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Rename event check flags for boss battles (#2376)
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11 changed files with 41 additions and 41 deletions
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@ -364,7 +364,7 @@ void BossMo_Init(Actor* thisx, PlayState* play2) {
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MO_WATER_LEVEL(play) = -500;
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return;
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}
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if (GET_EVENTCHKINF(EVENTCHKINF_74)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_BEGAN_MORPHA_BATTLE)) {
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SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS);
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this->tentMaxAngle = 5.0f;
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this->timers[0] = 50;
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@ -1434,7 +1434,7 @@ void BossMo_IntroCs(BossMo* this, PlayState* play) {
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if (this->timers[2] == 130) {
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TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gMorphaTitleCardTex), 160,
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180, 128, 40);
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SET_EVENTCHKINF(EVENTCHKINF_74);
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SET_EVENTCHKINF(EVENTCHKINF_BEGAN_MORPHA_BATTLE);
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}
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break;
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case MO_INTRO_FINISH:
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