Co-authored-by: i82orbom <i82orbom i82orbom@github>
This commit is contained in:
parent
4dfc9d3c3c
commit
fcea7c23a4
22 changed files with 421 additions and 1237 deletions
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@ -1,4 +1,11 @@
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/*
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* File: z_en_kakasi3.c
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* Overlay: ovl_En_Kakasi3
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* Description: Bonooru the Scarecrow
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*/
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#include "z_en_kakasi3.h"
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#include "vt.h"
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#define FLAGS 0x02000009
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@ -9,7 +16,26 @@ void EnKakasi3_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnKakasi3_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnKakasi3_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void func_80A911F0(EnKakasi3* this, GlobalContext* globalCtx);
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void func_80A91284(EnKakasi3* this, GlobalContext* globalCtx);
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void func_80A91348(EnKakasi3* this, GlobalContext* globalCtx);
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void func_80A915B8(EnKakasi3* this, GlobalContext* globalCtx);
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void func_80A91620(EnKakasi3* this, GlobalContext* globalCtx);
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void func_80A91760(EnKakasi3* this, GlobalContext* globalCtx);
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void func_80A917FC(EnKakasi3* this, GlobalContext* globalCtx);
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void func_80A9187C(EnKakasi3* this, GlobalContext* globalCtx);
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void func_80A918E4(EnKakasi3* this, GlobalContext* globalCtx);
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void func_80A91A90(EnKakasi3* this, GlobalContext* globalCtx);
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK10, 0x00, 0x09, 0x39, 0x20, COLSHAPE_CYLINDER },
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{ 0x00, { 0xFFCFFFFF, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x05, 0x01 },
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{ 20, 70, 0, { 0, 0, 0 } },
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};
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extern SkeletonHeader D_060065B0;
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extern AnimationHeader D_06000214;
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const ActorInit En_Kakasi3_InitVars = {
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ACTOR_EN_KAKASI3,
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ACTORTYPE_NPC,
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@ -21,35 +47,387 @@ const ActorInit En_Kakasi3_InitVars = {
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(ActorFunc)EnKakasi3_Update,
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(ActorFunc)EnKakasi3_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/EnKakasi3_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/EnKakasi3_Init.s")
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void EnKakasi3_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnKakasi3* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A90E28.s")
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Collider_DestroyCylinder(globalCtx, &this->collider);
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//! @bug Skelanime_Free is not called
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A90EBC.s")
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void EnKakasi3_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnKakasi3* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A911F0.s")
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osSyncPrintf("\n\n");
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// Translates to: Obonur -- Related to the name of the scarecrow (Bonooru)
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ おーボヌール ☆☆☆☆☆ \n" VT_RST);
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this->actor.unk_1F = 6;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A91284.s")
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_060065B0, &D_06000214, NULL, NULL, 0);
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this->actor.flags |= 0x400;
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this->rot = this->actor.posRot.rot;
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this->actor.colChkInfo.mass = 0xFF;
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Actor_SetScale(&this->actor, 0.01f);
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this->actionFunc = func_80A911F0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A91348.s")
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void func_80A90E28(EnKakasi3* this) {
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this->unk_1A4 = 0;
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this->skelAnime.animPlaybackSpeed = 0.0f;
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this->unk_1AA = this->unk_1AE = 0x0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A915B8.s")
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Math_SmoothDownscaleMaxF(&this->skelAnime.animCurrentFrame, 0.5f, 1.0f);
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Math_SmoothScaleMaxMinS(&this->actor.shape.rot.x, this->rot.x, 5, 0x2710, 0);
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Math_SmoothScaleMaxMinS(&this->actor.shape.rot.y, this->rot.y, 5, 0x2710, 0);
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Math_SmoothScaleMaxMinS(&this->actor.shape.rot.z, this->rot.z, 5, 0x2710, 0);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A91620.s")
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void func_80A90EBC(EnKakasi3* this, GlobalContext* globalCtx, s32 arg) {
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s16 currentFrame;
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s16 phi_v0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A91760.s")
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phi_v0 = globalCtx->msgCtx.unk_E410[0];
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if (arg != 0) {
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if (this->unk_19C[3] == 0) {
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this->unk_19C[3] = (s16)Math_Rand_ZeroFloat(10.99f) + 30;
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this->unk_1A6 = (s16)Math_Rand_ZeroFloat(4.99f);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A917FC.s")
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this->unk_19A = (s16)Math_Rand_ZeroFloat(2.99f) + 5;
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phi_v0 = this->unk_1A6;
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}
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switch (phi_v0) {
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case 0:
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this->unk_19A++;
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if (this->unk_1A4 == 0) {
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this->unk_1A4 = 1;
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_ROLL);
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}
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break;
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case 1:
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this->unk_19A++;
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this->unk_1B8 = 1.0f;
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break;
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case 2:
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this->unk_19A++;
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if (this->unk_1AE == 0x0) {
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this->unk_1AE = 0x1388;
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}
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break;
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case 3:
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this->unk_19A++;
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if (this->unk_1AA == 0x0) {
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this->unk_1AA = 0x1388;
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}
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break;
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case 4:
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this->unk_19A++;
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this->unk_1B8 = 2.0f;
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break;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A9187C.s")
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if (this->unk_19A > 8) {
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this->unk_19A = 8;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A918E4.s")
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if (this->unk_19A != 0) {
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this->actor.gravity = -1.0f;
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if (this->unk_19A == 8 && (this->actor.bgCheckFlags & 1)) {
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this->actor.velocity.y = 3.0f;
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_KAKASHI_JUMP);
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}
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Math_SmoothScaleMaxF(&this->skelAnime.animPlaybackSpeed, this->unk_1B8, 0.1f, 0.2f);
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Math_SmoothScaleMaxMinS(&this->actor.shape.rot.x, this->unk_1AA, 0x5, 0x3E8, 0);
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Math_SmoothScaleMaxMinS(&this->actor.shape.rot.z, this->unk_1AE, 0x5, 0x3E8, 0);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/func_80A91A90.s")
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if (this->unk_1AA != 0x0 && fabsf(this->actor.shape.rot.x - this->unk_1AA) < 50.0f) {
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this->unk_1AA *= -1.0f;
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}
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if (this->unk_1AE != 0x0 && fabsf(this->actor.shape.rot.z - this->unk_1AE) < 50.0f) {
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this->unk_1AE *= -1.0f;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/EnKakasi3_Update.s")
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if (this->unk_1A4 != 0) {
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this->actor.shape.rot.y += 0x1000;
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if (this->actor.shape.rot.y == 0) {
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this->unk_1A4 = 0;
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}
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}
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currentFrame = this->skelAnime.animCurrentFrame;
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if (currentFrame == 11 || currentFrame == 17) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_SWING);
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}
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi3/EnKakasi3_Draw.s")
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void func_80A911F0(EnKakasi3* this, GlobalContext* globalCtx) {
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f32 frameCount = SkelAnime_GetFrameCount(&D_06000214.genericHeader);
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SkelAnime_ChangeAnim(&this->skelAnime, &D_06000214, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
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this->actionFunc = func_80A91284;
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}
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void func_80A91284(EnKakasi3* this, GlobalContext* globalCtx) {
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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this->actor.textId = 0x40A1;
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this->dialogState = 6;
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this->unk_19A = 0;
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if (LINK_IS_CHILD) {
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this->unk_194 = false;
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if (gSaveContext.unk_12C5 != 0) {
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this->actor.textId = 0x40A0;
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this->dialogState = 5;
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this->unk_1A8 = 1;
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}
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} else {
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this->unk_194 = true;
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if (gSaveContext.unk_12C5 != 0) {
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if (this->unk_195) {
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this->actor.textId = 0x40A2;
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} else {
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this->actor.textId = 0x40A3;
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}
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}
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}
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this->actionFunc = func_80A91348;
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}
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void func_80A91348(EnKakasi3* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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s16 angleTowardsLink;
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s16 absAngleTowardsLink;
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func_80A90E28(this);
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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this->camId = -1;
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if (func_8002F194(&this->actor, globalCtx)) {
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if (!this->unk_194) {
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if (this->unk_1A8 == 0) {
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this->actionFunc = func_80A91284;
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} else {
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this->actionFunc = func_80A91760;
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}
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} else {
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this->actionFunc = func_80A91284;
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}
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return;
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}
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angleTowardsLink = this->actor.yawTowardsLink - this->actor.shape.rot.y;
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if (!(this->actor.xzDistFromLink > 120.0f)) {
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absAngleTowardsLink = ABS(angleTowardsLink);
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if (absAngleTowardsLink < 0x4300) {
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if (!this->unk_194) {
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if (player->stateFlags2 & 0x1000000) {
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this->camId = func_800800F8(globalCtx, 0x8D4, -0x63, &this->actor, 0);
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globalCtx->msgCtx.msgMode = 0x37;
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this->dialogState = 5;
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this->unk_1B8 = 0.0f;
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func_8010B680(globalCtx, 0x40A4, NULL);
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player->stateFlags2 |= 0x800000;
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this->actionFunc = func_80A915B8;
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return;
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}
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if (this->actor.xzDistFromLink < 80.0f) {
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player->stateFlags2 |= 0x800000;
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}
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} else if (gSaveContext.unk_12C5 != 0 && !this->unk_195) {
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if (player->stateFlags2 & 0x1000000) {
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this->camId = func_800800F8(globalCtx, 0x8D4, -0x63, &this->actor, 0);
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globalCtx->msgCtx.msgMode = 0x37;
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this->dialogState = 5;
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this->unk_1B8 = 0.0f;
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func_8010B680(globalCtx, 0x40A8, NULL);
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player->stateFlags2 |= 0x800000;
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this->actionFunc = func_80A9187C;
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return;
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}
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if (this->actor.xzDistFromLink < 80.0f) {
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player->stateFlags2 |= 0x800000;
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}
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}
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func_8002F2CC(&this->actor, globalCtx, 100.0f);
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}
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}
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}
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void func_80A915B8(EnKakasi3* this, GlobalContext* globalCtx) {
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if (func_8010BDBC(&globalCtx->msgCtx) == 5 && func_80106BC8(globalCtx)) {
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func_80106CCC(globalCtx);
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func_8010BD58(globalCtx, 0x2C);
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this->actionFunc = func_80A91620;
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}
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}
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void func_80A91620(EnKakasi3* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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if ((globalCtx->msgCtx.unk_E3EE == 4 || (globalCtx->msgCtx.unk_E3EE >= 5 && globalCtx->msgCtx.unk_E3EE < 11)) &&
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(globalCtx->msgCtx.msgMode == 0)) {
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func_800803F0(globalCtx, this->camId);
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if (globalCtx->cameraPtrs[this->camId] == NULL) {
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this->camId = -1;
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}
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if (this->camId != -1) {
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func_8005B1A4(globalCtx->cameraPtrs[this->camId]);
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}
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this->actionFunc = func_80A911F0;
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return;
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}
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if (globalCtx->msgCtx.unk_E3EE == 3 && globalCtx->msgCtx.msgMode == 0) {
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this->dialogState = 5;
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func_8010B680(globalCtx, 0x40A5, NULL);
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func_8002DF54(globalCtx, NULL, 8);
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this->actionFunc = func_80A91A90;
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return;
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}
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if (globalCtx->msgCtx.unk_E3EE == 1) {
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func_80A90EBC(this, globalCtx, 0);
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player->stateFlags2 |= 0x800000;
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}
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}
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void func_80A91760(EnKakasi3* this, GlobalContext* globalCtx) {
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func_80A90E28(this);
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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if (this->dialogState == func_8010BDBC(&globalCtx->msgCtx) && func_80106BC8(globalCtx)) {
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globalCtx->msgCtx.msgMode = 0x37;
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func_8010BD58(globalCtx, 0x2D);
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this->actionFunc = func_80A917FC;
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this->camId = func_800800F8(globalCtx, 0x8E8, -0x63, &this->actor, 0);
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}
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}
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void func_80A917FC(EnKakasi3* this, GlobalContext* globalCtx) {
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if (globalCtx->msgCtx.unk_E3EE != 15) {
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func_80A90EBC(this, globalCtx, 1);
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} else {
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globalCtx->msgCtx.unk_E3EE = 4;
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func_80106CCC(globalCtx);
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func_800803F0(globalCtx, this->camId);
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this->actionFunc = func_80A911F0;
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}
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}
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void func_80A9187C(EnKakasi3* this, GlobalContext* globalCtx) {
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if (func_8010BDBC(&globalCtx->msgCtx) == 5 && func_80106BC8(globalCtx)) {
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func_80106CCC(globalCtx);
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func_8010BD58(globalCtx, 0x28);
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this->actionFunc = func_80A918E4;
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}
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}
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void func_80A918E4(EnKakasi3* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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if (BREG(3) != 0) {
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// No way!
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osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ まさか! ☆☆☆☆☆ %d\n" VT_RST, globalCtx->msgCtx.unk_E3EE);
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}
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if ((globalCtx->msgCtx.unk_E3EE == 4 || (globalCtx->msgCtx.unk_E3EE >= 5 && globalCtx->msgCtx.unk_E3EE < 11)) &&
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globalCtx->msgCtx.msgMode == 0) {
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func_8010B680(globalCtx, 0x40A6, NULL);
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this->dialogState = 5;
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func_800803F0(globalCtx, this->camId);
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this->camId = -1;
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func_8002DF54(globalCtx, NULL, 8);
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this->actionFunc = func_80A91A90;
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return;
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}
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if (globalCtx->msgCtx.unk_E3EE == 3 && globalCtx->msgCtx.msgMode == 0) {
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globalCtx->msgCtx.unk_E3EE = 4;
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if (BREG(3) != 0) {
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osSyncPrintf("\n\n");
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// With this, other guys are OK! That's it!
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||||
osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ これで、他の奴もOK!だ! ☆☆☆☆☆ %d\n" VT_RST,
|
||||
globalCtx->msgCtx.unk_E3EE);
|
||||
}
|
||||
this->unk_195 = true;
|
||||
func_8010B680(globalCtx, 0x40A7, NULL);
|
||||
this->dialogState = 5;
|
||||
func_8002DF54(globalCtx, NULL, 8);
|
||||
this->actionFunc = func_80A91A90;
|
||||
return;
|
||||
}
|
||||
|
||||
if (globalCtx->msgCtx.unk_E3EE == 1) {
|
||||
func_80A90EBC(this, globalCtx, 0);
|
||||
player->stateFlags2 |= 0x800000;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A91A90(EnKakasi3* this, GlobalContext* globalCtx) {
|
||||
func_80A90E28(this);
|
||||
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
|
||||
func_8002DF54(globalCtx, NULL, 8);
|
||||
|
||||
if (this->dialogState == func_8010BDBC(&globalCtx->msgCtx) && func_80106BC8(globalCtx)) {
|
||||
if (this->unk_195) {
|
||||
if (!(gSaveContext.eventChkInf[9] & 0x1000)) {
|
||||
gSaveContext.eventChkInf[9] |= 0x1000;
|
||||
}
|
||||
}
|
||||
if (globalCtx->cameraPtrs[this->camId] == NULL) {
|
||||
this->camId = -1;
|
||||
}
|
||||
if (this->camId != -1) {
|
||||
func_8005B1A4(globalCtx->cameraPtrs[this->camId]);
|
||||
}
|
||||
func_80106CCC(globalCtx);
|
||||
globalCtx->msgCtx.unk_E3EE = 4;
|
||||
func_8002DF54(globalCtx, NULL, 7);
|
||||
this->actionFunc = func_80A911F0;
|
||||
}
|
||||
}
|
||||
|
||||
void EnKakasi3_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnKakasi3* this = THIS;
|
||||
s32 pad;
|
||||
s32 i;
|
||||
|
||||
if (BREG(2) != 0) {
|
||||
osSyncPrintf("\n\n");
|
||||
// flag!
|
||||
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.unk_12C5);
|
||||
}
|
||||
|
||||
this->unk_198++;
|
||||
this->actor.posRot.rot = this->actor.shape.rot;
|
||||
for (i = 0; i < ARRAY_COUNT(this->unk_19C); i++) {
|
||||
if (this->unk_19C[i] != 0) {
|
||||
this->unk_19C[i]--;
|
||||
}
|
||||
}
|
||||
|
||||
Actor_SetHeight(&this->actor, 60.0f);
|
||||
this->actionFunc(this, globalCtx);
|
||||
Actor_MoveForward(&this->actor);
|
||||
func_8002E4B4(globalCtx, &this->actor, 50.0f, 50.0f, 100.0f, 28);
|
||||
Collider_CylinderUpdate(&this->actor, &this->collider);
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
}
|
||||
|
||||
void EnKakasi3_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnKakasi3* this = THIS;
|
||||
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount, NULL,
|
||||
NULL, &this->actor);
|
||||
}
|
||||
|
|
|
@ -6,9 +6,28 @@
|
|||
|
||||
struct EnKakasi3;
|
||||
|
||||
typedef void (*EnKakasi3ActionFunc)(struct EnKakasi3*, GlobalContext*);
|
||||
|
||||
typedef struct EnKakasi3 {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0xC0];
|
||||
/* 0x014C */ EnKakasi3ActionFunc actionFunc;
|
||||
/* 0x0150 */ SkelAnime skelAnime;
|
||||
/* 0x0194 */ u8 unk_194;
|
||||
/* 0x0195 */ u8 unk_195;
|
||||
/* 0x0196 */ s16 dialogState;
|
||||
/* 0x0198 */ s16 unk_198;
|
||||
/* 0x019A */ s16 unk_19A;
|
||||
/* 0x019C */ s16 unk_19C[4];
|
||||
/* 0x01A4 */ s16 unk_1A4;
|
||||
/* 0x01A6 */ s16 unk_1A6;
|
||||
/* 0x01A8 */ s16 unk_1A8;
|
||||
/* 0x01AA */ s16 unk_1AA;
|
||||
/* 0x01AC */ char unk_1AC[2];
|
||||
/* 0x01AE */ s16 unk_1AE;
|
||||
/* 0x01B0 */ Vec3s rot;
|
||||
/* 0x01B8 */ f32 unk_1B8;
|
||||
/* 0x01BC */ ColliderCylinder collider;
|
||||
/* 0x0208 */ s16 camId;
|
||||
} EnKakasi3; // size = 0x020C
|
||||
|
||||
extern const ActorInit En_Kakasi3_InitVars;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue