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Rename event check flags for boss battles (#2376)
This commit is contained in:
parent
f88e62bfe1
commit
fdcfe49b44
11 changed files with 41 additions and 41 deletions
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@ -548,15 +548,15 @@ typedef enum LinkAge {
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#define EVENTCHKINF_6E 0x6E
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#define EVENTCHKINF_6F 0x6F
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#define EVENTCHKINF_70 0x70
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#define EVENTCHKINF_71 0x71
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#define EVENTCHKINF_72 0x72
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#define EVENTCHKINF_73 0x73
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#define EVENTCHKINF_74 0x74
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#define EVENTCHKINF_75 0x75
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#define EVENTCHKINF_76 0x76
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#define EVENTCHKINF_77 0x77
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#define EVENTCHKINF_78 0x78
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#define EVENTCHKINF_BEGAN_GOHMA_BATTLE 0x70
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#define EVENTCHKINF_BEGAN_KING_DODONGO_BATTLE 0x71
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#define EVENTCHKINF_BEGAN_PHANTOM_GANON_BATTLE 0x72
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#define EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE 0x73
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#define EVENTCHKINF_BEGAN_MORPHA_BATTLE 0x74
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#define EVENTCHKINF_BEGAN_TWINROVA_BATTLE 0x75
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#define EVENTCHKINF_BEGAN_BARINADE_BATTLE 0x76
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#define EVENTCHKINF_BEGAN_BONGO_BONGO_BATTLE 0x77
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#define EVENTCHKINF_BEGAN_GANONDORF_BATTLE 0x78
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#define EVENTCHKINF_80 0x80
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#define EVENTCHKINF_82 0x82
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#define EVENTCHKINF_PAID_BACK_KEATON_MASK 0x8C
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@ -335,7 +335,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
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this->subCamAt.z = player->actor.world.pos.z;
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}
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if (GET_EVENTCHKINF(EVENTCHKINF_71)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_KING_DODONGO_BATTLE)) {
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if (this->unk_198 == 100) {
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this->actor.world.pos.x = -1114.0f;
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this->actor.world.pos.z = -2804.0f;
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@ -376,7 +376,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
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case 4:
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Math_SmoothStepToF(&this->unk_20C, 0.0f, 1.0f, 0.01f, 0.0f);
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if (GET_EVENTCHKINF(EVENTCHKINF_71)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_KING_DODONGO_BATTLE)) {
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phi_f0 = -50.0f;
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} else {
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phi_f0 = 0.0f;
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@ -404,7 +404,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
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}
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if (this->unk_198 == 0x5A) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_71)) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_BEGAN_KING_DODONGO_BATTLE)) {
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TitleCard_InitBossName(play, &play->actorCtx.titleCtx,
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SEGMENTED_TO_VIRTUAL(gKingDodongoTitleCardTex), 160, 180, 128, 40);
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}
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@ -423,7 +423,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
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this->unk_1DA = 50;
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this->unk_1BC = 0;
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player->actor.shape.rot.y = -0x4002;
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SET_EVENTCHKINF(EVENTCHKINF_71);
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SET_EVENTCHKINF(EVENTCHKINF_BEGAN_KING_DODONGO_BATTLE);
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}
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break;
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}
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@ -339,7 +339,7 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
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this->timers[0] = 0;
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this->subCamVelFactor = 0.0f;
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this->subCamAccel = 0.0f;
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if (GET_EVENTCHKINF(EVENTCHKINF_73)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE)) {
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this->introState = BFD_CS_EMERGE;
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this->subCamEyeNext.x = player2->actor.world.pos.x + 100.0f + 300.0f - 600.0f;
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this->subCamEyeNext.y = player2->actor.world.pos.y + 100.0f - 50.0f;
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@ -461,7 +461,7 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
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PRINTF("WAY_SPD X = %f\n", this->subCamAtVel.x);
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PRINTF("WAY_SPD Y = %f\n", this->subCamAtVel.y);
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PRINTF("WAY_SPD Z = %f\n", this->subCamAtVel.z);
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if ((this->timers[3] > 190) && !GET_EVENTCHKINF(EVENTCHKINF_73)) {
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if ((this->timers[3] > 190) && !GET_EVENTCHKINF(EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE)) {
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Audio_PlaySfxGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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@ -488,7 +488,7 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
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if (this->timers[3] == 160) {
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SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_FIRE_BOSS);
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}
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if ((this->timers[3] == 130) && !GET_EVENTCHKINF(EVENTCHKINF_73)) {
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if ((this->timers[3] == 130) && !GET_EVENTCHKINF(EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE)) {
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TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gVolvagiaTitleCardTex),
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160, 180, 128, 40);
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}
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@ -541,7 +541,7 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_7);
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this->actionFunc = BossFd_Wait;
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this->handoffSignal = FD2_SIGNAL_GROUND;
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SET_EVENTCHKINF(EVENTCHKINF_73);
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SET_EVENTCHKINF(EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE);
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}
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break;
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}
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@ -580,7 +580,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
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Play_ChangeCameraStatus(play, this->csCamIndex, CAM_STAT_ACTIVE);
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this->csCamFov = 60.0f;
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if (GET_EVENTCHKINF(EVENTCHKINF_78)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_GANONDORF_BATTLE)) {
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// watched cutscene already, skip most of it
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this->csState = 17;
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this->csTimer = 0;
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@ -1098,12 +1098,12 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
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gSegments[6] =
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VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[Object_GetSlot(&play->objectCtx, OBJECT_GANON)].segment);
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if (!GET_EVENTCHKINF(EVENTCHKINF_78)) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_BEGAN_GANONDORF_BATTLE)) {
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TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gGanondorfTitleCardTex),
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160, 180, 128, 40);
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}
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SET_EVENTCHKINF(EVENTCHKINF_78);
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SET_EVENTCHKINF(EVENTCHKINF_BEGAN_GANONDORF_BATTLE);
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}
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if (this->csTimer >= 20) {
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@ -684,7 +684,7 @@ void BossGoma_Encounter(BossGoma* this, PlayState* play) {
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// entrance of the boss room
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if (fabsf(player->actor.world.pos.x - 150.0f) < 60.0f &&
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fabsf(player->actor.world.pos.z - 350.0f) < 60.0f) {
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if (GET_EVENTCHKINF(EVENTCHKINF_70)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_GOHMA_BATTLE)) {
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BossGoma_SetupEncounterState4(this, play);
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Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_SHUTTER, 164.72f, -480.0f,
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397.68002f, 0, -0x705C, 0, DOORSHUTTER_PARAMS(SHUTTER_GOHMA_BLOCK, 0));
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@ -922,13 +922,13 @@ void BossGoma_Encounter(BossGoma* this, PlayState* play) {
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if (Animation_OnFrame(&this->skelanime, 40.0f)) {
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Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_CRY1);
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if (!GET_EVENTCHKINF(EVENTCHKINF_70)) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_BEGAN_GOHMA_BATTLE)) {
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TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gGohmaTitleCardTex),
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160, 180, 128, 40);
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}
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SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS);
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SET_EVENTCHKINF(EVENTCHKINF_70);
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SET_EVENTCHKINF(EVENTCHKINF_BEGAN_GOHMA_BATTLE);
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}
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if (Animation_OnFrame(&this->skelanime, this->currentAnimFrameCount)) {
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@ -364,7 +364,7 @@ void BossMo_Init(Actor* thisx, PlayState* play2) {
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MO_WATER_LEVEL(play) = -500;
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return;
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}
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if (GET_EVENTCHKINF(EVENTCHKINF_74)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_MORPHA_BATTLE)) {
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SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS);
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this->tentMaxAngle = 5.0f;
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this->timers[0] = 50;
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@ -1434,7 +1434,7 @@ void BossMo_IntroCs(BossMo* this, PlayState* play) {
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if (this->timers[2] == 130) {
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TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gMorphaTitleCardTex), 160,
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180, 128, 40);
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SET_EVENTCHKINF(EVENTCHKINF_74);
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SET_EVENTCHKINF(EVENTCHKINF_BEGAN_MORPHA_BATTLE);
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}
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break;
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case MO_INTRO_FINISH:
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@ -383,7 +383,7 @@ void BossSst_HeadSetupIntro(BossSst* this, PlayState* play) {
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_ACTIVE);
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Math_Vec3f_Copy(&sSubCamAt, &player->actor.world.pos);
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if (GET_EVENTCHKINF(EVENTCHKINF_77)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_BONGO_BONGO_BATTLE)) {
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sSubCamEye.z = ROOM_CENTER_Z - 100.0f;
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}
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@ -419,7 +419,7 @@ void BossSst_HeadIntro(BossSst* this, PlayState* play) {
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Play_ChangeCameraStatus(play, sSubCamId, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE);
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Play_ClearCamera(play, sSubCamId);
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SET_EVENTCHKINF(EVENTCHKINF_77);
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SET_EVENTCHKINF(EVENTCHKINF_BEGAN_BONGO_BONGO_BATTLE);
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BossSst_HeadSetupNeutral(this);
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this->colliderJntSph.base.ocFlags1 |= OC1_ON;
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sHands[LEFT]->colliderJntSph.base.ocFlags1 |= OC1_ON;
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@ -442,7 +442,7 @@ void BossSst_HeadIntro(BossSst* this, PlayState* play) {
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this->ready = true;
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Rumble_Request(this->actor.xyzDistToPlayerSq, 255, 20, 150);
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Actor_PlaySfx(&sFloor->dyna.actor, NA_SE_EN_SHADEST_TAIKO_HIGH);
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} else if (GET_EVENTCHKINF(EVENTCHKINF_77)) {
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} else if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_BONGO_BONGO_BATTLE)) {
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//! @bug This condition assumes that the second bounce on the ground will occur before frame 545 on the
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//! timer. However, it is possible to delay Player's descent to the ground by, for example, jumpslashing
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//! on the last possible frame before the cutscene takes control. This delays Player's fall to the
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@ -575,7 +575,7 @@ void BossSst_HeadIntro(BossSst* this, PlayState* play) {
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}
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if (this->timer <= 198) {
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revealStateTimer = 198 - this->timer;
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if (GET_EVENTCHKINF(EVENTCHKINF_77) && (revealStateTimer <= 44)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_BONGO_BONGO_BATTLE) && (revealStateTimer <= 44)) {
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sSubCamAt.x += 492.0f * 0.01f;
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sSubCamAt.y += 200.0f * 0.01f;
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sSubCamEye.x -= 80.0f * 0.01f;
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@ -604,7 +604,7 @@ void BossSst_HeadIntro(BossSst* this, PlayState* play) {
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sSubCamEye.y += 125.0f * 0.01f;
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sSubCamEye.z -= 350.0f * 0.01f;
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} else if (revealStateTimer == 85) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_77)) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_BEGAN_BONGO_BONGO_BATTLE)) {
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TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gBongoTitleCardTex),
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160, 180, 128, 40);
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}
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@ -515,7 +515,7 @@ void BossTw_Init(Actor* thisx, PlayState* play2) {
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this->actor.naviEnemyId = NAVI_ENEMY_TWINROVA_KOTAKE;
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SkelAnime_InitFlex(play, &this->skelAnime, &gTwinrovaKotakeSkel, &gTwinrovaKotakeKoumeFlyAnim, NULL, NULL, 0);
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if (GET_EVENTCHKINF(EVENTCHKINF_75)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_TWINROVA_BATTLE)) {
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// began twinrova battle
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BossTw_SetupFlyTo(this, play);
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this->actor.world.pos.x = -600.0f;
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@ -533,7 +533,7 @@ void BossTw_Init(Actor* thisx, PlayState* play2) {
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this->actor.naviEnemyId = NAVI_ENEMY_TWINROVA_KOUME;
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SkelAnime_InitFlex(play, &this->skelAnime, &gTwinrovaKoumeSkel, &gTwinrovaKotakeKoumeFlyAnim, NULL, NULL, 0);
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if (GET_EVENTCHKINF(EVENTCHKINF_75)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_TWINROVA_BATTLE)) {
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// began twinrova battle
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BossTw_SetupFlyTo(this, play);
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this->actor.world.pos.x = 600.0f;
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@ -555,7 +555,7 @@ void BossTw_Init(Actor* thisx, PlayState* play2) {
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SkelAnime_InitFlex(play, &this->skelAnime, &gTwinrovaSkel, &gTwinrovaTPoseAnim, NULL, NULL, 0);
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Animation_MorphToLoop(&this->skelAnime, &gTwinrovaTPoseAnim, -3.0f);
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if (GET_EVENTCHKINF(EVENTCHKINF_75)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_TWINROVA_BATTLE)) {
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// began twinrova battle
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BossTw_SetupWait(this, play);
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} else {
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@ -2219,7 +2219,7 @@ void BossTw_TwinrovaIntroCS(BossTw* this, PlayState* play) {
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play->envCtx.lightBlend = 0.0f;
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TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gTwinrovaTitleCardTex), 160,
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180, 128, 40);
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SET_EVENTCHKINF(EVENTCHKINF_75);
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SET_EVENTCHKINF(EVENTCHKINF_BEGAN_TWINROVA_BATTLE);
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SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS);
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}
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@ -642,7 +642,7 @@ void BossVa_Init(Actor* thisx, PlayState* play2) {
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} else {
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this->actor.colChkInfo.damageTable = sDamageTable;
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sPhase2Timer = 0xFFFF;
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if (GET_EVENTCHKINF(EVENTCHKINF_76)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_BARINADE_BATTLE)) {
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sCsState = INTRO_CALL_BARI;
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sDoorState = 100;
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
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@ -977,7 +977,7 @@ void BossVa_BodyIntro(BossVa* this, PlayState* play) {
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sSubCamAtNext.y = 140.0f;
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sSubCamAtNext.z = -200.0f;
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if (!GET_EVENTCHKINF(EVENTCHKINF_76)) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_BEGAN_BARINADE_BATTLE)) {
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TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gBarinadeTitleCardTex),
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160, 180, 128, 40);
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}
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@ -1019,7 +1019,7 @@ void BossVa_BodyIntro(BossVa* this, PlayState* play) {
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_7);
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sCsState++;
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SET_EVENTCHKINF(EVENTCHKINF_76);
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SET_EVENTCHKINF(EVENTCHKINF_BEGAN_BARINADE_BATTLE);
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player->actor.shape.rot.y = player->actor.world.rot.y = this->actor.yawTowardsPlayer + 0x8000;
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}
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break;
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@ -879,7 +879,7 @@ void DoorShutter_GohmaBlockFall(DoorShutter* this, PlayState* play) {
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Actor_UpdateBgCheckInfo(play, &this->dyna.actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
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if (this->dyna.actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
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DoorShutter_SetupAction(this, DoorShutter_GohmaBlockBounce);
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if (!GET_EVENTCHKINF(EVENTCHKINF_70)) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_BEGAN_GOHMA_BATTLE)) {
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BossGoma* parent = (BossGoma*)this->dyna.actor.parent;
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this->isActive = 10;
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@ -128,13 +128,13 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
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if ((fabsf(player->actor.world.pos.x - (GND_BOSSROOM_CENTER_X + 0.0f)) < 100.0f) &&
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(fabsf(player->actor.world.pos.z - (GND_BOSSROOM_CENTER_Z + 315.0f)) < 100.0f)) {
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this->cutsceneState = INTRO_START;
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if (GET_EVENTCHKINF(EVENTCHKINF_72)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_PHANTOM_GANON_BATTLE)) {
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this->timers[0] = 57;
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}
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}
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break;
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case INTRO_START:
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if (GET_EVENTCHKINF(EVENTCHKINF_72)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_PHANTOM_GANON_BATTLE)) {
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if (this->timers[0] == 55) {
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Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_SHUTTER,
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GND_BOSSROOM_CENTER_X + 0.0f, GND_BOSSROOM_CENTER_Y - 97.0f,
|
||||
|
@ -159,7 +159,7 @@ void EnfHG_Intro(EnfHG* this, PlayState* play) {
|
|||
this->timers[0] = 60;
|
||||
this->actor.world.pos.y = GND_BOSSROOM_CENTER_Y - 7.0f;
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 1);
|
||||
SET_EVENTCHKINF(EVENTCHKINF_72);
|
||||
SET_EVENTCHKINF(EVENTCHKINF_BEGAN_PHANTOM_GANON_BATTLE);
|
||||
Flags_SetSwitch(play, 0x23);
|
||||
FALLTHROUGH;
|
||||
case INTRO_FENCE:
|
||||
|
|
Loading…
Reference in a new issue