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Angle cleanup - macros names (#1193)
* Move binang utility macros out of angle conversion macros block
* `BINANG_TO_DEGF` -> `BINANG_TO_DEG_ALT` (it may even be warranted to name it _approx instead of _alt, unsure)
* Add `BINANG_TO_DEG` (unused by oot) (for completeness)
* `DEGF_TO_BINANG` -> `DEG_TO_BINANG_ALT` (again may even be _approx, or maybe _cam)
* Add `DEG_TO_BINANG` (unused by oot) (for completeness)
* `RADF_TO_BINANG` -> `RAD_TO_BINANG`
* `RADF_TO_DEGF` -> `RAD_TO_DEG`
* Cleanup argument names in angle conversion macros
* Format for angle macros changes
* Run formatter
* Move `DEG_TO_BINANG_ALT`, `BINANG_TO_DEG_ALT` to z64camera.h
* Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`
* Remove `_ALT` from `DEG_TO_BINANG`, `BINANG_TO_DEG`
* Add comment about inaccuracy near `DEG_TO_BINANG`, `BINANG_TO_DEG`
* run formatter
* `CAM_` prefix on `DEG_TO_BINANG`, `BINANG_TO_DEG` macros
* Revert "Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`"
This reverts commit 5321647e5b
.
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parent
ef870bdd11
commit
fed9ac3e20
52 changed files with 219 additions and 213 deletions
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@ -689,9 +689,9 @@ void BossTw_FlyTo(BossTw* this, GlobalContext* globalCtx) {
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yDiff = this->targetPos.y - this->actor.world.pos.y;
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zDiff = this->targetPos.z - this->actor.world.pos.z;
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yawTarget = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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yawTarget = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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xzDist = sqrtf(SQ(xDiff) + SQ(zDiff));
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pitchTarget = RADF_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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pitchTarget = RAD_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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Math_ApproachS(&this->actor.world.rot.x, pitchTarget, 0xA, this->rotateSpeed);
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Math_ApproachS(&this->actor.world.rot.y, yawTarget, 0xA, this->rotateSpeed);
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@ -2370,8 +2370,8 @@ void BossTw_DeathBall(BossTw* this, GlobalContext* globalCtx) {
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yDiff = this->targetPos.y - this->actor.world.pos.y;
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zDiff = this->targetPos.z - this->actor.world.pos.z;
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yaw = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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Math_ApproachS(&this->actor.world.rot.x, RADF_TO_BINANG(Math_FAtan2F(yDiff, sqrtf(SQ(xDiff) + SQ(zDiff)))), 5,
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yaw = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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Math_ApproachS(&this->actor.world.rot.x, RAD_TO_BINANG(Math_FAtan2F(yDiff, sqrtf(SQ(xDiff) + SQ(zDiff)))), 5,
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this->rotateSpeed);
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Math_ApproachS(&this->actor.world.rot.y, yaw, 5, this->rotateSpeed);
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func_8002D908(&this->actor);
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@ -3934,10 +3934,10 @@ void BossTw_BlastFire(BossTw* this, GlobalContext* globalCtx) {
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yDiff = (player->actor.world.pos.y + 30.0f) - this->actor.world.pos.y;
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zDiff = player->actor.world.pos.z - this->actor.world.pos.z;
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// yaw
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this->actor.world.rot.y = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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this->actor.world.rot.y = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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// pitch
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distXZ = sqrtf(SQ(xDiff) + SQ(zDiff));
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this->actor.world.rot.x = RADF_TO_BINANG(Math_FAtan2F(yDiff, distXZ));
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this->actor.world.rot.x = RAD_TO_BINANG(Math_FAtan2F(yDiff, distXZ));
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this->actor.speedXZ = 20.0f;
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for (i = 0; i < 50; i++) {
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@ -4124,9 +4124,9 @@ void BossTw_BlastIce(BossTw* this, GlobalContext* globalCtx) {
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xDiff = player->actor.world.pos.x - this->actor.world.pos.x;
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yDiff = (player->actor.world.pos.y + 30.0f) - this->actor.world.pos.y;
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zDiff = player->actor.world.pos.z - this->actor.world.pos.z;
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this->actor.world.rot.y = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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this->actor.world.rot.y = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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xzDist = sqrtf(SQ(xDiff) + SQ(zDiff));
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this->actor.world.rot.x = RADF_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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this->actor.world.rot.x = RAD_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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this->actor.speedXZ = 20.0f;
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for (i = 0; i < 50; i++) {
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this->blastTailPos[i] = this->actor.world.pos;
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@ -5393,9 +5393,9 @@ void BossTw_TwinrovaSetupFly(BossTw* this, GlobalContext* globalCtx) {
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this->actionFunc = BossTw_TwinrovaFly;
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this->rotateSpeed = 0.0f;
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this->actor.speedXZ = 0.0f;
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this->actor.world.rot.y = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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this->actor.world.rot.y = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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xzDist = sqrtf(SQ(xDiff) + SQ(zDiff));
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this->actor.world.rot.x = RADF_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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this->actor.world.rot.x = RAD_TO_BINANG(Math_FAtan2F(yDiff, xzDist));
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Animation_MorphToLoop(&this->skelAnime, &object_tw_Anim_032BF8, -10.0f);
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}
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@ -5412,9 +5412,9 @@ void BossTw_TwinrovaFly(BossTw* this, GlobalContext* globalCtx) {
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xDiff = this->targetPos.x - this->actor.world.pos.x;
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yDiff = this->targetPos.y - this->actor.world.pos.y;
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zDiff = this->targetPos.z - this->actor.world.pos.z;
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yaw = RADF_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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yaw = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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xzDist = sqrtf(SQ(xDiff) + SQ(zDiff));
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Math_ApproachS(&this->actor.world.rot.x, (f32)RADF_TO_BINANG(Math_FAtan2F(yDiff, xzDist)), 0xA, this->rotateSpeed);
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Math_ApproachS(&this->actor.world.rot.x, (f32)RAD_TO_BINANG(Math_FAtan2F(yDiff, xzDist)), 0xA, this->rotateSpeed);
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Math_ApproachS(&this->actor.world.rot.y, yaw, 0xA, this->rotateSpeed);
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Math_ApproachS(&this->actor.shape.rot.y, yaw, 0xA, this->rotateSpeed);
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Math_ApproachF(&this->rotateSpeed, 2000.0f, 1.0f, 100.0f);
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