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Enable more IDO warnings and apply fixes (#1264)

* Update asm-processor and fix includes with EARLY

* Enable more IDO warnings and disable unwanted warning 516

* Fix most new and remaining warnings

* Improve skelanime comment

* Improve asmproc pragma comment

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Add suggested comment for a wrong prototype

* Update asm-processor with the latest fix

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
This commit is contained in:
Roman971 2022-06-13 01:24:45 +02:00 committed by GitHub
parent 4cb1c3345f
commit feadb0d9ee
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 269 additions and 148 deletions

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@ -63,7 +63,8 @@ static void* sEyeTextures[] = {
static UNK_TYPE D_80AF4118 = 0;
#include "z_en_ru2_cutscene_data.c" EARLY
#pragma asmproc recurse
#include "z_en_ru2_cutscene_data.c"
static EnRu2ActionFunc sActionFuncs[] = {
func_80AF2CB4, func_80AF2CD4, func_80AF2CF4, func_80AF2D2C, func_80AF2D6C, func_80AF2DAC, func_80AF2DEC,
@ -379,7 +380,7 @@ void func_80AF2E1C(EnRu2* this, PlayState* play) {
this->actor.shape.shadowAlpha = 0;
}
void func_80AF2E64() {
void func_80AF2E64(void) {
func_800788CC(NA_SE_SY_WHITE_OUT_T);
}