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Ensure all boss title cards are extracted as IA8 (#1512)

* Ensure all boss title cards are extracted as IA8

* Drop `Boss` from some of the title card names

* Format
This commit is contained in:
Tom Overton 2023-07-03 10:12:51 -07:00 committed by GitHub
parent 477f193db9
commit fe1b59eccc
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 18 additions and 19 deletions

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@ -1,7 +1,7 @@
<Root>
<File Name="object_bv" Segment="6">
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="ia8" Width="128" Height="120" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>

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@ -1,7 +1,7 @@
<Root>
<File Name="object_fd" Segment="6">
<!-- Boss title card -->
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_title_card" Format="ia8" Width="128" Height="120" Offset="0xD700"/>
<!-- Skeletons -->
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>

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@ -18,7 +18,7 @@
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
<!-- Boss title card -->
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x59A0"/>
<!-- Energy attack DLists -->
<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>

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@ -68,7 +68,7 @@
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="ia8" Width="128" Height="40" Offset="0xCF00"/>
<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->

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@ -159,7 +159,7 @@
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
<!-- Boss title card -->
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="ia8" Width="128" Height="120" Offset="0x19BA8"/>
<!-- Door -->
<DList Name="gGohmaDoorDL" Offset="0x1EC20"/>

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@ -48,7 +48,7 @@
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgba16" Width="8" Height="8" Offset="0x16D90"/>
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgba16" Width="32" Height="16" Offset="0x16E10"/>
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgba16" Width="8" Height="32" Offset="0x17210"/>
<Blob Name="object_kingdodongo_Blob_017410" Size="0x3C00" Offset="0x17410"/> <!-- title card texture -->
<Texture Name="gKingDodongoTitleCardTex" OutName="king_dodongo_title_card" Format="ia8" Width="128" Height="120" Offset="0x17410"/>
<Limb Name="object_kingdodongo_Limb_01B010" LimbType="Standard" Offset="0x1B010"/>
<Limb Name="object_kingdodongo_Limb_01B01C" LimbType="Standard" Offset="0x1B01C"/>
<Limb Name="object_kingdodongo_Limb_01B028" LimbType="Standard" Offset="0x1B028"/>

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@ -1,7 +1,7 @@
<Root>
<File Name="object_mo" Segment="6">
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x1010"/>
<!-- DLists for Morpha's Core -->
<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>

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@ -2,7 +2,7 @@
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_sst" Segment="6">
<!-- Boss Title Card -->
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="ia8" Width="128" Height="120" Offset="0x13D80"/>
<!-- Skeletons -->
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>

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@ -350,7 +350,7 @@
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
<!-- Twinrova Title Card -->
<Texture Name="gTwinrovaTitleCardTex" OutName="twinrova_title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
<Texture Name="gTwinrovaTitleCardTex" OutName="twinrova_title_card" Format="ia8" Width="128" Height="120" Offset="0x2E170"/>
<!-- Twinrova Limbs -->
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x31D70"/>

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@ -404,8 +404,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
if (this->unk_198 == 0x5A) {
if (!GET_EVENTCHKINF(EVENTCHKINF_71)) {
TitleCard_InitBossName(play, &play->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(&object_kingdodongo_Blob_017410), 0xA0, 0xB4, 0x80,
0x28);
SEGMENTED_TO_VIRTUAL(gKingDodongoTitleCardTex), 160, 180, 128, 40);
}
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_FIRE_BOSS);
}

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@ -489,8 +489,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_FIRE_BOSS);
}
if ((this->timers[3] == 130) && !GET_EVENTCHKINF(EVENTCHKINF_73)) {
TitleCard_InitBossName(play, &play->actorCtx.titleCtx,
SEGMENTED_TO_VIRTUAL(gVolvagiaBossTitleCardTex), 0xA0, 0xB4, 0x80, 0x28);
TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gVolvagiaTitleCardTex),
160, 180, 128, 40);
}
if (this->timers[3] <= 100) {
this->subCamEyeVel.x = this->subCamEyeVel.y = this->subCamEyeVel.z = 2.0f;

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@ -921,7 +921,7 @@ void BossGoma_Encounter(BossGoma* this, PlayState* play) {
if (!GET_EVENTCHKINF(EVENTCHKINF_70)) {
TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gGohmaTitleCardTex),
0xA0, 0xB4, 0x80, 0x28);
160, 180, 128, 40);
}
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS);

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@ -1420,8 +1420,8 @@ void BossMo_IntroCs(BossMo* this, PlayState* play) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS);
}
if (this->timers[2] == 130) {
TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gMorphaTitleCardTex), 0xA0,
0xB4, 0x80, 0x28);
TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gMorphaTitleCardTex), 160,
180, 128, 40);
SET_EVENTCHKINF(EVENTCHKINF_74);
}
break;

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@ -2214,8 +2214,8 @@ void BossTw_TwinrovaIntroCS(BossTw* this, PlayState* play) {
play->envCtx.prevLightSetting = 1;
play->envCtx.lightSetting = 1;
play->envCtx.lightBlend = 0.0f;
TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gTwinrovaTitleCardTex),
0xA0, 0xB4, 0x80, 0x28);
TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gTwinrovaTitleCardTex), 160,
180, 128, 40);
SET_EVENTCHKINF(EVENTCHKINF_75);
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_BOSS);
}

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@ -974,7 +974,7 @@ void BossVa_BodyIntro(BossVa* this, PlayState* play) {
if (!GET_EVENTCHKINF(EVENTCHKINF_76)) {
TitleCard_InitBossName(play, &play->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(gBarinadeTitleCardTex),
0xA0, 0xB4, 0x80, 0x28);
160, 180, 128, 40);
}
if (Rand_ZeroOne() < 0.1f) {