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Enable more IDO warnings and apply fixes (#1264)
* Update asm-processor and fix includes with EARLY * Enable more IDO warnings and disable unwanted warning 516 * Fix most new and remaining warnings * Improve skelanime comment * Improve asmproc pragma comment Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Add suggested comment for a wrong prototype * Update asm-processor with the latest fix Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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30 changed files with 269 additions and 148 deletions
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@ -63,7 +63,8 @@ static void* sEyeTextures[] = {
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static UNK_TYPE D_80AF4118 = 0;
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#include "z_en_ru2_cutscene_data.c" EARLY
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#pragma asmproc recurse
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#include "z_en_ru2_cutscene_data.c"
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static EnRu2ActionFunc sActionFuncs[] = {
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func_80AF2CB4, func_80AF2CD4, func_80AF2CF4, func_80AF2D2C, func_80AF2D6C, func_80AF2DAC, func_80AF2DEC,
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@ -379,7 +380,7 @@ void func_80AF2E1C(EnRu2* this, PlayState* play) {
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this->actor.shape.shadowAlpha = 0;
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}
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void func_80AF2E64() {
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void func_80AF2E64(void) {
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func_800788CC(NA_SE_SY_WHITE_OUT_T);
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}
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