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Angle cleanup - macros names (#1193)
* Move binang utility macros out of angle conversion macros block
* `BINANG_TO_DEGF` -> `BINANG_TO_DEG_ALT` (it may even be warranted to name it _approx instead of _alt, unsure)
* Add `BINANG_TO_DEG` (unused by oot) (for completeness)
* `DEGF_TO_BINANG` -> `DEG_TO_BINANG_ALT` (again may even be _approx, or maybe _cam)
* Add `DEG_TO_BINANG` (unused by oot) (for completeness)
* `RADF_TO_BINANG` -> `RAD_TO_BINANG`
* `RADF_TO_DEGF` -> `RAD_TO_DEG`
* Cleanup argument names in angle conversion macros
* Format for angle macros changes
* Run formatter
* Move `DEG_TO_BINANG_ALT`, `BINANG_TO_DEG_ALT` to z64camera.h
* Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`
* Remove `_ALT` from `DEG_TO_BINANG`, `BINANG_TO_DEG`
* Add comment about inaccuracy near `DEG_TO_BINANG`, `BINANG_TO_DEG`
* run formatter
* `CAM_` prefix on `DEG_TO_BINANG`, `BINANG_TO_DEG` macros
* Revert "Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`"
This reverts commit 5321647e5b
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ef870bdd11
commit
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52 changed files with 219 additions and 213 deletions
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@ -210,7 +210,7 @@ void EnFr_OrientUnderwater(EnFr* this) {
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this->actor.world.pos.z = this->posLogSpot.z + vec2.z;
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this->actor.world.pos.y = sLogSpotToFromWater[this->actor.params].yDist + this->posLogSpot.y;
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this->actor.world.rot.y = this->actor.shape.rot.y =
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RADF_TO_BINANG(sLogSpotToFromWater[this->actor.params].yaw) + 0x8000;
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RAD_TO_BINANG(sLogSpotToFromWater[this->actor.params].yaw) + 0x8000;
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this->actor.speedXZ = 0.0f;
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this->actor.velocity.y = 0.0f;
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this->actor.gravity = 0.0f;
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@ -445,7 +445,7 @@ void EnFr_OrientOnLogSpot(EnFr* this, GlobalContext* globalCtx) {
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void EnFr_ChooseJumpFromLogSpot(EnFr* this, GlobalContext* globalCtx) {
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if (sEnFrPointers.flags == 12) {
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this->actor.world.rot.y = RADF_TO_BINANG(sLogSpotToFromWater[this->actor.params].yaw);
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this->actor.world.rot.y = RAD_TO_BINANG(sLogSpotToFromWater[this->actor.params].yaw);
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Animation_Change(&this->skelAnime, &object_fr_Anim_0007BC, 1.0f, 0.0f,
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Animation_GetLastFrame(&object_fr_Anim_0007BC), ANIMMODE_ONCE, 0.0f);
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this->actionFunc = EnFr_JumpingBackIntoWater;
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