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Match 4 functions in z_player.c (#560)
* Match 4 functions z_player.c Only Player_Init left * Cleanup * Review changes * Unnecessary changes * Remove asm again
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6 changed files with 29 additions and 2376 deletions
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@ -546,6 +546,7 @@ void ActorOverlayTable_Cleanup(void);
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// ? func_800389D4(?);
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void func_80038A28(CollisionPoly* poly, f32 x, f32 y, f32 z, MtxF* mtxF);
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f32 func_80038B7C(CollisionPoly*, Vec3f*);
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void func_80038C78(CollisionPoly*, u8, CollisionContext*, Vec3f*);
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// ? func_80038BE0(?);
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// ? func_80038D48(?);
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// ? func_80038E78(?);
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@ -662,13 +663,21 @@ u16 func_80041B80(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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Vec3s* func_80041C10(CollisionContext* colCtx, s32, s32);
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Vec3s* func_80041C98(CollisionContext* colCtx, CollisionPoly*, s32);
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u32 func_80041D4C(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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s32 func_80041E4C(CollisionContext* colCtx, CollisionPoly* wallPoly, u8 source);
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s32 func_80041EA4(CollisionContext* colCtx, CollisionPoly* floorPoly, s32 source);
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// ? func_80041D94(?);
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// ? func_80041DB8(?);
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s32 func_80041DB8(CollisionContext* colCtx, CollisionPoly* floorPoly, s32 source);
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s32 func_80041DE4(CollisionContext* colCtx, CollisionPoly* floorPoly, s32 source);
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s32 func_80041E18(CollisionContext* colCtx, CollisionPoly* floorPoly, s32 source);
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// ? func_80041EC8(?);
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// ? func_80041F10(?);
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u16 func_80041F34(CollisionContext*, CollisionPoly*, u32);
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s32 func_80041FA0(CollisionContext*, CollisionPoly*, u32);
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s32 func_80041FC4(CollisionContext* colCtx, CollisionPoly* floorPoly, s32 source);
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s32 func_80042048(CollisionContext*, CollisionPoly*, s32);
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s32 func_80042084(CollisionContext* colCtx, CollisionPoly* floorPoly, s32 source);
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s32 func_800420C0(CollisionContext* colCtx, CollisionPoly* floorPoly, s32 source);
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s32 func_800420E4(CollisionContext* colCtx, CollisionPoly* floorPoly, s32 source);
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// ? func_80042108(?);
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s32 func_8004213C(GlobalContext*, CollisionContext*, f32, f32, f32*, WaterBox**);
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s32 func_8004239C(GlobalContext* globalCtx, CollisionContext* colCtx, Vec3f* arg2, f32 arg3, WaterBox** arg4);
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