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Responding to PR comments
This commit is contained in:
parent
d7b0ba7c06
commit
fd7c3c9e56
6 changed files with 144 additions and 163 deletions
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@ -389,7 +389,7 @@ void func_8003424C(GlobalContext* globalCtx, Vec3f* arg1);
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void func_8003426C(Actor* actor, s16 arg1, s16 arg2, s16 arg3, s16 arg4);
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Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx);
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Hilite* func_8003435C(Vec3f* object, GlobalContext* globalCtx);
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s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, s16 (*unkFunc1)(GlobalContext*, Actor*), s16 (*unkFunc2)(GlobalContext*, Actor*));
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s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, u16 (*unkFunc1)(GlobalContext*, Actor*), s16 (*unkFunc2)(GlobalContext*, Actor*));
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s16 func_800347E8(s16 arg0);
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void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc1, void* unkFunc2, Actor* actor, s16 alpha);
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void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc1, void* unkFunc2, Actor* actor, s16 alpha);
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@ -303,12 +303,6 @@ typedef struct
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} MeshHeader2;
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typedef struct
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{
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/* 0x00 */ u8 nPoints;
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/* 0x04 */ Vec3s* pointArray;
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} Path; // size = 0x8
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typedef struct
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{
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u8 ambientClrR, ambientClrG, ambientClrB;
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@ -4040,7 +4040,7 @@ Hilite* func_8003435C(Vec3f* object, GlobalContext* globalCtx)
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return func_8002EB44(object, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx);
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}
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s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, s16 (*unkFunc1)(GlobalContext*, Actor*), s16 (*unkFunc2)(GlobalContext*, Actor*))
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s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, u16 (*unkFunc1)(GlobalContext*, Actor*), s16 (*unkFunc2)(GlobalContext*, Actor*))
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{
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s16 sp26;
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s16 sp24;
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@ -15,14 +15,14 @@ typedef struct
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#define ROOM 0x00
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#define FLAGS 0x00000009
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s32 EnTk_CheckNextSpot(EnTk *this, GlobalContext *ctxt);
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void EnTk_Init(Actor *this, GlobalContext *ctxt);
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void EnTk_Destroy(Actor *this, GlobalContext *ctxt);
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void EnTk_Rest(EnTk *this, GlobalContext *ctxt);
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void EnTk_Walk(EnTk *this, GlobalContext *ctxt);
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void EnTk_Dig(EnTk *this, GlobalContext *ctxt);
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void EnTk_Update(Actor *this, GlobalContext *ctxt);
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void EnTk_Draw(Actor *this, GlobalContext *ctxt);
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s32 EnTk_CheckNextSpot(EnTk *this, GlobalContext *globalCtx);
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void EnTk_Init(EnTk *this, GlobalContext *globalCtx);
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void EnTk_Destroy(EnTk *this, GlobalContext *globalCtx);
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void EnTk_Rest(EnTk *this, GlobalContext *globalCtx);
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void EnTk_Walk(EnTk *this, GlobalContext *globalCtx);
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void EnTk_Dig(EnTk *this, GlobalContext *globalCtx);
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void EnTk_Update(EnTk *this, GlobalContext *globalCtx);
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void EnTk_Draw(EnTk *this, GlobalContext *globalCtx);
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extern UNK_TYPE D_04051DB0;
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extern UNK_TYPE D_040521B0;
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@ -51,10 +51,10 @@ const ActorInit En_Tk_InitVars =
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FLAGS,
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OBJECT_TK,
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sizeof(EnTk),
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EnTk_Init,
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EnTk_Destroy,
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EnTk_Update,
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EnTk_Draw,
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(ActorFunc)EnTk_Init,
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(ActorFunc)EnTk_Destroy,
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(ActorFunc)EnTk_Update,
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(ActorFunc)EnTk_Draw,
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};
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void EnTkEff_Create(EnTk *this, Vec3f *pos, Vec3f *speed, Vec3f *accel,
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@ -109,22 +109,22 @@ void EnTkEff_Update(EnTk *this)
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}
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}
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void EnTkEff_Draw(EnTk *this, GlobalContext *ctxt)
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void EnTkEff_Draw(EnTk *this, GlobalContext *globalCtx)
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{
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static u32 images[] =
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static UNK_PTR images[] =
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{
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(u32)&D_040539B0,
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(u32)&D_040535B0,
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(u32)&D_040531B0,
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(u32)&D_04052DB0,
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(u32)&D_040529B0,
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(u32)&D_040525B0,
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(u32)&D_040521B0,
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(u32)&D_04051DB0,
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&D_040539B0,
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&D_040535B0,
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&D_040531B0,
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&D_04052DB0,
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&D_040529B0,
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&D_040525B0,
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&D_040521B0,
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&D_04051DB0,
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};
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EnTkEff *eff = this->eff;
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GraphicsContext *gfx;
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GraphicsContext *gfxCtx;
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s16 gfxSetup;
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s16 i;
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s16 alpha;
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@ -136,8 +136,8 @@ void EnTkEff_Draw(EnTk *this, GlobalContext *ctxt)
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* makes me suspect that they're inside a macro where the function call
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* is present only for debug builds. Same for func_800C6B54 most likely.
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*/
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gfx = ctxt->state.gfxCtx;
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func_800C6AC4(pgdl, ctxt->state.gfxCtx, "../z_en_tk_eff.c", 114);
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(pgdl, globalCtx->state.gfxCtx, "../z_en_tk_eff.c", 114);
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gfxSetup = 0;
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@ -145,7 +145,7 @@ void EnTkEff_Draw(EnTk *this, GlobalContext *ctxt)
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* Same code is generated without the if,
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* but that would make the do...while redundant so there's probably an if.
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*/
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do { if (1) { func_80093D84(ctxt->state.gfxCtx); } } while (0);
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do { if (1) { func_80093D84(globalCtx->state.gfxCtx); } } while (0);
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for (i = 0; i < ARRAY_COUNT(this->eff); i++)
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{
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@ -153,35 +153,35 @@ void EnTkEff_Draw(EnTk *this, GlobalContext *ctxt)
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{
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if (gfxSetup == 0)
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{
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gfx->polyXlu.p = func_80093774(gfx->polyXlu.p, 0);
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gSPDisplayList(gfx->polyXlu.p++, &D_0600BC90);
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gDPSetEnvColor(gfx->polyXlu.p++, 0x64, 0x3C, 0x14, 0x00);
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gfxCtx->polyXlu.p = func_80093774(gfxCtx->polyXlu.p, 0);
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gSPDisplayList(gfxCtx->polyXlu.p++, &D_0600BC90);
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x64, 0x3C, 0x14, 0x00);
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gfxSetup = 1;
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}
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alpha = eff->timeLeft * (255.f / eff->timeTotal);
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gDPSetPrimColor(gfx->polyXlu.p++, 0, 0, 0xAA, 0x82, 0x5A, alpha);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0xAA, 0x82, 0x5A, alpha);
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gDPPipeSync(gfx->polyXlu.p++);
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Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, 0);
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func_800D1FD4(&ctxt->mf_11DA0);
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Matrix_Scale(eff->size, eff->size, 1.f, 1);
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gSPMatrix(gfx->polyXlu.p++,
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Matrix_NewMtx(ctxt->state.gfxCtx, "../z_en_tk_eff.c",
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gDPPipeSync(gfxCtx->polyXlu.p++);
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Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW);
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func_800D1FD4(&globalCtx->mf_11DA0);
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Matrix_Scale(eff->size, eff->size, 1.f, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyXlu.p++,
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Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_tk_eff.c",
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140),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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imageIdx = eff->timeLeft *
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((f32)ARRAY_COUNT(images) / eff->timeTotal);
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gSPSegment(gfx->polyXlu.p++, 0x08,
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gSPSegment(gfxCtx->polyXlu.p++, 0x08,
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SEGMENTED_TO_VIRTUAL(images[imageIdx]));
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gSPDisplayList(gfx->polyXlu.p++, &D_0600BCA0);
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gSPDisplayList(gfxCtx->polyXlu.p++, &D_0600BCA0);
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}
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eff++;
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}
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func_800C6B54(pgdl, ctxt->state.gfxCtx, "../z_en_tk_eff.c", 154);
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func_800C6B54(pgdl, globalCtx->state.gfxCtx, "../z_en_tk_eff.c", 154);
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}
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s32 EnTkEff_CreateDflt(EnTk *this, Vec3f *pos, u8 duration, f32 size,
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@ -221,7 +221,7 @@ static EnTk_SubActorStruct98Init D_80B1D534 =
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0xFF,
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};
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void EnTk_RestAnim(EnTk *this, GlobalContext *ctxt)
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void EnTk_RestAnim(EnTk *this, GlobalContext *globalCtx)
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{
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UNK_PTR anim = &D_06002F84;
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@ -233,7 +233,7 @@ void EnTk_RestAnim(EnTk *this, GlobalContext *ctxt)
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this->actor.speedXZ = 0.f;
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}
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void EnTk_WalkAnim(EnTk *this, GlobalContext *ctxt)
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void EnTk_WalkAnim(EnTk *this, GlobalContext *globalCtx)
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{
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UNK_PTR anim = &D_06001FA8;
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@ -244,7 +244,7 @@ void EnTk_WalkAnim(EnTk *this, GlobalContext *ctxt)
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this->actionCountdown = Math_Rand_S16Offset(240, 240);
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}
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void EnTk_DigAnim(EnTk *this, GlobalContext *ctxt)
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void EnTk_DigAnim(EnTk *this, GlobalContext *globalCtx)
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{
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UNK_PTR anim = &D_06001144;
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@ -252,7 +252,7 @@ void EnTk_DigAnim(EnTk *this, GlobalContext *ctxt)
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SkelAnime_GetFrameCount((u32)&D_06001144), 0,
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-10.f);
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if (EnTk_CheckNextSpot(this, ctxt) >= 0)
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if (EnTk_CheckNextSpot(this, globalCtx) >= 0)
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{
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this->validDigHere = 1;
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}
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@ -305,13 +305,13 @@ s32 EnTk_CheckFacingPlayer(EnTk *this)
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}
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}
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s32 EnTk_CheckNextSpot(EnTk *this, GlobalContext *ctxt)
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s32 EnTk_CheckNextSpot(EnTk *this, GlobalContext *globalCtx)
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{
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Actor *prop;
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f32 dxz;
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f32 dy;
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prop = ctxt->actorCtx.actorList[ACTORTYPE_PROP].first;
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prop = globalCtx->actorCtx.actorList[ACTORTYPE_PROP].first;
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while (prop != NULL)
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{
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@ -358,7 +358,7 @@ void EnTk_CheckCurrentSpot(EnTk *this)
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}
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}
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f32 EnTk_Step(EnTk *this, GlobalContext *ctxt)
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f32 EnTk_Step(EnTk *this, GlobalContext *globalCtx)
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{
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f32 stepFrames[] = {36.f, 10.f};
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f32 a1_;
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@ -370,7 +370,7 @@ f32 EnTk_Step(EnTk *this, GlobalContext *ctxt)
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_MORIBLIN_WALK);
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}
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if (this->skelAnim.animCurrent != (u32)&D_06001FA8)
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if (this->skelAnim.animCurrent != (u32 *)&D_06001FA8)
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{
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return 0.f;
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}
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@ -394,7 +394,7 @@ f32 EnTk_Step(EnTk *this, GlobalContext *ctxt)
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}
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}
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s32 EnTk_Orient(EnTk *this, GlobalContext *ctxt)
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s32 EnTk_Orient(EnTk *this, GlobalContext *globalCtx)
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{
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Path *path;
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Vec3s *point;
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@ -406,22 +406,21 @@ s32 EnTk_Orient(EnTk *this, GlobalContext *ctxt)
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return 1;
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}
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path = &ctxt->setupPathList[0];
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point = SEGMENTED_TO_VIRTUAL(path->pointArray);
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path = &globalCtx->setupPathList[0];
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point = SEGMENTED_TO_VIRTUAL(path->path);
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point += this->currentWaypoint;
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dx = point->x - this->actor.posRot.pos.x;
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dz = point->z - this->actor.posRot.pos.z;
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Math_SmoothScaleMaxMinS(&this->actor.shape.rot.y,
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func_800FD250(dx, dz) * (0x8000 / M_PI),
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10, 1000, 1);
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Math_atan2f(dx, dz) * (0x8000 / M_PI), 10, 1000, 1);
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this->actor.posRot.rot = this->actor.shape.rot;
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if (SQ(dx) + SQ(dz) < 10.f)
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{
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this->currentWaypoint++;
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if (this->currentWaypoint >= path->nPoints)
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if (this->currentWaypoint >= path->count)
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{
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this->currentWaypoint = 0;
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}
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@ -434,11 +433,11 @@ s32 EnTk_Orient(EnTk *this, GlobalContext *ctxt)
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}
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}
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u16 func_80B1C54C(GlobalContext *ctxt, Actor *a1)
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u16 func_80B1C54C(GlobalContext *globalCtx, Actor *a1)
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{
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u16 ret;
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ret = func_8006C360(ctxt, 14);
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ret = func_8006C360(globalCtx, 14);
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if (ret != 0)
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{
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return ret;
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@ -456,16 +455,13 @@ u16 func_80B1C54C(GlobalContext *ctxt, Actor *a1)
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}
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}
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s16 func_80B1C5A0(GlobalContext *ctxt, Actor *actor)
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s16 func_80B1C5A0(GlobalContext *globalCtx, Actor *actor)
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{
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s32 ret = 1;
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switch (func_8010BDBC(&ctxt->msgCtx))
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switch (func_8010BDBC(&globalCtx->msgCtx))
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{
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case 0:
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{
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break;
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}
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case 1:
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{
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break;
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@ -486,10 +482,10 @@ s16 func_80B1C5A0(GlobalContext *ctxt, Actor *actor)
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}
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case 4:
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{
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if (func_80106BC8(ctxt) != 0 &&
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if (func_80106BC8(globalCtx) != 0 &&
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(actor->textId == 0x5018 || actor->textId == 0x5019))
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{
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if (ctxt->msgCtx.choiceIndex == 1)
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if (globalCtx->msgCtx.choiceIndex == 1)
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{
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/* "Thanks a lot!" */
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actor->textId = 0x0084;
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@ -501,38 +497,29 @@ s16 func_80B1C5A0(GlobalContext *ctxt, Actor *actor)
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}
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else
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{
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ctxt->msgCtx.msgMode = 0x37;
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globalCtx->msgCtx.msgMode = 0x37;
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Rupees_ChangeBy(-10);
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gSaveContext.inf_table[13] |= 0x0200;
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return 2;
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}
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func_8010B720(ctxt, actor->textId);
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func_8010B720(globalCtx, actor->textId);
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gSaveContext.inf_table[13] |= 0x0200;
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}
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break;
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}
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case 5:
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{
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if (func_80106BC8(ctxt) != 0 &&
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if (func_80106BC8(globalCtx) != 0 &&
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(actor->textId == 0x0084 || actor->textId == 0x0085))
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{
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func_80106CCC(ctxt);
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func_80106CCC(globalCtx);
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ret = 0;
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}
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break;
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}
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case 6:
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{
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break;
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}
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case 7:
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{
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break;
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}
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case 8:
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{
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break;
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}
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case 9:
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{
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break;
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@ -654,49 +641,51 @@ void EnTk_DigEff(EnTk *this)
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}
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}
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void EnTk_Init(Actor *this, GlobalContext *ctxt)
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void EnTk_Init(EnTk *this, GlobalContext *globalCtx)
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{
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EnTk *tk = (EnTk *)this;
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EnTk *thisAgain = this;
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UNK_PTR anim = &D_06002F84;
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ActorShape_Init(&tk->actor.shape, 0, ActorShadow_DrawFunc_Circle, 24.f);
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ActorShape_Init(&thisAgain->actor.shape, 0, ActorShadow_DrawFunc_Circle,
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24.f);
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func_800A46F8(ctxt, &tk->skelAnim, (u32)&D_0600BE40, 0, tk->hz_22A,
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tk->hz_296, 18);
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SkelAnime_ChangeAnimation(&tk->skelAnim, (u32)anim, 1.f, 0.f,
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func_800A46F8(globalCtx, &thisAgain->skelAnim, (u32)&D_0600BE40, 0,
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thisAgain->hz_22A, thisAgain->hz_296, 18);
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SkelAnime_ChangeAnimation(&thisAgain->skelAnim, (u32)anim, 1.f, 0.f,
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SkelAnime_GetFrameCount((u32)&D_06002F84),
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0, 0.f);
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|
||||
ActorCollider_AllocCylinder(ctxt, &tk->collider);
|
||||
ActorCollider_InitCylinder(ctxt, &tk->collider, &tk->actor, &D_80B1D508);
|
||||
ActorCollider_AllocCylinder(globalCtx, &thisAgain->collider);
|
||||
ActorCollider_InitCylinder(globalCtx, &thisAgain->collider,
|
||||
&thisAgain->actor, &D_80B1D508);
|
||||
|
||||
func_80061EFC(&tk->actor.sub_98, NULL, &D_80B1D534);
|
||||
func_80061EFC(&thisAgain->actor.sub_98, NULL, &D_80B1D534);
|
||||
|
||||
if (gSaveContext.day_time <= 0xC000 ||
|
||||
gSaveContext.day_time >= 0xE000 ||
|
||||
!LINK_IS_CHILD ||
|
||||
ctxt->sceneNum != SCENE_SPOT02)
|
||||
globalCtx->sceneNum != SCENE_SPOT02)
|
||||
{
|
||||
Actor_Kill(&tk->actor);
|
||||
Actor_Kill(&thisAgain->actor);
|
||||
return;
|
||||
}
|
||||
|
||||
Actor_SetScale(&tk->actor, 0.01f);
|
||||
Actor_SetScale(&thisAgain->actor, 0.01f);
|
||||
|
||||
tk->actor.unk_1F = 6;
|
||||
tk->actor.gravity = -0.1f;
|
||||
tk->currentReward = -1;
|
||||
tk->currentSpot = NULL;
|
||||
tk->actionFunc = EnTk_Rest;
|
||||
thisAgain->actor.unk_1F = 6;
|
||||
thisAgain->actor.gravity = -0.1f;
|
||||
thisAgain->currentReward = -1;
|
||||
thisAgain->currentSpot = NULL;
|
||||
thisAgain->actionFunc = EnTk_Rest;
|
||||
}
|
||||
|
||||
void EnTk_Destroy(Actor *this, GlobalContext *ctxt)
|
||||
void EnTk_Destroy(EnTk *this, GlobalContext *globalCtx)
|
||||
{
|
||||
EnTk *tk = (EnTk *)this;
|
||||
ActorCollider_FreeCylinder(ctxt, &tk->collider);
|
||||
EnTk *thisAgain = this;
|
||||
ActorCollider_FreeCylinder(globalCtx, &thisAgain->collider);
|
||||
}
|
||||
|
||||
void EnTk_Rest(EnTk *this, GlobalContext *ctxt)
|
||||
void EnTk_Rest(EnTk *this, GlobalContext *globalCtx)
|
||||
{
|
||||
s16 v1;
|
||||
s16 a1_;
|
||||
|
@ -709,13 +698,13 @@ void EnTk_Rest(EnTk *this, GlobalContext *ctxt)
|
|||
|
||||
if (this->h_1E0 == 2)
|
||||
{
|
||||
EnTk_DigAnim(this, ctxt);
|
||||
EnTk_DigAnim(this, globalCtx);
|
||||
this->h_1E0 = 0;
|
||||
this->actionFunc = EnTk_Dig;
|
||||
return;
|
||||
}
|
||||
|
||||
func_800343CC(ctxt, &this->actor, &this->h_1E0,
|
||||
func_800343CC(globalCtx, &this->actor, &this->h_1E0,
|
||||
this->collider.dim.radius + 30.f,
|
||||
func_80B1C54C, func_80B1C5A0);
|
||||
}
|
||||
|
@ -726,11 +715,11 @@ void EnTk_Rest(EnTk *this, GlobalContext *ctxt)
|
|||
v1 = this->actor.rotTowardsLinkY - v1;
|
||||
|
||||
this->actionCountdown = 0;
|
||||
func_800343CC(ctxt, &this->actor, &this->h_1E0,
|
||||
func_800343CC(globalCtx, &this->actor, &this->h_1E0,
|
||||
this->collider.dim.radius + 30.f,
|
||||
func_80B1C54C, func_80B1C5A0);
|
||||
}
|
||||
else if (func_8002F194(&this->actor, ctxt) != 0)
|
||||
else if (func_8002F194(&this->actor, globalCtx) != 0)
|
||||
{
|
||||
v1 = this->actor.shape.rot.y;
|
||||
v1 -= this->h_21E;
|
||||
|
@ -741,7 +730,7 @@ void EnTk_Rest(EnTk *this, GlobalContext *ctxt)
|
|||
}
|
||||
else if (DECR(this->actionCountdown) == 0)
|
||||
{
|
||||
EnTk_WalkAnim(this, ctxt);
|
||||
EnTk_WalkAnim(this, globalCtx);
|
||||
this->actionFunc = EnTk_Walk;
|
||||
|
||||
/*! @bug v1 is uninitialized past this branch */
|
||||
|
@ -755,31 +744,31 @@ void EnTk_Rest(EnTk *this, GlobalContext *ctxt)
|
|||
Math_SmoothScaleMaxMinS(&this->headRot, a1_, 6, 1000, 1);
|
||||
}
|
||||
|
||||
void EnTk_Walk(EnTk *this, GlobalContext *ctxt)
|
||||
void EnTk_Walk(EnTk *this, GlobalContext *globalCtx)
|
||||
{
|
||||
if (this->h_1E0 == 2)
|
||||
{
|
||||
EnTk_DigAnim(this, ctxt);
|
||||
EnTk_DigAnim(this, globalCtx);
|
||||
this->h_1E0 = 0;
|
||||
this->actionFunc = EnTk_Dig;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->actor.speedXZ = EnTk_Step(this, ctxt);
|
||||
EnTk_Orient(this, ctxt);
|
||||
this->actor.speedXZ = EnTk_Step(this, globalCtx);
|
||||
EnTk_Orient(this, globalCtx);
|
||||
Math_SmoothScaleMaxMinS(&this->headRot, 0, 6, 1000, 1);
|
||||
EnTk_CheckCurrentSpot(this);
|
||||
|
||||
DECR(this->actionCountdown);
|
||||
if (EnTk_CheckFacingPlayer(this) != 0 || this->actionCountdown == 0)
|
||||
{
|
||||
EnTk_RestAnim(this, ctxt);
|
||||
EnTk_RestAnim(this, globalCtx);
|
||||
this->actionFunc = EnTk_Rest;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnTk_Dig(EnTk *this, GlobalContext *ctxt)
|
||||
void EnTk_Dig(EnTk *this, GlobalContext *globalCtx)
|
||||
{
|
||||
Vec3f rewardOrigin;
|
||||
Vec3f rewardPos;
|
||||
|
@ -807,7 +796,7 @@ void EnTk_Dig(EnTk *this, GlobalContext *ctxt)
|
|||
rewardOrigin.y = 0.f;
|
||||
rewardOrigin.z = -40.f;
|
||||
|
||||
Matrix_RotateY(this->actor.shape.rot.y, 0);
|
||||
Matrix_RotateY(this->actor.shape.rot.y, MTXMODE_NEW);
|
||||
Matrix_MultVec3f(&rewardOrigin, &rewardPos);
|
||||
|
||||
rewardPos.x += this->actor.posRot.pos.x;
|
||||
|
@ -828,7 +817,7 @@ void EnTk_Dig(EnTk *this, GlobalContext *ctxt)
|
|||
}
|
||||
}
|
||||
|
||||
Item_DropCollectible(ctxt, &rewardPos,
|
||||
Item_DropCollectible(globalCtx, &rewardPos,
|
||||
rewardParams[this->currentReward]);
|
||||
}
|
||||
}
|
||||
|
@ -860,14 +849,14 @@ void EnTk_Dig(EnTk *this, GlobalContext *ctxt)
|
|||
if (this->currentReward < 0)
|
||||
{
|
||||
/* "Nope, nothing here!" */
|
||||
func_8010B680(ctxt, 0x501A, 0);
|
||||
func_8010B680(globalCtx, 0x501A, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
func_80106CCC(ctxt);
|
||||
func_80106CCC(globalCtx);
|
||||
}
|
||||
|
||||
EnTk_RestAnim(this, ctxt);
|
||||
EnTk_RestAnim(this, globalCtx);
|
||||
|
||||
this->currentReward = -1;
|
||||
this->validDigHere = 0;
|
||||
|
@ -875,38 +864,38 @@ void EnTk_Dig(EnTk *this, GlobalContext *ctxt)
|
|||
}
|
||||
}
|
||||
|
||||
void EnTk_Update(Actor *this, GlobalContext *ctxt)
|
||||
void EnTk_Update(EnTk *this, GlobalContext *globalCtx)
|
||||
{
|
||||
EnTk *tk = (EnTk *)this;
|
||||
ColliderCylinderMain *collider = &tk->collider;
|
||||
EnTk *thisAgain = this;
|
||||
ColliderCylinderMain *collider = &thisAgain->collider;
|
||||
|
||||
ActorCollider_Cylinder_Update(&tk->actor, collider);
|
||||
Actor_CollisionCheck_SetOT(ctxt, &ctxt->sub_11E60, collider);
|
||||
ActorCollider_Cylinder_Update(&thisAgain->actor, collider);
|
||||
Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, collider);
|
||||
|
||||
SkelAnime_FrameUpdateMatrix(&tk->skelAnim);
|
||||
SkelAnime_FrameUpdateMatrix(&thisAgain->skelAnim);
|
||||
|
||||
Actor_MoveForward(&tk->actor);
|
||||
Actor_MoveForward(&thisAgain->actor);
|
||||
|
||||
func_8002E4B4(ctxt, &tk->actor, 40.f, 10.f, 0.f, 5);
|
||||
func_8002E4B4(globalCtx, &thisAgain->actor, 40.f, 10.f, 0.f, 5);
|
||||
|
||||
tk->actionFunc(tk, ctxt);
|
||||
thisAgain->actionFunc(thisAgain, globalCtx);
|
||||
|
||||
EnTkEff_Update(tk);
|
||||
EnTkEff_Update(thisAgain);
|
||||
|
||||
EnTk_UpdateEyes(tk);
|
||||
EnTk_UpdateEyes(thisAgain);
|
||||
}
|
||||
|
||||
void func_80B1D200(GlobalContext *ctxt)
|
||||
void func_80B1D200(GlobalContext *globalCtx)
|
||||
{
|
||||
GraphicsContext *gfx;
|
||||
GraphicsContext *gfxCtx;
|
||||
Gfx *pgdl[4];
|
||||
|
||||
gfx = ctxt->state.gfxCtx;
|
||||
func_800C6AC4(pgdl, ctxt->state.gfxCtx, "../z_en_tk.c", 1188);
|
||||
gfxCtx = globalCtx->state.gfxCtx;
|
||||
func_800C6AC4(pgdl, globalCtx->state.gfxCtx, "../z_en_tk.c", 1188);
|
||||
|
||||
gSPDisplayList(gfx->polyOpa.p++, &D_0600ACE0);
|
||||
gSPDisplayList(gfxCtx->polyOpa.p++, &D_0600ACE0);
|
||||
|
||||
func_800C6B54(pgdl, ctxt->state.gfxCtx, "../z_en_tk.c", 1190);
|
||||
func_800C6B54(pgdl, globalCtx->state.gfxCtx, "../z_en_tk.c", 1190);
|
||||
}
|
||||
|
||||
s32 func_80B1D278(s16 a0, UNK_TYPE a1, UNK_TYPE a2, UNK_TYPE a3, Vec3s *sp10,
|
||||
|
@ -934,8 +923,8 @@ s32 func_80B1D278(s16 a0, UNK_TYPE a1, UNK_TYPE a2, UNK_TYPE a3, Vec3s *sp10,
|
|||
return 0;
|
||||
}
|
||||
|
||||
void func_80B1D2E4(GlobalContext *ctxt, UNK_TYPE a1, UNK_TYPE a2, UNK_TYPE a3,
|
||||
Actor *actor)
|
||||
void func_80B1D2E4(GlobalContext *globalCtx, UNK_TYPE a1, UNK_TYPE a2,
|
||||
UNK_TYPE a3, Actor *actor)
|
||||
{
|
||||
EnTk *this = (EnTk *)actor;
|
||||
Vec3f sp28 = {0.f, 0.f, 4600.f};
|
||||
|
@ -951,38 +940,39 @@ void func_80B1D2E4(GlobalContext *ctxt, UNK_TYPE a1, UNK_TYPE a2, UNK_TYPE a3,
|
|||
if (a1 == 14)
|
||||
{
|
||||
Matrix_MultVec3f(&sp28, &this->v3f_304);
|
||||
func_80B1D200(ctxt);
|
||||
func_80B1D200(globalCtx);
|
||||
}
|
||||
}
|
||||
|
||||
void EnTk_Draw(Actor *this, GlobalContext *ctxt)
|
||||
void EnTk_Draw(EnTk *this, GlobalContext *globalCtx)
|
||||
{
|
||||
static u32 eyeImages[] =
|
||||
static UNK_PTR eyeImages[] =
|
||||
{
|
||||
(u32)&D_06003B40,
|
||||
(u32)&D_06004340,
|
||||
(u32)&D_06004B40,
|
||||
&D_06003B40,
|
||||
&D_06004340,
|
||||
&D_06004B40,
|
||||
};
|
||||
|
||||
EnTk *tk = (EnTk *)this;
|
||||
GraphicsContext *gfx;
|
||||
EnTk *thisAgain = this;
|
||||
GraphicsContext *gfxCtx;
|
||||
Gfx *pgdl[4];
|
||||
|
||||
Matrix_Push();
|
||||
EnTkEff_Draw(tk, ctxt);
|
||||
EnTkEff_Draw(thisAgain, globalCtx);
|
||||
Matrix_Pull();
|
||||
|
||||
gfx = ctxt->state.gfxCtx;
|
||||
func_800C6AC4(pgdl, ctxt->state.gfxCtx, "../z_en_tk.c", 1294);
|
||||
gfxCtx = globalCtx->state.gfxCtx;
|
||||
func_800C6AC4(pgdl, globalCtx->state.gfxCtx, "../z_en_tk.c", 1294);
|
||||
|
||||
func_80093D18(ctxt->state.gfxCtx);
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
|
||||
gSPSegment(gfx->polyOpa.p++, 0x08,
|
||||
SEGMENTED_TO_VIRTUAL(eyeImages[tk->eyeImageIdx]));
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
|
||||
SEGMENTED_TO_VIRTUAL(eyeImages[thisAgain->eyeImageIdx]));
|
||||
|
||||
func_800A1AC8(ctxt, tk->skelAnim.limbIndex,
|
||||
tk->skelAnim.actorDrawTbl, tk->skelAnim.dListCount,
|
||||
func_80B1D278, func_80B1D2E4, &tk->actor);
|
||||
func_800A1AC8(globalCtx, thisAgain->skelAnim.limbIndex,
|
||||
thisAgain->skelAnim.actorDrawTbl,
|
||||
thisAgain->skelAnim.dListCount, func_80B1D278, func_80B1D2E4,
|
||||
&thisAgain->actor);
|
||||
|
||||
func_800C6B54(pgdl, ctxt->state.gfxCtx, "../z_en_tk.c", 1312);
|
||||
func_800C6B54(pgdl, globalCtx->state.gfxCtx, "../z_en_tk.c", 1312);
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include <ultra64.h>
|
||||
#include <global.h>
|
||||
|
||||
/* Dust particle effect */
|
||||
/* Dirt particle effect */
|
||||
typedef struct
|
||||
{
|
||||
/* 0x0000 */ u8 active;
|
||||
|
@ -16,8 +16,7 @@ typedef struct
|
|||
/* 0x0014 */ Vec3f pos;
|
||||
/* 0x0020 */ Vec3f speed;
|
||||
/* 0x002C */ Vec3f accel;
|
||||
/* 0x0038 */
|
||||
} EnTkEff;
|
||||
} EnTkEff; // size = 0x0038
|
||||
|
||||
typedef struct EnTk EnTk;
|
||||
|
||||
|
@ -49,8 +48,7 @@ struct EnTk
|
|||
/* 0x022A */ u16 hz_296[55];
|
||||
/* 0x0304 */ Vec3f v3f_304;
|
||||
/* 0x0310 */ EnTkEff eff[20];
|
||||
/* 0x0770 */
|
||||
};
|
||||
}; // size = 0x0770
|
||||
|
||||
extern const ActorInit En_Tk_InitVars;
|
||||
|
||||
|
|
|
@ -332,7 +332,6 @@ D_0600ACE0 = 0x0600ACE0;
|
|||
D_0600BC90 = 0x0600BC90;
|
||||
D_0600BCA0 = 0x0600BCA0;
|
||||
D_0600BE40 = 0x0600BE40;
|
||||
D_8002B5EC = 0x8002B5EC;
|
||||
|
||||
// z_arms_hook
|
||||
D_0602B288 = 0x0602B288;
|
||||
|
|
Loading…
Reference in a new issue