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Angle cleanup - macros names (#1193)
* Move binang utility macros out of angle conversion macros block
* `BINANG_TO_DEGF` -> `BINANG_TO_DEG_ALT` (it may even be warranted to name it _approx instead of _alt, unsure)
* Add `BINANG_TO_DEG` (unused by oot) (for completeness)
* `DEGF_TO_BINANG` -> `DEG_TO_BINANG_ALT` (again may even be _approx, or maybe _cam)
* Add `DEG_TO_BINANG` (unused by oot) (for completeness)
* `RADF_TO_BINANG` -> `RAD_TO_BINANG`
* `RADF_TO_DEGF` -> `RAD_TO_DEG`
* Cleanup argument names in angle conversion macros
* Format for angle macros changes
* Run formatter
* Move `DEG_TO_BINANG_ALT`, `BINANG_TO_DEG_ALT` to z64camera.h
* Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`
* Remove `_ALT` from `DEG_TO_BINANG`, `BINANG_TO_DEG`
* Add comment about inaccuracy near `DEG_TO_BINANG`, `BINANG_TO_DEG`
* run formatter
* `CAM_` prefix on `DEG_TO_BINANG`, `BINANG_TO_DEG` macros
* Revert "Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`"
This reverts commit 5321647e5b
.
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parent
ef870bdd11
commit
fed9ac3e20
52 changed files with 219 additions and 213 deletions
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@ -4221,9 +4221,9 @@ void func_808E1EB4(Actor* thisx, GlobalContext* globalCtx2) {
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yDiff = dorf->unk_1FC.y - this->actor.world.pos.y;
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zDiff = dorf->unk_1FC.z - this->actor.world.pos.z;
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yRotTarget = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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yRotTarget = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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xzDist = sqrtf(SQ(xDiff) + SQ(zDiff));
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xRotTarget = RADF_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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xRotTarget = RAD_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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Math_ApproachS(&this->actor.world.rot.x, xRotTarget, 1, 0x1000);
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Math_ApproachS(&this->actor.world.rot.y, yRotTarget, 1, 0x1000);
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@ -4348,10 +4348,10 @@ void func_808E2544(Actor* thisx, GlobalContext* globalCtx) {
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xDiff = dorf->unk_278.x - this->actor.world.pos.x;
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yDiff = dorf->unk_278.y - this->actor.world.pos.y;
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zDiff = dorf->unk_278.z - this->actor.world.pos.z;
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sp80 = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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sp80 = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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xzDist = sqrtf(SQ(xDiff) + SQ(zDiff));
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xRot = RADF_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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xRot = RAD_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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sp84 = (xzDist * 700.0f) / 10.0f;
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if (sp84 > 6144.0f) {
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sp84 = 6144.0f;
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@ -4389,7 +4389,7 @@ void func_808E2544(Actor* thisx, GlobalContext* globalCtx) {
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this->fwork[1] = 255.0f;
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this->unk_1F0 = player->actor.world.pos;
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new_var = this->unk_1F0.x - this->actor.world.pos.x;
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this->actor.shape.rot.y = RADF_TO_BINANG(Math_FAtan2F(new_var, this->unk_1F0.z - this->actor.world.pos.z)) +
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this->actor.shape.rot.y = RAD_TO_BINANG(Math_FAtan2F(new_var, this->unk_1F0.z - this->actor.world.pos.z)) +
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(this->actor.params << 0xD) - 0x20C000;
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// fallthrough
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case 11:
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@ -4399,8 +4399,8 @@ void func_808E2544(Actor* thisx, GlobalContext* globalCtx) {
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yDiff = (this->unk_1F0.y + 30.0f) - this->actor.world.pos.y;
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zDiff = this->unk_1F0.z - this->actor.world.pos.z;
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sp80 = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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this->actor.shape.rot.x = RADF_TO_BINANG(Math_FAtan2F(yDiff, sqrtf(SQ(xDiff) + SQ(zDiff))));
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sp80 = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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this->actor.shape.rot.x = RAD_TO_BINANG(Math_FAtan2F(yDiff, sqrtf(SQ(xDiff) + SQ(zDiff))));
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Math_ApproachS(&this->actor.shape.rot.y, sp80, 1, this->csCamMaxStepScale);
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Math_ApproachF(&this->csCamMaxStepScale, 4096.0f, 1.0f, 256.0f);
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}
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@ -4489,9 +4489,9 @@ void func_808E2544(Actor* thisx, GlobalContext* globalCtx) {
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yDiff = this->unk_1F0.y - this->actor.world.pos.y;
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zDiff = this->unk_1F0.z - this->actor.world.pos.z;
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sp80 = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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sp80 = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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xzDist = sqrtf(SQ(xDiff) + SQ(zDiff));
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xRot = RADF_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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xRot = RAD_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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sp84 = (xzDist * 700.0f) / 10.0f;
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if (sp84 > 6144.0f) {
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