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Doc shrink_window, rename system to Letterbox (#1341)

* docs

* missed some hex

* document Gfx_SetupFrame

* review
This commit is contained in:
fig02 2022-08-15 09:39:06 -04:00 committed by GitHub
parent dda78f9e2c
commit fec5cd84af
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GPG key ID: 4AEE18F83AFDEB23
24 changed files with 134 additions and 107 deletions

View file

@ -1606,7 +1606,7 @@ void FileSelect_Main(GameState* thisx) {
gSPSegment(POLY_OPA_DISP++, 0x01, this->staticSegment);
gSPSegment(POLY_OPA_DISP++, 0x02, this->parameterSegment);
func_80095248(this->state.gfxCtx, 0, 0, 0);
Gfx_SetupFrame(this->state.gfxCtx, 0, 0, 0);
this->stickRelX = input->rel.stick_x;
this->stickRelY = input->rel.stick_y;
@ -1825,7 +1825,7 @@ void FileSelect_InitContext(GameState* thisx) {
this->unk_1CAD6[3] = 8;
this->unk_1CAD6[4] = 10;
ShrinkWindow_SetVal(0);
Letterbox_SetSizeTarget(0);
gSaveContext.skyboxTime = CLOCK_TIME(0, 0);
gSaveContext.dayTime = CLOCK_TIME(0, 0);

View file

@ -22,7 +22,7 @@ void func_80803C5C(TitleSetupState* this) {
void TitleSetup_Main(GameState* thisx) {
TitleSetupState* this = (TitleSetupState*)thisx;
func_80095248(this->state.gfxCtx, 0, 0, 0);
Gfx_SetupFrame(this->state.gfxCtx, 0, 0, 0);
TitleSetup_SetupTitleScreen(this);
func_80803C5C(this);
}

View file

@ -650,7 +650,7 @@ void MapSelect_DrawMenu(MapSelectState* this) {
OPEN_DISPS(gfxCtx, "../z_select.c", 930);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
func_80095248(gfxCtx, 0, 0, 0);
Gfx_SetupFrame(gfxCtx, 0, 0, 0);
SET_FULLSCREEN_VIEWPORT(&this->view);
View_Apply(&this->view, VIEW_ALL);
Gfx_SetupDL_28Opa(gfxCtx);
@ -674,7 +674,7 @@ void MapSelect_DrawLoadingScreen(MapSelectState* this) {
OPEN_DISPS(gfxCtx, "../z_select.c", 977);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
func_80095248(gfxCtx, 0, 0, 0);
Gfx_SetupFrame(gfxCtx, 0, 0, 0);
SET_FULLSCREEN_VIEWPORT(&this->view);
View_Apply(&this->view, VIEW_ALL);
Gfx_SetupDL_28Opa(gfxCtx);
@ -695,7 +695,7 @@ void MapSelect_Draw(MapSelectState* this) {
OPEN_DISPS(gfxCtx, "../z_select.c", 1013);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
func_80095248(gfxCtx, 0, 0, 0);
Gfx_SetupFrame(gfxCtx, 0, 0, 0);
SET_FULLSCREEN_VIEWPORT(&this->view);
View_Apply(&this->view, VIEW_ALL);

View file

@ -124,7 +124,7 @@ void ConsoleLogo_Main(GameState* thisx) {
gSPSegment(POLY_OPA_DISP++, 0, NULL);
gSPSegment(POLY_OPA_DISP++, 1, this->staticSegment);
func_80095248(this->state.gfxCtx, 0, 0, 0);
Gfx_SetupFrame(this->state.gfxCtx, 0, 0, 0);
ConsoleLogo_Calc(this);
ConsoleLogo_Draw(this);