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Enable more IDO warnings and apply fixes (#1264)
* Update asm-processor and fix includes with EARLY * Enable more IDO warnings and disable unwanted warning 516 * Fix most new and remaining warnings * Improve skelanime comment * Improve asmproc pragma comment Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Add suggested comment for a wrong prototype * Update asm-processor with the latest fix Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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@ -16,7 +16,8 @@ void DemoDu_Draw(Actor* thisx, PlayState* play);
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static s32 sUnused = 0;
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#include "z_demo_du_cutscene_data.c" EARLY
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#pragma asmproc recurse
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#include "z_demo_du_cutscene_data.c"
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static void* sEyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex, gDaruniaEyeClosingTex };
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static void* sMouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinningTex, gDaruniaMouthOpenTex,
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@ -707,7 +708,7 @@ void DemoDu_InitCs_AfterGanon(DemoDu* this, PlayState* play) {
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this->actor.shape.shadowAlpha = 0;
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}
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void DemoDu_CsPlaySfx_WhiteOut() {
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void DemoDu_CsPlaySfx_WhiteOut(void) {
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func_800788CC(NA_SE_SY_WHITE_OUT_T);
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}
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