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give a function a better name

This commit is contained in:
feacur 2024-11-18 13:19:39 +01:00
parent 423748a140
commit fe53732127

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@ -1344,7 +1344,7 @@ void EnGo2_SpawnDust(EnGo2* this, s32 index2) {
dustEffectData->numDustEffects, dustEffectData->radius, dustEffectData->yAccel);
}
void EnGo2_AnimateRolling(EnGo2* this, PlayState* play) {
void EnGo2_SetupCurledUp(EnGo2* this, PlayState* play) {
if (ENGO2_GET_TYPE(this) == GORON_DMT_BIGGORON) {
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_UNCURL_SIT_STAND_BIG);
@ -1459,7 +1459,7 @@ s32 EnGo2_IsGoronHotRodder(EnGo2* this, PlayState* play) {
return false;
}
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
EnGo2_AnimateRolling(this, play);
EnGo2_SetupCurledUp(this, play);
this->actionFunc = EnGo2_GoronHotRodder;
return true;
}
@ -1739,7 +1739,7 @@ void EnGo2_Standing(EnGo2* this, PlayState* play) {
}
}
if ((!EnGo2_ShouldStay(this, play)) && (!EnGo2_IsWithinInteactionRange(this))) {
EnGo2_AnimateRolling(this, play);
EnGo2_SetupCurledUp(this, play);
}
}
@ -1869,7 +1869,7 @@ void EnGo2_HandleOfferParented(EnGo2* this, PlayState* play) {
break;
case GI_BOMB_BAG_30:
case GI_BOMB_BAG_40:
EnGo2_AnimateRolling(this, play);
EnGo2_SetupCurledUp(this, play);
this->actionFunc = EnGo2_GoronHotRodder;
return;
}