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Angle cleanup - macros names (#1193)

* Move binang utility macros out of angle conversion macros block

* `BINANG_TO_DEGF` -> `BINANG_TO_DEG_ALT` (it may even be warranted to name it _approx instead of _alt, unsure)

* Add `BINANG_TO_DEG` (unused by oot) (for completeness)

* `DEGF_TO_BINANG` -> `DEG_TO_BINANG_ALT` (again may even be _approx, or maybe _cam)

* Add `DEG_TO_BINANG` (unused by oot) (for completeness)

* `RADF_TO_BINANG` -> `RAD_TO_BINANG`

* `RADF_TO_DEGF` -> `RAD_TO_DEG`

* Cleanup argument names in angle conversion macros

* Format for angle macros changes

* Run formatter

* Move `DEG_TO_BINANG_ALT`, `BINANG_TO_DEG_ALT` to z64camera.h

* Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`

* Remove `_ALT` from `DEG_TO_BINANG`, `BINANG_TO_DEG`

* Add comment about inaccuracy near `DEG_TO_BINANG`, `BINANG_TO_DEG`

* run formatter

* `CAM_` prefix on `DEG_TO_BINANG`, `BINANG_TO_DEG` macros

* Revert "Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`"

This reverts commit 5321647e5b.
This commit is contained in:
Dragorn421 2022-04-24 16:23:49 +02:00 committed by GitHub
parent ef870bdd11
commit fed9ac3e20
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52 changed files with 219 additions and 213 deletions

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@ -741,7 +741,7 @@ s32 func_80B0DFFC(EnSw* this, GlobalContext* globalCtx) {
if (BgCheck_EntityLineTest1(&globalCtx->colCtx, &this->actor.world.pos, &this->unk_484, &sp50, &this->unk_430, true,
false, false, true, &sp5C)) {
this->actor.wallYaw = RADF_TO_BINANG(Math_FAtan2F(this->unk_430->normal.x, this->unk_430->normal.z));
this->actor.wallYaw = RAD_TO_BINANG(Math_FAtan2F(this->unk_430->normal.x, this->unk_430->normal.z));
this->actor.world.pos = sp50;
this->actor.world.pos.x += 6.0f * Math_SinS(this->actor.world.rot.y);
this->actor.world.pos.z += 6.0f * Math_CosS(this->actor.world.rot.y);