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En_Ssh (House of Skulltula spiders) (#485)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* eek spiders

* now with names

* fixes and formatting

* expanded enum

* void* limb draw
This commit is contained in:
petrie911 2020-12-02 13:58:21 -06:00 committed by GitHub
parent 620e3418c7
commit fd97e8433e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
53 changed files with 840 additions and 2545 deletions

View file

@ -4,12 +4,57 @@
#define THIS ((EnSsh*)thisx)
#define SSH_STATE_STUNNED (1 << 0)
#define SSH_STATE_GROUND_START (1 << 2)
#define SSH_STATE_ATTACKED (1 << 3)
#define SSH_STATE_SPIN (1 << 4)
typedef enum {
SSH_ANIM_UNK0, // Unused animation. Possibly being knocked back?
SSH_ANIM_UP,
SSH_ANIM_WAIT,
SSH_ANIM_LAND,
SSH_ANIM_DROP,
SSH_ANIM_UNK5, // Slower version of ANIM_DROP
SSH_ANIM_UNK6 // Faster repeating version of ANIM_UNK0
} EnSshAnimation;
void EnSsh_Init(Actor* thisx, GlobalContext* globalCtx);
void EnSsh_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnSsh_Update(Actor* thisx, GlobalContext* globalCtx);
void EnSsh_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
void EnSsh_Idle(EnSsh* this, GlobalContext* globalCtx);
void EnSsh_Drop(EnSsh* this, GlobalContext* globalCtx);
void EnSsh_Return(EnSsh* this, GlobalContext* globalCtx);
void EnSsh_Start(EnSsh* this, GlobalContext* globalCtx);
extern AnimationHeader D_06000304;
extern SkeletonHeader D_060052E0;
extern Gfx D_060046C0[];
extern Gfx D_06004080[];
extern Gfx D_06004DE8[];
static Vtx D_80B043C0[] = {
VTX(-1, 0, 0, 0, 1024, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(1, 0, 0, 1024, 1024, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(1, 100, 0, 1024, 0, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-1, 100, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
};
static Gfx D_80B04400[] = {
gsDPPipeSync(),
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineLERP(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsSPVertex(D_80B043C0, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList(),
};
const ActorInit En_Ssh_InitVars = {
ACTOR_EN_SSH,
ACTORTYPE_NPC,
@ -21,95 +66,799 @@ const ActorInit En_Ssh_InitVars = {
(ActorFunc)EnSsh_Update,
(ActorFunc)EnSsh_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02270.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02278.s")
static ColliderCylinderInit sCylinderInit1 = {
{ COLTYPE_UNK6, 0x00, 0x09, 0x00, 0x10, COLSHAPE_CYLINDER },
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x01, 0x01, 0x00 },
{ 32, 50, -24, { 0, 0, 0 } },
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02300.s")
static CollisionCheckInfoInit2 sColChkInfoInit = { 1, 0, 0, 0, 0xFF };
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B023FC.s")
static ColliderCylinderInit sCylinderInit2 = {
{ COLTYPE_UNK6, 0x00, 0x00, 0x39, 0x10, COLSHAPE_CYLINDER },
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
{ 20, 60, -30, { 0, 0, 0 } },
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02490.s")
static ColliderJntSphItemInit sJntSphElementInit[1] = {
{
{ 0x00, { 0xFFCFFFFF, 0x00, 0x04 }, { 0x00000000, 0x00, 0x00 }, 0x01, 0x00, 0x01 },
{ 1, { { 0, -240, 0 }, 28 }, 100 },
},
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02598.s")
static ColliderJntSphInit sJntSphInit = {
{ COLTYPE_UNK6, 0x11, 0x00, 0x39, 0x10, COLSHAPE_JNTSPH },
1,
sJntSphElementInit,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B025C0.s")
void EnSsh_SetupAction(EnSsh* this, EnSshActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02700.s")
void EnSsh_SpawnShockwave(EnSsh* this, GlobalContext* globalCtx) {
Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
Vec3f pos;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02834.s")
pos.x = this->actor.posRot.pos.x;
pos.y = this->actor.groundY;
pos.z = this->actor.posRot.pos.z;
EffectSsBlast_SpawnWhiteCustomScale(globalCtx, &pos, &zeroVec, &zeroVec, 100, 220, 8);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02854.s")
s32 EnSsh_CreateBlureEffect(GlobalContext* globalCtx) {
EffectBlureInit1 blureInit;
u8 p1StartColor[] = { 255, 255, 255, 75 };
u8 p2StartColor[] = { 255, 255, 255, 75 };
u8 p1EndColor[] = { 255, 255, 255, 0 };
u8 p2EndColor[] = { 255, 255, 255, 0 };
s32 i;
s32 blureIdx;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02884.s")
for (i = 0; i < 4; i++) {
blureInit.p1StartColor[i] = p1StartColor[i];
blureInit.p2StartColor[i] = p2StartColor[i];
blureInit.p1EndColor[i] = p1EndColor[i];
blureInit.p2EndColor[i] = p2EndColor[i];
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B028CC.s")
blureInit.elemDuration = 6;
blureInit.unkFlag = 0;
blureInit.calcMode = 3;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02920.s")
Effect_Add(globalCtx, &blureIdx, EFFECT_BLURE1, 0, 0, &blureInit);
return blureIdx;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B0294C.s")
s32 EnSsh_CheckCeilingPos(EnSsh* this, GlobalContext* globalCtx) {
CollisionPoly* sp4C;
u32 sp48;
Vec3f sp3C;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02AC4.s")
sp3C.x = this->actor.posRot.pos.x;
sp3C.y = this->actor.posRot.pos.y + 1000.0f;
sp3C.z = this->actor.posRot.pos.z;
if (!func_8003DE84(&globalCtx->colCtx, &this->actor.posRot.pos, &sp3C, &this->ceilingPos, &sp4C, 0, 0, 1, 1,
&sp48)) {
return false;
} else {
return true;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02B9C.s")
void EnSsh_AddBlureVertex(EnSsh* this) {
Vec3f p1base = { 834.0f, 834.0f, 0.0f };
Vec3f p2base = { 834.0f, -584.0f, 0.0f };
Vec3f p1;
Vec3f p2;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02C74.s")
p1base.x *= this->colliderScale;
p1base.y *= this->colliderScale;
p1base.z *= this->colliderScale;
p2base.x *= this->colliderScale;
p2base.y *= this->colliderScale;
p2base.z *= this->colliderScale;
Matrix_Push();
Matrix_MultVec3f(&p1base, &p1);
Matrix_MultVec3f(&p2base, &p2);
Matrix_Pull();
EffectBlure_AddVertex(Effect_GetByIndex(this->blureIdx), &p1, &p2);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02D14.s")
void EnSsh_AddBlureSpace(EnSsh* this) {
EffectBlure_AddSpace(Effect_GetByIndex(this->blureIdx));
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02D50.s")
void EnSsh_InitColliders(EnSsh* this, GlobalContext* globalCtx) {
ColliderCylinderInit* cylinders[6] = {
&sCylinderInit1, &sCylinderInit1, &sCylinderInit1, &sCylinderInit2, &sCylinderInit2, &sCylinderInit2,
};
s32 i;
s32 pad;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02DBC.s")
for (i = 0; i < ARRAY_COUNT(cylinders); i++) {
Collider_InitCylinder(globalCtx, &this->colCylinder[i]);
Collider_SetCylinder(globalCtx, &this->colCylinder[i], &this->actor, cylinders[i]);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02EA4.s")
this->colCylinder[0].body.bumper.flags = 0x0003F8E9;
this->colCylinder[1].body.bumper.flags = 0xFFC00716;
this->colCylinder[2].base.type = 9;
this->colCylinder[2].body.bumperFlags = 0xD;
this->colCylinder[2].body.flags = 2;
this->colCylinder[2].body.bumper.flags = 0xFFCC0716;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02EDC.s")
func_80061EFC(&this->actor.colChkInfo, DamageTable_Get(2), &sColChkInfoInit);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B02F1C.s")
Collider_InitJntSph(globalCtx, &this->colSph);
Collider_SetJntSph(globalCtx, &this->colSph, &this->actor, &sJntSphInit, this->colSphElements);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B03060.s")
f32 EnSsh_SetAnimation(EnSsh* this, s32 animIndex) {
AnimationHeader* animation[] = {
0x06005BE8, 0x06000304, 0x06000304, 0x060055F8, 0x06000304, 0x06000304, 0x06005BE8
};
f32 playbackSpeed[] = { 1.0f, 4.0f, 1.0f, 1.0f, 8.0f, 6.0f, 2.0f };
u8 mode[] = { 3, 3, 1, 3, 1, 1, 1 };
f32 frameCount = SkelAnime_GetFrameCount(&animation[animIndex]->genericHeader);
s32 pad;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B030D4.s")
SkelAnime_ChangeAnim(&this->skelAnime, animation[animIndex], playbackSpeed[animIndex], 0.0f, frameCount,
mode[animIndex], -6.0f);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B031DC.s")
return frameCount;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B03238.s")
void EnSsh_SetWaitAnimation(EnSsh* this) {
EnSsh_SetAnimation(this, SSH_ANIM_WAIT);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B0330C.s")
void EnSsh_SetReturnAnimation(EnSsh* this) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_UP);
EnSsh_SetAnimation(this, SSH_ANIM_UP);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B033BC.s")
void EnSsh_SetLandAnimation(EnSsh* this) {
this->actor.posRot.pos.y = this->groundYoffset + this->actor.groundY;
this->animTimer = EnSsh_SetAnimation(this, SSH_ANIM_LAND);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B03400.s")
void EnSsh_SetDropAnimation(EnSsh* this) {
if (this->unkTimer == 0) {
this->animTimer = EnSsh_SetAnimation(this, SSH_ANIM_DROP);
}
this->actor.velocity.y = -10.0f;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B034B4.s")
void EnSsh_SetStunned(EnSsh* this) {
if (this->stunTimer == 0) {
this->stateFlags |= SSH_STATE_ATTACKED;
this->stunTimer = 120;
this->actor.dmgEffectTimer = 0;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B0368C.s")
void EnSsh_SetColliderScale(EnSsh* this, f32 scale, f32 radiusMod) {
f32 radius;
f32 height;
f32 yShift;
s32 i;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/EnSsh_Init.s")
radius = this->colSph.list[0].dim.modelSphere.radius;
radius *= scale;
this->colSph.list[0].dim.modelSphere.radius = radius;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/EnSsh_Destroy.s")
for (i = 0; i < 6; i++) {
yShift = this->colCylinder[i].dim.yShift;
radius = this->colCylinder[i].dim.radius;
height = this->colCylinder[i].dim.height;
yShift *= scale;
radius *= scale * radiusMod;
height *= scale;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B03968.s")
this->colCylinder[i].dim.yShift = yShift;
this->colCylinder[i].dim.radius = radius;
this->colCylinder[i].dim.height = height;
}
Actor_SetScale(&this->actor, 0.04f * scale);
this->groundYoffset = 40.0f * scale;
this->colliderScale = scale * 1.5f;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B039BC.s")
s32 EnSsh_Damaged(EnSsh* this) {
if ((this->stunTimer == 120) && (this->stateFlags & SSH_STATE_STUNNED)) {
func_8003426C(&this->actor, 0, 0xC8, 0, this->stunTimer);
}
if (DECR(this->stunTimer) != 0) {
Math_SmoothScaleMaxMinS(&this->maxTurnRate, 0x2710, 0xA, 0x3E8, 1);
return false;
} else {
this->stunTimer = 0;
this->stateFlags &= ~SSH_STATE_STUNNED;
this->spinTimer = 0;
if (this->swayTimer == 0) {
this->spinTimer = 30;
}
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_ROLL);
Audio_PlayActorSound2(&this->actor, NA_SE_VO_ST_ATTACK);
return true;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B03A00.s")
void EnSsh_Turn(EnSsh* this, GlobalContext* globalCtx) {
if (this->hitTimer != 0) {
this->hitTimer--;
}
if (DECR(this->spinTimer) != 0) {
this->actor.posRot.rot.y += 10000.0f * (this->spinTimer / 30.0f);
} else if ((this->swayTimer == 0) && (this->stunTimer == 0)) {
Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, this->actor.yawTowardsLink, 4, 0x2710, 1);
}
this->actor.shape.rot.y = this->actor.posRot.rot.y;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B03C8C.s")
void EnSsh_Stunned(EnSsh* this, GlobalContext* globalCtx) {
if ((this->swayTimer == 0) && (this->stunTimer == 0)) {
Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, this->actor.yawTowardsLink ^ 0x8000, 4, this->maxTurnRate,
1);
}
this->actor.shape.rot.y = this->actor.posRot.rot.y;
if (this->stunTimer < 30) {
if (this->stunTimer & 1) {
this->actor.shape.rot.y += 0x7D0;
} else {
this->actor.shape.rot.y -= 0x7D0;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B03D74.s")
void EnSsh_UpdateYaw(EnSsh* this, GlobalContext* globalCtx) {
if (this->stunTimer != 0) {
EnSsh_Stunned(this, globalCtx);
} else {
EnSsh_Turn(this, globalCtx);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B03E74.s")
void EnSsh_Bob(EnSsh* this, GlobalContext* globalCtx) {
f32 bobVel = 0.5f;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B03F48.s")
if ((globalCtx->state.frames & 8) != 0) {
bobVel *= -1.0f;
}
Math_SmoothScaleMaxMinF(&this->actor.velocity.y, bobVel, 0.4f, 1000.0f, 0.0f);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B03FF0.s")
s32 EnSsh_IsCloseToLink(EnSsh* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
f32 yDist;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/EnSsh_Update.s")
if (this->stateFlags & SSH_STATE_GROUND_START) {
return true;
}
if (this->unkTimer != 0) {
return true;
}
if (this->swayTimer != 0) {
return true;
}
if (this->animTimer != 0) {
return true;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B04190.s")
if (this->actor.xzDistFromLink > 160.0f) {
return false;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/func_80B04280.s")
yDist = this->actor.posRot.pos.y - player->actor.posRot.pos.y;
if (yDist < 0.0f || yDist > 400.0f) {
return false;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ssh/EnSsh_Draw.s")
if (player->actor.posRot.pos.y < this->actor.groundY) {
return false;
}
return true;
}
s32 EnSsh_IsCloseToHome(EnSsh* this) {
f32 vel = this->actor.velocity.y;
f32 nextY = this->actor.posRot.pos.y + 2.0f * this->actor.velocity.y;
if (nextY >= this->actor.initPosRot.pos.y) {
return 1;
}
return 0;
}
s32 EnSsh_IsCloseToGround(EnSsh* this) {
f32 vel = this->actor.velocity.y;
f32 nextY = this->actor.posRot.pos.y + 2.0f * this->actor.velocity.y;
if ((nextY - this->actor.groundY) <= this->groundYoffset) {
return 1;
}
return 0;
}
void EnSsh_Sway(EnSsh* this) {
Vec3f swayVecBase;
Vec3f swayVec;
f32 temp;
s16 swayAngle;
if (this->swayTimer != 0) {
this->swayAngle += 0x640;
this->swayTimer--;
if (this->swayTimer == 0) {
this->swayAngle = 0;
}
temp = this->swayTimer * (1.0f / 6);
swayAngle = temp * (0x10000 / 360.0f) * Math_Sins(this->swayAngle);
temp = this->actor.posRot.pos.y - this->ceilingPos.y;
swayVecBase.x = Math_Sins(swayAngle) * temp;
swayVecBase.y = Math_Coss(swayAngle) * temp;
swayVecBase.z = 0.0f;
Matrix_Push();
Matrix_Translate(this->ceilingPos.x, this->ceilingPos.y, this->ceilingPos.z, MTXMODE_NEW);
Matrix_RotateY(this->actor.posRot.rot.y * (M_PI / 0x8000), MTXMODE_APPLY);
Matrix_MultVec3f(&swayVecBase, &swayVec);
Matrix_Pull();
this->actor.shape.rot.z = -(swayAngle * 2);
this->actor.posRot.pos.x = swayVec.x;
this->actor.posRot.pos.z = swayVec.z;
}
}
void EnSsh_CheckBodyStickHit(EnSsh* this, GlobalContext* globalCtx) {
ColliderBody* body = &this->colCylinder[0].body;
Player* player = PLAYER;
if (player->unk_860 != 0) {
body->bumper.flags |= 2;
this->colCylinder[1].body.bumper.flags &= ~2;
this->colCylinder[2].body.bumper.flags &= ~2;
} else {
body->bumper.flags &= ~2;
this->colCylinder[1].body.bumper.flags |= 2;
this->colCylinder[2].body.bumper.flags |= 2;
}
}
s32 EnSsh_CheckHitLink(EnSsh* this, GlobalContext* globalCtx) {
s32 i;
s32 hit = false;
if ((this->hitCount == 0) && (this->spinTimer == 0)) {
return false;
}
for (i = 0; i < 3; i++) {
if (this->colCylinder[i + 3].base.maskB & 1) {
this->colCylinder[i + 3].base.maskB &= ~1;
hit = true;
}
}
if (!hit) {
return false;
}
this->hitTimer = 30;
if (this->swayTimer == 0) {
this->spinTimer = this->hitTimer;
}
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_ROLL);
Audio_PlayActorSound2(&this->actor, NA_SE_VO_ST_ATTACK);
globalCtx->damagePlayer(globalCtx, -8);
func_8002F71C(globalCtx, &this->actor, 4.0f, this->actor.yawTowardsLink, 6.0f);
this->hitCount--;
return true;
}
s32 EnSsh_CheckHitFront(EnSsh* this) {
u32 acFlags;
if (this->colCylinder[2].base.acFlags) {} // Needed for matching
acFlags = this->colCylinder[2].base.acFlags;
if (!!(acFlags & 2) == 0) {
return 0;
} else {
this->colCylinder[2].base.acFlags &= ~2;
this->invincibilityTimer = 8;
if ((this->swayTimer == 0) && (this->hitTimer == 0) && (this->stunTimer == 0)) {
this->swayTimer = 60;
}
return 1;
}
}
s32 EnSsh_CheckHitBack(EnSsh* this, GlobalContext* globalCtx) {
ColliderCylinder* cyl = &this->colCylinder[0];
s32 hit = false;
if (cyl->base.acFlags & 2) {
cyl->base.acFlags &= ~2;
hit = true;
}
cyl = &this->colCylinder[1];
if (cyl->base.acFlags & 2) {
cyl->base.acFlags &= ~2;
hit = true;
}
if (!hit) {
return false;
}
this->invincibilityTimer = 8;
if (this->hitCount <= 0) {
this->hitCount++;
}
if (this->stunTimer == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
Audio_PlayActorSound2(&this->actor, NA_SE_VO_ST_DAMAGE);
}
EnSsh_SetStunned(this);
this->stateFlags |= SSH_STATE_STUNNED;
return false;
}
s32 EnSsh_CollisionCheck(EnSsh* this, GlobalContext* globalCtx) {
if (this->stunTimer == 0) {
EnSsh_CheckHitLink(this, globalCtx);
}
if (EnSsh_CheckHitFront(this)) {
return false;
} else if (globalCtx->actorCtx.unk_02 != 0) {
this->invincibilityTimer = 8;
if (this->stunTimer == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
Audio_PlayActorSound2(&this->actor, NA_SE_VO_ST_DAMAGE);
}
EnSsh_SetStunned(this);
this->stateFlags |= SSH_STATE_STUNNED;
return false;
} else {
return EnSsh_CheckHitBack(this, globalCtx);
// Always returns false
}
}
void EnSsh_SetBodyCylinderAC(EnSsh* this, GlobalContext* globalCtx) {
Collider_CylinderUpdate(&this->actor, &this->colCylinder[0]);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->colCylinder[0].base);
}
void EnSsh_SetLegsCylinderAC(EnSsh* this, GlobalContext* globalCtx) {
s16 angleTowardsLink = ABS((s16)(this->actor.yawTowardsLink - this->actor.shape.rot.y));
if (angleTowardsLink < 90 * (0x10000 / 360)) {
Collider_CylinderUpdate(&this->actor, &this->colCylinder[2]);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->colCylinder[2].base);
} else {
Collider_CylinderUpdate(&this->actor, &this->colCylinder[1]);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->colCylinder[1].base);
}
}
s32 EnSsh_SetCylinderOC(EnSsh* this, GlobalContext* globalCtx) {
Vec3f cyloffsets[] = {
{ 40.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
{ -40.0f, 0.0f, 0.0f },
};
Vec3f cylPos;
s32 i;
for (i = 0; i < 3; i++) {
cylPos = this->actor.posRot.pos;
cyloffsets[i].x *= this->colliderScale;
cyloffsets[i].y *= this->colliderScale;
cyloffsets[i].z *= this->colliderScale;
Matrix_Push();
Matrix_Translate(cylPos.x, cylPos.y, cylPos.z, MTXMODE_NEW);
Matrix_RotateY((this->initialYaw / (f32)0x8000) * M_PI, MTXMODE_APPLY);
Matrix_MultVec3f(&cyloffsets[i], &cylPos);
Matrix_Pull();
this->colCylinder[i + 3].dim.pos.x = cylPos.x;
this->colCylinder[i + 3].dim.pos.y = cylPos.y;
this->colCylinder[i + 3].dim.pos.z = cylPos.z;
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colCylinder[i + 3].base);
}
return 1;
}
void EnSsh_SetColliders(EnSsh* this, GlobalContext* globalCtx) {
if (this->actor.colChkInfo.health == 0) {
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->colSph.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colSph.base);
} else {
if (this->hitTimer == 0) {
EnSsh_SetCylinderOC(this, globalCtx);
}
if (DECR(this->invincibilityTimer) == 0) {
EnSsh_SetBodyCylinderAC(this, globalCtx);
EnSsh_SetLegsCylinderAC(this, globalCtx);
}
}
}
void EnSsh_Init(Actor* thisx, GlobalContext* globalCtx) {
f32 frameCount;
s32 pad;
EnSsh* this = THIS;
frameCount = SkelAnime_GetFrameCount(&D_06000304.genericHeader);
if (this->actor.params == ENSSH_FATHER) {
if (gSaveContext.inventory.gsTokens >= 100) {
Actor_Kill(&this->actor);
return;
}
} else if (gSaveContext.inventory.gsTokens >= (this->actor.params * 10)) {
Actor_Kill(&this->actor);
return;
}
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_060052E0, NULL, this->limbDrawTable, this->transDrawTable, 30);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06000304, 1.0f, 0.0f, frameCount, 1, 0.0f);
this->blureIdx = EnSsh_CreateBlureEffect(globalCtx);
EnSsh_InitColliders(this, globalCtx);
this->stateFlags = 0;
this->hitCount = 0;
EnSsh_CheckCeilingPos(this, globalCtx);
if (this->actor.params != ENSSH_FATHER) {
EnSsh_SetColliderScale(this, 0.5f, 1.0f);
} else {
EnSsh_SetColliderScale(this, 0.75f, 1.0f);
}
this->actor.gravity = 0.0f;
this->initialYaw = this->actor.posRot.rot.y;
EnSsh_SetupAction(this, EnSsh_Start);
}
void EnSsh_Destroy(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnSsh* this = THIS;
s32 i;
Effect_Delete(globalCtx, this->blureIdx);
for (i = 0; i < 6; i++) {
Collider_DestroyCylinder(globalCtx, &this->colCylinder[i]);
}
Collider_DestroyJntSph(globalCtx, &this->colSph);
}
void EnSsh_Wait(EnSsh* this, GlobalContext* globalCtx) {
if (EnSsh_IsCloseToLink(this, globalCtx)) {
EnSsh_SetDropAnimation(this);
EnSsh_SetupAction(this, EnSsh_Drop);
} else {
EnSsh_Bob(this, globalCtx);
}
}
void EnSsh_Talk(EnSsh* this, GlobalContext* globalCtx) {
EnSsh_Bob(this, globalCtx);
if (func_8002F334(&this->actor, globalCtx)) {
this->actionFunc = EnSsh_Idle;
}
}
void EnSsh_Idle(EnSsh* this, GlobalContext* globalCtx) {
if (1) {}
if (func_8002F194(&this->actor, globalCtx)) {
this->actionFunc = EnSsh_Talk;
if (this->actor.params == ENSSH_FATHER) {
gSaveContext.eventChkInf[9] |= 0x40;
}
if ((this->actor.textId == 0x26) || (this->actor.textId == 0x27)) {
gSaveContext.infTable[25] |= 0x40;
}
if ((this->actor.textId == 0x24) || (this->actor.textId == 0x25)) {
gSaveContext.infTable[25] |= 0x80;
}
} else {
if ((this->unkTimer != 0) && (DECR(this->unkTimer) == 0)) {
EnSsh_SetAnimation(this, SSH_ANIM_WAIT);
}
if ((this->animTimer != 0) && (DECR(this->animTimer) == 0)) {
EnSsh_SetAnimation(this, SSH_ANIM_WAIT);
}
if (!EnSsh_IsCloseToLink(this, globalCtx)) {
EnSsh_SetReturnAnimation(this);
EnSsh_SetupAction(this, EnSsh_Return);
} else {
if (DECR(this->sfxTimer) == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_LAUGH);
this->sfxTimer = 64;
}
EnSsh_Bob(this, globalCtx);
if ((this->unkTimer == 0) && (this->animTimer == 0)) {
this->actor.textId = Text_GetFaceReaction(globalCtx, 0xD);
if (this->actor.textId == 0) {
if (this->actor.params == ENSSH_FATHER) {
if (gSaveContext.inventory.gsTokens >= 50) {
this->actor.textId = 0x29;
} else if (gSaveContext.inventory.gsTokens >= 10) {
if (gSaveContext.infTable[25] & 0x80) {
this->actor.textId = 0x24;
} else {
this->actor.textId = 0x25;
}
} else {
if (gSaveContext.infTable[25] & 0x40) {
this->actor.textId = 0x27;
} else {
this->actor.textId = 0x26;
}
}
} else {
this->actor.textId = 0x22;
}
}
func_8002F2CC(&this->actor, globalCtx, 100.0f);
}
}
}
}
void EnSsh_Land(EnSsh* this, GlobalContext* globalCtx) {
if ((this->unkTimer != 0) && (DECR(this->unkTimer) == 0)) {
EnSsh_SetAnimation(this, SSH_ANIM_WAIT);
}
if ((this->animTimer != 0) && (DECR(this->animTimer) == 0)) {
EnSsh_SetAnimation(this, SSH_ANIM_WAIT);
}
if ((this->actor.groundY + this->groundYoffset) <= this->actor.posRot.pos.y) {
EnSsh_SetupAction(this, EnSsh_Idle);
} else {
Math_SmoothScaleMaxMinF(&this->actor.velocity.y, 2.0f, 0.6f, 1000.0f, 0.0f);
}
}
void EnSsh_Drop(EnSsh* this, GlobalContext* globalCtx) {
if ((this->unkTimer != 0) && (DECR(this->unkTimer) == 0)) {
EnSsh_SetAnimation(this, SSH_ANIM_DROP);
}
if (!EnSsh_IsCloseToLink(this, globalCtx)) {
EnSsh_SetReturnAnimation(this);
EnSsh_SetupAction(this, EnSsh_Return);
} else if (EnSsh_IsCloseToGround(this)) {
EnSsh_SpawnShockwave(this, globalCtx);
EnSsh_SetLandAnimation(this);
EnSsh_SetupAction(this, EnSsh_Land);
} else if (DECR(this->sfxTimer) == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_DOWN);
this->sfxTimer = 3;
}
}
void EnSsh_Return(EnSsh* this, GlobalContext* globalCtx) {
f32 frameRatio = this->skelAnime.animCurrentFrame / (this->skelAnime.totalFrames - 1.0f);
if (frameRatio == 1.0f) {
EnSsh_SetReturnAnimation(this);
}
if (EnSsh_IsCloseToLink(this, globalCtx)) {
EnSsh_SetDropAnimation(this);
EnSsh_SetupAction(this, EnSsh_Drop);
} else if (EnSsh_IsCloseToHome(this)) {
EnSsh_SetWaitAnimation(this);
EnSsh_SetupAction(this, EnSsh_Wait);
} else {
this->actor.velocity.y = 4.0f * frameRatio;
}
}
void EnSsh_UpdateColliderScale(EnSsh* this) {
if (this->stateFlags & SSH_STATE_SPIN) {
if (this->spinTimer == 0) {
this->stateFlags &= ~SSH_STATE_SPIN;
if (this->actor.params != ENSSH_FATHER) {
EnSsh_SetColliderScale(this, 0.5f, 1.0f);
} else {
EnSsh_SetColliderScale(this, 0.75f, 1.0f);
}
}
} else {
if (this->spinTimer != 0) {
this->stateFlags |= SSH_STATE_SPIN;
if (this->actor.params != ENSSH_FATHER) {
EnSsh_SetColliderScale(this, 0.5f, 2.0f);
} else {
EnSsh_SetColliderScale(this, 0.75f, 2.0f);
}
}
}
}
void EnSsh_Start(EnSsh* this, GlobalContext* globalCtx) {
if (!EnSsh_IsCloseToGround(this)) {
EnSsh_SetupAction(this, EnSsh_Wait);
EnSsh_Wait(this, globalCtx);
} else {
EnSsh_SetLandAnimation(this);
this->stateFlags |= 4;
EnSsh_SetupAction(this, EnSsh_Land);
EnSsh_Land(this, globalCtx);
}
}
void EnSsh_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnSsh* this = THIS;
EnSsh_UpdateColliderScale(this);
if (EnSsh_CollisionCheck(this, globalCtx)) {
return; // EnSsh_CollisionCheck always returns false, so this never happens
}
if (this->stunTimer != 0) {
EnSsh_Damaged(this);
} else {
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
func_8002D7EC(&this->actor);
func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
this->actionFunc(this, globalCtx);
}
EnSsh_UpdateYaw(this, globalCtx);
if (DECR(this->blinkTimer) == 0) {
this->blinkTimer = Math_Rand_S16Offset(60, 60);
}
this->blinkState = this->blinkTimer;
if (this->blinkState >= 3) {
this->blinkState = 0;
}
EnSsh_SetColliders(this, globalCtx);
Actor_SetHeight(&this->actor, 0.0f);
}
s32 EnSsh_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnSsh* this = THIS;
switch (limbIndex) {
case 1:
if ((this->spinTimer != 0) && (this->swayTimer == 0)) {
if (this->spinTimer >= 2) {
EnSsh_AddBlureVertex(this);
} else {
EnSsh_AddBlureSpace(this);
}
}
break;
case 4:
if (this->actor.params == ENSSH_FATHER) {
*dList = D_060046C0;
}
break;
case 5:
if (this->actor.params == ENSSH_FATHER) {
*dList = D_06004080;
}
break;
case 8:
if (this->actor.params == ENSSH_FATHER) {
*dList = D_06004DE8;
}
break;
}
return 0;
}
void EnSsh_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnSsh* this = THIS;
func_800628A4(limbIndex, &this->colSph);
}
void EnSsh_Draw(Actor* thisx, GlobalContext* globalCtx) {
static u32* blinkTex[] = { 0x060007E0, 0x06000C60, 0x06001060 };
s32 pad;
EnSsh* this = THIS;
EnSsh_CheckBodyStickHit(this, globalCtx);
EnSsh_Sway(this);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ssh.c", 2333);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(blinkTex[this->blinkState]));
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ssh.c", 2336);
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, EnSsh_OverrideLimbDraw,
EnSsh_PostLimbDraw, &this->actor);
}

View file

@ -6,11 +6,41 @@
struct EnSsh;
typedef void (*EnSshActionFunc)(struct EnSsh*, GlobalContext*);
typedef struct EnSsh {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x488];
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s limbDrawTable[30];
/* 0x0244 */ Vec3s transDrawTable[30];
/* 0x02F8 */ EnSshActionFunc actionFunc;
/* 0x02FC */ ColliderCylinder colCylinder[6];
/* 0x04C4 */ ColliderJntSph colSph;
/* 0x04E4 */ ColliderJntSphItem colSphElements[1];
/* 0x0524 */ s16 initialYaw;
/* 0x0526 */ s16 maxTurnRate;
/* 0x0528 */ s16 unkTimer;
/* 0x052A */ s16 spinTimer;
/* 0x052C */ s16 hitTimer;
/* 0x052E */ s16 invincibilityTimer;
/* 0x0530 */ s16 sfxTimer;
/* 0x0532 */ s16 stunTimer;
/* 0x0534 */ s16 animTimer;
/* 0x0536 */ s16 swayTimer;
/* 0x0538 */ s32 blureIdx;
/* 0x053C */ f32 colliderScale;
/* 0x0540 */ f32 groundYoffset;
/* 0x0544 */ Vec3f ceilingPos;
/* 0x0558 */ char unk_558[0x78];
/* 0x05C8 */ s16 swayAngle;
/* 0x05CA */ u16 stateFlags;
/* 0x05CC */ u8 hitCount;
/* 0x05CE */ s16 blinkState;
/* 0x05D0 */ s16 blinkTimer;
} EnSsh; // size = 0x05D4
extern const ActorInit En_Ssh_InitVars;
#define ENSSH_FATHER 0
#endif

View file

@ -54,7 +54,7 @@ static ColliderCylinderInit sCylinderInit = {
{ 32, 50, -24, { 0, 0, 0 } },
};
static CollisionCheckInfoInit2 sColChkInit = { 0x02, 0x0000, 0x0000, 0x0000, 0xFF };
static CollisionCheckInfoInit2 sColChkInit = { 2, 0, 0, 0, 0xFF };
static ColliderCylinderInit sCylinderInit2 = {
{ COLTYPE_UNK6, 0x00, 0x00, 0x39, 0x10, COLSHAPE_CYLINDER },
@ -247,7 +247,7 @@ void EnSt_InitColliders(EnSt* this, GlobalContext* globalCtx) {
Collider_SetCylinder(globalCtx, &this->colCylinder[i], &this->actor, cylinders[i]);
}
this->colCylinder[0].body.bumper.flags = 0x3F8F9;
this->colCylinder[0].body.bumper.flags = 0x0003F8F9;
this->colCylinder[1].body.bumper.flags = 0xFFC00706;
this->colCylinder[2].base.type = 9;
this->colCylinder[2].body.bumperFlags = 0xD;
@ -453,7 +453,7 @@ s32 EnSt_CheckColliders(EnSt* this, GlobalContext* globalCtx) {
}
if (EnSt_CheckHitBackside(&this->actor, globalCtx)) {
// player has hit the backside ofthe skulltulla
// player has hit the backside of the skulltulla
return true;
}
@ -581,7 +581,7 @@ void EnSt_UpdateYaw(EnSt* this, GlobalContext* globalCtx) {
rot = this->actor.shape.rot;
yawTarget = (this->actionFunc == EnSt_WaitOnGround ? this->actor.yawTowardsLink : this->initalYaw);
yawDiff = rot.y - (yawTarget ^ yawDir);
if (ABS(yawDiff) < 0x4001) {
if (ABS(yawDiff) <= 0x4000) {
Math_SmoothScaleMaxMinS(&rot.y, yawTarget ^ yawDir, 4, 0x2000, 1);
} else {
rot.y += 0x2000;